WraithSlayer Posted August 8, 2015 Author Posted August 8, 2015 [On a side note: If the above bug gets fixed - is it bad if I rename the ESP back to its original name (SSv2.esp)? Khajiitspeak references this file name, and I'm too much of a noob to change it.) Renaming SexLab Solutions 4.0.0 to the older name will break... well, pretty much everything, really. But regarding fixing KhajiitSpeak, it's incredibly easy! Open KhajiitSpeak_SexLab in TES5Edit. (if it complains about a missing master, just make a temporary new copy of of the current Solutions and name it SSv2.esp) Once TES5Edit finishes loading, go to the File Header section of KhajiitSpeak and find SSv2 in the masters-list. Right-click, Edit, respond 'Yes I know what I'm doing', rename the master so that it matches the new Solutions exactly. (SexLab_Solutions.esp) Close TES5Edit. You'll get a window asking if you want to save the changes, press OK. Delete the ssv2.esp if you had to create a temporary one to load TES5Edit. There, KhajiitSpeak should now work with SexLab_Solutions.esp until the author gets around to updating it.
tonicwalter Posted August 8, 2015 Posted August 8, 2015 You're a livesaver. I did as you instructed and it seems to be working. What bothers me is that now Mod Organizer claims not to have sufficient permissions to delete the "old" Solutions folder although I started it in Admin Mode...
IchX Posted August 9, 2015 Posted August 9, 2015 So glad to see this mod taken over, it's one of my favorite SL mods and a must for fem playthroughs. Couple generic ideas, not related to any particular quest: - how about a way to convince a random NPC to allow player to sleep in his house for 1 night? Dialog should only be active for NCPs in their own house and only during night-time. May also check whether NPC is married. Not so easy to implement, but I think this would be very immersive in some minor settlements/farms where no inn present. - the similar thing may apply to inns, but only if player has insufficient gold to pay a regular way - how about some erotic dance or blowjob for merchants to get a discount? - how about some erotic dance or blowjob for merchants to get a discount? This last point is already included in sexlab workinggirl. But I think the other is a good idea. Many of the farms and minor settlements lacked interaction anyway. But I would drop the part "only at night" because the houses usually locked and the npc-s will most likely call the guards and blocks any chance of comunication. My idea is the player have to talk with the npc and have to convince him/her, with offering sex, money or a persuation check. If convinced the npc gives the key to the player and the bed's ownership changes to the player. In the house, the npc may persuade the player to repay the kindness somehow, with sex or with companionship(cooking, a good talk or drinking togather etc) if the player's answer is no then the npc accept the decision or tries rape the player. Or the npc just tries to straight up tries to rape the player. Ofcourse after the night the player have to give back the key. But ofcourse you would be able to talk with the npc to decide how many days you wish to spend in the house. I know this is a very old post and this is not said to be featured in the mod on the front page/OP, but I still think that this is a very great idea and I'm wondering if it has already been implemented or if it's worked on ... or if it has already been proven to be too difficult?
WraithSlayer Posted August 9, 2015 Author Posted August 9, 2015 I know this is a very old post and this is not said to be featured in the mod on the front page/OP, but I still think that this is a very great idea and I'm wondering if it has already been implemented or if it's worked on ... or if it has already been proven to be too difficult? 1-day stay at NPC's house: It was in the development queue for a while, but eventually axed, as it was prone to a whole lot of bugs and just didn't work well at all. Renting an inn room by paying with sex: This one's more doable, I'll add it in if/when possible. Merchant discounts for sex: This one I disagree with, out of principle. The way I see it, it's just too close to prostitution, as the end result is the same: using sex to allow you to purchase items you couldn't otherwise afford. Considering SexLab already has 3 or 4 prostitution mods, I don't see the need to have SexLab Solutions doing essentially more of the same.
rixina09 Posted August 10, 2015 Posted August 10, 2015 I had sex with Siddgeir to get to be the thane. Then I had sex with Uthgerd to get her as a follower. After doing the deed with Uthgerd, The quest for helping people of falkreath updates. Doing the deed with Siddgeir to get Thane status does not mark the help the people of Falkreath as completed. I still get the thane status and the housecarl.
