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Guest marieruth
Posted

 

 

You know, it never occurred to me someone would get "Let's Go To Prison!", do "I Fought the Law," and THEN side with the Powder Gangers.  Currently, that quest is set to fail if McGee, Hayes or Eddie die (making it fail if you side with the NCR) but it's not set to fail if you repel the NCR attack.

 

 

Ah, okay. I would rather not kill them to be completely honest. It'd be great to get punished by the NCR for siding with PG if both McGee and Hayes are still alive. Maybe they could capture you and take you back to the tent in Primm after a certain amount of time has passed, or if you go back to speak to either of them, it's initiated immediately... Either way, I look forward to the next update. I'm thinking of doing OWB soon. :)

Posted

 

That was me trying to add some variety by adding a pregnant slave, but you're right - if it's not something you want in the rest of the game, you shouldn't need the pregnancy resources.  I'll fix it in the next update.

 

Variety is a good thing. having more masters.. not so much however can't you just copy the needed materials over and rename them so they don't conflict etc Then you can create a few pregnant NPCs as the story needs to add to the atmosphere. This way there is some added variety without actually needing to have Pregnancy or other files installed for those that don' t want them.

Posted

I would consider getting more 'fancy' with it, and just checking if Pregnancy is present. If it is, you can "force" that NPC to a pregnant state of your choosing using whatever APIs hal provides for that kind of thing. Otherwise what you'll end up with are NPCs that are eternally pregnant but never give birth, which itself is kind of goofy, but will be made even stranger if the user does have Pregnancy installed.

Posted

I would consider getting more 'fancy' with it, and just checking if Pregnancy is present. If it is, you can "force" that NPC to a pregnant state of your choosing using whatever APIs hal provides for that kind of thing. Otherwise what you'll end up with are NPCs that are eternally pregnant but never give birth, which itself is kind of goofy, but will be made even stranger if the user does have Pregnancy installed.

 

Ohh. I like. Very nice, very nice indeed if Loogie decides to go this route.

Posted

I would consider getting more 'fancy' with it, and just checking if Pregnancy is present. If it is, you can "force" that NPC to a pregnant state of your choosing using whatever APIs hal provides for that kind of thing. Otherwise what you'll end up with are NPCs that are eternally pregnant but never give birth, which itself is kind of goofy, but will be made even stranger if the user does have Pregnancy installed.

That's a lot more elegant than what I was thinking, which was check if pregnancy is installed and just switching armor if it is.

Posted

I think I know the answer already but I have to be sure... The "Walk of Shame" quest can only be finished by talking to Eddie as a female PC right? Since nothing happened when I talked to him with my male pc

Posted

 

I would consider getting more 'fancy' with it, and just checking if Pregnancy is present. If it is, you can "force" that NPC to a pregnant state of your choosing using whatever APIs hal provides for that kind of thing. Otherwise what you'll end up with are NPCs that are eternally pregnant but never give birth, which itself is kind of goofy, but will be made even stranger if the user does have Pregnancy installed.

That's a lot more elegant than what I was thinking, which was check if pregnancy is installed and just switching armor if it is.

 

Yeah, having a quest actor actually pregnant can cause issues too, you have to then write stuff for the babies littering the area etc :)

Sometimes in a case like this it may be better to just make them look pregnant by wearing the bodysuit.

Posted

I'm not getting my gear back from Eddie after being summoned by Scrambler, I installed the latest version of Tryout two days ago on a clean install so it can't be the upgrade bug surely.

 

Edit: My load order:

 

TribalPack.esm

MercenaryPack.esm
ClassicPack.esm
CaravanPack.esm
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
SexoutSlavery.esm
SexoutCommonResources.esm
SexoutTryout.esm
SexoutWorkingGirl.esp
Sexout.esm
The Mod Configuration Menu.esp
SexoutZAZ.esp
SexoutSCRDebug.esp
populatedcasino.esp
SmallerTalk.esp
 
Total active plugins: 20
Total plugins: 20
 

 

 

Posted

I'll see what's going on there - you're the second person whose mentioned it.

 

I have most of the other bugs ironed out already.

 

EDIT: Also, your load order is fucked. Those stash packs up top need to be below Old World Blues, and Sexout.esm definitely needs to be above all the other Sexout plugins.

Posted

Pretty sure I have the bugs worked out. Need to do a test run in Vault 3 to know for sure.

