yatol Posted January 4, 2015 Posted January 4, 2015 some dem 1.5 head sculpting in racemenu the first thing to do is to put a mask on the jaw, no need to make things worse (will show some gaps later) if i did that in blender, the result would have blue lasers coming out of the eyes (don't know why, don't really know what i am doing in blender anyway^^) let's see if it can still speak without boom the head but don't forget if you switch to that bodie, you will have that too not really hard to fix, but it's still not done that one even i don't understand (i did nothing to the shoulders, but my char don't have that, weight problem probably)
Aria Posted January 4, 2015 Posted January 4, 2015 the neck gap that's because you have to select the same weight as the head before importing it No no, this is not imported. Only saved the game with ECE, then enabled RM, loaded the game and it looks like this. Always.Heck this time i even installed ECE with the "compatible" version and loaded the CME preset on a Nord (although the preset is for YGnord, that why it looks a lot uglier).The "import head" part of RM works absolutely perfect though. I may add that i don't use CITRUS heads and never had a problem, imported heads from follower mods are always 100% identical to the original.enb 2014_12_24 20_58_34_65.jpgenb 2015_01_02 03_06_04_04.jpgenb 2014_12_28 03_03_03_89.pngenb 2015_01_02 23_54_09_48.png(Kamille Shy, Agatha, May, Loretta) @yatol, guk, I _was_ able to do the trick with RM beta13. Guess why is _was_? IDK Okay the earliest RM beta i tried this with was b15. ECE also latest 1.3 update. Love the follower faces! One thing i would like to ask you Guk, would you please send me or upload the head export of Agatha? Dont want to install ECE, kinda worried i mess things up.
guk Posted January 4, 2015 Posted January 4, 2015 Love the follower faces! One thing i would like to ask you Guk, would you please send me or upload the head export of Agatha? Dont want to install ECE, kinda worried i mess things up. This is not an ECE preset, you simply download the follower mod Agatha by Aberin, unpack the archive and copy the head mesh to the SKSE\plugins\CharGen folder of RaceMenu. I have written down detailed instructions in this post, scroll down to "Step2 : RaceMenu". ---> That post was made for a specific user request, of course you don't rename it to "Eoywn.nif" in that case, but whatever you want to recognize in your game, like "Agatha.nif". And you don't use the "High Elf Custom Race" either, any vanilla race will do (i always use Nord or Breton, depending on your textures the races will give different results). If you still have questions after reading that, feel free to ask again. __________ Just one thing: Please understand that i don't want to just upload the RM presets that i made from other people's work, because many of those heads are true pieces of art... just compare them to how faces in the vanilla game look like. I don't want to claim the merits of others for myself. And it is much more fun to see how they look with your installed mods, and how you customize them compared to my results Of course i will always tell anyone which mods i used for any particular picture, so you can achieve exactly the same. However, it is quite interesting when you import a lot of followers. Because without the textures and makeup you can tell that the vast majority of followers are direct copies from other mods, for example Agatha is 100% a copy of the Tania follower with a more beautiful face edit. You'll see when you compare them next to each other.
Aria Posted January 4, 2015 Posted January 4, 2015 Love the follower faces!One thing i would like to ask you Guk, would you please send me or upload the head export of Agatha?Dont want to install ECE, kinda worried i mess things up. This is not an ECE preset, you simply download the follower mod Agatha by Aberin, unpack the archive and copy the head mesh to the SKSE\plugins\CharGen folder of RaceMenu.I have written down detailed instructions in this post, scroll down to "Step2 : RaceMenu". ---> That post was made for a specific user request, of course you don't rename it to "Eoywn.nif" in that case, but whatever you want to recognize in your game, like "Agatha.nif". And you don't use the "High Elf Custom Race" either, any vanilla race will do (i always use Nord or Breton).If you still have questions after reading that, feel free to ask again. __________ Just one thing:Please understand that i don't want to just upload the RM presets that i made from other people's work, because many of those heads are true pieces of art... just compare them to how faces in the vanilla game look like. I don't want to claim the merits of others for myself.And it is much more fun to see how they look with your installed mods, and how you customize them compared to my results Of course i will always tell anyone which mods i used for any particular picture, so you can achieve exactly the same. However, is quite interesting when you import a lot of followers. Because without the textures and makeup you can tell that the vast majority of followers are direct copies from other mods, for example Agatha is 100% a copy of the Tania follower with a more beautiful face edit. You'll see when you compare them next to each other. Awesome, thanks! I completely understand you not wanting to upload stuff of other people, thats why i asked for pm but i wasnt aware i could copy agathas face nif from the mod, because agathas nexus page had only a cme save. Well going to try to make that face then, thanks again!