WraithSlayer Posted August 11, 2015 Author Posted August 11, 2015 I had sex with Siddgeir to get to be the thane. Then I had sex with Uthgerd to get her as a follower. After doing the deed with Uthgerd, The quest for helping people of falkreath updates. Doing the deed with Siddgeir to get Thane status does not mark the help the people of Falkreath as completed. I still get the thane status and the housecarl. Looking into that now. Edit: I need more details. - Did you become Thane of Falkreath immediately after finishing up with Siddgeir, or only after Urthgerd? - Was Urthgerd somewhere in the Falkreath hold when you sexed her?
rixina09 Posted August 11, 2015 Posted August 11, 2015 It was on a new game and i started in falkreath via skyeim unbound. I became thane after finishing with siddgeir. Uthgerd was not with me at the time since i had never been to whiterun at the time.
chipstick Posted August 11, 2015 Posted August 11, 2015 Not possible through the console, but you could pull it off by manually editing a script's variables: Open your save with a script cleaner (make a backup copy of the save first!), and locate SSv2QScript in the ScriptInstances array. (if you find 2 copies of it, press the FixScriptInstances button to remove the duplicate one, as it's the old one from Solutions v3) There's a couple variables in there you can edit to manually activate the Orc plaything event: OrcSlut: Set this to an integer between 1 and 4. This number will set how many times per day the Orc plaything will trigger. OrcGender: Set this to an integer between 1 and 3, this will set which Orcs are allowed to trigger the plaything event. ( 1 = Males Only, 2 = Females Only, 3 = Both ) With those two variables changed, Orcs will act effectively the same as if you offered yourself to them via dialogue. Uh... one more question on this (thanks for your patience, seriously): The OrcSlut variable being an integer of 1-4: are we able to set it to a value higher than 4? e.g. a value of 6 meaning the player character is used every 4 hours, value of 8 every 3 hours etc etc...? Or would the script just break horribly as the variable is no longer a valid value?
WraithSlayer Posted August 11, 2015 Author Posted August 11, 2015 Uh... one more question on this (thanks for your patience, seriously): The OrcSlut variable being an integer of 1-4: are we able to set it to a value higher than 4? e.g. a value of 6 meaning the player character is used every 4 hours, value of 8 every 3 hours etc etc...? Or would the script just break horribly as the variable is no longer a valid value? Well, no, it's not working like that at the moment. But since the cooldown is calculated via scripts since 3.0.9, it'll be a trivial fix to make it support any OrcSlut integer, using a 24 / OrcSlut = Number of times a day formula. I'll include this for next release. Or, if you want it now and know your way around the CK, you need only edit the startCooldown() function in SSv2OrcPlaythingScript, and remove the OrcSlut conditions in the SSv2NPCsOrcPlaything topic.
chipstick Posted August 11, 2015 Posted August 11, 2015 Uh... one more question on this (thanks for your patience, seriously): The OrcSlut variable being an integer of 1-4: are we able to set it to a value higher than 4? e.g. a value of 6 meaning the player character is used every 4 hours, value of 8 every 3 hours etc etc...? Or would the script just break horribly as the variable is no longer a valid value? Well, no, it's not working like that at the moment. But since the cooldown is calculated via scripts since 3.0.9, it'll be a trivial fix to make it support any OrcSlut integer, using a 24 / OrcSlut = Number of times a day formula. I'll include this for next release. Or, if you want it now and know your way around the CK, you need only edit the startCooldown() function in SSv2OrcPlaythingScript, and remove the OrcSlut conditions in the SSv2NPCsOrcPlaything topic. You're a scholar and gentleperson. Looking forward to the next release already.
inkwhiz888 Posted August 12, 2015 Posted August 12, 2015 just looking at the quests and world encounters and had a thought, is it possible to implement a checklist/reward system similar to "achieve that" or "SkyComplete" in the mcm menu?
WraithSlayer Posted August 12, 2015 Author Posted August 12, 2015 just looking at the quests and world encounters and had a thought, is it possible to implement a checklist/reward system similar to "achieve that" or "SkyComplete" in the mcm menu? I just don't see the actual benefit in that. Then again, I'm also of the opinion that RPGs shouldn't be played like you're trying to catch all the Pokemon, so that may have something to do with it. This would require editing pretty much every event already in Solutions. If I had the free time to do that, I'd much rather add speech increases for sex dialogues that compete with persuasion options, like someone asked a while ago, since that would at least have some gameplay value.
