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[Discontinued] Paradise Halls - SexLab Extension v0.1g (15/05/06) (RC 0.6 fixed 16/03/18)


blabla11

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Posted

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

Posted

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

Posted

 

every time I want take a slave her clothes (armor) off they only partially come off, only happens with females and only with this mod.

when I capture someone with defeat and rob them of their armor they are naked when i turn them into a slave they have a partial armor on again.

anyone else have this problem?

 

(it does come off but is repaced by a exact copy wich is not in her inventory)

if this is only happening when enslaveing them after defeat has them already I won't be able to help with that as an issue with defeat, But since the 2 mods are hooked into each other they should work or be made to work so you'll need to either get with them at the defeat thread for a fix or check back when blabla gets back and ask him

 

and yes it'd still be good to hear back from other defeat users in the meantime

 

 

I use Defeat alongside this.  I have not encountered this as yet.Use Defeat 5.2.2 at mo and have it lower in the left pane in MO than PAH.

 

Posted

 

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

 

 

Hi and thanks for all your answers =). I take every advice you give me, and I read the guide also. It is almost certainly that some things are bad with my save, I just started adding mods to this game a few month ago and I haven't reinstalled Skyrim once, so yeap, I certainly have a lot of wrong things on my save. I'm doing my best to find out wich ones are related to this mod or not. That last guide was long, but I take all the advices given, and fortunately for me, I was applying almost all of them.

 

I will make a question / (and if I'm right and with no intention to tell anyone how to do things or nothing like that)suggestion.

 

Concerning this mod, I have read about how skirim manages inventory over the npc instances, and how perhaps some time they share the same inventory, perhaps I read wrong, as I told before I don't speak english so a lot of this could be missing for me, and my memory stinks honestly so... bad combo. Then, did I understood this properly? could that happend, that two npc that are diferent instances of a same object share the same inventory? because that could explain a lot of issues with this and other mods. And again thinking the original skyrim game mechanics and back when it was coded, or the original plan of the game, I don't know, but it doesn't sound reallly crazy even if it shouldn't be.

 

Now thinking out loud, and assuming that all the previously stated was correct, how does this mod handles the new "slave npc instance"?. Does the mod uses the same instance as the game when you catch the new pokemon? :P this creates a new instance?. Again thinking out loud, if it handles the npc the same way as the game do, could be the reason of npc dressing the same way?.

Now the suggestion part, again sorry if I'm not being humble about you work, it is not my intention. I have read that you can make new npc/followers adding a new ".esp" files (http://hubpages.com/games-hobbies/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower), so could your slave mod have an ".esp" file with 50 empty bodies and their behavior, and then add the appearance of the new slave by adding an script to each body?. So you could recyclate the original npc instance and return the normal bahavior to the game. Then have your own "new fresh" npc instance, no inventory mix, no dialog mix, and just modify the related body for the changes. This could free the original instance, and make the mod instance the one that have its own inventory and behavior.

 

Sorry for the long post, and if I was wrong also I'm sorry. It's a mod that I like and I try to contribute the best way that I can think. Thanks for the help.

Posted

 

 

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

 

 

Hi and thanks for all your answers =). I take every advice you give me, and I read the guide also. It is almost certainly that some things are bad with my save, I just started adding mods to this game a few month ago and I haven't reinstalled Skyrim once, so yeap, I certainly have a lot of wrong things on my save. I'm doing my best to find out wich ones are related to this mod or not. That last guide was long, but I take all the advices given, and fortunately for me, I was applying almost all of them.

 

I will make a question / (and if I'm right and with no intention to tell anyone how to do things or nothing like that)suggestion.

 

Concerning this mod, I have read about how skirim manages inventory over the npc instances, and how perhaps some time they share the same inventory, perhaps I read wrong, as I told before I don't speak english so a lot of this could be missing for me, and my memory stinks honestly so... bad combo. Then, did I understood this properly? could that happend, that two npc that are diferent instances of a same object share the same inventory? because that could explain a lot of issues with this and other mods. And again thinking the original skyrim game mechanics and back when it was coded, or the original plan of the game, I don't know, but it doesn't sound reallly crazy even if it shouldn't be.

 

Now thinking out loud, and assuming that all the previously stated was correct, how does this mod handles the new "slave npc instance"?. Does the mod uses the same instance as the game when you catch the new pokemon? :P this creates a new instance?. Again thinking out loud, if it handles the npc the same way as the game do, could be the reason of npc dressing the same way?.

Now the suggestion part, again sorry if I'm not being humble about you work, it is not my intention. I have read that you can make new npc/followers adding a new ".esp" files (http://hubpages.com/games-hobbies/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower), so could your slave mod have an ".esp" file with 50 empty bodies and their behavior, and then add the appearance of the new slave by adding an script to each body?. So you could recyclate the original npc instance and return the normal bahavior to the game. Then have your own "new fresh" npc instance, no inventory mix, no dialog mix, and just modify the related body for the changes. This could free the original instance, and make the mod instance the one that have its own inventory and behavior.

 

Sorry for the long post, and if I was wrong also I'm sorry. It's a mod that I like and I try to contribute the best way that I can think. Thanks for the help.

 

unfortunately blabla's not here right now and I understood little of what you said, sounded to me like you're asking the mod to do what it already would be doing if that other mod hadn't damaged your save

I can't fix your save any better for you than I've already suggested other than to give up on that save and start new

as I said clean the save, that means look for loose scripts from the hair mod that had to be uninstalled, then use a script cleaner

I use papyrus data transfer every time I remove a mod that's more than just armor

http://www.nexusmods.com/skyrim/mods/53045/?

if you've already tried all that Or if that still don't help then see how things behave on a new game

Posted

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

Posted

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

leaving them in cages depends on their submission levels unless/until somebody can make an inescapable cage, but i'm able to tie my slaves up anywhere with zaz restraints and devices

 

look thru player homes for farm house - farmhouse comes with devices to tie them to

http://www.loverslab.com/files/file/2372-slave-holding-cells/

Posted

 

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

leaving them in cages depends on their submission levels unless/until somebody can make an inescapable cage, but i'm able to tie my slaves up anywhere with zaz restraints and devices

 

look thru player homes for farm house - farmhouse comes with devices to tie them to

http://www.loverslab.com/files/file/2372-slave-holding-cells/

 

 

 

Ok. Perfect Thank you. I was reading that farm house page and the author talks about things turning blue do you use it/have that problem? or did it get fixed?

Posted

 

 

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

leaving them in cages depends on their submission levels unless/until somebody can make an inescapable cage, but i'm able to tie my slaves up anywhere with zaz restraints and devices

 

look thru player homes for farm house - farmhouse comes with devices to tie them to

http://www.loverslab.com/files/file/2372-slave-holding-cells/

 

 

 

Ok. Perfect Thank you. I was reading that farm house page and the author talks about things turning blue do you use it/have that problem? or did it get fixed?

 

no, I loaded it up and tested it, but its too far out of my way

never experienced that before

Posted

 

 

 

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

 

 

Hi and thanks for all your answers =). I take every advice you give me, and I read the guide also. It is almost certainly that some things are bad with my save, I just started adding mods to this game a few month ago and I haven't reinstalled Skyrim once, so yeap, I certainly have a lot of wrong things on my save. I'm doing my best to find out wich ones are related to this mod or not. That last guide was long, but I take all the advices given, and fortunately for me, I was applying almost all of them.

