Zephyrion Posted January 14, 2015 Posted January 14, 2015 Only the fallout three ones, the rest are optional for deletion or so I've been lead to believe. I like knowing what I've installed.
Loogie Posted January 14, 2015 Author Posted January 14, 2015 I don't help anyone troubleshoot if their load order is over 129 plugins.
Azmodan 102 Posted January 14, 2015 Posted January 14, 2015 Try the fallout plugin utility http://www.nexusmods.com/newvegas/mods/39655/?many of your mods can be merged by it into one file(Not the sexout ones!!!). That helps a bit for performance and stability. 129 ? Ups better not say what i have now.
Zephyrion Posted January 14, 2015 Posted January 14, 2015 Okay I've trimmed my plugin list down to 88, I don't really want to use the plugin merger, as I'm not to clear on how the work and how to best use them. Also I've heard they can cause issues dowwn the line when updating mods. GameMode=FalloutNV FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 IWS-Core.esm=1 Sexout.esm=1 SexoutCommonResources.esm=1 SexoutPregnancyV3.esm=1 SexoutSlavery.esm=1 SexoutLegion.esm=1 SexoutStore.esm=1 SexoutOffSpring.esm=1 WMVM.esm=1 MikotoBeauty.esm=1 Daughters of Ares.esp=1 WMR.esm=1 The Mod Configuration Menu.esp=1 The Weapon Mod Menu.esp=1 populatedcasino-medium.esp=1 UHNV.esp=1 UHNV-Dead Money.esp=1 UHNV-Honest Hearts.esp=1 UHNV-OWB.esp=1 UHNV-Lonesome Road.esp=1 PerkEveryLevel.esp=1 FalloutNVCheatTerminal.esp=1 IWS-DM.esp=1 IWS-HH.esp=1 IWS-OWB.esp=1 IWS-LR.esp=1 FO3WeaponsRestoration.esp=1 FO3WeaponsRestoration_SoundRestoration.esp=1 Daughters of Ares - CouriersStash.esp=1 Glove_be_gone.esp=1 NVRefugee Outfits.esp=1 Type3 Leather Armors.esp=1 Realistic_Repair_NV.esp=1 AllCompanionsEssential 2.0b.esp=1 Follower Home Marker.esp=1 UnlimitedCompanions.esp=1 CarryMult.esp=1 WeaponModsExpanded.esp=1 WeaponModsExpanded_FO3WeaponsRestoration.esp=1 WMX-ModernWeapons.esp=1 WMX-POPMerged.esp=1 WMX-DLCMerged.esp=1 Mail Order Catalogs.esp=1 MikotoBeauty.esp=1 SexoutLust - anyHUD.esp=1 SexoutLust.esp=1 SexoutRex.esp=1 SmallerTalk.esp=1 SexoutSex.esp=1 SexoutConsequences.esp=1 SexoutZAZ.esp=1 SexoutSexAssault.esp=1 SexoutSCRDebug.esp=1 SexoutPregDebug.esp=1 SexoutOffspringDialogue.esp=1 KDC_Companions_Removable_Armors.esp=1 SexoutSexkey.esp=1 WMR_DeadMoney_S.esp=1 WMR_GunRunnersArsenal_S.esp=1 WMR_HonestHearts_S.esp=1 WMR_LonesomeRoad_S.esp=1 WMR_OldWorldBlues_S.esp=1 WMR_Vanilla_S.esp=1 HellFire Armor.esp=1 FacePresets1.esp=1 T6M Combat Uniform NV.esp=1 T6M CH Raider Armor.esp=1 New VeronicaCass.esp=1 RaiderChains.esp=1 MyLittleAnthroPonies.esp=1 SexoutSpunk.esp=1 SexoutFiends.esp=1 SexoutKhans.esp=1 SexoutKings.esp=1 SexoutNCR.esp=1 SexoutPowderGangers.esp=1 SexoutWorkingGirl.esp=1 SunnyCompanion.esp=1
RitualClarity Posted January 14, 2015 Posted January 14, 2015 I don't help anyone troubleshoot if their load order is over 129 plugins.
