Theodore Posted January 26, 2016 Posted January 26, 2016  You should add so many new animations, please update  NSAP is on hiatus because another mod is there that let more people add new animations easily. as such adding more here is not useful at all  SLAL = http://www.loverslab.com/files/file/2488-sexlab-animation-loader/  to find the packs for it and a guide to make new packs (note that the guide isn't an installation guide, but for pack authors) http://www.loverslab.com/files/file/2506-sexlab-animation-loader-guide-and-packs/   SLAL requires SL 1.60+ and some of us still prefer the more stable SL 1.59c.  So adding more here is indeed very useful !
txzeenath Posted January 26, 2016 Posted January 26, 2016  SLAL requires SL 1.60+ and some of us still prefer the more stable SL 1.59c.  So adding more here is indeed very useful !   That's multiple versions behind. Developing backwards is not useful.
rydin Posted January 26, 2016 Author Posted January 26, 2016   You should add so many new animations, please update NSAP is on hiatus because another mod is there that let more people add new animations easily. as such adding more here is not useful at all  SLAL = http://www.loverslab.com/files/file/2488-sexlab-animation-loader/  to find the packs for it and a guide to make new packs (note that the guide isn't an installation guide, but for pack authors) http://www.loverslab.com/files/file/2506-sexlab-animation-loader-guide-and-packs/ SLAL requires SL 1.60+ and some of us still prefer the more stable SL 1.59c.  So adding more here is indeed very useful ! I am afraid it is your choice not to upgrade. I already said in a number of posts ago I would not continue updating NSAP for 1.59c due to the work load.
barak43 Posted January 26, 2016 Posted January 26, 2016    You should add so many new animations, please update NSAP is on hiatus because another mod is there that let more people add new animations easily. as such adding more here is not useful at all  SLAL = http://www.loverslab.com/files/file/2488-sexlab-animation-loader/  to find the packs for it and a guide to make new packs (note that the guide isn't an installation guide, but for pack authors) http://www.loverslab.com/files/file/2506-sexlab-animation-loader-guide-and-packs/ SLAL requires SL 1.60+ and some of us still prefer the more stable SL 1.59c.  So adding more here is indeed very useful ! I am afraid it is your choice not to upgrade. I already said in a number of posts ago I would not continue updating NSAP for 1.59c due to the work load.   and sexlab 1.61b is very stable. in fact i find it better than 1.59c  so it's your choice to not upgrade (so you can still use mods that haven't updated i imagine), but don't expect mod authors to do the same xD Â
Bottlesoldier Posted January 26, 2016 Posted January 26, 2016   and sexlab 1.61b is very stable. in fact i find it better than 1.59c  so it's your choice to not upgrade (so you can still use mods that haven't updated i imagine), but don't expect mod authors to do the same xD   It's a framework, of course it's stable. If the next version's non-backwards compatibility were to brake every other mod on the site. The version would still be stable. Like authors allways say, it's a framework, it doesn't do anything on its own. It's allways the other author's fault for not coming back to skyrim regardless how they moved on with their lives.
barak43 Posted January 26, 2016 Posted January 26, 2016    and sexlab 1.61b is very stable. in fact i find it better than 1.59c  so it's your choice to not upgrade (so you can still use mods that haven't updated i imagine), but don't expect mod authors to do the same xD   It's a framework, of course it's stable. If the next version's non-backwards compatibility were to brake every other mod on the site. The version would still be stable. Like authors allways say, it's a framework, it doesn't do anything on its own. It's allways the other author's fault for not coming back to skyrim regardless how they moved on with their lives.   you obviously didn't try the 1.61 version. yes it's a framework and need other mods to actually do something. but it can still have bugs that will appear when other mods do use it lol  as for the compatibility problem... yes some mods got broken. some completely, others just for some parts. i know it well, as i use some of them (or used to for the broken ones)  but, staying in an old way of doing things to keep compatibility stop any way to make real progress. it would be like keeping steam engine and not using petrol engine because coal producers will lose a lot. that just doesn't make sense  the new sexlab is faster, can use more animations than before, to speak of only that. Â
Theodore Posted January 27, 2016 Posted January 27, 2016 Ok! Before this gets any more misunderstood, you are correct I have not tried SL 1.61 but I did try SL 1.60 when it first released.  I agree it would be a lot of extra work to keep updating SL 1.59c and yes I know you said this on a few occasions.  The point of my post was in response to this part of your post "as such adding more here is not useful at all".  My intent was not to rock the boat etc, but to simply point out that it would indeed be useful to add more anims to SL 1.59c however I completely understand thing's have moved on.  So to put this post to rest I would like to thank Rydin and all modder's who continue their hard work and dedication to their respective mods and the community.Â
rydin Posted January 27, 2016 Author Posted January 27, 2016 The point of my post was in response to this part of your post "as such adding more here is not useful at all". Â My intent was not to rock the boat etc, but to simply point out that it would indeed be useful to add more anims to SL 1.59c however I completely understand thing's have moved on. I appreicate what you are saying that you feel it would be useful but with a limit of 128 animations and NSAP 2.8.2 has 120+ without anything new being added (and there are aboit another 75+ animations out there not in 2.8 2) it's time consuming as an author to continue working on an older version when a new version is out and with a mod that does it better. Sorry.
