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Hacking up the INI to use more threads is bound to lead to instability. The calls in the engine aren't threadsafe, neither are the functions in NVSE or NX, among other things.

 

 

no these setting stop it from trying to default use all my core's. this stablizes a win7 problem I was having where might freeze if tried to use a quick save. and also when fast traveling.

 

the engine will only use 2 core's but with out some thing telling it to only use 2 core's. win7 will often attempt to use them anyway. this led to and instability for me, and what i did seems to have corrected it, i have had no freeze ups sense doing this.

 

  However I will keep and eye on it, if I see problem's, but I don't think this little engine setting will cause a problem.

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Those settings are adjusting how many threads the game uses, not how many cores. The default game uses somewhere around 40 threads. This setting you listed:

bUseThreadedAI=1
Should be zero, not one. Setting it to one means it will use an additional thread (perhaps more than one) to handle npc AI, which may cause instability. There is certainly a reason that in a vanilla install that value is 0 (which means "Do not use threaded AI") -- likely because they did not finish making that threadsafe, or did not finish testing the fixes.

 

Windows is going to constantly shift the game around to different cores and will use all of them simultaneously unless you set processor affinity yourself, either through the task manager after launching the game, or by launching it with start.exe and setting the affinity with that.

 

I'm not sure if setting the affinity with a start.exe shortcut to the nvse launcher will "trickle down" to the actual game EXE once it's launched, I haven't tested.

 

You seldom have to adjust the process affinity though. Shuffling things around does break things sometimes, but when that happens it's usually a bug in your video driver or because directx is out of date.

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I may have miss understood the setting then, but I can say it did stop the screen freeze, and I still run far more FPS than 60, and it seemed to stop some of my occasional studder problem, but I may set it back.  See if I can live with the Freeze, and then using the three finger salute.

 

   I have been tweaking things, as to streamlining My mod's as i have been rebuilding my system, slowly, after a melt down, so it could have been some of the thing's I did not have installed yet, or installed right yet.

 

but my understanding was that this line "iNumHWThreads=2" was limiting my core usage to only two. I guess I was mistaken. Thx U for the information.

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I may have miss understood the setting then, but I can say it did stop the screen freeze, and I still run far more FPS than 60, and it seemed to stop some of my occasional studder problem, but I may set it back.  See if I can live with the Freeze, and then using the three finger salute.

 

   I have been tweaking things, as to streamlining My mod's as i have been rebuilding my system, slowly, after a melt down, so it could have been some of the thing's I did not have installed yet, or installed right yet.

 

but my understanding was that this line "iNumHWThreads=2" was limiting my core usage to only two. I guess I was mistaken. Thx U for the information.

 

 

 

Alot of people use that as a "core" limitation through the web. Doesn't mean they are correct :P. It is understandable that someone would get confused on this as the entire web seems to repeat this missinformation.

 

I have used the settings you mentioned and others. Some seemed to help others made the game run like a keystone cops movie. Slow then fast with parts parts running out of sync etc. Messing with these types of settings should be a last resort in my opinion after resolving or trying to resolve all other options including lowering or changing mods, load orders etc. That is unless  you want to watch some seriously funny results. ;)

 

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but my understanding was that this line "iNumHWThreads=2" was limiting my core usage to only two. I guess I was mistaken. Thx U for the information.

You might be right about that one, I'm not sure. The setting doesn't even exist in a vanilla install so it might do nothing at all -- it might be from FO3 or OBV even. I have an 8-core myself and haven't had to mess with the games ini settings, except when messing around with ENB.

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yeah I just found a really dumb arse problem I had, I had to do a complete rebuild of my system, trogen I could not easy kill, and feel good about.

 

anyway i reinstalled FONV, then wiped the FONV folder copied my Back up version from and external USB drive back in, so i would not have to re install all my favorite games, and such, I also had a back up of my Documents/FalloutNV folder, and placed it back in as well, so all my save would be back like they were.

 

 

What I forgot about was I had used, a save game manager.  So my saves were coming from a different folder than my save, as in the fallout.ini it was was set to "SLocalSavePath=KimSaves\NaughtyGirl\"

 

this was okay, for awhile, but the quick saves as best I can tell were still trying to go to the regular for some crazy reason, and as I played each load of a game, or fast travel got longer, and longer.. I know it was stupid, I just forgot about it.