Zephyrion Posted January 15, 2015 Posted January 15, 2015 I'm having a problem with the Jacobs-town prostitution, when I talk to Marcus and let him sample the goods. The dialogue option for getting the prostitution started does not disappears when talking to him again, also talking to super-mutants or Night-kin does not bring up any prostitution dialogue options. I've tried moving working girl to the end of my load order but that didn't seem to do anything. Could it be the fact that I'm using a custom race or would that matter? I don't help anyone troubleshoot if their load order is over 129 plugins. Okay I've trimmed my plugin list down to 88, I don't really want to use the plugin merger, as I'm not to clear on how the work and how to best use them. Also I've heard they can cause issues dowwn the line when updating mods. GameMode=FalloutNV FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 IWS-Core.esm=1 Sexout.esm=1 SexoutCommonResources.esm=1 SexoutPregnancyV3.esm=1 SexoutSlavery.esm=1 SexoutLegion.esm=1 SexoutStore.esm=1 SexoutOffSpring.esm=1 WMVM.esm=1 MikotoBeauty.esm=1 Daughters of Ares.esp=1 WMR.esm=1 The Mod Configuration Menu.esp=1 The Weapon Mod Menu.esp=1 populatedcasino-medium.esp=1 UHNV.esp=1 UHNV-Dead Money.esp=1 UHNV-Honest Hearts.esp=1 UHNV-OWB.esp=1 UHNV-Lonesome Road.esp=1 PerkEveryLevel.esp=1 FalloutNVCheatTerminal.esp=1 IWS-DM.esp=1 IWS-HH.esp=1 IWS-OWB.esp=1 IWS-LR.esp=1 FO3WeaponsRestoration.esp=1 FO3WeaponsRestoration_SoundRestoration.esp=1 Daughters of Ares - CouriersStash.esp=1 Glove_be_gone.esp=1 NVRefugee Outfits.esp=1 Type3 Leather Armors.esp=1 Realistic_Repair_NV.esp=1 AllCompanionsEssential 2.0b.esp=1 Follower Home Marker.esp=1 UnlimitedCompanions.esp=1 CarryMult.esp=1 WeaponModsExpanded.esp=1 WeaponModsExpanded_FO3WeaponsRestoration.esp=1 WMX-ModernWeapons.esp=1 WMX-POPMerged.esp=1 WMX-DLCMerged.esp=1 Mail Order Catalogs.esp=1 MikotoBeauty.esp=1 SexoutLust - anyHUD.esp=1 SexoutLust.esp=1 SexoutRex.esp=1 SmallerTalk.esp=1 SexoutSex.esp=1 SexoutConsequences.esp=1 SexoutZAZ.esp=1 SexoutSexAssault.esp=1 SexoutSCRDebug.esp=1 SexoutPregDebug.esp=1 SexoutOffspringDialogue.esp=1 KDC_Companions_Removable_Armors.esp=1 SexoutSexkey.esp=1 WMR_DeadMoney_S.esp=1 WMR_GunRunnersArsenal_S.esp=1 WMR_HonestHearts_S.esp=1 WMR_LonesomeRoad_S.esp=1 WMR_OldWorldBlues_S.esp=1 WMR_Vanilla_S.esp=1 HellFire Armor.esp=1 FacePresets1.esp=1 T6M Combat Uniform NV.esp=1 T6M CH Raider Armor.esp=1 New VeronicaCass.esp=1 RaiderChains.esp=1 MyLittleAnthroPonies.esp=1 SexoutSpunk.esp=1 SexoutFiends.esp=1 SexoutKhans.esp=1 SexoutKings.esp=1 SexoutNCR.esp=1 SexoutPowderGangers.esp=1 SexoutWorkingGirl.esp=1 SunnyCompanion.esp=1 I don't help anyone troubleshoot if their load order is over 129 plugins. Yes, yes I AM a time wasting idiot, that until reading back a few pages did not know the consequences of exceeding the 129 plugin limit and that unchecked plugins in the load order still counted towards it. Feel free to mock me at your leisure, I will accept any chastisement you dish out, it's the least I can do for asking you to waste your time to help me solve a problem likely caused by my own incompetence.