swmas Posted August 12, 2015 Posted August 12, 2015 In Kynesgrove, the Iddra and Roggi Knot-Beard quest where you have to convince Roggi about his tab, if you choose the sex option the quest doesn't update. You can keep talking to him and choose the sex option but the quest can only be completed if you choose a vanilla option.
srayesmanll Posted August 12, 2015 Posted August 12, 2015 In Kynesgrove, the Iddra and Roggi Knot-Beard quest where you have to convince Roggi about his tab, if you choose the sex option the quest doesn't update. You can keep talking to him and choose the sex option but the quest can only be completed if you choose a vanilla option. Is there a "follow me"/"do it here" option with that one (haven't seen this particular one myself)? And did you select "follow"? There were a couple of other solutions ("Delayed Burial" for example) with the "follow"/"here" options where if you selected "follow" the quest wouldn't update, but the "here" option would. Just a thought.
swmas Posted August 12, 2015 Posted August 12, 2015 In Kynesgrove, the Iddra and Roggi Knot-Beard quest where you have to convince Roggi about his tab, if you choose the sex option the quest doesn't update. You can keep talking to him and choose the sex option but the quest can only be completed if you choose a vanilla option. Is there a "follow me"/"do it here" option with that one (haven't seen this particular one myself)? And did you select "follow"? There were a couple of other solutions ("Delayed Burial" for example) with the "follow"/"here" options where if you selected "follow" the quest wouldn't update, but the "here" option would. Just a thought. That reminds me, the quest where the novice mage asks you to teach him about wards, if you choose "let's go someplace else" it has that problem where it doesn't update. With Roggi I chose "let's do it right here" just to avoid that but it still happened.
WraithSlayer Posted August 12, 2015 Author Posted August 12, 2015 In Kynesgrove, the Iddra and Roggi Knot-Beard quest where you have to convince Roggi about his tab, if you choose the sex option the quest doesn't update. You can keep talking to him and choose the sex option but the quest can only be completed if you choose a vanilla option. Thanks for letting me know, will be fixed in next version. Is there a "follow me"/"do it here" option with that one (haven't seen this particular one myself)? And did you select "follow"? There were a couple of other solutions ("Delayed Burial" for example) with the "follow"/"here" options where if you selected "follow" the quest wouldn't update, but the "here" option would. Just a thought. Not the case here, I literally forgot to update the quest on the AnimationEnd call. Actually surprised it took this long for someone to mention it, people must really not like reporting bugs. That reminds me, the quest where the novice mage asks you to teach him about wards, if you choose "let's go someplace else" it has that problem where it doesn't update. Also fixed.
srayesmanll Posted August 12, 2015 Posted August 12, 2015 Not the case here, I literally forgot to update the quest on the AnimationEnd call. Actually surprised it took this long for someone to mention it, people must really not like reporting bugs. I usually play either straight male PC or lesbian female PC, so usually Rogii could go bugger himself (which is why I never noticed/reported ...)
nutluck Posted August 12, 2015 Posted August 12, 2015 Not the case here, I literally forgot to update the quest on the AnimationEnd call. Actually surprised it took this long for someone to mention it, people must really not like reporting bugs. honestly never thought to test the follow to see if it was different. While testing I always just pick the here now option.
RDKateran Posted August 12, 2015 Posted August 12, 2015 In Kynesgrove, the Iddra and Roggi Knot-Beard quest where you have to convince Roggi about his tab, if you choose the sex option the quest doesn't update. You can keep talking to him and choose the sex option but the quest can only be completed if you choose a vanilla option. I had a similar issue pop up at the one ship in Dawnstar, where you're supposed to find the missing salts. After all of the sexual events had been completed, I could still do the quest to get the salts and return them.
WraithSlayer Posted August 12, 2015 Author Posted August 12, 2015 I had a similar issue pop up at the one ship in Dawnstar, where you're supposed to find the missing salts. After all of the sexual events had been completed, I could still do the quest to get the salts and return them. I looked into this, and it seems you need to have sex with the captain plus 2 crew members (Guthrum and Ravam Verethi, to be precise) in order to complete it. I'll add text notifications after each sex scene to make this clear.
RDKateran Posted August 12, 2015 Posted August 12, 2015 Yes, I did that. I even got a message in the corner upon having sex with the second crewmember. I was still able to reactivate the quest and get the salts, as per the vanilla way.
