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Slaves of Tamriel (Obsolete - Please use theFirstHeretic's version)


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Posted

 

Isn't there an idle for the exit animation? I'm not aware of it, but if it was l, it would solve your issue.

 

It seems so, at least I see it when I deactivate the furniture. By the way, I really enjoyed Slaverun. Thanks for the nice works :)

 

 

Well, thanks for the praise, though I think I'll enjoy your mod even more :) I'll be shortly releasing my another (new) mod for testing, Wolfclub, so be sure to check that one too ;-)

Posted

I'm using realvision latest preset (the ELFX version, not the RLO version) and it ok to me. Sure it's no darker as the usual mine or dungeon i found in my game.

 

I'm using the RLO version, and it looks definitely darker than before. I suppose I need to check ELFX also. Thanks for the info!

 

 

I do happen to have that issue myself, I have to basically stalk the guard around to make sure he notices I'm idling. Also, slave 13 I believe it was... she's at the intersection and never actually enters the mining area, she stays there sitting on the guard's chair as the patrolling guy with the whip gives her a bunch of strikes each time he gets there.

 

Currently, whether or not the guard is looking at you or how close he is does not affect the probability of his trying to punish you. It's something might need some refinement in future. The latter problem is also reported by several others which I will be fixed soon.

 

Slave-tats applied the slave tattoos and numbers on my character but did not apply the dirt.  Does the dirt get applied the more the PC works the mine or is it supposed to be applied right away?  It would be a neat trick if it were progressive, the PC looks like the newbie compared to the other miners.

 

I understand it's a pre-alpha so I'll just assume that this part is incomplete, when told to get on the ground because the PC is a "cunning bitch" nothing happens.  I get two the submit option in the dialogue and the "mmph" option which I think is a part of DD.

 

I don't have much to add, I really like where you are taking this and the tone/setting.  In the end I assume you will have some kind of resolution for escape.  One thought, since the intent is to dehumanize the miners maybe shave their heads upon processing.

 

One question about the mining mechanics.  After an ore is mined are you supposed to deliver it or just leave it on the ground?

 

Not applying dirt texture to the player is intentional. I thought it would be more realistic if I apply it later when the player works for certain amount of time. However, I suppose we'll need more textures to represent intermediate status later.

 

As mentioned earlier, crime faction is only a placeholder for now for future development. About the gag voice override, I really don't like the default one provided by ZaZ/SexLab. Not that it's not good, but I think it sounds bit out of place in the context of this mod. Maybe I should search for more suitable sound effects for it later.

 

The next version will introduce regular ore counting scenes in which you're suppose to deliver it to the smelter girl and get marks for the number of ores you mined.

 

 

I haven't had the problem where the guard ignores me, but I have noticed some of his blows to the other prisoners send them staggering all the way to the other side of the room.

 

Maybe I should moderate stagger effect which is attached to the crop. I agree that it looks a bit too powerful now.

 

 

Well, thanks for the praise, though I think I'll enjoy your mod even more :) I'll be shortly releasing my another (new) mod for testing, Wolfclub, so be sure to check that one too ;-)

 

I'm installing it now :) Please keep the good work!

Posted

It's been suggested by two members to shave slave's head, but I forgot to mentioned about it.

 

I actually tried that couple of times, but it made them too ugly for me and hard to distinguish from each other, so I had to drop the idea. But as it seems that there are number of people who might be interested in the idea, I'd encourage you to try it using CK and see how you like the change.

 

It's really simple to try if you already have CK installed. You can select SLTSlave* in the Actors > Actor category and change their hair to HairFemaleRedguard04. Then select all the actors and press ctrl-F4.

 

Status Update

 

I've finally managed to make the fainting after branding scene somewhat believable. I never thought it'd take so much time to implement such a scene using simple fade-out/fade-in, but the incompatibility with ENB, and limitation of the API (can you believe there's no reliable way in CK to fade-out, and do something before fade-in again?) made it a real pain.

 

I suppose I better spend more time in implementing the actual gameplay for now.

Posted

I personally don't like the look of my character drastically altered. I don't mind tattoos, but I put a lot of work in making my characters smoking hot just the way I like them. 

And it looks ugly, but that's just my opinion. 

 

If you want to add that go ahead, I'll probably use console commands to undo it though :P

Posted

It's been suggested by two members to shave slave's head, but I forgot to mentioned about it.

 

I actually tried that couple of times, but it made them too ugly for me and hard to distinguish from each other, so I had to drop the idea. But as it seems that there are number of people who might be interested in the idea, I'd encourage you to try it using CK and see how you like the change.

 

It's really simple to try if you already have CK installed. You can select SLTSlave* in the Actors > Actor category and change their hair to HairFemaleRedguard04. Then select all the actors and press ctrl-F4.