Loogie Posted January 15, 2015 Author Posted January 15, 2015 As long as it's working, it's working. I've just spent a lot of needless time helping people when the problem was just too many plugins, which is something I can't fix. Glad you got the problem solved because the fewer real bugs there are, the less work there is for me.
Zephyrion Posted January 15, 2015 Posted January 15, 2015 As long as it's working, it's working. I've just spent a lot of needless time helping people when the problem was just too many plugins, which is something I can't fix. Glad you got the problem solved because the fewer real bugs there are, the less work there is for me. I still need to check that it actually works now, do you think I need a clean save to do so? Edit: Old saves don't work, gonna make a new char on a clean save and COC myself to the wrangler start whoring, then coc to jacobstown.
Loogie Posted January 15, 2015 Author Posted January 15, 2015 You shouldn't. If it doesn't work after this I'll check to see what's going on.
RitualClarity Posted January 15, 2015 Posted January 15, 2015 Yes, yes I AM a time wasting idiot, that until reading back a few pages did not know the consequences of exceeding the 129 plugin limit and that unchecked plugins in the load order still counted towards it. Feel free to mock me at your leisure, I will accept any chastisement you dish out, it's the least I can do for asking you to waste your time to help me solve a problem likely caused by my own incompetence. Many started where you are. Mistakes happen and will happen. Can't avoid it. Just take the opportunity to learn. When I started here, I couldn't even figure out how to attach a photo or create a spoiler. I made the same mistakes you made just now. There isn't actually a 129 plugin limit. The limit is 254 I believe however many mods with their scripts and whatnot stress the computer and can cause problems. Not to mention with that many mods.. how is someone able to find a bug? There are too many variables. Especially when no one else has that problem . It is then though to be someone else s mod causing the problem. Something a mod author has little time or responsibility to fix. I have been both above that limit (129) with no problems and below it and had problems. When problems arise and they make no sense as everything did and should work.. it is likely you are reaching or have passed your personal Plugin limit with the combination of mods you use . Something to keep in mind. Solution.. simple. Remove some of the last mods you installed. If the problem goes away..it was the number of plugins you were running. . It isn't incompetence. It is inexperience. You can't solve a problem of inexperience unless you attempt to gain experiences. As a result you will run into problems, hopefully learn and grow and develop and them move on to more problems and then repeat the process.
Zephyrion Posted January 15, 2015 Posted January 15, 2015 Nope, even with a clean save it's still no go. The wrangler prostitution works fine, but the jacobstown stuff is still as I described it before. After talking to marcus the dialogue option doesn't disappear and there's no option when talking to the super mutants.
Loogie Posted January 15, 2015 Author Posted January 15, 2015 I'll see what's going on with that. Can't promise when the fix will be - I'm currently combining all the Tryouts except for Working Girl into one plugin, so any fix to the super mutant thing would need to come after a release of that.
Zephyrion Posted January 15, 2015 Posted January 15, 2015 That's fine it's just one part of the mod after all.
Loogie Posted January 15, 2015 Author Posted January 15, 2015 Yeah, I accidentally broke that in the last update - overwrote an old script snippet. It'll be fixed for the next update. Also, fun thing I was able to do - the + 1 charisma and + 10 barter for the Working Girl perk will also apply to female companions, so they can be better earners for you.
mikectj Posted January 15, 2015 Posted January 15, 2015 Same thing happend to me, the wrangler prostitution works fine, but the jacobstown stuff not and I have 101 plugin, before the last update it work now not????????????????????? Please help
Loogie Posted January 15, 2015 Author Posted January 15, 2015 Same thing happend to me, the wrangler prostitution works fine, but the jacobstown stuff not and I have 101 plugin, before the last update it work now not????????????????????? Please help I literally answered this in the post before this.