guk Posted January 4, 2015 Posted January 4, 2015 Well going to try to make that face then, thanks again! You're welcome, show us what you make of it This is probably a "teach a man to fish" thing, and uploading the headmesh is kind of unnecessary when you can download the real mod and endorse it. And BTW a request, if you quote a long(er) post, please delete the irrelevant parts or put everything in a spoiler to keep the whole thread easier to read.
Aria Posted January 4, 2015 Posted January 4, 2015 Well going to try to make that face then, thanks again! You're welcome, show us what you make of it This is probably a "teach a man to fish" thing, and uploading the headmesh is kind of unnecessary when you can download the real mod and endorse it. And BTW a request, if you quote a long(er) post, please delete the irrelevant parts or put everything in a spoiler to keep the whole thread easier to read. I wonder how the face comes out, maybe ill create a monster out of it And put both of my posts into spoiler, sry about that.
Guest Posted January 5, 2015 Posted January 5, 2015 Just got the official release and I have to say:This is amazing, You did something to the original pretty bad character creation that elevates it even above systems new games have!It is absolutely fantastic and I would have never imagined something like sculpting in skyrim!And as an extra you even fixed the weird glitched out vertices behind my character's ear that has been there since who knows when. Thank you for your awesome work, this mod has been amazing and now it reached a whole new level of amazaballs!
Arhon Posted January 5, 2015 Posted January 5, 2015 Love the follower faces! One thing i would like to ask you Guk, would you please send me or upload the head export of Agatha? Dont want to install ECE, kinda worried i mess things up. This is not an ECE preset, you simply download the follower mod Agatha by Aberin, unpack the archive and copy the head mesh to the SKSE\plugins\CharGen folder of RaceMenu. I have written down detailed instructions in this post, scroll down to "Step2 : RaceMenu". ---> That post was made for a specific user request, of course you don't rename it to "Eoywn.nif" in that case, but whatever you want to recognize in your game, like "Agatha.nif". And you don't use the "High Elf Custom Race" either, any vanilla race will do (i always use Nord or Breton, depending on your textures the races will give different results). If you still have questions after reading that, feel free to ask again. __________ Just one thing: Please understand that i don't want to just upload the RM presets that i made from other people's work, because many of those heads are true pieces of art... just compare them to how faces in the vanilla game look like. I don't want to claim the merits of others for myself. And it is much more fun to see how they look with your installed mods, and how you customize them compared to my results Of course i will always tell anyone which mods i used for any particular picture, so you can achieve exactly the same. However, it is quite interesting when you import a lot of followers. Because without the textures and makeup you can tell that the vast majority of followers are direct copies from other mods, for example Agatha is 100% a copy of the Tania follower with a more beautiful face edit. You'll see when you compare them next to each other. I think i did this correctly but when i finished creating my character , I jumped around for a bit and the breasts stood still(In this i mean the fact that when i jump they dont follow just stretch)... no bouncy no nothing . I followed all steps about Custom Races but do i have to copy/paste the skeleton too ? if so where should i put the skeleton ? EDIT: I managed to make fangs too , <3 guk EDIT 2: Nevermind .... I totally forgot to copy/paste the skeleton in meshes\customraces\customracenord
gvman3670 Posted January 5, 2015 Posted January 5, 2015 I am using a game controller and can't seem to access the sculpt function. Is this normal or am I just a loony buffoon?