 

 

anyway I will never use a save game manager again, I reset my INI right, back to "SLocalSavePath=Saves\" and from now on I will just manually move my save game files around. This one drove me nut's.

 

  I doubt anyone Else would ever do something so dumb, as I have a terrible habit of making bad choices, but thought I might be good to let others know that Save game managers can cause problems, and what the setting for the default was, in case they forgot is "SLocalSavePath=Saves\"

 

  My save game manager only effected the Fallout.ini, but some may use the "FalloutPrefs" as well, and some might even be diabolical enough to use the "steamapps\common\fallout new vegas"  "Fallout_default.ini" setting all three

 

  so just be wary of Save game manager, or that is my take on it. I mean they are helpful, but in my case it became a real problem.

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I noticed that you had some pretty long scripting in working girl Dialog for identifying if you were in Gomorrah, ultra lux or tops.

as example

 

DebugPrint "Incrementing"
if playerREF.getincell Gomorrah00
set SexoutWorkingGirl.GomPissOff to SexoutWorkingGirl.GomPissOff +1
endif
if playerREF.getincell Gomorrah01
set SexoutWorkingGirl.GomPissOff to SexoutWorkingGirl.GomPissOff +1
endif
if playerREF.getincell Gomorrah02
set SexoutWorkingGirl.GomPissOff to SexoutWorkingGirl.GomPissOff +1
endif
if playerREF.getincell Gomorrah03
set SexoutWorkingGirl.GomPissOff to SexoutWorkingGirl.GomPissOff +1
endif

if playerREF.getincell FreesideAtomicWrangler
set SexoutWorkingGirl.WrangPissOff to SexoutWorkingGirl.WrangPissOff +1
endif
if playerREF.getincell FreesideAtomicWrangler2
set SexoutWorkingGirl.WrangPissOff to SexoutWorkingGirl.WrangPissOff +1
endif

if playerREF.getincell TOPSAcesTheater
set SexoutWorkingGirl.TopsPissOff to SexoutWorkingGirl.TopsPissOff +1
endif
if playerREF.getincell TOPSCasino
set SexoutWorkingGirl.TopsPissOff to SexoutWorkingGirl.TopsPissOff +1
endif
if playerREF.getincell TOPSRestaurant
set SexoutWorkingGirl.TopsPissOff to SexoutWorkingGirl.TopsPissOff +1
endif

if playerREF.getincell ULBath
set SexoutWorkingGirl.LuxePissOff to SexoutWorkingGirl.LuxePissOff +1
endif
if playerREF.getincell ULCasino
set SexoutWorkingGirl.LuxePissOff to SexoutWorkingGirl.LuxePissOff +1
endif
if playerREF.getincell ULGourmand
set SexoutWorkingGirl.LuxePissOff to SexoutWorkingGirl.LuxePissOff +1
endif
if playerREF.getincell ULKitchen
set SexoutWorkingGirl.LuxePissOff to SexoutWorkingGirl.LuxePissOff +1
endif
if playerREF.getincell ULMembersOnly
set SexoutWorkingGirl.LuxePissOff to SexoutWorkingGirl.LuxePissOff +1
endif
if playerREF.getincell ULPenthouse
set SexoutWorkingGirl.LuxePissOff to SexoutWorkingGirl.LuxePissOff +1
endif
if playerREF.getincell ULRooms
set SexoutWorkingGirl.LuxePissOff to SexoutWorkingGirl.LuxePissOff +1
endif

 

 

 I don't know if it is any help, but what I have been using to Identify these loaction are these variables.

Might be helpful to you

 

 

vDialogueGomorrah.iInGomorrah >= 1 ;if higher than 0 weapons have been removed

VDialogueTops.PlayerFrisked >= 1 ;if higher than 0 weapons have been removed

VMS18.bPlayerFrisked >= 1 ;if higher than 0 weapons have been removed UltraLux

 



These work because when you leave they are reset zero, and if there they are set to One or higher, so no need to identify every cell.