WaxenFigure Posted January 27, 2016 Posted January 27, 2016 Â The point of my post was in response to this part of your post "as such adding more here is not useful at all". Â My intent was not to rock the boat etc, but to simply point out that it would indeed be useful to add more anims to SL 1.59c however I completely understand thing's have moved on. I appreicate what you are saying that you feel it would be useful but with a limit of 128 animations and NSAP 2.8.2 has 120+ without anything new being added (and there are aboit another 75+ animations out there not in 2.8 2) it's time consuming as an author to continue working on an older version when a new version is out and with a mod that does it better. Sorry. Â Exactly, Sexlab 1.59C was already past the number of animations it could support with the old version of NSAP so it is almost pointless to add more animations to it. Â In fact the number of animations available has now reached the point that some people have overrun the greatly expanded limit in Sexlab 1.60+ and it will have to be expanded again!
Skyrimlover4ever Posted January 27, 2016 Posted January 27, 2016 Hy Rydin, don´t be be frustrated or exasperated about my following comment. About one year ago, when I starting to use Selab and NSLA, I was a totaly rookie with LL-Mods and.... adding things without Nexus. (Meanwhile I use ModOrganizer). With your great help and support, and understand so lot more, and at last I did it very well, install and do everything without any exaggerated difficulties. All new animationen updates from LL specialy the NSLA updates I handlled easy, `couse of your help. So I had such a great time and pleasure to play skyrim with the human urge. But now, with the new "self-building-animation-renaming-adiing-anything" I really must quit and get out of new animationen. By the way: I love your spanking anims :blush: It is not becouse I`m to lazy or uncomfortable, no, it is just becouse I have not the complete english vokabular (even in computerwords), and I also have not the Computer-knowing to make things like this. Your guide is really helful, I translated with machine translating all the things, but at last, - I struggle and stumble, and give up. It was such a great time, when you did that job for me (u)s, just a user, and  - maybe now looser. I don`t wanne sing in the same song:  "request to continue the NSLA"  I respect your decision and thank you again for your time you spend at NSLA. ;) So I go on, killing some draggons, imperials and other mofos and after this, I will have some pleasure and continue with my old stuff. Greeting from germany  Â
barak43 Posted January 27, 2016 Posted January 27, 2016 Hy Rydin, don´t be be frustrated or exasperated about my following comment. About one year ago, when I starting to use Selab and NSLA, I was a totaly rookie with LL-Mods and.... adding things without Nexus. (Meanwhile I use ModOrganizer). With your great help and support, and understand so lot more, and at last I did it very well, install and do everything without any exaggerated difficulties. All new animationen updates from LL specialy the NSLA updates I handlled easy, `couse of your help. So I had such a great time and pleasure to play skyrim with the human urge. But now, with the new "self-building-animation-renaming-adiing-anything" I really must quit and get out of new animationen. By the way: I love your spanking anims :blush: It is not becouse I`m to lazy or uncomfortable, no, it is just becouse I have not the complete english vokabular (even in computerwords), and I also have not the Computer-knowing to make things like this. Your guide is really helful, I translated with machine translating all the things, but at last, - I struggle and stumble, and give up. It was such a great time, when you did that job for me (u)s, just a user, and  - maybe now looser. I don`t wanne sing in the same song:  "request to continue the NSLA"  I respect your decision and thank you again for your time you spend at NSLA. ;) So I go on, killing some draggons, imperials and other mofos and after this, I will have some pleasure and continue with my old stuff. Greeting from germany  did you read the guide rydin made for SLAL thinking it's an installation guide ? because it's not.  installing SLAL isn't any more complicated than installing NSAP. just install in MO the mod, then add the packs (in manual to make sure it's all in Data). run FNIS for Users.  you're done.  no need to read the guide at all, since the guide is made for those that create the packs. not those that use them Â