 

Status Update

 

I've finally managed to make the fainting after branding scene somewhat believable. I never thought it'd take so much time to implement such a scene using simple fade-out/fade-in, but the incompatibility with ENB, and limitation of the API (can you believe there's no reliable way in CK to fade-out, and do something before fade-in again?) made it a real pain.

 

I suppose I better spend more time in implementing the actual gameplay for now.

I'm all for forcing a shaved head on the player character. Or a short style. Makes it more believable, if your player character has long or medium that'd just lower work output. The slavers would love to get about as much dominance on the slaves and getting rid of something that would affect their performance.

 

That's just my 2 cents though. It's your mod! So far ii love it :D

Posted

there is no think such immersive hairs or immersive hairs growth in Skyrim. And the most popular hairs mod implement style which are more appropriate for a model catwalk than a medieval society.

But changing to a shorter hair style could be a good compromise. Not easy to implement though.

Posted

Gorgeous mod, I'm impressed! Thanks to the author! - I have some idea about the storyline. Why not make racial slavery - for example slaves are only human characters. The guards and the warden Orcs or elf, for example in Tamriel back rule Thalmor. Nords Redgar Imperials and other human races slaves for use as labor or livestock.

 

Posted

In regards to the shaved heads/short hair, there are a few very good, kind of mussy short hairstyles in Apachii Sky Hair.  Maybe have the slaves in the mine have shorter because they've been there longer and the new aquisition, the player, get a shaved head.  Just thoughts.  Don't dwell on this too much SoT, the content of the mod is so good that this is very minor and a bit of a distraction.  I can always change my PC hair if it is that important to me once in the mine.

Posted

I have actually done just that - racemenued a shaved head when enslaved by Sd then gradually made it longer over time after getting free. There should be a way to make that happen with a mod. Hmm...

Posted

Thanks for the feedback about the hair. I agree that it's not something we should put on our priority list, but I'll certainly revisit it when the mod becomes mature in future.

 

By the way, I've almost finished the ore counting scene now. So you can expect another update soon :)

 

Edit: Attached couple of new screenshots. You can't see it here, but there are tally marks on the right breast of slaves according to number of ores they mine during a shift.

 

I don't know if it's just me or not, but I think it became definitely darker when I switched to RealVision ENB.

 

Maybe I should make lights a bit brighter, if it shows as such in others' setup too.

post-614671-0-96048200-1416758045_thumb.png

post-614671-0-14754900-1416758064_thumb.png

post-614671-0-06238500-1416758085_thumb.png

post-614671-0-67261000-1416758096_thumb.png

Posted

I get the appeal for some to get a shaved head, but please, for the love of all that is kinky, don't force it on those of us who are not into it. Make it an MCM option or something.

Posted

Gorgeous mod, I'm impressed! Thanks to the author! - I have some idea about the storyline. Why not make racial slavery - for example slaves are only human characters. The guards and the warden Orcs or elf, for example in Tamriel back rule Thalmor. Nords Redgar Imperials and other human races slaves for use as labor or livestock.

 

Thanks! And I'm definitely interested in giving more believable background lore for this mod. Coincidentally, I've came across this topic today and feel curious how other people might think about the subject:

 

http://www.loverslab.com/topic/39679-more-realistic-slavery/

Posted

Another good news... I just found that I can change the hair with only two lines of code. So, I'll definitely make it optional to shave slave's head.

Really? Can you pm how to me?

Posted

Fantastic. Even if it's not implemented for male slaves as well (sigh, too bad), I think this is an impressive mod!

 

I hope to see many Zaz's stuff since there's a bit lack of it around, but you're doing a very excellent job. Thank you for the effort you're putting in it!

Posted

Just out of curiosity, will you take a look at that stretched mouth problem in the next version? Or will that be fixed further down the road? :)

This is the only problem I have not been able to fix on my own, everything else works fine. 

Posted

 

Another good news... I just found that I can change the hair with only two lines of code. So, I'll definitely make it optional to shave slave's head.

Really? Can you pm how to me?

 

This seems to be working for me :

HeadPart shavedHair = HeadPart.GetHeadPart("HairFemaleRedguard03")
akActor.ChangeHeadPart(shavedHair)

Fantastic. Even if it's not implemented for male slaves as well (sigh, too bad), I think this is an impressive mod!

 

I hope to see many Zaz's stuff since there's a bit lack of it around, but you're doing a very excellent job. Thank you for the effort you're putting in it!

 

Sorry for the lack of male slaves. I hope someone could mod it later, or even create something better than mine with such a theme. I'll surely add more punishment options, as well as some sex scenes as it gains more contents. Thanks!

 

Just out of curiosity, will you take a look at that stretched mouth problem in the next version? Or will that be fixed further down the road? :)

This is the only problem I have not been able to fix on my own, everything else works fine. 

