WaxenFigure Posted May 19, 2016 Posted May 19, 2016 nope its just that i have to create an new game everytime i try to start my save game inorder to not crash the game so i would like to know what all the errors mean so that i can fix it but it might be better now since i removed some unesesary mods So, it crashes when you load a save from main menu, but the save works fine if you start a new game before loading it? That's a common problem a lot of people have, myself included, and has to do with Skyrim's memory management limitations if I recall. Fastest way to work around it is open the console from the main menu, type coc ctest , then load your save. ohh oki thx but still when i look at the papyrus there is like 300lines worth of error or atleast thats what it was b4 i started deactivating mods Actually that issue has a fix: http://www.loverslab.com/topic/56084-crash-fixes/ Also that fixes a number of other issues including the save game corruption with more than 64k strings problem.
shinji72 Posted May 19, 2016 Posted May 19, 2016 What is difference between legendary edition and original+dlcs? The original USKP files haven't been updated for nearly a year and are now obsolete. The Legendary Edition is meant to replace them entirely. Hi Wraith... I'm in the process of making a video about... let's say... some sexlab mods. Regarding Solutions, do you know approximately how many vanilla quests the mod modifies? From the mod's page I've counted more than 90 quests/encounters modified by Solutions.
Skull Tyrant Posted May 19, 2016 Posted May 19, 2016 well shit i guess i wont be updating. way too many mods i use require USKP. That's your choice if you don't feel like going through the trouble of converting the USKP-requiring mods to USLEEP, but you'll be missing out on the more recent unofficial patch fixes. i know unfortunately i love this mod it is an absolute must have. when i start a new game i will remove some stuff and transfer things so i can use the updated versions, just dont want to mess things up in this game. there are 2 mods i am using that have an update that requires USLEEP so it will be nice to get those updated too. I have all DLC installed and all USKP. Do I have to swap to USLEEP or can I go on with USKP? By the way... Great mod! You'll need to swap to USLEEP. USKP is deprecated and not compatible with Solutions 5.0.0. If you have any mods currently installed that require any of the USKP patches, those will break when you swap to USLEEP, so if you want to keep them, you'll need to convert them to use USLEEP instead. This is done by using this TES5Edit plugin on all the mods that need it; read its description carefully for usage instructions. Once you've migrated to USLEEP, you can then update Solutions to v5. wow here i just downloaded this mod like a couple of hours ago and when i went back and refreshed the site there was an new release thx btw does annyone hhere understand papyrus errors ? If you need help with Papyrus logs, it'd be better to ask in the Skyrim Technical Support section rather than here, unless your problem is specific to SexLab Solutions. well shit i guess i wont be updating. way too many mods i use require USKP. If you have Wrye Bash, which most people do even if they've upgraded to using Mator Smash, you can easily load your mods and switch all USKP requirements to USLEEP for any mods that haven't been updated to USLEEP already. You can do it with xEdit too but the advantage of Wrye Bash is you can load up the mods to alter the masters without having to have all the masters in your load order and loading before the mods to alter as you would with xEdit. Also it's easier (for me) to do it in Wrye Bash since you can select the plugin from a list instead of typing it out and hoping you didn't mess up the spelling or whatever. <.< And often times it'll change automatically as soon as you click on it, for the USKP --> USLEEP change. Don't change over until you're ready to start a new game though... it's generally not a good idea to make that big a change on an existing save game. i dont have Wrye Bash and yea that is my plan before i start a new game.
nutluck Posted May 19, 2016 Posted May 19, 2016 Hi Wraith... I'm in the process of making a video about... let's say... some sexlab mods. Regarding Solutions, do you know approximately how many vanilla quests the mod modifies? From the mod's page I've counted more than 90 quests/encounters modified by Solutions. I think I wrote up a couple of hundred of them, I am not sure how many has been added. I don't know if Wraith has been keeping the OP updated or not with a complete list of all the quests, but it's a lot.
WraithSlayer Posted May 19, 2016 Author Posted May 19, 2016 Hi Wraith... I'm in the process of making a video about... let's say... some sexlab mods. Regarding Solutions, do you know approximately how many vanilla quests the mod modifies? From the mod's page I've counted more than 90 quests/encounters modified by Solutions. Mod description has them all listed, so yeah it's 90 as of now. I think I wrote up a couple of hundred of them, I am not sure how many has been added. I don't know if Wraith has been keeping the OP updated or not with a complete list of all the quests, but it's a lot. It should still be up to date, unless I forgot some on a previous version.