 

I will make a question / (and if I'm right and with no intention to tell anyone how to do things or nothing like that)suggestion.

 

Concerning this mod, I have read about how skirim manages inventory over the npc instances, and how perhaps some time they share the same inventory, perhaps I read wrong, as I told before I don't speak english so a lot of this could be missing for me, and my memory stinks honestly so... bad combo. Then, did I understood this properly? could that happend, that two npc that are diferent instances of a same object share the same inventory? because that could explain a lot of issues with this and other mods. And again thinking the original skyrim game mechanics and back when it was coded, or the original plan of the game, I don't know, but it doesn't sound reallly crazy even if it shouldn't be.

 

Now thinking out loud, and assuming that all the previously stated was correct, how does this mod handles the new "slave npc instance"?. Does the mod uses the same instance as the game when you catch the new pokemon? :P this creates a new instance?. Again thinking out loud, if it handles the npc the same way as the game do, could be the reason of npc dressing the same way?.

Now the suggestion part, again sorry if I'm not being humble about you work, it is not my intention. I have read that you can make new npc/followers adding a new ".esp" files (http://hubpages.com/games-hobbies/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower), so could your slave mod have an ".esp" file with 50 empty bodies and their behavior, and then add the appearance of the new slave by adding an script to each body?. So you could recyclate the original npc instance and return the normal bahavior to the game. Then have your own "new fresh" npc instance, no inventory mix, no dialog mix, and just modify the related body for the changes. This could free the original instance, and make the mod instance the one that have its own inventory and behavior.

 

Sorry for the long post, and if I was wrong also I'm sorry. It's a mod that I like and I try to contribute the best way that I can think. Thanks for the help.

 

unfortunately blabla's not here right now and I understood little of what you said, sounded to me like you're asking the mod to do what it already would be doing if that other mod hadn't damaged your save

I can't fix your save any better for you than I've already suggested other than to give up on that save and start new

as I said clean the save, that means look for loose scripts from the hair mod that had to be uninstalled, then use a script cleaner

I use papyrus data transfer every time I remove a mod that's more than just armor

http://www.nexusmods.com/skyrim/mods/53045/?

if you've already tried all that Or if that still don't help then see how things behave on a new game

 

Don't know if this helps at all....I was having the same problem with respawning nude bandits.  It was only happening in the More Bandit Camps by skillest.  The normal Skyrim Bandit camps weren't spawning nude bandits.

Posted

 

 

 

 

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

 

 

Hi and thanks for all your answers =). I take every advice you give me, and I read the guide also. It is almost certainly that some things are bad with my save, I just started adding mods to this game a few month ago and I haven't reinstalled Skyrim once, so yeap, I certainly have a lot of wrong things on my save. I'm doing my best to find out wich ones are related to this mod or not. That last guide was long, but I take all the advices given, and fortunately for me, I was applying almost all of them.

 

I will make a question / (and if I'm right and with no intention to tell anyone how to do things or nothing like that)suggestion.

 

Concerning this mod, I have read about how skirim manages inventory over the npc instances, and how perhaps some time they share the same inventory, perhaps I read wrong, as I told before I don't speak english so a lot of this could be missing for me, and my memory stinks honestly so... bad combo. Then, did I understood this properly? could that happend, that two npc that are diferent instances of a same object share the same inventory? because that could explain a lot of issues with this and other mods. And again thinking the original skyrim game mechanics and back when it was coded, or the original plan of the game, I don't know, but it doesn't sound reallly crazy even if it shouldn't be.

 

Now thinking out loud, and assuming that all the previously stated was correct, how does this mod handles the new "slave npc instance"?. Does the mod uses the same instance as the game when you catch the new pokemon? :P this creates a new instance?. Again thinking out loud, if it handles the npc the same way as the game do, could be the reason of npc dressing the same way?.

Now the suggestion part, again sorry if I'm not being humble about you work, it is not my intention. I have read that you can make new npc/followers adding a new ".esp" files (http://hubpages.com/games-hobbies/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower), so could your slave mod have an ".esp" file with 50 empty bodies and their behavior, and then add the appearance of the new slave by adding an script to each body?. So you could recyclate the original npc instance and return the normal bahavior to the game. Then have your own "new fresh" npc instance, no inventory mix, no dialog mix, and just modify the related body for the changes. This could free the original instance, and make the mod instance the one that have its own inventory and behavior.

 

Sorry for the long post, and if I was wrong also I'm sorry. It's a mod that I like and I try to contribute the best way that I can think. Thanks for the help.

 

unfortunately blabla's not here right now and I understood little of what you said, sounded to me like you're asking the mod to do what it already would be doing if that other mod hadn't damaged your save

I can't fix your save any better for you than I've already suggested other than to give up on that save and start new

as I said clean the save, that means look for loose scripts from the hair mod that had to be uninstalled, then use a script cleaner

I use papyrus data transfer every time I remove a mod that's more than just armor

http://www.nexusmods.com/skyrim/mods/53045/?

if you've already tried all that Or if that still don't help then see how things behave on a new game

 

Don't know if this helps at all....I was having the same problem with respawning nude bandits.  It was only happening in the More Bandit Camps by skillest.  The normal Skyrim Bandit camps weren't spawning nude bandits.

 

 

Hi and thanks for the help CliftonJD and Ghostphoto1 =). Well it seems that arranging the slaves camps mods and pah in a different order than the one provided by Loot helps with the issue. Now after a lot of fights the number of naked people is near to 0, and no more inventory shift between slaves and npcs. At least for a few days. I Will report if this happends again.

 

 

 

 

 My defined order

 paradise_halls.esm

 

 paradise_halls_farengars_study.esp

 paradise_halls_fellglow_slave_camp.esp

 paradise_halls_SLExtension.esp

 paradise_halls_SLExtension fight.esp

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

 

 

 

CliftonJD I understand your point, I will keep reporting new issues when I meet them, and if its something that blabla's should see or someone else, don't worry and just disregard them =).

I came across another issue, when I restrain a slave with the option of the same name, and leave the slave like that for a while, when I get back there and release the slave, she stands up like if everything was working fine, but a few seconds later she goes back to the restrained position, even with no cuffs or items in her inventory.

 

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

Hi, I use "Underground Bathhouse and Paradise Valley". After a lot of research I find this the better option for me. It is a very big place(more than enough for 50 slaves) with beds, swimming pools, jail(with torture devices) and a lot a funny stuff. I have around 30 slaves there now, after the proper training they just wait for you there at command, swimming or enjoying the amenities. When you go in the first time, the female guards may attack your slaves(It happened to me), but after a fight you can get a few new slaves :P. I hope you like it.

Posted

 

 

 

 

 

 

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

 

 

Hi and thanks for all your answers =). I take every advice you give me, and I read the guide also. It is almost certainly that some things are bad with my save, I just started adding mods to this game a few month ago and I haven't reinstalled Skyrim once, so yeap, I certainly have a lot of wrong things on my save. I'm doing my best to find out wich ones are related to this mod or not. That last guide was long, but I take all the advices given, and fortunately for me, I was applying almost all of them.

 

I will make a question / (and if I'm right and with no intention to tell anyone how to do things or nothing like that)suggestion.