But there are some cheat mods out there I have found that will teleport you from anywhere,(Which sort of bug's the game) and this can be a problem. But and exterior cell check could fix this (but they might not MoveTo and exterior cell, a change cell could check it or a fast travel menu check.

as in

calling a function

 

Short Travel
Ref TempRef


Begin MenuMode 1023

If Travel == 0
    Set Travel to 1
    Set TempRef to Player.GetParentCell
Endif

End


Begin GameMode

If Travel == 0
    Return
endif

Set Travel to 0

If Player.GetParentCell == TempRef
    Return
endif
Set TempRef to 0
END

 



could allow you to test for this event might need to vary it a bit to taste, MenuMode can be used many ways. But sense it is a sort of start dialog, and they are in conversation, it will normally not need any real tests

Just and Idea, probably no help, Sorry if bothered you with it.

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I get what you're laying down - if those flags are set, the player has to be in those places.

 

I'll adjust my script accordingly.  If it works out it'll save a lot of space.  I've also moved that script block over to a function in the latest build.

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I get what you're laying down - if those flags are set, the player has to be in those places.

 

I'll adjust my script accordingly.  If it works out it'll save a lot of space.  I've also moved that script block over to a function in the latest build.

 

Thx U for not telling me I was a dummy for trying to help, and if it is no help I am sorry for bothering you, and just ignor it.

 

I just saw this while looking at your mod, I was looking for the mutant dialoge, and just stumbled onto the long checking this cell that cell, and thought it might help you.

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0ACMJ0, on 26 Jan 2015 - 5:51 PM, said:

NicoleDragoness, on 26 Jan 2015 - 10:55 AM, said:

Zephyrion, on 26 Jan 2015 - 06:09 AM, said:

0ACMJ0, on 25 Jan 2015 - 6:57 PM, said:

Hi!

I'm having some issues with the Dhatri quest, I equip the outfit and while everything work as intended for PC, the followers and the NPCs that go to them get stuck naked and do nothing more, the only way to fix is loading a previous save, the followers i tried were Sunny Veronica and Willow, I even tried only with Veronica, one other thing is it's not only one NPC that goes to the follower, i could see already 3 NPCs naked plus follower at the same time.

I poke on FNVEdit and could see nothing conflicting.
Am I missing something?

Are you using 'assault' as well as 'tryout'? because I had that same issue. I fixed it by turning off humans in assault, then click the stuck actors while in console to select them then enter 'resurrect' they will then wander around again, but they'll be naked with boners standing proudly, until they next time they have sex (which they'll do with their clothes on, the alignment may also be a bit screwy) after that they'll be fixed, no need to load a previous save.

I think what's happening is that Tryout and Assault are fighting over they same actors for approaches, then New Vegas can't deal with it, and just says 'Fuck it I don't care anymore.'

Many thanks for the trick! I had the same problem as 0ACMJ0 and now I can try this solution. To next.

EDIT: No. Even with Sexout Assault disabled or unistalled, the problem is here. A mess. Probably too much "calls" at the same time. More than one trooper stay stuck too often trying to approach my companions (who will be stucke they too). Resurrect command doesn't solve.

Maybe a conflict with other mods like Hookups? Or, maybe, a fault of Tryout. The strange thing is that WorkingGirl plugin works fine and it should have almost the same "triggers". (Except that, after you have reached the max whore rank, Garrett runs ALWAYS to lecture you about whoring inside his building, EVEN if you have accepted to work for him just few seconds before. Bug?).

I had tried the resurrect and it didn't work for me either
I have the stalking stuff in assault disabled because it conflict with other sexout plugins, not just this one

The kings aproach also do this, I open the container of both companion and King NPC and they had 901 "DO NOT TAKE THIS..." thing plus 1 more "DO NOT TAKE...", did the same with NCR and he and companion have 201+1 of those.
There are any way to write one log file like papyrus skyrim do?

 

 

Hi!

I think I have found the cause of those problems, I was using this mod http://www.nexusmods.com/newvegas/mods/44803/?

and start to notice the companions, after service in Gomorra or the Atomic Wrangler, exchange clothes (Veronica dressed as Sunny, Sunny as Cass, Cass as Veronica).

Now, without the mod, they don't get stuck (with NCR and Kings) and don't exchange clothes but keep happening 2 or 3 NPCs going to the same follower do the animation and then leave, it happened with the kings, I had Sunny and Veronica and while 1 king was with PC, 3 other kings were trying to bang Sunny (only one was really banging Sunny the other 2 were on top humping air), Veronica was watching the scene relieved for being left out.

