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SexLab Solutions 5.0.7 (01-December-2017)


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Posted

 

I didn't change anything with the dialogues from 3.x to 4.0. I just renamed the ESP, and kept adding content the exact same way I always have. I can't help you there.

 

do you have tes5translator ? shouldnt be difficult to get. please try yourself and see.

 

 

 

I gave it a try after you first mentioned it, but that doesn't change the fact that I have no idea what changed to make it stop working. I'm sorry but I just have literally no idea how to help you.

 

Posted

yes this works. and it contains Lydias part already. great.thank you again.

you know, the funny part of the Translation is, that i transnlate it different. 

in tdf Prostitution i made 4 different translations of the same mods text. one romance, no Prostitution at all, one hardcore, one for shemales, and one that was near the original. i use the hardcore.

 

Posted

i got the dialogue " im Feeling a  bit Randy, take off your clothes- at every npc. is that on purpose or is there something wrong with my game ?

 

No, that's a bug that was in 3.1.8. It was fixed in 4.0.0 but, well, I guess you don't want that because of the translation issues. :P You need to find SSv3NPCsHousecarlTopic and add the the following condition to both topic infos present: GetInFaction PlayerHousecarlFaction == 1 (Run on Subject)

 

Posted

sorry to post again, but i have another point.

i dont see a sense sleeping with beggars and drunken. it would make sense if they would pay with a bottle of skooma. what do you think ? (however, i would begg you to add this to 3.1.8...)

Posted

I've had this pop up in a couple of playthroughs now (I start new characters too often.)

 

I generally use Solutions to bypass the Thieves Guild intro quest. If you tell Brynjolf to follow you instead of picking the "do it here" option, the quest bugs out a bit:

 

Firstly, instead of a "This looks private enough" dialogue once you get to where you want, you have to go through the entire dialogue tree again to have sex with him. The option just isn't there.

 

Probably because of the above, you wind up having to have sex with Brynjolf twice (and the quest gets completed twice - you even see the flavor text twice) in order to get him to stop following you. The second time you talk with him, the "this looks private enough" dialogue option will be there.

Posted

Just curious which encounters/ NPCs have voiced dialogue and to what extent?

 

Voiced dialogue is only used in generic lines that were available in the base game, like for example when you ask them to follow you someplace private. Anything that uses custom dialogue (which is the vast majority of the mod) is unvoiced.

 

 

sorry to post again, but i have another point.

i dont see a sense sleeping with beggars and drunken. it would make sense if they would pay with a bottle of skooma. what do you think ? (however, i would begg you to add this to 3.1.8...)

 

 

Personally I don't see much sense in having a beggar pay you for sex. If they're addicted to skooma, then they wouldn't share it with you, and if they're not, they'd just sell it for food. The beggars/drunks were added in by Bromm83 and I assume the intent was just to have easy-access sex, not have the player get a reward out of it.

 

And I'm sorry, but I won't support 3.1.8 at all. My time for modding is quite limited already, without having to support multiple versions.

 

 

Need help with an error code that popped up in game (error code 1000) What is this, why did it pop up?

 

This shows up when Solutions tries to get an animation list of a given type, and the result is zero animations available. This can be caused by you having too many animations disabled, or by an installation problem. Show me your Papyrus log and I can tell you more.

 

 

I've had this pop up in a couple of playthroughs now (I start new characters too often.)

 

I generally use Solutions to bypass the Thieves Guild intro quest. If you tell Brynjolf to follow you instead of picking the "do it here" option, the quest bugs out a bit:

 

Firstly, instead of a "This looks private enough" dialogue once you get to where you want, you have to go through the entire dialogue tree again to have sex with him. The option just isn't there.

 

Probably because of the above, you wind up having to have sex with Brynjolf twice (and the quest gets completed twice - you even see the flavor text twice) in order to get him to stop following you. The second time you talk with him, the "this looks private enough" dialogue option will be there.

 

Thanks for the bug report, will be fixed for next release.

Posted

 

 

I've had this pop up in a couple of playthroughs now (I start new characters too often.)