 

Concerning this mod, I have read about how skirim manages inventory over the npc instances, and how perhaps some time they share the same inventory, perhaps I read wrong, as I told before I don't speak english so a lot of this could be missing for me, and my memory stinks honestly so... bad combo. Then, did I understood this properly? could that happend, that two npc that are diferent instances of a same object share the same inventory? because that could explain a lot of issues with this and other mods. And again thinking the original skyrim game mechanics and back when it was coded, or the original plan of the game, I don't know, but it doesn't sound reallly crazy even if it shouldn't be.

 

Now thinking out loud, and assuming that all the previously stated was correct, how does this mod handles the new "slave npc instance"?. Does the mod uses the same instance as the game when you catch the new pokemon? :P this creates a new instance?. Again thinking out loud, if it handles the npc the same way as the game do, could be the reason of npc dressing the same way?.

Now the suggestion part, again sorry if I'm not being humble about you work, it is not my intention. I have read that you can make new npc/followers adding a new ".esp" files (http://hubpages.com/games-hobbies/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower), so could your slave mod have an ".esp" file with 50 empty bodies and their behavior, and then add the appearance of the new slave by adding an script to each body?. So you could recyclate the original npc instance and return the normal bahavior to the game. Then have your own "new fresh" npc instance, no inventory mix, no dialog mix, and just modify the related body for the changes. This could free the original instance, and make the mod instance the one that have its own inventory and behavior.

 

Sorry for the long post, and if I was wrong also I'm sorry. It's a mod that I like and I try to contribute the best way that I can think. Thanks for the help.

 

unfortunately blabla's not here right now and I understood little of what you said, sounded to me like you're asking the mod to do what it already would be doing if that other mod hadn't damaged your save

I can't fix your save any better for you than I've already suggested other than to give up on that save and start new

as I said clean the save, that means look for loose scripts from the hair mod that had to be uninstalled, then use a script cleaner

I use papyrus data transfer every time I remove a mod that's more than just armor

http://www.nexusmods.com/skyrim/mods/53045/?

if you've already tried all that Or if that still don't help then see how things behave on a new game

 

Don't know if this helps at all....I was having the same problem with respawning nude bandits.  It was only happening in the More Bandit Camps by skillest.  The normal Skyrim Bandit camps weren't spawning nude bandits.

 

 

Hi and thanks for the help CliftonJD and Ghostphoto1 =). Well it seems that arranging the slaves camps mods and pah in a different order than the one provided by Loot helps with the issue. Now after a lot of fights the number of naked people is near to 0, and no more inventory shift between slaves and npcs. At least for a few days. I Will report if this happends again.

 

 

 

 

 

 My defined order

 paradise_halls.esm

 

 paradise_halls_farengars_study.esp

 paradise_halls_fellglow_slave_camp.esp

 paradise_halls_SLExtension.esp

 paradise_halls_SLExtension fight.esp

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

 

 

 

CliftonJD I understand your point, I will keep reporting new issues when I meet them, and if its something that blabla's should see or someone else, don't worry and just disregard them =).

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

Hi, I use "Underground Bathhouse and Paradise Valley". After a lot of research I find this the better option for me. It is a very big place(more than enough for 50 slaves) with beds, swimming pools, jail(with torture devices) and a lot a funny stuff. I have around 30 slaves there now, after the proper training they just wait for you there at command, swimming or enjoying the amenities. When you go in the first time, the female guards may attack your slaves(It happened to me), but after a fight you can get a few new slaves :P. I hope you like it.

 

the following mods are not related to pah slaves and shouldn't be treated as such:

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

(using them is fine, but its best not to load them before pah)

next underground bathhouse has some bugs in it that could break your other mods, if you liked that there's a newer bug free house built behind it here at lover's lab

http://www.loverslab.com/files/file/2344-dova-den/

then there's also these  from the same author:

http://www.loverslab.com/files/file/2380-slave-den/

http://www.loverslab.com/files/file/2372-slave-holding-cells/

he made more, but I haven't tried these others yet:

http://www.loverslab.com/files/file/2400-slave-way-manor/

http://www.loverslab.com/files/file/2393-eastern-holding-cells/

 

 

I came across another issue, when I restrain a slave with the option of the same name, and leave the slave like that for a while, when I get back there and release the slave, she stands up like if everything was working fine, but a few seconds later she goes back to the restrained position, even with no cuffs or items in her inventory.

that's a security feature had to be put in when we discovered a bug during testing that if you removed the cuffs before the training was complete she'd instantly walk off so that was setup so she will still think she's tied until you tell her to follow

Posted

 

 

 

 

 

 

 

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

 

 

Hi and thanks for all your answers =). I take every advice you give me, and I read the guide also. It is almost certainly that some things are bad with my save, I just started adding mods to this game a few month ago and I haven't reinstalled Skyrim once, so yeap, I certainly have a lot of wrong things on my save. I'm doing my best to find out wich ones are related to this mod or not. That last guide was long, but I take all the advices given, and fortunately for me, I was applying almost all of them.

 

I will make a question / (and if I'm right and with no intention to tell anyone how to do things or nothing like that)suggestion.

 

Concerning this mod, I have read about how skirim manages inventory over the npc instances, and how perhaps some time they share the same inventory, perhaps I read wrong, as I told before I don't speak english so a lot of this could be missing for me, and my memory stinks honestly so... bad combo. Then, did I understood this properly? could that happend, that two npc that are diferent instances of a same object share the same inventory? because that could explain a lot of issues with this and other mods. And again thinking the original skyrim game mechanics and back when it was coded, or the original plan of the game, I don't know, but it doesn't sound reallly crazy even if it shouldn't be.

 

Now thinking out loud, and assuming that all the previously stated was correct, how does this mod handles the new "slave npc instance"?. Does the mod uses the same instance as the game when you catch the new pokemon? :P this creates a new instance?. Again thinking out loud, if it handles the npc the same way as the game do, could be the reason of npc dressing the same way?.

Now the suggestion part, again sorry if I'm not being humble about you work, it is not my intention. I have read that you can make new npc/followers adding a new ".esp" files (http://hubpages.com/games-hobbies/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower), so could your slave mod have an ".esp" file with 50 empty bodies and their behavior, and then add the appearance of the new slave by adding an script to each body?. So you could recyclate the original npc instance and return the normal bahavior to the game. Then have your own "new fresh" npc instance, no inventory mix, no dialog mix, and just modify the related body for the changes. This could free the original instance, and make the mod instance the one that have its own inventory and behavior.

 

Sorry for the long post, and if I was wrong also I'm sorry. It's a mod that I like and I try to contribute the best way that I can think. Thanks for the help.

 

unfortunately blabla's not here right now and I understood little of what you said, sounded to me like you're asking the mod to do what it already would be doing if that other mod hadn't damaged your save

I can't fix your save any better for you than I've already suggested other than to give up on that save and start new

as I said clean the save, that means look for loose scripts from the hair mod that had to be uninstalled, then use a script cleaner

I use papyrus data transfer every time I remove a mod that's more than just armor

http://www.nexusmods.com/skyrim/mods/53045/?

if you've already tried all that Or if that still don't help then see how things behave on a new game

 

Don't know if this helps at all....I was having the same problem with respawning nude bandits.  It was only happening in the More Bandit Camps by skillest.  The normal Skyrim Bandit camps weren't spawning nude bandits.