 

I actually need some help from you to resolve this problem because I cannot reproduce it on my end. Could you test "Shy" expression preset with the test tool provided by SexLab please? Try applying 3rd stage for that preset to your character and see if it looks similar to what you saw in my mod.

 

it would be great if you can add some body piercing mods. :)  thank you for making such a great mod.

 

Maybe I should make some plugin API to enable modders to make whatever adjustments to the enslavement process :) I'm not much into body piercing myself, and have little knowledge of mods with this theme. However, I believe it would be a trivial thing to add once I make such an API hook available.

Posted

 

Gorgeous mod, I'm impressed! Thanks to the author! - I have some idea about the storyline. Why not make racial slavery - for example slaves are only human characters. The guards and the warden Orcs or elf, for example in Tamriel back rule Thalmor. Nords Redgar Imperials and other human races slaves for use as labor or livestock.

 

Thanks! And I'm definitely interested in giving more believable background lore for this mod. Coincidentally, I've came across this topic today and feel curious how other people might think about the subject:

 

http://www.loverslab.com/topic/39679-more-realistic-slavery/

 

 

I read that thread earlier today.  Games like Skyrim (the Elder Scrolls universe) have so much lore that eventually it becomes a bit of a burden if you try to stay true to everything.  From my point of view, your slavery ring isn't state sponsored so having the Empire or Stormcloaks involved isn't needed.  Of course just as I typed this it would make an interesting storyline and it could work for either.  The Stormcloaks outright sponsoring the enslaving of other races and disobedient Nords to sustain the war effort and the Empire secretly allowing/using the slave ring because the resources are needed as they are stretched too far.

 

As far as racial bias, that part is kind of interesting.  Having a Nord master that treats Dunmer a bit harsher might make for interesting experiences or maybe goes softer on a fellow Nord.  Or give the guards personalities, make one of them a sadist that is harsher to the slaves and maybe have another that is a bit more sympathetic and another that looks at it as simply a business.  Another thought is how prisoners/slaves treat each other during their downtime when they are left to rest over night.  You could have brawls or attacks based on racial preferences, stealing of others food/drink.  Or maybe that just junks up the script/code too much but it is an interesting thought.

 

Again, just the little bit you've shown in this initial release is leagues ahead of other mods in terms of atmosphere and writing.  From what you have written on the front page to what you have developed so far your mod is heading in the right direction... whether the slaves have shaved heads or not.

Posted

Looks really great so far only thing I wonder is how you want to start up the quest itself? havent read anything about that in your plans I really hope you think about a daymoyl integration would be really great.

Posted

I'm more curious about the end. I'm picturing the player discovering a crack just narrow enough to squeeze through while digging, then sneaking out at night.

Posted

 

 

Just out of curiosity, will you take a look at that stretched mouth problem in the next version? Or will that be fixed further down the road? :)

This is the only problem I have not been able to fix on my own, everything else works fine. 

 

I actually need some help from you to resolve this problem because I cannot reproduce it on my end. Could you test "Shy" expression preset with the test tool provided by SexLab please? Try applying 3rd stage for that preset to your character and see if it looks similar to what you saw in my mod.

 

 

 

 

Alright did that, here is the result:

 

 

tzJIQJq.jpg

 

 

As you can see that face looks quite alright. Though since it only applied that expression temporarily, the stretched mouth came back in 15 seconds. 

I wish I could provide a papyrus log, but for some reason my Skyrim refuses to create them. 

Posted

 

 

Gorgeous mod, I'm impressed! Thanks to the author! - I have some idea about the storyline. Why not make racial slavery - for example slaves are only human characters. The guards and the warden Orcs or elf, for example in Tamriel back rule Thalmor. Nords Redgar Imperials and other human races slaves for use as labor or livestock.

 

Thanks! And I'm definitely interested in giving more believable background lore for this mod. Coincidentally, I've came across this topic today and feel curious how other people might think about the subject:

 

http://www.loverslab.com/topic/39679-more-realistic-slavery/

 

 

I read that thread earlier today.  Games like Skyrim (the Elder Scrolls universe) have so much lore that eventually it becomes a bit of a burden if you try to stay true to everything.  From my point of view, your slavery ring isn't state sponsored so having the Empire or Stormcloaks involved isn't needed.  Of course just as I typed this it would make an interesting storyline and it could work for either.  The Stormcloaks outright sponsoring the enslaving of other races and disobedient Nords to sustain the war effort and the Empire secretly allowing/using the slave ring because the resources are needed as they are stretched too far.

 

As far as racial bias, that part is kind of interesting.  Having a Nord master that treats Dunmer a bit harsher might make for interesting experiences or maybe goes softer on a fellow Nord.  Or give the guards personalities, make one of them a sadist that is harsher to the slaves and maybe have another that is a bit more sympathetic and another that looks at it as simply a business.  Another thought is how prisoners/slaves treat each other during their downtime when they are left to rest over night.  You could have brawls or attacks based on racial preferences, stealing of others food/drink.  Or maybe that just junks up the script/code too much but it is an interesting thought.