Content Consumer Posted May 20, 2016 Posted May 20, 2016 Ah, dangit. I guess I'll have to get on the USLEEP bandwagon then. Goodbye, USKP - I'll miss you. I'll treasure the time we had together!
Destynova99 Posted May 20, 2016 Posted May 20, 2016 If you have Wrye Bash, which most people do even if they've upgraded to using Mator Smash, you can easily load your mods and switch all USKP requirements to USLEEP for any mods that haven't been updated to USLEEP already. You can do it with xEdit too but the advantage of Wrye Bash is you can load up the mods to alter the masters without having to have all the masters in your load order and loading before the mods to alter as you would with xEdit. Also it's easier (for me) to do it in Wrye Bash since you can select the plugin from a list instead of typing it out and hoping you didn't mess up the spelling or whatever. <.< And often times it'll change automatically as soon as you click on it, for the USKP --> USLEEP change. Don't change over until you're ready to start a new game though... it's generally not a good idea to make that big a change on an existing save game. i dont have Wrye Bash and yea that is my plan before i start a new game. I highly recommend you download it and learn how to use it then. At the very least, use it to resolve conflicts in leveled lists, which any load order with more than a couple plugins will have. Something to keep an eye on in the future, for everyone, is Mator Smash. It is the future of conflict resolution. Combined with the Xedit Bash Tag Generator script, it's a big improvement over the standard bash patch. Currently the typical advanced recommendation is to generate a merged patch with xEdit, remove the leveled list entries from it, save it, then generate a bashed patch, then doublecheck them both to make any corrections needed. Mator Smash already does a better job at it then those steps, right now about the only editing I have to do after a Smash patch is a few keywords here and there, and a few other personal preference edits. You don't have to use Smash now, you can wait for it to come out of alpha, but I would recommend you at least keep an eye on it and start getting the hang of it now because relatively soon it'll be the easiest and best compatibility patch method. You can read all about it here: https://www.reddit.com/r/skyrimmods/comments/42x7sq/xedit_script_generate_bash_tags/
shinji72 Posted May 23, 2016 Posted May 23, 2016 And the video is here... More than 90 quests/encounters changed..
nutluck Posted May 24, 2016 Posted May 24, 2016 does this support male pc's? As wraith said yes, but it is more geared for female or gay male PC's just because for the simple fact many of the quest NPC's are male.
karlpaws Posted May 24, 2016 Posted May 24, 2016 does this support male pc's? just back two pages, someone asked the same question... here's some responses reading the description I interpret that mostly the solution are for female character, right? or in the mcm are a option for activate only solution for male? As someone that wrote a portion of the options, more of them are female than male. But the majority are for either gender and should work for both. Mostly the "female only" solutions have to do with male only NPCs, like the gate guards outside Whiterun and Riften.... for some reason (lazy) they did not record female voices for those lines, and the game is set to only load male guards (that's my guess, haven't looked at scripts). Unless you're talking about all the named, preset male NPCs that you can bribe but Wraithslayer can't do much about those. If you have a mod to change the leveled lists of bandits, etc, then the random encounters, bandit bribes, and such will give your male PC girls to seduce or the reverse. One thing I'll probably find out as soon as I play again... does the mod take the Sexlab gender or the game gender? I generally run a futa-ish toon, with the idea that she'd be sub to the guys and top to the girls, but often it doesn't work out that way (with a lot of mods).
EniracY Posted May 25, 2016 Posted May 25, 2016 An update? Yay! This is probably my favourite SexLab mod (aside from the framework obviously) and I'm so happy to see an update thank you.
karlpaws Posted May 26, 2016 Posted May 26, 2016 The thalmor patrol doesn't seem to work in v5. As in, dialog doesn't have the sex option it used to.
WraithSlayer Posted May 27, 2016 Author Posted May 27, 2016 The thalmor patrol doesn't seem to work in v5. As in, dialog doesn't have the sex option it used to. Will look into it when I can.