 

 

Hi and thanks for the help CliftonJD and Ghostphoto1 =). Well it seems that arranging the slaves camps mods and pah in a different order than the one provided by Loot helps with the issue. Now after a lot of fights the number of naked people is near to 0, and no more inventory shift between slaves and npcs. At least for a few days. I Will report if this happends again.

 

 

 

 

 

 My defined order

 paradise_halls.esm

 

 paradise_halls_farengars_study.esp

 paradise_halls_fellglow_slave_camp.esp

 paradise_halls_SLExtension.esp

 paradise_halls_SLExtension fight.esp

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

 

 

 

CliftonJD I understand your point, I will keep reporting new issues when I meet them, and if its something that blabla's should see or someone else, don't worry and just disregard them =).

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

Hi, I use "Underground Bathhouse and Paradise Valley". After a lot of research I find this the better option for me. It is a very big place(more than enough for 50 slaves) with beds, swimming pools, jail(with torture devices) and a lot a funny stuff. I have around 30 slaves there now, after the proper training they just wait for you there at command, swimming or enjoying the amenities. When you go in the first time, the female guards may attack your slaves(It happened to me), but after a fight you can get a few new slaves :P. I hope you like it.

 

the following mods are not related to pah slaves and shouldn't be treated as such:

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

(using them is fine, but its best not to load them before pah)

next underground bathhouse has some bugs in it that could break your other mods, if you liked that there's a newer bug free house built behind it here at lover's lab

http://www.loverslab.com/files/file/2344-dova-den/

then there's also these  from the same author:

http://www.loverslab.com/files/file/2380-slave-den/

http://www.loverslab.com/files/file/2372-slave-holding-cells/

he made more, but I haven't tried these others yet:

http://www.loverslab.com/files/file/2400-slave-way-manor/

http://www.loverslab.com/files/file/2393-eastern-holding-cells/

 

 

I came across another issue, when I restrain a slave with the option of the same name, and leave the slave like that for a while, when I get back there and release the slave, she stands up like if everything was working fine, but a few seconds later she goes back to the restrained position, even with no cuffs or items in her inventory.

that's a security feature had to be put in when we discovered a bug during testing that if you removed the cuffs before the training was complete she'd instantly walk off so that was setup so she will still think she's tied until you tell her to follow

 

 

 

Thank you for these recommendations i have underground bathhouse installed and trying to start a new game i had no idea it had bugs i am taking a look at those other places for slaves and they look good only question is will dova den conflict with something like heljarchen farm do you have any experience with this since it seems sort of close? i read on another forum i can't remember if it was sexslavesforvanillabanditcamps or morebanditcamps that one of those causes CTD when you interact with the slaves at the camps is that not true in your experience?

Posted

 

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

This of any help?

 

http://www.loverslab.com/topic/34723-ill-take-the-display-model/

 

 

 

Yes unfortunately i didn't have much luck with that mod the last time i used it when i would come home slaves would either be out of the device i left them in or they would still be in it but it would have moved across the room(coming back from a mission or something else) which is a bit weird from an immersive standpoint.

Posted

 

 

 

 

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

This of any help?

 

http://www.loverslab.com/topic/34723-ill-take-the-display-model/

 

 

 

 

Yes unfortunately i didn't have much luck with that mod the last time i used it when i would come home slaves would either be out of the device i left them in or they would still be in it but it would have moved across the room(coming back from a mission or something else) which is a bit weird from an immersive standpoint.

 

 

that particular bug we found during testing as well,  believed to be at the heart of zaz animations and devices, every mod we've seen using zap has shown that same bug, until somebody invents a new animation and furniture system

 

 

 

 

 

 

 

 

 

 

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

 

 

Hi and thanks for all your answers =). I take every advice you give me, and I read the guide also. It is almost certainly that some things are bad with my save, I just started adding mods to this game a few month ago and I haven't reinstalled Skyrim once, so yeap, I certainly have a lot of wrong things on my save. I'm doing my best to find out wich ones are related to this mod or not. That last guide was long, but I take all the advices given, and fortunately for me, I was applying almost all of them.

 

I will make a question / (and if I'm right and with no intention to tell anyone how to do things or nothing like that)suggestion.

 

Concerning this mod, I have read about how skirim manages inventory over the npc instances, and how perhaps some time they share the same inventory, perhaps I read wrong, as I told before I don't speak english so a lot of this could be missing for me, and my memory stinks honestly so... bad combo. Then, did I understood this properly? could that happend, that two npc that are diferent instances of a same object share the same inventory? because that could explain a lot of issues with this and other mods. And again thinking the original skyrim game mechanics and back when it was coded, or the original plan of the game, I don't know, but it doesn't sound reallly crazy even if it shouldn't be.

 

Now thinking out loud, and assuming that all the previously stated was correct, how does this mod handles the new "slave npc instance"?. Does the mod uses the same instance as the game when you catch the new pokemon? :P this creates a new instance?. Again thinking out loud, if it handles the npc the same way as the game do, could be the reason of npc dressing the same way?.

Now the suggestion part, again sorry if I'm not being humble about you work, it is not my intention. I have read that you can make new npc/followers adding a new ".esp" files (http://hubpages.com/games-hobbies/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower), so could your slave mod have an ".esp" file with 50 empty bodies and their behavior, and then add the appearance of the new slave by adding an script to each body?. So you could recyclate the original npc instance and return the normal bahavior to the game. Then have your own "new fresh" npc instance, no inventory mix, no dialog mix, and just modify the related body for the changes. This could free the original instance, and make the mod instance the one that have its own inventory and behavior.

 

Sorry for the long post, and if I was wrong also I'm sorry. It's a mod that I like and I try to contribute the best way that I can think. Thanks for the help.

 

unfortunately blabla's not here right now and I understood little of what you said, sounded to me like you're asking the mod to do what it already would be doing if that other mod hadn't damaged your save

I can't fix your save any better for you than I've already suggested other than to give up on that save and start new

as I said clean the save, that means look for loose scripts from the hair mod that had to be uninstalled, then use a script cleaner

I use papyrus data transfer every time I remove a mod that's more than just armor

http://www.nexusmods.com/skyrim/mods/53045/?

if you've already tried all that Or if that still don't help then see how things behave on a new game

 

Don't know if this helps at all....I was having the same problem with respawning nude bandits.  It was only happening in the More Bandit Camps by skillest.  The normal Skyrim Bandit camps weren't spawning nude bandits.

 

 

Hi and thanks for the help CliftonJD and Ghostphoto1 =). Well it seems that arranging the slaves camps mods and pah in a different order than the one provided by Loot helps with the issue. Now after a lot of fights the number of naked people is near to 0, and no more inventory shift between slaves and npcs. At least for a few days. I Will report if this happends again.

 

 

 

 

 

 My defined order

 paradise_halls.esm

 

 paradise_halls_farengars_study.esp

 paradise_halls_fellglow_slave_camp.esp

 paradise_halls_SLExtension.esp

 paradise_halls_SLExtension fight.esp

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

 

 

 

CliftonJD I understand your point, I will keep reporting new issues when I meet them, and if its something that blabla's should see or someone else, don't worry and just disregard them =).

