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[Discontinued] Paradise Halls - SexLab Extension v0.1g (15/05/06) (RC 0.6 fixed 16/03/18)


blabla11

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Posted

=) sweet! welcome back!.

Thanks

 

Can one suggest features for this mod .... or would that be to much to aks?

Gonna quote myself there:

 

Planned:

  • Whatever I fancy
  • Whatever people suggest (and can be done) or provide the code for as long as it fits into my general idea of what this should be (No, I can't explain that yet, I'll decide on a case to case basis)
Posted

blabla cant you delete old useless downloads in OP? because people will install it all and get huge CTDs. and every one will ask what do i need to donwlod to start plaing WTF is there ...  i mean all mods are like 1-2 files... but yours is messy as hell man

Posted

blabla cant you delete old useless downloads in OP? because people will install it all and get huge CTDs. and every one will ask what do i need to donwlod to start plaing WTF is there ...  i mean all mods are like 1-2 files... but yours is messy as hell man

yes, i'd have to agree unfortunately he needs to clarify that the original download for version h is only to be used as an upgrade patch from version g, then delete the sl patch<<<that's the ctd

....but with limited time on his hands atm, it might be best to finish up the beta for full release and make that the new full version, eliminating the need for any previous version files

Posted

Would'nt it be a good idea if BlaBla and Musje works together to avoid developping twice the same next functionalities (housing, mines, ...)?

 

For the rest  we needs clearly all link in first page deleted and a new complete version 06.

 

Posted

Would'nt it be a good idea if BlaBla and Musje works together to avoid developping twice the same next functionalities (housing, mines, ...)?

 

For the rest  we needs clearly all link in first page deleted and a new complete version 06.

musje is working on slave housing, another modder is working the mines

blabla is collaborating the works of both modders And making new content for pahe

 

don't know where you get the idea for a version 6, blabla just posted version h repack4 to the main page last nite and he's still got other things going on so time is limited

Posted

I wanted to say RC0.6 not v6 :)

 

Lats nite, really? I'm working with the one here : http://www.loverslab.com/topic/37048-wip-paradise-halls-sexlab-extension-v01g-150506/page-108?do=findComment&comment=1480239

 

Is it the same or are there 2 different RC0.5? I'm a bit confused here :/

ya, he just moved it to the main page so others could grab it easier with out digging thru the posts looking for it

Posted

for blabla knowing what is what cleaning up download order is a 1 minute job i mean come on guys...it cant be hard to delete old files right?

Posted

thought I would share this log... 

 
[alias slave005 on quest PAH (0A01FAEF)].pahslavemind.SubmissionChanceMultiplier() - "pahslavemind.psc" Line 431
    [alias slave005 on quest PAH (0A01FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 327
    [alias slave005 on quest PAH (0A01FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ?
    [alias slave005 on quest PAH (0A01FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158
[03/03/2016 - 10:30:45PM] ERROR: Cannot divide by zero
stack:
    [alias slave008 on quest PAH (0A01FAEF)].pahslavemind.SubmissionChanceMultiplier() - "pahslavemind.psc" Line 431
    [alias slave008 on quest PAH (0A01FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 327
    [alias slave008 on quest PAH (0A01FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ?
    [alias slave008 on quest PAH (0A01FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158
[03/03/2016 - 10:30:45PM] ERROR: Cannot divide by zero
stack:
    [alias Slave on quest PAH (0A01FAEF)].pahslavemind.SubmissionChanceMultiplier() - "pahslavemind.psc" Line 431
    [alias Slave on quest PAH (0A01FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 327
    [alias Slave on quest PAH (0A01FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ?
    [alias Slave on quest PAH (0A01FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158
[03/03/2016 - 10:30:48PM] SEXLAB - Thread[0]  - Using Bed Type: 1
[03/03/2016 - 10:30:48PM] SEXLAB - Thread[0]  - Filtered out '2' primary animations with tags: ["Breast", "Furniture", "Standing"]
[03/03/2016 - 10:30:48PM] SEXLAB - Thread[0] Adjustment Profile - NordRaceM.ImperialRaceM
[03/03/2016 - 10:30:48PM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()
[03/03/2016 - 10:30:48PM] ERROR: Cannot calculate distance between and object and None
stack:
    [ (00000014)].Actor.getDistance() - "<native>" Line ?
    [DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

 

 

this shows up after every CTD, 

Posted

musje is working on slave housing, another modder is working the mines

blabla is collaborating the works of both modders And making new content for pahe

Wait.. there's a PAH mining mod in the works?
Posted

Can one suggest features for this mod .... or would that be to much to aks?

Gonna quote myself there:

 

Planned:

  • Whatever I fancy
  • Whatever people suggest (and can be done) or provide the code for as long as it fits into my general idea of what this should be (No, I can't explain that yet, I'll decide on a case to case basis)

 

 

then i ll suggest the possibility of ordering my male slave to do it with a female one or vice versa. .... for my entertainment simply.

 

Posted

thought I would share this log... 

 

 

[alias slave005 on quest PAH (0A01FAEF)].pahslavemind.SubmissionChanceMultiplier() - "pahslavemind.psc" Line 431

    [alias slave005 on quest PAH (0A01FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 327

    [alias slave005 on quest PAH (0A01FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ?