Expired6978 Posted January 5, 2015 Author Posted January 5, 2015 I am using a game controller and can't seem to access the sculpt function. Is this normal or am I just a loony buffoon? You can access it. But with a controller you can't do anything there. There's no controller support for sculpting, and there never will be. Actions are just too complicated for a controller.
gvman3670 Posted January 5, 2015 Posted January 5, 2015 Damn. I figured it would/should work because isn't it just translating key strokes to the controller's map? So I'd have to fire it up without the controller and then use it I guess? That could be a pain because sometimes the game crashes when the emulator doesn't find the controller. Maybe I can figure it out, though, and perhaps leave tips for others with the same issue. Thanks for the quick answer, though.
gvman3670 Posted January 5, 2015 Posted January 5, 2015 OK, so I fired up the game without my controller and went into RM3 to try the sculpting tool. It works and is pretty straightforward. It'll grow on my I guess. It's just inconvenient to have to start a game without a controller, make changes, save, quit to desktop then fire the game up again with the controller attached. But oh well, such is life. In that short time I only managed to add a chin dimple, but it works!
Fuzaki Posted January 5, 2015 Posted January 5, 2015 OK, so I fired up the game without my controller and went into RM3 to try the sculpting tool. It works and is pretty straightforward. It'll grow on my I guess. It's just inconvenient to have to start a game without a controller, make changes, save, quit to desktop then fire the game up again with the controller attached. But oh well, such is life. In that short time I only managed to add a chin dimple, but it works! Too bad Skyrim forces you to use only one. There's a mod that lets you use both simultaneously but I heard that there are some issues with it and I don't know if it would work with RaceMenu but it looks like it would. http://www.nexusmods.com/skyrim/mods/30913/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D30913%26preview%3D&pUp=1
gvman3670 Posted January 5, 2015 Posted January 5, 2015 OK, so I fired up the game without my controller and went into RM3 to try the sculpting tool. It works and is pretty straightforward. It'll grow on my I guess. It's just inconvenient to have to start a game without a controller, make changes, save, quit to desktop then fire the game up again with the controller attached. But oh well, such is life. In that short time I only managed to add a chin dimple, but it works! Too bad Skyrim forces you to use only one. There's a mod that lets you use both simultaneously but I heard that there are some issues with it and I don't know if it would work with RaceMenu but it looks like it would. http://www.nexusmods.com/skyrim/mods/30913/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D30913%26preview%3D&pUp=1 It's only a RM thing.
srayesmanll Posted January 5, 2015 Posted January 5, 2015 OK, so I fired up the game without my controller and went into RM3 to try the sculpting tool. It works and is pretty straightforward. It'll grow on my I guess. It's just inconvenient to have to start a game without a controller, make changes, save, quit to desktop then fire the game up again with the controller attached. But oh well, such is life. In that short time I only managed to add a chin dimple, but it works! Too bad Skyrim forces you to use only one. There's a mod that lets you use both simultaneously but I heard that there are some issues with it and I don't know if it would work with RaceMenu but it looks like it would. http://www.nexusmods.com/skyrim/mods/30913/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D30913%26preview%3D&pUp=1 It's only a RM thing. It may be more specifially a SkyUI thing. I noticed that I cannot assigned any hotkeys in any MCM for any mod if the controller is active. However, since I use a wireless controller, I can just disconnect the battery, set the hot key, then turn the controller back on to continue on (no quitting and restarting).
Arhon Posted January 5, 2015 Posted January 5, 2015 OK, so I fired up the game without my controller and went into RM3 to try the sculpting tool. It works and is pretty straightforward. It'll grow on my I guess. It's just inconvenient to have to start a game without a controller, make changes, save, quit to desktop then fire the game up again with the controller attached. But oh well, such is life. In that short time I only managed to add a chin dimple, but it works! Uh it may be just me but under Settings(ESC->Settings->Display) in the Display option cant you enable/disable the gamepad?