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

Hi, I use "Underground Bathhouse and Paradise Valley". After a lot of research I find this the better option for me. It is a very big place(more than enough for 50 slaves) with beds, swimming pools, jail(with torture devices) and a lot a funny stuff. I have around 30 slaves there now, after the proper training they just wait for you there at command, swimming or enjoying the amenities. When you go in the first time, the female guards may attack your slaves(It happened to me), but after a fight you can get a few new slaves :P. I hope you like it.

 

the following mods are not related to pah slaves and shouldn't be treated as such:

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

(using them is fine, but its best not to load them before pah)

next underground bathhouse has some bugs in it that could break your other mods, if you liked that there's a newer bug free house built behind it here at lover's lab

http://www.loverslab.com/files/file/2344-dova-den/

then there's also these  from the same author:

http://www.loverslab.com/files/file/2380-slave-den/

http://www.loverslab.com/files/file/2372-slave-holding-cells/

he made more, but I haven't tried these others yet:

http://www.loverslab.com/files/file/2400-slave-way-manor/

http://www.loverslab.com/files/file/2393-eastern-holding-cells/

 

 

 

I came across another issue, when I restrain a slave with the option of the same name, and leave the slave like that for a while, when I get back there and release the slave, she stands up like if everything was working fine, but a few seconds later she goes back to the restrained position, even with no cuffs or items in her inventory.

that's a security feature had to be put in when we discovered a bug during testing that if you removed the cuffs before the training was complete she'd instantly walk off so that was setup so she will still think she's tied until you tell her to follow

 

 

 

Thank you for these recommendations i have underground bathhouse installed and trying to start a new game i had no idea it had bugs i am taking a look at those other places for slaves and they look good only question is will dova den conflict with something like heljarchen farm do you have any experience with this since it seems sort of close? i read on another forum i can't remember if it was sexslavesforvanillabanditcamps or morebanditcamps that one of those causes CTD when you interact with the slaves at the camps is that not true in your experience?

 

SexSlavesForVanillaBandits.esp works, haven't tried morebanditcamps guessing I omitted that for a reason

(actually had some slaves from the sexslaves mod for a while there)

that farmhouse I've no experience with either, looks nice so i'll give it a try, but that'll take time to test it, for quickest response you might want to try the author of dovaden he's a decent guy if he's not too wrapped up in that new mod he's talking about

 

Posted

Hi all, is Fellglow slave camp up and running? because I got there and when I told to the leader that I want to sell slaves, he told me to follow him, and thats it, he sits and no more talk is available.

Posted

 

 

 

 

 

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

This of any help?

 

http://www.loverslab.com/topic/34723-ill-take-the-display-model/

 

 

 

 

Yes unfortunately i didn't have much luck with that mod the last time i used it when i would come home slaves would either be out of the device i left them in or they would still be in it but it would have moved across the room(coming back from a mission or something else) which is a bit weird from an immersive standpoint.

 

 

that particular bug we found during testing as well,  believed to be at the heart of zaz animations and devices, every mod we've seen using zap has shown that same bug, until somebody invents a new animation and furniture system

 

 

 

 

 

 

 

 

 

 

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

 

 

Hi and thanks for all your answers =). I take every advice you give me, and I read the guide also. It is almost certainly that some things are bad with my save, I just started adding mods to this game a few month ago and I haven't reinstalled Skyrim once, so yeap, I certainly have a lot of wrong things on my save. I'm doing my best to find out wich ones are related to this mod or not. That last guide was long, but I take all the advices given, and fortunately for me, I was applying almost all of them.

 

I will make a question / (and if I'm right and with no intention to tell anyone how to do things or nothing like that)suggestion.

 

Concerning this mod, I have read about how skirim manages inventory over the npc instances, and how perhaps some time they share the same inventory, perhaps I read wrong, as I told before I don't speak english so a lot of this could be missing for me, and my memory stinks honestly so... bad combo. Then, did I understood this properly? could that happend, that two npc that are diferent instances of a same object share the same inventory? because that could explain a lot of issues with this and other mods. And again thinking the original skyrim game mechanics and back when it was coded, or the original plan of the game, I don't know, but it doesn't sound reallly crazy even if it shouldn't be.

 

Now thinking out loud, and assuming that all the previously stated was correct, how does this mod handles the new "slave npc instance"?. Does the mod uses the same instance as the game when you catch the new pokemon? :P this creates a new instance?. Again thinking out loud, if it handles the npc the same way as the game do, could be the reason of npc dressing the same way?.

Now the suggestion part, again sorry if I'm not being humble about you work, it is not my intention. I have read that you can make new npc/followers adding a new ".esp" files (http://hubpages.com/games-hobbies/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower), so could your slave mod have an ".esp" file with 50 empty bodies and their behavior, and then add the appearance of the new slave by adding an script to each body?. So you could recyclate the original npc instance and return the normal bahavior to the game. Then have your own "new fresh" npc instance, no inventory mix, no dialog mix, and just modify the related body for the changes. This could free the original instance, and make the mod instance the one that have its own inventory and behavior.

 

Sorry for the long post, and if I was wrong also I'm sorry. It's a mod that I like and I try to contribute the best way that I can think. Thanks for the help.

 

unfortunately blabla's not here right now and I understood little of what you said, sounded to me like you're asking the mod to do what it already would be doing if that other mod hadn't damaged your save

I can't fix your save any better for you than I've already suggested other than to give up on that save and start new

as I said clean the save, that means look for loose scripts from the hair mod that had to be uninstalled, then use a script cleaner

I use papyrus data transfer every time I remove a mod that's more than just armor

http://www.nexusmods.com/skyrim/mods/53045/?

if you've already tried all that Or if that still don't help then see how things behave on a new game

 

Don't know if this helps at all....I was having the same problem with respawning nude bandits.  It was only happening in the More Bandit Camps by skillest.  The normal Skyrim Bandit camps weren't spawning nude bandits.

 

 

Hi and thanks for the help CliftonJD and Ghostphoto1 =). Well it seems that arranging the slaves camps mods and pah in a different order than the one provided by Loot helps with the issue. Now after a lot of fights the number of naked people is near to 0, and no more inventory shift between slaves and npcs. At least for a few days. I Will report if this happends again.

 

 

 

 

 

 My defined order

 paradise_halls.esm

 

 paradise_halls_farengars_study.esp

 paradise_halls_fellglow_slave_camp.esp

 paradise_halls_SLExtension.esp

 paradise_halls_SLExtension fight.esp

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

 

 

 

CliftonJD I understand your point, I will keep reporting new issues when I meet them, and if its something that blabla's should see or someone else, don't worry and just disregard them =).

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

Hi, I use "Underground Bathhouse and Paradise Valley". After a lot of research I find this the better option for me. It is a very big place(more than enough for 50 slaves) with beds, swimming pools, jail(with torture devices) and a lot a funny stuff. I have around 30 slaves there now, after the proper training they just wait for you there at command, swimming or enjoying the amenities. When you go in the first time, the female guards may attack your slaves(It happened to me), but after a fight you can get a few new slaves :P. I hope you like it.