WraithSlayer Posted August 12, 2015 Author Posted August 12, 2015 Yes, I did that. I even got a message in the corner upon having sex with the second crewmember. I was still able to reactivate the quest and get the salts, as per the vanilla way. Oh, I see. I guessing it's probably Solutions telling the game to finish the quest when it hasn't even started yet, I'll test and fix it when I can.
WraithSlayer Posted August 12, 2015 Author Posted August 12, 2015 Version 4.0.1 released. - New content: Wujeeta can be convinced to give up the identity of the skooma dealer in 'The Raid'.- Dialogue trees edited so that the sex option is still present if the player first picks persuasion/intimidation/bribe and it fails. For now this only applies for quests, encounters will be included in a future version.- Some generic dialogue lines that could take advantage of Shared-Infos are now voiced.- During 'Stabilized', if the player chooses to offer themselves to a Thieves Guild member, the quest will only update after sex, rather than immediately after the conversation with Sapphire finishes.- The sex options in 'Taking Care of Business' are now removed from the NPCs once their associated objective is completed, instead of only at the end of the quest.- The Dragon survivors event wasn't displaying the sex dialogue options due to incorrect conditions, this is now fixed.- The beggar scene dialogue is now only accessible if the player actually has enough gold to deliver on the offer.- The scene with Roggi should now update the associated quest.- The encounter with the mage student no longer prevents you from accessing the 'This should be private enough' dialogue.- Minor tweaks to the animation handler, to be more inclusive of NSAP animations.- The variable OrcSlut can now be manually edited to any value. (if you don't know what this means, don't worry about it!)
chipstick Posted August 13, 2015 Posted August 13, 2015 Version 4.0.1 released. - New content: Wujeeta can be convinced to give up the identity of the skooma dealer in 'The Raid'. - Dialogue trees edited so that the sex option is still present if the player first picks persuasion/intimidation/bribe and it fails. For now this only applies for quests, encounters will be included in a future version. - Some generic dialogue lines that could take advantage of Shared-Infos are now voiced. - During 'Stabilized', if the player chooses to offer themselves to a Thieves Guild member, the quest will only update after sex, rather than immediately after the conversation with Sapphire finishes. - The sex options in 'Taking Care of Business' are now removed from the NPCs once their associated objective is completed, instead of only at the end of the quest. - The Dragon survivors event wasn't displaying the sex dialogue options due to incorrect conditions, this is now fixed. - The beggar scene dialogue is now only accessible if the player actually has enough gold to deliver on the offer. - The scene with Roggi should now update the associated quest. - The encounter with the mage student no longer prevents you from accessing the 'This should be private enough' dialogue. - Minor tweaks to the animation handler, to be more inclusive of NSAP animations. - The variable OrcSlut can now be manually edited to any value. (if you don't know what this means, don't worry about it!) Luvverly <3. Thanks Wraithslayer. Just for confirmation: for the orcslut variable, a value of 24 would be once per day while a value of 1 would be hourly? Is there a minimum and maximum value - would 48 get us once every 2 days, and 0.5 once every half hour?
WraithSlayer Posted August 13, 2015 Author Posted August 13, 2015 Luvverly <3. Thanks Wraithslayer. Just for confirmation: for the orcslut variable, a value of 24 would be once per day while a value of 1 would be hourly? Is there a minimum and maximum value - would 48 get us once every 2 days, and 0.5 once every half hour? Actually you got it the other way around. OrcSlut represents 'number of times a day', not 'cooldown in hours'. The cooldown in hours is calculated by (24 / OrcSlut), so 48 would get you once every half hour, and 0.5 wouldn't work because OrcSlut is an integer variable, and 0.5 is not an integer. The function also ignores negative OrcSlut values so the minimum and maximum values would be 1 to infinity*. *or well, the largest integer Papyrus would support before it overflows. Not that it matters, at sufficiently large numbers the cooldown would expire so fast it'll almost be like there's no cooldown at all. For reference, this is the script code that handles the calculation: Function startCooldown() SSv2Q.OrcDemand = 1 float cooldownDuration = 6.0 if SSv2Q.OrcSlut >= 1 cooldownDuration = ( 24.0 / SSv2Q.OrcSlut ) EndIf RegisterForSingleUpdateGameTime(cooldownDuration) EndFunction Event onUpdateGameTime() SSv2Q.OrcDemand = 0 EndEvent
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