mikectj Posted January 15, 2015 Posted January 15, 2015 Forgive me when I post it was`nt there. Sorry for my english I love your mod, I wait for update Thank`s
VaunWolfe Posted January 15, 2015 Posted January 15, 2015 I did notice when in legion camp the submission selection it dosent play animation.
fred200 Posted January 15, 2015 Posted January 15, 2015 SexoutLegion.esm dated 1/4/2015: Symptom: No Sammy animation Cause: Script SOTOSlaveSex line 44 should be: call fnSexoutActSetRef "actorb" vCCSammyWeathersREF Symptom: No family dialog Cause: SexoutLegion Quest Topic LegionCRWeatherFuck Choices LegionCRWeatherFamilySammy and LegionCRWeatherFamilyMom should be on Speaker Kenny and not Speaker Mom
Loogie Posted January 15, 2015 Author Posted January 15, 2015 SexoutLegion.esm dated 1/4/2015: Symptom: No Sammy animation Cause: Script SOTOSlaveSex line 44 should be: call fnSexoutActSetRef "actorb" vCCSammyWeathersREF Symptom: No family dialog Cause: SexoutLegion Quest Topic LegionCRWeatherFuck Choices LegionCRWeatherFamilySammy and LegionCRWeatherFamilyMom should be on Speaker Kenny and not Speaker Mom Thanks much!
Loogie Posted January 15, 2015 Author Posted January 15, 2015 I did notice when in legion camp the submission selection it dosent play animation. SexoutLegion.esm dated 1/4/2015: Symptom: No Sammy animation Cause: Script SOTOSlaveSex line 44 should be: call fnSexoutActSetRef "actorb" vCCSammyWeathersREF Symptom: No family dialog Cause: SexoutLegion Quest Topic LegionCRWeatherFuck Choices LegionCRWeatherFamilySammy and LegionCRWeatherFamilyMom should be on Speaker Kenny and not Speaker Mom Both are fixed for the next update, thanks for reporting them.
rollo Posted January 15, 2015 Posted January 15, 2015 Hi, after month i will start a new vegas Game. I'm bored from Skyrim. In the past Vault 19 was broken and i never had the opportunity to test this. But i like in the past the more story driven NCR CF. I am not sure, but i think in the first play with Ncr cf was try out powder gangers activated too (a misstake). And the only problem was the dialog options that mixed with both mods. When the time cames that all mods up to date and i can play, i will run a test with both activated. But in the case is it truely incompatibly i want to ask if it possible to play ncr cf first and then deactivate ncr cf and activate powder ganger. Or is for Vault 19 depended that the ncr cf part played with try out.
festering2 Posted January 16, 2015 Posted January 16, 2015 Hi there, Where in the tryout scripts would I find the initiation of the rape dialogue? I would like to see if I can write a script to resist the rape sequence. My second question is how does tryouts initiate the rape? Are there tokens etc, how does this differ from sexout assault and are there any plans to change the means by which the rape is initiated. Cheers in advance. Festering2
Loogie Posted January 16, 2015 Author Posted January 16, 2015 It's done by calling a function script in dialog.
Loogie Posted January 16, 2015 Author Posted January 16, 2015 Hi, after month i will start a new vegas Game. I'm bored from Skyrim. In the past Vault 19 was broken and i never had the opportunity to test this. But i like in the past the more story driven NCR CF. I am not sure, but i think in the first play with Ncr cf was try out powder gangers activated too (a misstake). And the only problem was the dialog options that mixed with both mods. When the time cames that all mods up to date and i can play, i will run a test with both activated. But in the case is it truely incompatibly i want to ask if it possible to play ncr cf first and then deactivate ncr cf and activate powder ganger. Or is for Vault 19 depended that the ncr cf part played with try out. Vault 19 will be fixed in the next update. Also the next update will have all the plugins merged. You'll need to pick the NCRCF mod or Tryout.
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