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Posted

 

Ed86,

Is it possible to detect animation StageStart?

 

 

Why am I asking?

I've been testing the new Apropos that now has widgets to separate the running descriptions of sex acts into separate spaces. So... player and whatever partner always has widget space #1, another couple going at it gets widget space #2, someone masturbating would get #3, etc. Lots of widgets and doesn't stall the message notification area buffer when lots is going on.

 

ANYWAYS...

In testing I turned on Foreplay animations in SexLab. 

So now if I start a breastfeeding animation, it starts some other foreplay animation and THEN progresses to the breastfeeding animation. No milking happens and I assume it's because MME is looking for a SexLab start sex event.

 

Makes perfect sense.

 

Is there such a thing as a change animation event? Something you can capture when the foreplay transitions to the actual animation requested?

 

If not.... well then I'll just turn off foreplay again, but it's kind of cool now that we can manipulate tags. You can have a foreplay animation end with THIS description (and no orgasm), but also have that same animation play as a normal animation that ends in orgasm and plays THIS-OTHER description instead.

 

I'm good either way.... but thought I'd ask if this is possible.

 

like this?

 

 

YOU are my fucking HERO today, sir!

That appears to be working perfectly.

 

Now I can have my cake and eat her too.. I mean eat IT too.... with MILK!

 

:)

 

** EDIT **

OK, ran through several test runs and not one hiccup. Works absolutely perfectly. And if you happen to get the breastfeeding animation as FOREPLAY when you've used JUGs to tell her you'd like to milk her... it results in some extended milking time! :) (for those cows with exceptional ... uh.... capacity...)

 

Seriously though, this is excellent. It runs flawlessly so far. I'm going to keep it ... heheheh

 

Posted

 

Hey ed, lol, didn't know you checked other mods support topics. Thanks for the help man, that update worked perfectly.

 

Now as you can see, your mod is absolutely great and I have been playing with your mod for a while now but it does need some fine tuning so if possible I like to make some suggestions.

 

- Make normal milk only restore health while race based milk would add one or two specific traits for example: nord milk gives frost resistance and restores stamina. Now I say this because there are to many effects on the milk that sometimes it becomes hard to read and it is simply not necessary.

6) reading is bad for eyes, are you not alchemist? just drink it and if you survive you'll know whats inside

i might add simple milk that'll give only boost to main race skill for few min

 

well now that im adding simple milk, i think ill better leave as it is, it doesn't really solve anything but allowing you to read useless descriptions

some racial milk become useless and worthless while others are OP, it needs a lot of balancing and that makes my head hurt so screw it, its fine as it is

Posted

 

 

Hey ed, lol, didn't know you checked other mods support topics. Thanks for the help man, that update worked perfectly.

 

Now as you can see, your mod is absolutely great and I have been playing with your mod for a while now but it does need some fine tuning so if possible I like to make some suggestions.

 

- Make normal milk only restore health while race based milk would add one or two specific traits for example: nord milk gives frost resistance and restores stamina. Now I say this because there are to many effects on the milk that sometimes it becomes hard to read and it is simply not necessary.

6) reading is bad for eyes, are you not alchemist? just drink it and if you survive you'll know whats inside

i might add simple milk that'll give only boost to main race skill for few min

 

well now that im adding simple milk, i think ill better leave as it is, it doesn't really solve anything but allowing you to read useless descriptions

some racial milk become useless and worthless while others are OP, it needs a lot of balancing and that makes my head hurt so screw it, its fine as it is

 

 

lol Let me help you with the thinking. Since your adding simple milk, i'm assuming your replacing all those other different normal milk with one simple milk. If so, in my opinion thats a smart move right there. It saves you time having to go back for future edits. That being said i would recommend the same for racial milk but then again thats your call, you decide. I would go even further and say one milk to fit each race instead of having a simple milk. This racial milk would only have slight boost in your stats instead of the ones below.
 
On the effects of the simple milk, i'm guessing your atleast adding some restore health in there. May i suggest a simple “restores 50 health”. Your bound to get plenty of these especially when your milkmaid levels up. Over time the effect of 50+ health becomes less and less as your character becomes stronger and you will need to consume more and more. Or you could make it 25+ health and multiply that by 4 (100) for racial milk.
 
