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SexLab Solutions 5.0.7 (01-December-2017)


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Posted

Still can't figure out what's up with the housecarl dialog. Right now, when I say "Take off your clothes", my follower (in this case, Lydia) says "I..." Then the dialog drops off and she says something like "You lead, I'll follow" or "Still here", standard stuff for her when you've cancelled out of the dialog. And then nothing happens.

Posted

Hello WraithSlayer

 

First of all thanks for this mod. I have never played with it before, even though i play a straight Male PC (and therefore heterosexual situations are limited), i am having a good time finding the situations that i can "work around" (and the after comments!... the after comments are hilarious!)

 

Do you take suggestions or ideas?

- When you first arrive to The Winterhold College, the famous magic test faralda takes you to let you in.. do you think you could add this?

- Also, i imagen it might be a lot of work but..  any chance to add the posibility of offering your follower "services" instead?

Posted

I have some suggestions, if you'd like to consider them. If any of them have already been suggested, just ignore them.

 

For the Civil War, I was thinking maybe a sex option for the initial test of loyalty that each side gives you (collecting the Ice Wraith teeth or clearing out a bandit-ridden fort). Additionally, maybe include something similar to what you have set up for Captain Wayfinder in Dawnstar where the Dragonborn can offer themselves to Wayfinder's crew. Here, the Dragonborn can offer themselves to the soldiers in the various camps for sex as a way to boost morale among the troops. 

 

For A Night to Remember, maybe include some sort of sex option with Sanguine himself. He seems to like hanging around Morvunskar once the quest is over, so what about making him available for sex once a day or something to that effect?

 

Whenever a courier delivers a message, maybe implement a conversation option to offer him a "gratuity". 

 

Maybe with some other retrieval quests, say where you have to find Shahvee's Amulet of Stendarr or Kharjo's Moon Amulet or Amren's Family Sword, the quest giver can thank you by offering sex as well as whatever other rewards they give you.

 

 

 

  • 2 weeks later...
Posted

Hello,

 

It seems that even when I had restricted the aggressive animations in sexlab mcm, it would still be used in sexlab solutions.

 

Is it possible to toggle the enabling of non aggressive and aggressive animations in the sexlab solutions mcm,

or at least to hook the limitation of the aggressive ones directly into sexlab original mcm?

 

Thank you WraithSlayer,

 

Blitz

Posted

Hello,

 

It seems that even when I had restricted the aggressive animations in sexlab mcm, it would still be used in sexlab solutions.

 

Is it possible to toggle the enabling of non aggressive and aggressive animations in the sexlab solutions mcm,

or at least to hook the limitation of the aggressive ones directly into sexlab original mcm?

 

Thank you WraithSlayer,

 

Blitz

 

The SexLab MCM option you're referring to only applies when selecting animations by type, not by tag. Since SexLab Solutions uses tag-based selection, it's the mod's own responsibility to filter aggressive animations appropriately.

 

By default, Solutions implicitly excludes aggressive animations from the selection list. The exceptions are when the scene is non-consensual, or when the aggressive parameter is explicitly set to true in the handler function call, for scenes that are meant to be rough but not rape. If there's any situation where you don't think aggressive animations fit, let me know and I'll look into it.

Posted

 

Hello,

 

It seems that even when I had restricted the aggressive animations in sexlab mcm, it would still be used in sexlab solutions.

 

Is it possible to toggle the enabling of non aggressive and aggressive animations in the sexlab solutions mcm,

or at least to hook the limitation of the aggressive ones directly into sexlab original mcm?

 

Thank you WraithSlayer,

 

Blitz

 

The SexLab MCM option you're referring to only applies when selecting animations by type, not by tag. Since SexLab Solutions uses tag-based selection, it's the mod's own responsibility to filter aggressive animations appropriately.

By default, Solutions implicitly excludes aggressive animations from the selection list. The exceptions are when the scene is non-consensual, or when the aggressive parameter is explicitly set to true in the handler function call, for scenes that are meant to be rough but not rape.

 

And that's how it should be, it wouldn't make sense to have an animation that doesn't fit the situation your character is in.

Thanks (again?) for your work, one of my favourite mods of ll.

 

Posted

 

Hello,

 

It seems that even when I had restricted the aggressive animations in sexlab mcm, it would still be used in sexlab solutions.

 

Is it possible to toggle the enabling of non aggressive and aggressive animations in the sexlab solutions mcm,

or at least to hook the limitation of the aggressive ones directly into sexlab original mcm?