 

the following mods are not related to pah slaves and shouldn't be treated as such:

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

(using them is fine, but its best not to load them before pah)

next underground bathhouse has some bugs in it that could break your other mods, if you liked that there's a newer bug free house built behind it here at lover's lab

http://www.loverslab.com/files/file/2344-dova-den/

then there's also these  from the same author:

http://www.loverslab.com/files/file/2380-slave-den/

http://www.loverslab.com/files/file/2372-slave-holding-cells/

he made more, but I haven't tried these others yet:

http://www.loverslab.com/files/file/2400-slave-way-manor/

http://www.loverslab.com/files/file/2393-eastern-holding-cells/

 

 

 

I came across another issue, when I restrain a slave with the option of the same name, and leave the slave like that for a while, when I get back there and release the slave, she stands up like if everything was working fine, but a few seconds later she goes back to the restrained position, even with no cuffs or items in her inventory.

that's a security feature had to be put in when we discovered a bug during testing that if you removed the cuffs before the training was complete she'd instantly walk off so that was setup so she will still think she's tied until you tell her to follow

 

 

 

Thank you for these recommendations i have underground bathhouse installed and trying to start a new game i had no idea it had bugs i am taking a look at those other places for slaves and they look good only question is will dova den conflict with something like heljarchen farm do you have any experience with this since it seems sort of close? i read on another forum i can't remember if it was sexslavesforvanillabanditcamps or morebanditcamps that one of those causes CTD when you interact with the slaves at the camps is that not true in your experience?

 

SexSlavesForVanillaBandits.esp works, haven't tried morebanditcamps guessing I omitted that for a reason

(actually had some slaves from the sexslaves mod for a while there)

that farmhouse I've no experience with either, looks nice so i'll give it a try, but that'll take time to test it, for quickest response you might want to try the author of dovaden he's a decent guy if he's not too wrapped up in that new mod he's talking about

 

 

 

Sweet i'll go and ask him and that's good to know was worried that sexslavesforvanillacamps,esp might not work with being able to take some of those slaves for yourself and i saw that it overwrites one script from home sweet home but you said load it after correct?

Can I ask you about a couple mods? the first being 'hydra slave girls' mod is that a good mod it looks interesting but i wonder about performance since it adds so many npc's and i already have 'interesting npc's' mod and how compatible it is with other LL mods/ParadiseHalls mods and also if the slave girls are scattered throughout skyrim pretty well to reduce so many npcs on screen at once(which seems to give me performance issues). I also have some Expanded Cities and Towns modules and the All-in-one Dawn of Skyrim esp and i know they might have a chance to cause conflicts with mods that add npc's i think?

The second being between 'Spouses enhanced' and 'Further lovers comfort', if you have any experience with them which is more reliable and stable and is further lovers comfort a big noticeable hit on the system since it takes into account all npc's?

Posted

Hi all, is Fellglow slave camp up and running? because I got there and when I told to the leader that I want to sell slaves, he told me to follow him, and thats it, he sits and no more talk is available.

 

yes that's up and running, haven't heard anything from it sincwe I posted on it's thread, the bug you're listing was fixed a while ago I suspect you need to update

http://www.loverslab.com/topic/57596-wip-pah-fellglow-slaver-camp-rebuild/

 

 

 

 

 

 

 

 

 

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

This of any help?

 

http://www.loverslab.com/topic/34723-ill-take-the-display-model/

 

 

 

 

Yes unfortunately i didn't have much luck with that mod the last time i used it when i would come home slaves would either be out of the device i left them in or they would still be in it but it would have moved across the room(coming back from a mission or something else) which is a bit weird from an immersive standpoint.

 

 

that particular bug we found during testing as well,  believed to be at the heart of zaz animations and devices, every mod we've seen using zap has shown that same bug, until somebody invents a new animation and furniture system

 

 

 

 

 

 

 

 

 

 

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

 

 

Hi and thanks for all your answers =). I take every advice you give me, and I read the guide also. It is almost certainly that some things are bad with my save, I just started adding mods to this game a few month ago and I haven't reinstalled Skyrim once, so yeap, I certainly have a lot of wrong things on my save. I'm doing my best to find out wich ones are related to this mod or not. That last guide was long, but I take all the advices given, and fortunately for me, I was applying almost all of them.

 

I will make a question / (and if I'm right and with no intention to tell anyone how to do things or nothing like that)suggestion.

 

Concerning this mod, I have read about how skirim manages inventory over the npc instances, and how perhaps some time they share the same inventory, perhaps I read wrong, as I told before I don't speak english so a lot of this could be missing for me, and my memory stinks honestly so... bad combo. Then, did I understood this properly? could that happend, that two npc that are diferent instances of a same object share the same inventory? because that could explain a lot of issues with this and other mods. And again thinking the original skyrim game mechanics and back when it was coded, or the original plan of the game, I don't know, but it doesn't sound reallly crazy even if it shouldn't be.

 

Now thinking out loud, and assuming that all the previously stated was correct, how does this mod handles the new "slave npc instance"?. Does the mod uses the same instance as the game when you catch the new pokemon? :P this creates a new instance?. Again thinking out loud, if it handles the npc the same way as the game do, could be the reason of npc dressing the same way?.

Now the suggestion part, again sorry if I'm not being humble about you work, it is not my intention. I have read that you can make new npc/followers adding a new ".esp" files (http://hubpages.com/games-hobbies/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower), so could your slave mod have an ".esp" file with 50 empty bodies and their behavior, and then add the appearance of the new slave by adding an script to each body?. So you could recyclate the original npc instance and return the normal bahavior to the game. Then have your own "new fresh" npc instance, no inventory mix, no dialog mix, and just modify the related body for the changes. This could free the original instance, and make the mod instance the one that have its own inventory and behavior.

 

Sorry for the long post, and if I was wrong also I'm sorry. It's a mod that I like and I try to contribute the best way that I can think. Thanks for the help.

 

unfortunately blabla's not here right now and I understood little of what you said, sounded to me like you're asking the mod to do what it already would be doing if that other mod hadn't damaged your save

I can't fix your save any better for you than I've already suggested other than to give up on that save and start new

as I said clean the save, that means look for loose scripts from the hair mod that had to be uninstalled, then use a script cleaner

I use papyrus data transfer every time I remove a mod that's more than just armor

http://www.nexusmods.com/skyrim/mods/53045/?

if you've already tried all that Or if that still don't help then see how things behave on a new game

 

Don't know if this helps at all....I was having the same problem with respawning nude bandits.  It was only happening in the More Bandit Camps by skillest.  The normal Skyrim Bandit camps weren't spawning nude bandits.

 

 

Hi and thanks for the help CliftonJD and Ghostphoto1 =). Well it seems that arranging the slaves camps mods and pah in a different order than the one provided by Loot helps with the issue. Now after a lot of fights the number of naked people is near to 0, and no more inventory shift between slaves and npcs. At least for a few days. I Will report if this happends again.

 

 

 

 

 

 My defined order

 paradise_halls.esm

 

 paradise_halls_farengars_study.esp

 paradise_halls_fellglow_slave_camp.esp

 paradise_halls_SLExtension.esp

 paradise_halls_SLExtension fight.esp

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

 

 

 

CliftonJD I understand your point, I will keep reporting new issues when I meet them, and if its something that blabla's should see or someone else, don't worry and just disregard them =).