 

I generally use Solutions to bypass the Thieves Guild intro quest. If you tell Brynjolf to follow you instead of picking the "do it here" option, the quest bugs out a bit:

 

Firstly, instead of a "This looks private enough" dialogue once you get to where you want, you have to go through the entire dialogue tree again to have sex with him. The option just isn't there.

 

Probably because of the above, you wind up having to have sex with Brynjolf twice (and the quest gets completed twice - you even see the flavor text twice) in order to get him to stop following you. The second time you talk with him, the "this looks private enough" dialogue option will be there.

 

Thanks for the bug report, will be fixed for next release.

 

 

I have another identical one to go with this, when talking to Gulum-Eu in Solitude you get the Solutions option to sex him instead of persuade, if you choose to follow (I wanted to take him upstairs to the bed) then when you talk to him again the entire conversation goes over again. Moreover this breaks the quest, if you get the information one way or another he refuses to talk to you again and is supposed to be walking ot the EEC Warehouse, except instead he was stuck to follow me, this time refusing to engage in dialogue to actually get to the sex.

Posted

 

I have another identical one to go with this, when talking to Gulum-Eu in Solitude you get the Solutions option to sex him instead of persuade, if you choose to follow (I wanted to take him upstairs to the bed) then when you talk to him again the entire conversation goes over again. Moreover this breaks the quest, if you get the information one way or another he refuses to talk to you again and is supposed to be walking ot the EEC Warehouse, except instead he was stuck to follow me, this time refusing to engage in dialogue to actually get to the sex.

 

Thanks! Seems like this is going to be a bit messier to fix, so I'm not sure if it'll make it for next version. For now, just use the "let's do it here" option.

Posted

when i activate leitos agressive animations in sexlab first column and agressive column they are played at normal consensual solution Scenes. how can that be ?

 

Aggressive animations cannot be used in consensual events, unless that event specifically calls for aggressive animations. If you tell me which one specifically, I can take a look and see if it's using aggressive animations even though it shouldn't.

 

Posted

The other possibility (since I'm having a hard time with your english) is that you turned off the Sexlab option to only use aggressive animations in aggressive scenes. I forget the exact wording and feature name, but it should open up those options, giving you more animations possible for any scene.

Posted

No. im no fool writing something here without having proofed all possibilities on my side.  it was the first Animation of ralof in riverwood. it is everywhere. other mods like tdfprostitution do the same.  agressive column on sexlab doesnt seem to woirk properly.1.59c.

Posted

Version 4.0.2 released.

 

- New content: In 'Loud and Clear', Aringoth will part with the safe key in exchange for sex.
- New content: Let the bounty collector have you to get him to erase your bounty.
- New content: If you can't afford a room at an inn, you can always pay with your body.
- Finished the dialogue edits started in 4.0.1. All of the sex options should now remain available after failed persuasion/bribe/intimidation attempts.
- The scene with Garvey in 'The Forsworn Conspiracy' now starts as intended when the dialogue finishes.
- Telling Brynjolf to follow you during 'A Chance Meeting' no longer prevents you from accessing the "This should be private enough" dialogue.

Posted

No. im no fool writing something here without having proofed all possibilities on my side.  it was the first Animation of ralof in riverwood. it is everywhere. other mods like tdfprostitution do the same.  agressive column on sexlab doesnt seem to woirk properly.1.59c.

 

Just found what was causing this. Fix didn't make it for 4.0.2 but will be included next version.

Posted

With the latest 4.0.2 version, Jaree-Ra, the Argonian who gives you the Solitude's Quest "Lights Out!", becomes hostile since the second meet at the Solitude's Docks, making impossible to continue the Quest (unless using the console).

 

Edit:

Found another glitch. For the skunkers (party team along the road). If player is female character, the role postions are inverted. (SexLab 1.59c and NSAP 2.8.1).

Posted

With the latest 4.0.2 version, Jaree-Ra, the Argonian who gives you the Solitude's Quest "Lights Out!", becomes hostile since the second meet at the Solitude's Docks, making impossible to continue the Quest (unless using the console).

 

Edit:

Found another glitch. For the skunkers (party team along the road). If player is female character, the role postions are inverted. (SexLab 1.59c and NSAP 2.8.1).

 

Solutions doesn't do anything with Jaree-Ra.

 

As for the revelers, I'll take a look.

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