Skyrimlover4ever Posted January 27, 2016 Posted January 27, 2016  Hy Rydin, don´t be be frustrated or exasperated about my following comment. About one year ago, when I starting to use Selab and NSLA, I was a totaly rookie with LL-Mods and.... adding things without Nexus. (Meanwhile I use ModOrganizer). With your great help and support, and understand so lot more, and at last I did it very well, install and do everything without any exaggerated difficulties. All new animationen updates from LL specialy the NSLA updates I handlled easy, `couse of your help. So I had such a great time and pleasure to play skyrim with the human urge. But now, with the new "self-building-animation-renaming-adiing-anything" I really must quit and get out of new animationen. By the way: I love your spanking anims :blush: It is not becouse I`m to lazy or uncomfortable, no, it is just becouse I have not the complete english vokabular (even in computerwords), and I also have not the Computer-knowing to make things like this. Your guide is really helful, I translated with machine translating all the things, but at last, - I struggle and stumble, and give up. It was such a great time, when you did that job for me (u)s, just a user, and  - maybe now looser. I don`t wanne sing in the same song:  "request to continue the NSLA"  I respect your decision and thank you again for your time you spend at NSLA. ;) So I go on, killing some draggons, imperials and other mofos and after this, I will have some pleasure and continue with my old stuff. Greeting from germany  did you read the guide rydin made for SLAL thinking it's an installation guide ? because it's not.  installing SLAL isn't any more complicated than installing NSAP. just install in MO the mod, then add the packs (in manual to make sure it's all in Data). run FNIS for Users.  you're done.  no need to read the guide at all, since the guide is made for those that create the packs. not those that use them    Hi barak, thank you for this fast answere. This sounds very much easier, even for me. Hurray. I will com back some hours later and try it out. Thank you!!! Â
spoonsinger Posted January 27, 2016 Posted January 27, 2016   Hy Rydin, don´t be be frustrated or exasperated about my following comment. About one year ago, when I starting to use Selab and NSLA, I was a totaly rookie with LL-Mods and.... adding things without Nexus. (Meanwhile I use ModOrganizer). With your great help and support, and understand so lot more, and at last I did it very well, install and do everything without any exaggerated difficulties. All new animationen updates from LL specialy the NSLA updates I handlled easy, `couse of your help. So I had such a great time and pleasure to play skyrim with the human urge. But now, with the new "self-building-animation-renaming-adiing-anything" I really must quit and get out of new animationen. By the way: I love your spanking anims :blush: It is not becouse I`m to lazy or uncomfortable, no, it is just becouse I have not the complete english vokabular (even in computerwords), and I also have not the Computer-knowing to make things like this. Your guide is really helful, I translated with machine translating all the things, but at last, - I struggle and stumble, and give up. It was such a great time, when you did that job for me (u)s, just a user, and  - maybe now looser. I don`t wanne sing in the same song:  "request to continue the NSLA"  I respect your decision and thank you again for your time you spend at NSLA. ;) So I go on, killing some draggons, imperials and other mofos and after this, I will have some pleasure and continue with my old stuff. Greeting from germany  did you read the guide rydin made for SLAL thinking it's an installation guide ? because it's not.  installing SLAL isn't any more complicated than installing NSAP. just install in MO the mod, then add the packs (in manual to make sure it's all in Data). run FNIS for Users.  you're done.  no need to read the guide at all, since the guide is made for those that create the packs. not those that use them    Hi barak, thank you for this fast answere. This sounds very much easier, even for me. Hurray. I will com back some hours later and try it out. Thank you!!!    Packs are sort of spread about. Here is a quick link to a few:-  http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide-and-packs/?p=1422937  http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide-and-packs/?p=1425080  http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide-and-packs/?p=1426805  There are some others around but that should get you going.  Eg (In the form or pictorial theater)                              Â