You can warn other gamers that this companion mod cause problems

Now my question is: What companion mod should I use? now I'm using only "unlimited companions updated" but i would like to use one sandbox system for companions, do you have any advise?

 

Just remember one other thing, without the mod Veronica complains about the pc using NCR prostitute outfit, so I really need something to fix that. (Veronica threatened PC that not tolerate that outfit anymore)

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Just remember one other thing, without the mod Veronica complains about the pc using NCR prostitute outfit, so I really need something to fix that. (Veronica threatened PC that not tolerate that outfit anymore)

 

That must be some other mod you have, because that's not her normal behavior.

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0ACMJ0, on 26 Jan 2015 - 5:51 PM, said:

 

NicoleDragoness, on 26 Jan 2015 - 10:55 AM, said:

 

Zephyrion, on 26 Jan 2015 - 06:09 AM, said:

 

0ACMJ0, on 25 Jan 2015 - 6:57 PM, said:

 

Hi!

 

I'm having some issues with the Dhatri quest, I equip the outfit and while everything work as intended for PC, the followers and the NPCs that go to them get stuck naked and do nothing more, the only way to fix is loading a previous save, the followers i tried were Sunny Veronica and Willow, I even tried only with Veronica, one other thing is it's not only one NPC that goes to the follower, i could see already 3 NPCs naked plus follower at the same time.

 

I poke on FNVEdit and could see nothing conflicting.

Am I missing something?

 

Are you using 'assault' as well as 'tryout'? because I had that same issue. I fixed it by turning off humans in assault, then click the stuck actors while in console to select them then enter 'resurrect' they will then wander around again, but they'll be naked with boners standing proudly, until they next time they have sex (which they'll do with their clothes on, the alignment may also be a bit screwy) after that they'll be fixed, no need to load a previous save.

 

I think what's happening is that Tryout and Assault are fighting over they same actors for approaches, then New Vegas can't deal with it, and just says 'Fuck it I don't care anymore.'

 

Many thanks for the trick! I had the same problem as 0ACMJ0 and now I can try this solution. To next.

 

EDIT: No. Even with Sexout Assault disabled or unistalled, the problem is here. A mess. Probably too much "calls" at the same time. More than one trooper stay stuck too often trying to approach my companions (who will be stucke they too). Resurrect command doesn't solve.

 

Maybe a conflict with other mods like Hookups? Or, maybe, a fault of Tryout. The strange thing is that WorkingGirl plugin works fine and it should have almost the same "triggers". (Except that, after you have reached the max whore rank, Garrett runs ALWAYS to lecture you about whoring inside his building, EVEN if you have accepted to work for him just few seconds before. Bug?).

 

I had tried the resurrect and it didn't work for me either

I have the stalking stuff in assault disabled because it conflict with other sexout plugins, not just this one

 

The kings aproach also do this, I open the container of both companion and King NPC and they had 901 "DO NOT TAKE THIS..." thing plus 1 more "DO NOT TAKE...", did the same with NCR and he and companion have 201+1 of those.

There are any way to write one log file like papyrus skyrim do?

 

 

 

 

Hi!

I think I have found the cause of those problems, I was using this mod http://www.nexusmods.com/newvegas/mods/44803/?

and start to notice the companions, after service in Gomorra or the Atomic Wrangler, exchange clothes (Veronica dressed as Sunny, Sunny as Cass, Cass as Veronica).

Now, without the mod, they don't get stuck (with NCR and Kings) and don't exchange clothes but keep happening 2 or 3 NPCs going to the same follower do the animation and then leave, it happened with the kings, I had Sunny and Veronica and while 1 king was with PC, 3 other kings were trying to bang Sunny (only one was really banging Sunny the other 2 were on top humping air), Veronica was watching the scene relieved for being left out.

You can warn other gamers that this companion mod cause problems

Now my question is: What companion mod should I use? now I'm using only "unlimited companions updated" but i would like to use one sandbox system for companions, do you have any advise?

 

Just remember one other thing, without the mod Veronica complains about the pc using NCR prostitute outfit, so I really need something to fix that. (Veronica threatened PC that not tolerate that outfit anymore)

 

JJC&C Companion Control Mod (actually at version 2.12) let you make your companions to "relax". So then, they have a sandbox mode (sitting chairs, drink, walk around, stand against walls and so on) without conflicts with Tryout or other Sexout mods.

On the Nexus.

 

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