NNS10 Posted January 6, 2015 Posted January 6, 2015 Need some assistance on two things. I recreated my ECE character in RM by manually matching sliders, but I'm noticing two issues: 1) The eyelashes don't seem to line up with the eyelid. I read something about that potentially being a bug with the vanilla head meshes, but the CITRUS Head didn't result in fixing that either, so I'm at a loss of why this is happening. I use the Eyes of Beauty mod. This is Eye Type = 24. Some of the other Eye Types minimize this issue (e.g. Eye Type 0 and 3), but most of them seem to have this issue. I can reproduce this on the default Imperial race female by simply changing Eye Type from 0 to 1. Update: What I've noticed is the Eyelashes seem to move with the Eye. This can be observed on Eye Type = 1 (everything else default). After the character blinks, the Eyelashes look okay and line up with the Eyelid. But as the character's eyes move around, the Eyelashes move as well and no longer line up with the Eyelid. 2) Below the tip of the nose, there's an odd bulging deformation. I tried some other Head Shape morphs, but the relevant ones (the one that didn't squeeze the nose) still had this same issue. I also couldn't find another Nose Shape morph that looked similar. This is Nose Type = 7, Nose Shape Type 2 = 1. (RESOLVED. Had to do with using two morphs) Not sure what's going on with these two issues, and they're the main thing holding me back from starting a new character with RM. RM - character oddities.jpg Unrelated question: Does RM have some key to freeze the character animation so they're not constantly moving around? Bump. Anyone familiar with this eyelash on eyeball issue?
guk Posted January 6, 2015 Posted January 6, 2015 Bump. Anyone familiar with this eyelash on eyeball issue? TBH it looks a bit like using eyes not made for this race/head/morph/whatever. Have you tried to make a 1:1 conversion of your ECE character using the CharGen Export mod? Linked above.
NNS10 Posted January 6, 2015 Posted January 6, 2015 Bump. Anyone familiar with this eyelash on eyeball issue? TBH it looks a bit like using eyes not made for this race/head/morph/whatever. Have you tried to make a 1:1 conversion of your ECE character using the CharGen Export mod? Linked above. I have no intention of using that and relying on a custom nif head since that's really more of a band aid solution and will become a limiting factor in the future. Also, I think I narrowed the problem to RM having issues when you use two morphs at once (e.g. Type1 and Type2). In the case of eyes, I assume "Eye Shape" and "Eye Type" are the equivalent of Type 1 and Type 2. Unfortunately, I can't mimic the Type 2 morph with just the Type 1 morphs since they do weird stuff with the eye height and eyelid balance. I really want just the Type 2 morph, but it's not possible to disable Type 1 morphs.
PubliusNV Posted January 6, 2015 Posted January 6, 2015 Bump. Anyone familiar with this eyelash on eyeball issue? On my current playthrough I tried using the Citrus Head, with Eyes of Beauty, and the eyes look a little off. After seeing your post I think it's the eyelash issue you're seeing.
blabba Posted January 6, 2015 Posted January 6, 2015 I have no intention of using that and relying on a custom nif head since that's really more of a band aid solution and will become a limiting factor in the future. Also, I think I narrowed the problem to RM having issues when you use two morphs at once (e.g. Type1 and Type2). In the case of eyes, I assume "Eye Shape" and "Eye Type" are the equivalent of Type 1 and Type 2. Unfortunately, I can't mimic the Type 2 morph with just the Type 1 morphs since they do weird stuff with the eye height and eyelid balance. I really want just the Type 2 morph, but it's not possible to disable Type 1 morphs. What? One of the main points of the new sculpt feature was so that people could stop complaining about how ECE heads look different when compared to identical style presets in RM. How is using this new feature, designed more or less specifically to fix this issue? A "band-aid" solution?