BushJr Posted May 27, 2016 Posted May 27, 2016 Im sorry to bother anyone, but can someone tell me how does Enthir's quest works? The one with the trade I mean? What, where and in what order, should I say to him? I swear I've been trying all I can think about for a year! No matter what I do, I get only vanilla dialogues. So before starting another playtrough I decided to ask you guys, yeah I know, I'm quite patient )
karlpaws Posted May 27, 2016 Posted May 27, 2016 Im sorry to bother anyone, but can someone tell me how does Enthir's quest works? The one with the trade I mean? What, where and in what order, should I say to him? I swear I've been trying all I can think about for a year! No matter what I do, I get only vanilla dialogues. So before starting another playtrough I decided to ask you guys, yeah I know, I'm quite patient ) I'm pretty sure the Enthir and Calcelmo Solutions only activate during the thieves guild quest line. You can do a few quests for Calcelmo and get into his museum without the thieves guild quest but there isn't a reason to do so unless you just want to loot the place. At one point, Enthir sends you to Calcelmo and you can either do his quest for the key, pickpocket it, or sex him for the key and permission to enter the museum. If you do, you'll have an extra dialog option when you return to Enthir.
BushJr Posted May 27, 2016 Posted May 27, 2016 Thanks for reply! And I hate to say it, but I mean another quest, that on main page placed in 'encounters section' - Enthir - Convince Enthir that you're worth trading with. It's in the mages guild itself, not in Winterhold's tavern where he goes for a thieves guild quest. Thanks again!
karlpaws Posted May 27, 2016 Posted May 27, 2016 Thanks for reply! And I hate to say it, but I mean another quest, that on main page placed in 'encounters section' - Enthir - Convince Enthir that you're worth trading with. It's in the mages guild itself, not in Winterhold's tavern where he goes for a thieves guild quest. Thanks again! IIRC he will only buy/sell things when he is in his room.
BushJr Posted May 27, 2016 Posted May 27, 2016 Oh I don't have problems with buying anything from him, I'm getting trouble to get his lines from SLS to show up. Did you see them in game? I've seen them only in Editor.
karlpaws Posted May 27, 2016 Posted May 27, 2016 I haven't visited him with 5.0 active, and I'm having trouble getting the editor just to open the hearthfires esm. I think I have an INI setting wrong, as it cannot find certain files.
srayesmanll Posted May 27, 2016 Posted May 27, 2016 Oh I don't have problems with buying anything from him, I'm getting trouble to get his lines from SLS to show up. Did you see them in game? I've seen them only in Editor. That may only be available if you are NOT a member of the mages college. He can sometimes be found near or in the inn. Personally I've never seen this because usually I am a member of the college by the time I see him, so I always deal with him inside the college.
BushJr Posted May 27, 2016 Posted May 27, 2016 That may only be available if you are NOT a member of the mages college. He can sometimes be found near or in the inn. Personally I've never seen this because usually I am a member of the college by the time I see him, so I always deal with him inside the college. Oh crap, that may be the reason why I never seen them. Joining the college after TG playtrough is so unimmersive for me.. Anyway thanks for reply. This wont be bothering me anymore!
karlpaws Posted May 28, 2016 Posted May 28, 2016 Two thoughts, and I'm not sure if I understand what you both lastly said... Enthir I think is always in the college area, except for that specific TG quest where he is in the inn basement along with [redacted] until you return with the ITEM. The vanilla game half forces you to join the college just to get on the grounds (I think, I've used and replaced so many college and entrance mods I might remember this wrong) so moving him out might allow you to avoid that if you did not want to join. That or just as part of the secretive nature of the quest, but he's one of a very few NPCs that change location for quests I do not think Bethesda would do that. Now, I have been a member of the college and had the dialog to speak to him in his room if I wanted to buy or sell something, so that specifically isn't the problem. I do not suspect the Solutions dialog would have a requirement for membership either, but until I can open Hearthfire in the CK I cannot open Solutions v5. On the other hand, I will be getting into a mages quest chain probably tonight so I can check in game. Assuming something else isn't broken, as the roaming Thalmor patrol dialog is missing for me, and a few others did not always show up when I would first have found them, but have appeared in later meetings.
Maddac Posted June 3, 2016 Posted June 3, 2016 Hi, started a new game with Sexlab Solution V5.0 installed and when i get to whiterun the line where i offer sex to enter doesnt appear any more. just wondering if anyone else has an issue, as i have alot of mods installed. SS V5.0 is last mod in my load order and i dont have prison overhaul installed at the moment thanks for a great mod by the way
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