 

Thank you WraithSlayer,

 

Blitz

 

The SexLab MCM option you're referring to only applies when selecting animations by type, not by tag. Since SexLab Solutions uses tag-based selection, it's the mod's own responsibility to filter aggressive animations appropriately.

 

By default, Solutions implicitly excludes aggressive animations from the selection list. The exceptions are when the scene is non-consensual, or when the aggressive parameter is explicitly set to true in the handler function call, for scenes that are meant to be rough but not rape. If there's any situation where you don't think aggressive animations fit, let me know and I'll look into it.

 

 

Hello,

 

Thank you. I understand now.

The animation was leito bound from nsap. And the scene was with Sven early in the game.

In case it's needed.

 

Blitz

Posted

 

Hello,

 

Thank you. I understand now.

The animation was leito bound from nsap. And the scene was with Sven early in the game.

In case it's needed.

 

Blitz

 

Aggressive animations are disabled for all of Sven's scenes. Check your SexLab settings, you may have accidentally untoggled Leito Bound from the aggressive anims list.

Posted

 

Hi guys,

 

do you all know how does the "caged vampire" story works? I drank the redwater drug and passed out. Upon waking up, i was attacked by the vampire from outside the caged. Upon enslavement, there doesnt seem to be any unique dialogue or story after. Is this normal?

 

The vampire is supposed to talk to you, not attack, so something screwed up. 

 

 

 

Hi guys,

 

do you all know how does the "caged vampire" story works? I drank the redwater drug and passed out. Upon waking up, i was attacked by the vampire from outside the caged. Upon enslavement, there doesnt seem to be any unique dialogue or story after. Is this normal?

 

Tango, did you find out what made the vampire attack you? I have it happening in my game now.

 

Stupid buggy faction reactions....

Posted

 

 

Hi guys,

 

do you all know how does the "caged vampire" story works? I drank the redwater drug and passed out. Upon waking up, i was attacked by the vampire from outside the caged. Upon enslavement, there doesnt seem to be any unique dialogue or story after. Is this normal?

 

The vampire is supposed to talk to you, not attack, so something screwed up. 

 

 

 

Hi guys,

 

do you all know how does the "caged vampire" story works? I drank the redwater drug and passed out. Upon waking up, i was attacked by the vampire from outside the caged. Upon enslavement, there doesnt seem to be any unique dialogue or story after. Is this normal?

 

Tango, did you find out what made the vampire attack you? I have it happening in my game now.

 

Stupid buggy faction reactions....

 

 

It has got to do with the order in which u load the sexlab solutions. After I shifted sexlab solutions to the bottom of the load order, it worked.

 

Posted

Thanks for making it, I always look with anticipation when the top left message appears after the "event", it's really fun, some really good dialogues too :)

Posted

 

 

 

Hi guys,

 

do you all know how does the "caged vampire" story works? I drank the redwater drug and passed out. Upon waking up, i was attacked by the vampire from outside the caged. Upon enslavement, there doesnt seem to be any unique dialogue or story after. Is this normal?

 

The vampire is supposed to talk to you, not attack, so something screwed up. 

 

 

 

Hi guys,

 

do you all know how does the "caged vampire" story works? I drank the redwater drug and passed out. Upon waking up, i was attacked by the vampire from outside the caged. Upon enslavement, there doesnt seem to be any unique dialogue or story after. Is this normal?

 

Tango, did you find out what made the vampire attack you? I have it happening in my game now.

 

Stupid buggy faction reactions....

 

 

It has got to do with the order in which u load the sexlab solutions. After I shifted sexlab solutions to the bottom of the load order, it worked.

 

 

 

Mine was already near the bottom, but I put it after a couple of the house and spell mods I was trying, with no change.  The last time I tried, the doorman actually went aggro after giving me the usual "keep your weapons to yourself or we'll be getting better acquinted" line... and everyone from the vendor to the first vampire came charging up.. I never even left the first room.

 

I pulled open the console to pause it a second, and see two duplicated lines

 

" ssvdebug redwater"

Posted

The Ebony Blade dialogue doesn't show up if you have a relationship of 4. It seems to only show up if you have a relationship rank of 3. Is that intentional?