gvman3670 Posted January 6, 2015 Posted January 6, 2015 OK, so I fired up the game without my controller and went into RM3 to try the sculpting tool. It works and is pretty straightforward. It'll grow on my I guess. It's just inconvenient to have to start a game without a controller, make changes, save, quit to desktop then fire the game up again with the controller attached. But oh well, such is life. In that short time I only managed to add a chin dimple, but it works! Uh it may be just me but under Settings(ESC->Settings->Display) in the Display option cant you enable/disable the gamepad? Yup, I forgot all about that!
Arhon Posted January 6, 2015 Posted January 6, 2015 I have no intention of using that and relying on a custom nif head since that's really more of a band aid solution and will become a limiting factor in the future. Also, I think I narrowed the problem to RM having issues when you use two morphs at once (e.g. Type1 and Type2). In the case of eyes, I assume "Eye Shape" and "Eye Type" are the equivalent of Type 1 and Type 2. Unfortunately, I can't mimic the Type 2 morph with just the Type 1 morphs since they do weird stuff with the eye height and eyelid balance. I really want just the Type 2 morph, but it's not possible to disable Type 1 morphs. What? One of the main points of the new sculpt feature was so that people could stop complaining about how ECE heads look different when compared to identical style presets in RM. How is using this new feature, designed more or less specifically to fix this issue? A "band-aid" solution? Very true plus I am pretty sure the way Racemenu goes you wont need to use ECE anymore because if i remember well it was in Expired's plan to integrate ECE(Or possibly make it better ) inside RaceMenu . Besides from what I know the Sculpt tab is in a way still in beta ( well that's the feeling it gives even thought RM isnt in beta any longer) I am sure with time it will become alot better
guk Posted January 6, 2015 Posted January 6, 2015 A few things i noticed about head import and sculpting:If the imported head did not have a scar attached, this had can no longer display scars. At least after a bit of sculpting, any scars i tried to add were only partially visible. And there's a strange bug when exporting heads from presets: load a temptress race preset in .slot format on a nord character since the morphs seem to be identical, the preset works (only some tint sliders like warpaints are messed up) export the head restart the game (to be safe), start new game and import the head now the eyes are messed up, inverted into the head. I fixed this by installing the temptress race to export all presets for that race, but i don't understand why these 2.x presets work to create nord characters, but the ex/import does not.
NNS10 Posted January 7, 2015 Posted January 7, 2015 I have no intention of using that and relying on a custom nif head since that's really more of a band aid solution and will become a limiting factor in the future. Also, I think I narrowed the problem to RM having issues when you use two morphs at once (e.g. Type1 and Type2). In the case of eyes, I assume "Eye Shape" and "Eye Type" are the equivalent of Type 1 and Type 2. Unfortunately, I can't mimic the Type 2 morph with just the Type 1 morphs since they do weird stuff with the eye height and eyelid balance. I really want just the Type 2 morph, but it's not possible to disable Type 1 morphs. What? One of the main points of the new sculpt feature was so that people could stop complaining about how ECE heads look different when compared to identical style presets in RM. How is using this new feature, designed more or less specifically to fix this issue? A "band-aid" solution? Just to be clear, but I'm not talking about the sculpt feature. I'm talking about relying on the import function for "recreating" ECE characters. That's the band-aid. If I use the import feature, I won't be able to use the CITRUS head. That's one of the limiting factors I'm referring to. Instead, I'm trying to properly recreate my ECE character using RM's sliders. Doing so is an exercise in understanding RM and being able to make new characters in the future in RM. Unfortunately, there seem to be issues with RM's morphs, which is hindering me from recreating my character w/o bugs (the eyelash on eye problem seems to be a morph issue). Do you think it wrong that I don't want to use the band aid solution and instead prefer to learn RM properly and understand the problems I'm running into?
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