rydin Posted January 27, 2016 Author Posted January 27, 2016 Hy Rydin, don´t be be frustrated or exasperated about my following comment. About one year ago, when I starting to use Selab and NSLA, I was a totaly rookie with LL-Mods and.... adding things without Nexus. (Meanwhile I use ModOrganizer). With your great help and support, and understand so lot more, and at last I did it very well, install and do everything without any exaggerated difficulties. All new animationen updates from LL specialy the NSLA updates I handlled easy, `couse of your help. So I had such a great time and pleasure to play skyrim with the human urge. But now, with the new "self-building-animation-renaming-adiing-anything" I really must quit and get out of new animationen. By the way: I love your spanking anims :blush: It is not becouse I`m to lazy or uncomfortable, no, it is just becouse I have not the complete english vokabular (even in computerwords), and I also have not the Computer-knowing to make things like this. Your guide is really helful, I translated with machine translating all the things, but at last, - I struggle and stumble, and give up. It was such a great time, when you did that job for me (u)s, just a user, and - maybe now looser. I don`t wanne sing in the same song: "request to continue the NSLA" I respect your decision and thank you again for your time you spend at NSLA. ;) So I go on, killing some draggons, imperials and other mofos and after this, I will have some pleasure and continue with my old stuff. Greeting from germany  Ich tue dies von meinem Handy. Ich bin nicht zu Hause Sie eine richtige Antwort zu geben. Denken Sie an den Zeichentrick loader als Rahmen. Und die Packungen sind Mods, die Sie hinzufügen, die den Rahmen der Arbeit benötigen. Sie brauchen nicht, um Packungen zu machen. Andere Menschen, die überzeugt werden sie zu machen sind.  Sorry. This is google translate.
volfin Posted January 30, 2016 Posted January 30, 2016 It's stupid not to upgrade to 1.6x. There's literally no mod that worked with 1.59 that doesn't work with 1.6x. 1.6x is fully backward compatible.
Sacremas Posted January 30, 2016 Posted January 30, 2016 It's stupid not to upgrade to 1.6x. There's literally no mod that worked with 1.59 that doesn't work with 1.6x. 1.6x is fully backward compatible. Â True, except I have found some issues with rough animations being used in consensual/loving situations and vice versa when the specific animation was not called for, even without the option to allow rough animations at any time. This might be an issue with mods not specifically calling on ZAZ animations, like most generic rape mods. I've yet to be raped with an actual rape animation since changing from 1.59c in either Defeat or Submit. Other than that, I have not found any compatibility issues.
barak43 Posted January 30, 2016 Posted January 30, 2016 Â It's stupid not to upgrade to 1.6x. There's literally no mod that worked with 1.59 that doesn't work with 1.6x. 1.6x is fully backward compatible. Â True, except I have found some issues with rough animations being used in consensual/loving situations and vice versa when the specific animation was not called for, even without the option to allow rough animations at any time. This might be an issue with mods not specifically calling on ZAZ animations, like most generic rape mods. I've yet to be raped with an actual rape animation since changing from 1.59c in either Defeat or Submit. Other than that, I have not found any compatibility issues. Â Â sorry to say this, but there are mods that doesn't work with sexlab 1.6. or at least part of some mods. Â the perfect example is zaz animation pack. it works well with 1.6+, except for bound animations. depending on how those are called by mods, it won't work at all. the only current work around is to uncheck the option to force bound animations. Â and i find that a little immersion breaking.
Sacremas Posted January 30, 2016 Posted January 30, 2016 Â Â It's stupid not to upgrade to 1.6x. There's literally no mod that worked with 1.59 that doesn't work with 1.6x. 1.6x is fully backward compatible. Â True, except I have found some issues with rough animations being used in consensual/loving situations and vice versa when the specific animation was not called for, even without the option to allow rough animations at any time. This might be an issue with mods not specifically calling on ZAZ animations, like most generic rape mods. I've yet to be raped with an actual rape animation since changing from 1.59c in either Defeat or Submit. Other than that, I have not found any compatibility issues. Â Â sorry to say this, but there are mods that doesn't work with sexlab 1.6. or at least part of some mods. Â the perfect example is zaz animation pack. it works well with 1.6+, except for bound animations. depending on how those are called by mods, it won't work at all. the only current work around is to uncheck the option to force bound animations. Â and i find that a little immersion breaking. Â Â In relation to what mod? I do not have any mods that specifically call on ZAZ scenes but I have ZAZ scenes intergrated into Sexlab and all scenes including bound ones work fine in normal animations (except for showing up equally in consensual/loving settings as rape settings)
barak43 Posted January 30, 2016 Posted January 30, 2016 well, the bug appear for example with Deviously Cursed Loot, Slaverun, and i got it with Prison Overhaul and most mods that use the restrict to bound animations. from what i understand, if the bound animation is called direct (by name or reference) it works without a problem. but if's called by the restricting feature, it will bug.