Posted

Update is up. Epstein and Vault 3 should be working fine now, Eddie will give you back your stuff.

Posted

Cool updated my mods and now will likely go and try out vault 3. That never worked for me, for that matter the Kahns never worked either but recently they did.. epic win.. Now I am accepted. Ah.. feel the love.. :rolleyes:

 

My test "Slut" is really getting a workout with this mod.. :P

 

I will have to go back to Goodsprings and try that and the prison now.

 

The Vault 19 didn't work for me... is there any known problems with the dialogue with Epstein? 

 

Again I can work my way almost anywhere I am not really having any serious play with my "slut" so I can test various aspects of Tryouts that you need Loogie. IN case you need some other confirmations.. I can test for you.. :)

 

 

Guest marieruth
Posted

The update is fantastic so far. I'll have to test out Vault 3 with a new character though. I killed everyone there.

 

Vault 19 has definitely worked for me with Epstein's quest and such. But I'm curious, of the 'ending'.

 

When Epstein is killed and the rest of the vault is captured by the NCR Rangers, does that specifically go with Lem's quest for the Vault 19 powder gangers? I don't know if there are certain triggers for that specific one, but Lem's PG quest was active in my pip-boy for a while.

 

Posted

Glad to hear it worked! As for the endings for Locked Up A Broad:

 

 

 

I figured since the NCR raided the place, surrender was the most likely outcome. Since that's Lem's ending for Why Can't We Be Friends, I figured it was a good tie for people who wanted to endure Epstein.

 

Do keep in mind there are also multiple ways escape the duneon and get freedom that way. In future updates he'll sell players who are uncooperative to other parties as well.

 

 

Guest marieruth
Posted

Ah, I understand. I was mostly curious about that because I wasn't sure if siding with Cooke would have a different outcome than what I've experienced from my first playthrough of the quest, or if it was even connected to Lem's or Cooke's quests.

 

Something I noticed is that when there aren't enough female NPCs within the sex dungeon, animations will play with the rest of the customers humping the air; I only had Veronica with me when I was captured. I don't know if it's intended to be that way, but that's the only thing that threw me off a bit.

Posted

Curious if anyone can tell me what is the best way to go about upgrading mods like this one? 

 

Do I uninstall all files via Fomm then install the new ones?

Do I just install the new ones and overwrite info? 

Im never sure

Posted

Something I noticed is that when there aren't enough female NPCs within the sex dungeon, animations will play with the rest of the customers humping the air; I only had Veronica with me when I was captured. I don't know if it's intended to be that way, but that's the only thing that threw me off a bit.

Weird. They shouldn't be spawning if the characters aren't present. I'll tighten up the checks to correct it.

 

Curious if anyone can tell me what is the best way to go about upgrading mods like this one?

 

Do I uninstall all files via Fomm then install the new ones?

Do I just install the new ones and overwrite info?

Im never sure

Overwrite, if you're using the release from the 22nd. Uninstaller and reinstall if using an older version.

 

kind of disappointed vault 19 ends so quickly but it definitely works

I figured 16 sex scenes in a small room would verge on boring. Should I make it longer?

Posted

What do you mean Vault 19 didn't work for you? What did Epstein say?

 

Originally posted here. It was the 2.20 version I believe that was used for this. Just the standard Smaller Talk conversation. I was still netrual with Powergangers if that mattered. The link gives more info.

 

If it was fixed very recently (since you are squashing bugs as fast as they pop up) I can go back easy enough (now Powergangers are hostile though) and try again. :).  The Powergangers demanding sex works well.

 

Load order in case you are curious. However as you will see this is really all about Tryouts :D The only thing I added was a simple armor esp that i created following Kendo's tutorial. My game is pretty much as clean as it can be ;).

 

# This file was automatically generated by Mod Organizer.

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

SexoutCommonResources.esm

SexoutDrugging.esm

SexoutPregnancyV3.esm

SexoutOffSpring.esm

Sexout.esm

SexoutSlavery.esm

SexoutTryout.esm

SexoutWorkingGirl.esp

K3ME3JackOutfitT3.esp

SexoutDamagedOutfitSwapping.esp

SexoutSpunk.esp

SmallerTalk.esp

The Mod Configuration Menu.esp

SunnyCompanion.esp

 

 

Posted

Epstein is working since yesterday's update. Two people have reported that he works fine.

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