    [alias slave005 on quest PAH (0A01FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158

[03/03/2016 - 10:30:45PM] ERROR: Cannot divide by zero

stack:

    [alias slave008 on quest PAH (0A01FAEF)].pahslavemind.SubmissionChanceMultiplier() - "pahslavemind.psc" Line 431

    [alias slave008 on quest PAH (0A01FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 327

    [alias slave008 on quest PAH (0A01FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ?

    [alias slave008 on quest PAH (0A01FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158

[03/03/2016 - 10:30:45PM] ERROR: Cannot divide by zero

stack:

    [alias Slave on quest PAH (0A01FAEF)].pahslavemind.SubmissionChanceMultiplier() - "pahslavemind.psc" Line 431

    [alias Slave on quest PAH (0A01FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 327

    [alias Slave on quest PAH (0A01FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ?

    [alias Slave on quest PAH (0A01FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158

[03/03/2016 - 10:30:48PM] SEXLAB - Thread[0]  - Using Bed Type: 1

[03/03/2016 - 10:30:48PM] SEXLAB - Thread[0]  - Filtered out '2' primary animations with tags: ["Breast", "Furniture", "Standing"]

[03/03/2016 - 10:30:48PM] SEXLAB - Thread[0] Adjustment Profile - NordRaceM.ImperialRaceM

[03/03/2016 - 10:30:48PM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[03/03/2016 - 10:30:48PM] ERROR: Cannot calculate distance between and object and None

stack:

    [ (00000014)].Actor.getDistance() - "<native>" Line ?

    [DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

 

 

this shows up after every CTD, 

snippets are nice to find the bug, but we still need the full log file attached

 

if you'd like to try fixing it based on that info alone you need to see if that's the only slave with that issue first

 

next if that's the only slave is that from a vanilla slave or from another mod

 

if both are true then avoid enslaving that in the future and sell it at the first opportunity, if its not from a mod then something went wrong in the enslavement process for that slave, without the rest of the log we can't determine why

 

there's also a reset button at the bottom of the slave's info page you can try if you'd like to keep the slave, but if it's not the only slave or if it happens again on a different slave i'd suggest a reboot of the mod

 

Can one suggest features for this mod .... or would that be to much to aks?

Gonna quote myself there:

 

Planned:

  • Whatever I fancy
  • Whatever people suggest (and can be done) or provide the code for as long as it fits into my general idea of what this should be (No, I can't explain that yet, I'll decide on a case to case basis)

 

 

then i ll suggest the possibility of ordering my male slave to do it with a female one or vice versa. .... for my entertainment simply.

 

 

thanks for the reminder, its on the to-do-list, we tried it once and ran into problems

Posted

 

 

then i ll suggest the possibility of ordering my male slave to do it with a female one or vice versa. .... for my entertainment simply.

 

 

thanks for the reminder, its on the to-do-list, we tried it once and ran into problems

 

 

Its always awkward the first time... :cool:  (Could NOT resist :P )

 

Posted

Does this mod allow you to enslave followers, so long as they are not flagged as essential?

You can enslave essential followers, what I do is temporarily set the enslave health threshold to 100% in the MCM menu and then just talk to the follower. You will get the enslave / talk dialog box without having to fight at all, and then just turn the health setting back to w/e it was.

 

This also happens to be a big convenience for me since maybe 80% of the bandits in my game are replaced by deadly wenches who occasionally bug out and do some weird things after they've been enslaved.

Posted

did u try the reset in the dialogue?

if its just bugged try this idea first from the mcm

 

Is there a possibility (even by console) to 'unenslave' a bugged slave?

but if that doesn't fix it, yes you can release the slave using the dialog

ok slave...

"I decided to let you go"

Posted

Please could it be possible to balance the enslavement thing for thiefs?

 

For a thief it would be very cool to have this functionallyties :

 

1 - Possibility to enslave a sleeping char without combat : 

  • The perk may test if target is sleeping and if PC is successively sneaking
  • There could be a McM slider managing chance of fail. If faill NPC enter combat

2 - Aibility to reverse-pickpocket a 'enslaving' potion on a NPC with chance to fail

 

 

 

 

 

 

Posted

I made quick mention of it the other day, but I've narrowed down the issue I'm getting with immersive wenches / deadly wenches. When a deadly wench sourced bandit is enslaved, she seems to default to what I assume is the immersive wench tavern wench AI, the one which has them serve drinks to other NPCs inside buildings after a certain time of night. The exact problem I've encountered is that your slave has a chance to bug out when a tavern wench gives them a drink. I've twice had the slave just lose it's follow AI, just stands around the tavern and won't leave unless you tell it "I need you to do something", and at that point I was able to move the slave outside but she still stood stuck in one spot after I told her to follow me. So I'm not sure if it's a bug in either PAH or immersive wenches or just a random conflict between the 2. Only solution I found so far is to avoid taverns at night or leave any slaves outside. Maybe someone has some insight, if not ... meh I'm dealing with it.

Posted

I've noticed that there is some change in the main page regarding the files to download(there used to be like 5 now there are 3), should we make some change in our files?

Posted

I've noticed that there is some change in the main page regarding the files to download(there used to be like 5 now there are 3), should we make some change in our files?

 

good question!

 

i am using now

- Paradise Halls - Skyrim Slavery WIP 0.7.3

- paradise_halls sl extension repack 4 release h_rc0.5

 

so how should it be now?

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