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

Hi, I use "Underground Bathhouse and Paradise Valley". After a lot of research I find this the better option for me. It is a very big place(more than enough for 50 slaves) with beds, swimming pools, jail(with torture devices) and a lot a funny stuff. I have around 30 slaves there now, after the proper training they just wait for you there at command, swimming or enjoying the amenities. When you go in the first time, the female guards may attack your slaves(It happened to me), but after a fight you can get a few new slaves :P. I hope you like it.

 

the following mods are not related to pah slaves and shouldn't be treated as such:

 SexSlavesForVanillaBandits.esp

 MoreBanditCamps.esp

 MoreBanditCamps - SexSlaves.esp

(using them is fine, but its best not to load them before pah)

next underground bathhouse has some bugs in it that could break your other mods, if you liked that there's a newer bug free house built behind it here at lover's lab

http://www.loverslab.com/files/file/2344-dova-den/

then there's also these  from the same author:

http://www.loverslab.com/files/file/2380-slave-den/

http://www.loverslab.com/files/file/2372-slave-holding-cells/

he made more, but I haven't tried these others yet:

http://www.loverslab.com/files/file/2400-slave-way-manor/

http://www.loverslab.com/files/file/2393-eastern-holding-cells/

 

 

 

I came across another issue, when I restrain a slave with the option of the same name, and leave the slave like that for a while, when I get back there and release the slave, she stands up like if everything was working fine, but a few seconds later she goes back to the restrained position, even with no cuffs or items in her inventory.

that's a security feature had to be put in when we discovered a bug during testing that if you removed the cuffs before the training was complete she'd instantly walk off so that was setup so she will still think she's tied until you tell her to follow

 

 

 

Thank you for these recommendations i have underground bathhouse installed and trying to start a new game i had no idea it had bugs i am taking a look at those other places for slaves and they look good only question is will dova den conflict with something like heljarchen farm do you have any experience with this since it seems sort of close? i read on another forum i can't remember if it was sexslavesforvanillabanditcamps or morebanditcamps that one of those causes CTD when you interact with the slaves at the camps is that not true in your experience?

 

 

SexSlavesForVanillaBandits.esp works, haven't tried morebanditcamps guessing I omitted that for a reason

(actually had some slaves from the sexslaves mod for a while there)

that farmhouse I've no experience with either, looks nice so i'll give it a try, but that'll take time to test it, for quickest response you might want to try the author of dovaden he's a decent guy if he's not too wrapped up in that new mod he's talking about

 

 

 

 

Sweet i'll go and ask him and that's good to know was worried that sexslavesforvanillacamps,esp might not work with being able to take some of those slaves for yourself and i saw that it overwrites one script from home sweet home but you said load it after correct?

Can I ask you about a couple mods? the first being 'hydra slave girls' mod is that a good mod it looks interesting but i wonder about performance since it adds so many npc's and i already have 'interesting npc's' mod and how compatible it is with other LL mods/ParadiseHalls mods and also if the slave girls are scattered throughout skyrim pretty well to reduce so many npcs on screen at once(which seems to give me performance issues). I also have some Expanded Cities and Towns modules and the All-in-one Dawn of Skyrim esp and i know they might have a chance to cause conflicts with mods that add npc's i think?

The second being between 'Spouses enhanced' and 'Further lovers comfort', if you have any experience with them which is more reliable and stable and is further lovers comfort a big noticeable hit on the system since it takes into account all npc's?

 

I play a succubus, there's no option between the 2 mods to grab those slaves as they are, i'd suggest loading home sweet home after those other slave mods, home sweet home needs to be loaded between paradise halls and sl extension so that should be loaded after sexslaves they aren't pah - But whatever script that is being overwritten there should still be reported to those authors so they can fix any possible conflicts between each other, home sweet home hadn't made me aware of it when I captured those slaves from those bandit camps to say if there's an issue there... 

 

hydra slave girls is very cute I never had performance issues with it in play even on my weakest pc, But as cute as they are you can't touch them - the authors made them delete and even pah couldn't fix that kind of delete, some slaves might last a while, the oldest version of the mod had the best results, but eventually you could start to trust the mod and grab the wrong slave then poof she's gone and since it wasn't an escape, but an npc removed from the game it'll mess with pah so bad it'll risk ctd when it hits as pah  doesn't understand how the npc just vanished from the game without escaping, also can't vouch for issues with those other mods you may need to use the updated versions of the mod to avoid that which would make the npc's even more untouchable to pah

 

don't know anything about spouse or lover's comfort enhancements either, tried a couple multi marriage systems but they tend to cause more problems always buggy i'd say if it follows the same patterns you might be best with vanilla marriages...

Posted

How to know if a slave become obedient or if he will still try to escape ?

Posted

How to know if a slave become obedient or if he will still try to escape ?

couple ways to check their stats from pahe, from the mcm for the slave or with the slave info spell directed at it, by default the submission needs to be higher than 60 to ensure it won't escape

Posted

Thanks.

 

How to leash a slave ?

 

Can i order them to have sex with anothers slaves/characters ?

Posted

Thanks.

 

How to leash a slave ?

 

 

to leash them you need the spell and collars from farengar's study then cast it near the slave

 

Can i order them to have sex with anothers slaves/characters ?

not yet, that was a planned feature, but bugs came about when we tried it the first time had to postpone it

Posted

 

 

 

 


 

 


 

 

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

This of any help?

 

http://www.loverslab.com/topic/34723-ill-take-the-display-model/
 

 

 

 

Yes unfortunately i didn't have much luck with that mod the last time i used it when i would come home slaves would either be out of the device i left them in or they would still be in it but it would have moved across the room(coming back from a mission or something else) which is a bit weird from an immersive standpoint.

 

 

that particular bug we found during testing as well,  believed to be at the heart of zaz animations and devices, every mod we've seen using zap has shown that same bug, until somebody invents a new animation and furniture system

 

 


 

 

 

 

 

 

 

Well, it seems that Apachii may not be the root of the problem. I tried disabling it from my load order, in fact my slaves got their original hairs again, but the clothes keep disappearing on npc respawn. And something even worst happened. I have a vampire slave and then we came across another vampire, a few minutes after the fight all the inventory of my vampire went missing, clothes and everything. She only have one weapon, not the original one, and the slave collar. The rest was gone. I can not remember what have I left in the inventory of the defeated vampire, but I think I did not leave almost nothing, it's like his inventory was applied to my vampire.

the clothing disappearing from clones of slaves is a known random bug we haven't been able to fix, you're finally seeing the normal behaviors there and the closest we've come to fighting that bug is to optimize skyrim

-read from the "entitled know-it-all" here:

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

 

 

...but that thing with the vampire is another new bug i'm guessing its either leftover residue that hasn't cleared from the save or from adjusting the load mid save

 

clean the save, then maybe try restart from mcm, but sounds like you might need to reinstall to fix that, there's a mod named on first page for tieing up slaves to reinstall, think was "let's tie you up" or "display model"

 

 

Hi and thanks for all your answers =). I take every advice you give me, and I read the guide also. It is almost certainly that some things are bad with my save, I just started adding mods to this game a few month ago and I haven't reinstalled Skyrim once, so yeap, I certainly have a lot of wrong things on my save. I'm doing my best to find out wich ones are related to this mod or not. That last guide was long, but I take all the advices given, and fortunately for me, I was applying almost all of them.