Posted

 

Mine was already near the bottom, but I put it after a couple of the house and spell mods I was trying, with no change.  The last time I tried, the doorman actually went aggro after giving me the usual "keep your weapons to yourself or we'll be getting better acquinted" line... and everyone from the vendor to the first vampire came charging up.. I never even left the first room.

 

I pulled open the console to pause it a second, and see two duplicated lines

 

" ssvdebug redwater"

 

 

That console output is not significant, just something I forgot to delete after troubleshooting when I was doing that event.

 

 

The Ebony Blade dialogue doesn't show up if you have a relationship of 4. It seems to only show up if you have a relationship rank of 3. Is that intentional?

 

It is intentional. Bethesda intended rank 4 to only be used to represent lover/spouse relationships, and the only circumstance where an NPC will get a relationship rank of 4 towards the player is when you marry them. I excluded rank-4 from the ebony blade dialogue to avoid potentially screwing things up with the marriage quest, but some mods don't necessarily respect the relationship ranks and may give NPCs a rank of 4 towards the player, preventing the ebony blade event from being used for those NPCs.

 

Posted

Version LE 5.0.1 released.

 

=New:
- Gunmar (Dawnguard: Armored Troll purchase)
- Carriage Driver / Innkeeper (Dawnguard: Prophet)
=Changed:
- Minor fixes.

 

Posted

 

Version LE 5.0.1 released.

 

=New:

- Gunmar (Dawnguard: Armored Troll purchase)

- Carriage Driver / Innkeeper (Dawnguard: Prophet)

=Changed:

- Minor fixes.

 

 

ooooo! - Stuff!!!!

 

I especially look forward to experiencing the '=Changed:'. It sounds mysterious.

 

Posted

 

ooooo! - Stuff!!!!

 

I especially look forward to experiencing the '=Changed:'. It sounds mysterious.

 

When I say "minor fixes", it means utterly boring stuff that most people wouldn't care about. :P

 

Posted

Thank you for the update.

 

i got a problem with the mod.: it causes screenfreezes at the end of an animation.

 

another point is : when the quests in a city are done there is usually a lot stuff to play in the dungeons around, bounty from the steward etc. the quests in the city are maybe 10-20% of the time you spend. so 80-90 % of that time solutions is absent.

 

edit : one great possibility would be the bounties, given by the steward or the innkeeper. the innkeeper could give you the alternative order order to calm the subject with sex instead of killing it. in case of bandits and foresworn it also means a gangbang with all the rest of the gang. reward should be higher then just the 100 gold for killing.

Posted

Thank you for the update.

 

i got a problem with the mod.: it causes screenfreezes at the end of an animation.

 

another point is : when the quests in a city are done there is usually a lot stuff to play in the dungeons around, bounty from the steward etc. the quests in the city are maybe 10-20% of the time you spend. so 80-90 % of that time solutions is absent.

 

edit : one great possibility would be the bounties, given by the steward or the innkeeper. the innkeeper could give you the alternative order order to calm the subject with sex instead of killing it. in case of bandits and foresworn it also means a gangbang with all the rest of the gang. reward should be higher then just the 100 gold for killing.

 

The newer USLEEP patch I think is more widely supported, at least among updated mods. I think it is required due to the dialogue changes made for this mod and his not wanting to revert any patched fixes.

 

 

I think radiant "Go fuck a ...  " quests would fit more in either Radiant Prostitution or related mods.

Posted

 

Thank you for the update.

 

i got a problem with the mod.: it causes screenfreezes at the end of an animation.

 

another point is : when the quests in a city are done there is usually a lot stuff to play in the dungeons around, bounty from the steward etc. the quests in the city are maybe 10-20% of the time you spend. so 80-90 % of that time solutions is absent.

 

edit : one great possibility would be the bounties, given by the steward or the innkeeper. the innkeeper could give you the alternative order order to calm the subject with sex instead of killing it. in case of bandits and foresworn it also means a gangbang with all the rest of the gang. reward should be higher then just the 100 gold for killing.

 

The newer USLEEP patch I think is more widely supported, at least among updated mods. I think it is required due to the dialogue changes made for this mod and his not wanting to revert any patched fixes.

 

 

I think radiant "Go fuck a ...  " quests would fit more in either Radiant Prostitution or related mods.

 

nono. it could fit to radiant prostitution, because the innkeeper is already the pimp there, but it is a quest like any other solutions quest, which is changed to an alternative sex version to get the bounty.

however, it doesnt look like wrath slayer ahs the time and the mood for any of the two mods.

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