 

Again, just the little bit you've shown in this initial release is leagues ahead of other mods in terms of atmosphere and writing.  From what you have written on the front page to what you have developed so far your mod is heading in the right direction... whether the slaves have shaved heads or not.

 

 

What about just a group of bandits? I think I recall bandits forcing captured people to mine in one of the mines somewhere in Skyrim... not sure where, I know that there's a skeleton in one of them with a journal where he says he was being forced to mine and was afraid the mine might cave in, which it looked like it did upon him. The bandits running mistwatch could be involved perhaps too.

Posted

I read that thread earlier today.  Games like Skyrim (the Elder Scrolls universe) have so much lore that eventually it becomes a bit of a burden if you try to stay true to everything.  From my point of view, your slavery ring isn't state sponsored so having the Empire or Stormcloaks involved isn't needed.  Of course just as I typed this it would make an interesting storyline and it could work for either.  The Stormcloaks outright sponsoring the enslaving of other races and disobedient Nords to sustain the war effort and the Empire secretly allowing/using the slave ring because the resources are needed as they are stretched too far.

 

As far as racial bias, that part is kind of interesting.  Having a Nord master that treats Dunmer a bit harsher might make for interesting experiences or maybe goes softer on a fellow Nord.  Or give the guards personalities, make one of them a sadist that is harsher to the slaves and maybe have another that is a bit more sympathetic and another that looks at it as simply a business.  Another thought is how prisoners/slaves treat each other during their downtime when they are left to rest over night.  You could have brawls or attacks based on racial preferences, stealing of others food/drink.  Or maybe that just junks up the script/code too much but it is an interesting thought.

 

Again, just the little bit you've shown in this initial release is leagues ahead of other mods in terms of atmosphere and writing.  From what you have written on the front page to what you have developed so far your mod is heading in the right direction... whether the slaves have shaved heads or not.

 

Thanks for the compliments! And I really like the racial slavery idea. Actually, I tried to make guards Thalmor elves after reading your post. Certainly, it added something to the atmosphere and I can see how it could add interesting dialog options in future.

 

However, I didn't like how the guards looked after the change, so I had to revert back to the old version though. Maybe it's my personal taste, but I've always thought that Elves in Skyrim are modelled inadquately compared to human races. But as I still like this idea, I'll keep searching for better ways to implement it.

 

i see a great potential to this mod! carry on~! pls~!

 

Thanks :)

 

Looks really great so far only thing I wonder is how you want to start up the quest itself? havent read anything about that in your plans I really hope you think about a daymoyl integration would be really great.

 

As I said in my reply to one of the previous posts, Daymoyl integration would be my first choice. But it'll take some time before I can work on this, because I'd like to defer anything that makes starting the quest harder until the mod passes the alpha stage. I still find myself frequently start a new game to develop/test the mod.

 

I'm more curious about the end. I'm picturing the player discovering a crack just narrow enough to squeeze through while digging, then sneaking out at night.

 

I find your idea very interesting. Maybe some people prefer more action oriented resolution to the quest. But I guess it can be at least easier to implement, and we can always make multiple ways to resolve the quest.

 

 

As you can see that face looks quite alright. Though since it only applied that expression temporarily, the stretched mouth came back in 15 seconds. 

I wish I could provide a papyrus log, but for some reason my Skyrim refuses to create them. 

 

Thanks for taking time to test this. For now, I suspect if I've assigned the expression strength too high, so I'll tone it down a bit to see if it changes anything. If not, I'll compare the preset in detail to see if there's any differences between the two. So, please be patient till we can resolve this issue as we release more alpha versions.

 

 

What about just a group of bandits? I think I recall bandits forcing captured people to mine in one of the mines somewhere in Skyrim... not sure where, I know that there's a skeleton in one of them with a journal where he says he was being forced to mine and was afraid the mine might cave in, which it looked like it did upon him. The bandits running mistwatch could be involved perhaps too.

 

I regret Elves didn't look good with this mod, since I really like the idea that making the guards belong to be such a haughty race, who intensely despises other races including humans. If we can't make it with Elves, I suppose either Forsworn or other imaginary bandit factions would do great, though I like the look of the guards as it is, even though it's not very lore friendly.

 

=================================================================================================

 

Status Update

 

I've finished writing the next alpha version, however I've found several major issues while I was testing it for the last time. I really hate CK/Papyrus because it's so unpredictable/unreliable... alignments differ from save to save, sometimes actors got stuck for no reason, but other times they don't, and so on.

 

I'll try to make it bit more stable, and will upload it as an attachment to the thread before I update the download page, so I can see if it's really working for other users as well.

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