Kimy Posted January 30, 2016 Posted January 30, 2016 Â Q. What is in NSAP which isn't available in SLAL? A. This information will be made available on the SLAL download page. You should seek information from it's page to what should be added on top of your NSAP install and what shouldn't. Â Can anyone point me to this information? I looked around but couldn't find it anywhere. I am currently confused what packs I have to install and whether or not NSAP is still needed to get the largest possible selection of animations. well, the bug appear for example with Deviously Cursed Loot, Slaverun, and i got it with Prison Overhaul and most mods that use the restrict to bound animations. from what i understand, if the bound animation is called direct (by name or reference) it works without a problem. but if's called by the restricting feature, it will bug. Â Since I am currently in this thread anyway: Most DD related mods call bondage animations indirectly, by letting the Framework replace "normal" animations on the fly with the bound variants in ZAP. This mechanism is currently broken and needs to be fixed, ideally in ZAP. It could be fixed in DDI as well, but the DDI maintainer is nowhere to be found at this time.
barak43 Posted January 30, 2016 Posted January 30, 2016 Â Â Q. What is in NSAP which isn't available in SLAL? A. This information will be made available on the SLAL download page. You should seek information from it's page to what should be added on top of your NSAP install and what shouldn't. Â Can anyone point me to this information? I looked around but couldn't find it anywhere. I am currently confused what packs I have to install and whether or not NSAP is still needed to get the largest possible selection of animations. well, the bug appear for example with Deviously Cursed Loot, Slaverun, and i got it with Prison Overhaul and most mods that use the restrict to bound animations. from what i understand, if the bound animation is called direct (by name or reference) it works without a problem. but if's called by the restricting feature, it will bug. Â Since I am currently in this thread anyway: Most DD related mods call bondage animations indirectly, by letting the Framework replace "normal" animations on the fly with the bound variants in ZAP. This mechanism is currently broken and needs to be fixed, ideally in ZAP. It could be fixed in DDI as well, but the DDI maintainer is nowhere to be found at this time. Â Â nothing like a DD author to answer a DD question hehe ^^ Â as for your question... this should give you the answer you seek i think http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide-and-packs/page-14?do=findComment&comment=1442423 Â
Kimy Posted January 30, 2016 Posted January 30, 2016 Â Â Â Q. What is in NSAP which isn't available in SLAL? A. This information will be made available on the SLAL download page. You should seek information from it's page to what should be added on top of your NSAP install and what shouldn't. Â Can anyone point me to this information? I looked around but couldn't find it anywhere. I am currently confused what packs I have to install and whether or not NSAP is still needed to get the largest possible selection of animations. well, the bug appear for example with Deviously Cursed Loot, Slaverun, and i got it with Prison Overhaul and most mods that use the restrict to bound animations. from what i understand, if the bound animation is called direct (by name or reference) it works without a problem. but if's called by the restricting feature, it will bug. Â Since I am currently in this thread anyway: Most DD related mods call bondage animations indirectly, by letting the Framework replace "normal" animations on the fly with the bound variants in ZAP. This mechanism is currently broken and needs to be fixed, ideally in ZAP. It could be fixed in DDI as well, but the DDI maintainer is nowhere to be found at this time. Â Â nothing like a DD author to answer a DD question hehe ^^ Â as for your question... this should give you the answer you seek i think http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide-and-packs/page-14?do=findComment&comment=1442423 Â Â Â Thank you! Â
rydin Posted January 30, 2016 Author Posted January 30, 2016 Â Q. What is in NSAP which isn't available in SLAL? A. This information will be made available on the SLAL download page. You should seek information from it's page to what should be added on top of your NSAP install and what shouldn't. Can anyone point me to this information? I looked around but couldn't find it anywhere. I am currently confused what packs I have to install and whether or not NSAP is still needed to get the largest possible selection of animations. You didn't read the SLAL download page that directs you to this post. Â http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide-and-packs/?p=1389378
D_ManXX2 Posted February 1, 2016 Posted February 1, 2016 I was wondering if i select all animations will there be duplicates in sexlab animations tab ??
rydin Posted February 1, 2016 Author Posted February 1, 2016 I was wondering if i select all animations will there be duplicates in sexlab animations tab ?? If you install SLAL packs that will duplicate like the Guffel pack for example then yeah you will.
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