I will make a question / (and if I'm right and with no intention to tell anyone how to do things or nothing like that)suggestion.

Concerning this mod, I have read about how skirim manages inventory over the npc instances, and how perhaps some time they share the same inventory, perhaps I read wrong, as I told before I don't speak english so a lot of this could be missing for me, and my memory stinks honestly so... bad combo. Then, did I understood this properly? could that happend, that two npc that are diferent instances of a same object share the same inventory? because that could explain a lot of issues with this and other mods. And again thinking the original skyrim game mechanics and back when it was coded, or the original plan of the game, I don't know, but it doesn't sound reallly crazy even if it shouldn't be.

Now thinking out loud, and assuming that all the previously stated was correct, how does this mod handles the new "slave npc instance"?. Does the mod uses the same instance as the game when you catch the new pokemon? :P this creates a new instance?. Again thinking out loud, if it handles the npc the same way as the game do, could be the reason of npc dressing the same way?.
Now the suggestion part, again sorry if I'm not being humble about you work, it is not my intention. I have read that you can make new npc/followers adding a new ".esp" files (http://hubpages.com/games-hobbies/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower), so could your slave mod have an ".esp" file with 50 empty bodies and their behavior, and then add the appearance of the new slave by adding an script to each body?. So you could recyclate the original npc instance and return the normal bahavior to the game. Then have your own "new fresh" npc instance, no inventory mix, no dialog mix, and just modify the related body for the changes. This could free the original instance, and make the mod instance the one that have its own inventory and behavior.

Sorry for the long post, and if I was wrong also I'm sorry. It's a mod that I like and I try to contribute the best way that I can think. Thanks for the help.

 

unfortunately blabla's not here right now and I understood little of what you said, sounded to me like you're asking the mod to do what it already would be doing if that other mod hadn't damaged your save

I can't fix your save any better for you than I've already suggested other than to give up on that save and start new

as I said clean the save, that means look for loose scripts from the hair mod that had to be uninstalled, then use a script cleaner

I use papyrus data transfer every time I remove a mod that's more than just armor

http://www.nexusmods.com/skyrim/mods/53045/?

if you've already tried all that Or if that still don't help then see how things behave on a new game

 

Don't know if this helps at all....I was having the same problem with respawning nude bandits.  It was only happening in the More Bandit Camps by skillest.  The normal Skyrim Bandit camps weren't spawning nude bandits.

 

 

Hi and thanks for the help CliftonJD and Ghostphoto1 =). Well it seems that arranging the slaves camps mods and pah in a different order than the one provided by Loot helps with the issue. Now after a lot of fights the number of naked people is near to 0, and no more inventory shift between slaves and npcs. At least for a few days. I Will report if this happends again.

 

 

 

 

 

 My defined order
 paradise_halls.esm
 
 paradise_halls_farengars_study.esp
 paradise_halls_fellglow_slave_camp.esp
 paradise_halls_SLExtension.esp
 paradise_halls_SLExtension fight.esp
 SexSlavesForVanillaBandits.esp
 MoreBanditCamps.esp
 MoreBanditCamps - SexSlaves.esp

 

 

 

CliftonJD I understand your point, I will keep reporting new issues when I meet them, and if its something that blabla's should see or someone else, don't worry and just disregard them =).

I downloaded this and it looks great are we able to keep our slaves in wall mounts,cages, etc with this mod yet? and if not can anyone recommend me some mods for that purpose and also some functional torture rooms added to houses or other parts of skyrim?

 

Hi, I use "Underground Bathhouse and Paradise Valley". After a lot of research I find this the better option for me. It is a very big place(more than enough for 50 slaves) with beds, swimming pools, jail(with torture devices) and a lot a funny stuff. I have around 30 slaves there now, after the proper training they just wait for you there at command, swimming or enjoying the amenities. When you go in the first time, the female guards may attack your slaves(It happened to me), but after a fight you can get a few new slaves :P. I hope you like it.

 

the following mods are not related to pah slaves and shouldn't be treated as such:

 SexSlavesForVanillaBandits.esp
 MoreBanditCamps.esp
 MoreBanditCamps - SexSlaves.esp

(using them is fine, but its best not to load them before pah)

next underground bathhouse has some bugs in it that could break your other mods, if you liked that there's a newer bug free house built behind it here at lover's lab

http://www.loverslab.com/files/file/2344-dova-den/

then there's also these  from the same author:

http://www.loverslab.com/files/file/2380-slave-den/

http://www.loverslab.com/files/file/2372-slave-holding-cells/

he made more, but I haven't tried these others yet:

http://www.loverslab.com/files/file/2400-slave-way-manor/

http://www.loverslab.com/files/file/2393-eastern-holding-cells/

 

 

 

I came across another issue, when I restrain a slave with the option of the same name, and leave the slave like that for a while, when I get back there and release the slave, she stands up like if everything was working fine, but a few seconds later she goes back to the restrained position, even with no cuffs or items in her inventory.

that's a security feature had to be put in when we discovered a bug during testing that if you removed the cuffs before the training was complete she'd instantly walk off so that was setup so she will still think she's tied until you tell her to follow

 

 

 

Thank you for these recommendations i have underground bathhouse installed and trying to start a new game i had no idea it had bugs i am taking a look at those other places for slaves and they look good only question is will dova den conflict with something like heljarchen farm do you have any experience with this since it seems sort of close? i read on another forum i can't remember if it was sexslavesforvanillabanditcamps or morebanditcamps that one of those causes CTD when you interact with the slaves at the camps is that not true in your experience?

 

SexSlavesForVanillaBandits.esp works, haven't tried morebanditcamps guessing I omitted that for a reason

(actually had some slaves from the sexslaves mod for a while there)

that farmhouse I've no experience with either, looks nice so i'll give it a try, but that'll take time to test it, for quickest response you might want to try the author of dovaden he's a decent guy if he's not too wrapped up in that new mod he's talking about

 

 

 

Sweet i'll go and ask him and that's good to know was worried that sexslavesforvanillacamps,esp might not work with being able to take some of those slaves for yourself and i saw that it overwrites one script from home sweet home but you said load it after correct?

Can I ask you about a couple mods? the first being 'hydra slave girls' mod is that a good mod it looks interesting but i wonder about performance since it adds so many npc's and i already have 'interesting npc's' mod and how compatible it is with other LL mods/ParadiseHalls mods and also if the slave girls are scattered throughout skyrim pretty well to reduce so many npcs on screen at once(which seems to give me performance issues). I also have some Expanded Cities and Towns modules and the All-in-one Dawn of Skyrim esp and i know they might have a chance to cause conflicts with mods that add npc's i think?

The second being between 'Spouses enhanced' and 'Further lovers comfort', if you have any experience with them which is more reliable and stable and is further lovers comfort a big noticeable hit on the system since it takes into account all npc's?

 

 

 

 for the "hydra slave girls" they are spread out all over skyrim and I have not noticed a hit to performance that I could say it caused, and

it seems to be compatible (or at least unaffected or not affecting) most other mods (other than stuff that hits all npcs).

 

as for "spouses enhanced" never used it , for "further lovers comfort" I uses it and it doesn't seem to have an impact on my game ( I also

have SLEN which does a lot of the same things ... still deciding between the 2).

 

 

 

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