Now for the racial milk:
Atlmer: fortify magicka by 50 + 50% faster magicka regeneration + simple milk effects
Argonian: 50% disease resistance + 50% faster health regeneration + simple milk effects
Bosmer: 50% disease resistance + 50% poison resistance + simple milk effects
Breton: 25% magic resistance + 50% conjuration spell duration + simple milk effects
Dunmer: 50% fire resistance + 25% reduced destruction spell cost + simple milk effects
Imperial: imperial luck* + 50% restoration spell strength + simple milk effects
Khajiit: 15 more damage to unarmed combat + 25% stronger sneak + simple milk effects
Nord: 50% frost resistance + restores 100 stamina + simple milk effects
Orsimer: 50% stronger physical damage** + fortify heavy armor by 25% + simple milk effects
Redguard: 50% poison resistance + 50% faster Stamina regeneration + simple milk effects
Werewolf: 50% stronger physical damage + detect life + simple milk effects
Vampire: 50% frost resistance + 25% reduced illusion spell cost + simple milk effects
Succubus: 50% destruction spell strength + 50% illusion spell strength + simple milk effects
 
*if you can't add imperial luck as a temporary effect or a similar effect then just add “fortify one-handed by 25%” or just use any of the skills listed under imperial at elder scrolls' wikia (what i used for reference)
 
**if you can't add said effect simply put 100% faster health regenation. Orcs are ment to be played as a tank and such.
 
While i did write the effects that would go into the racial milk, that would not be how i would write them as a description. Let me know if you need the descrictions as well. all race milk should have 30 second duration for their effects.
 
As an alchemist i can craft potions which render these racial milk useless so while in the beginning they may seem strong (which i doubt since spells, skills and such scale accordingly) in the end they are useless compared to the potions you can craft (oh and alchemist do need reading lol). Besides in the beginning, you won't have a reliable supply of racial milk since your a lower level milkmaid or may have a lower level milkmaid, unless of course you CHEAT!? (lol). Then again i don't mind if you won't change it since i just sell them anyways. And i have no use for them since i disable the debuff effects, especially now that lactacid is now sold seperately.
Posted

Great mod! Is there any way I could let the milking cuirass milk the player and followers automatically?

Posted

Great mod! Is there any way I could let the milking cuirass milk the player and followers automatically?

no
Posted

Hey Ed quick question. I "enslaved" a random bandint outlaw with Puppet Master, then tried to get her to become a milk maid by haveing her sit on a milking machine. The thing is I always get the "error" message, "Target is Not milk maid" or "Actor is not milk maid" when ever she sits on a milker or I try to check her quantity.

Are any NPCs not able to become maids? Or is this just my script getting bogged down by somthing like I suspect?

Posted

Hey Ed quick question. I "enslaved" a random bandint outlaw with Puppet Master, then tried to get her to become a milk maid by haveing her sit on a milking machine. The thing is I always get the "error" message, "Target is Not milk maid" or "Actor is not milk maid" when ever she sits on a milker or I try to check her quantity.

Are any NPCs not able to become maids? Or is this just my script getting bogged down by somthing like I suspect?

are you sure you make her milk maid?

im not sure about non unique npcs becoming milkmaids

Posted

 

Hey Ed quick question. I "enslaved" a random bandint outlaw with Puppet Master, then tried to get her to become a milk maid by haveing her sit on a milking machine. The thing is I always get the "error" message, "Target is Not milk maid" or "Actor is not milk maid" when ever she sits on a milker or I try to check her quantity.

Are any NPCs not able to become maids? Or is this just my script getting bogged down by somthing like I suspect?

are you sure you make her milk maid?

im not sure about non unique npcs becoming milkmaids

 

 

Is there a new option, other than just setting an NPC on the milker?

Posted

 

 

Hey Ed quick question. I "enslaved" a random bandint outlaw with Puppet Master, then tried to get her to become a milk maid by haveing her sit on a milking machine. The thing is I always get the "error" message, "Target is Not milk maid" or "Actor is not milk maid" when ever she sits on a milker or I try to check her quantity.

Are any NPCs not able to become maids? Or is this just my script getting bogged down by somthing like I suspect?

are you sure you make her milk maid?

im not sure about non unique npcs becoming milkmaids

 

 

Is there a new option, other than just setting an NPC on the milker?

 

you should feed it once, it'll ask if you want to make a new maid
Posted

 

you should feed it once, it'll ask if you want to make a new maid

 

 

Okay then it is probaly just my script running slower than normal as I expected. Thanks for the help.

 

Posted

 

 

 

Hey ed, lol, didn't know you checked other mods support topics. Thanks for the help man, that update worked perfectly.

 

Now as you can see, your mod is absolutely great and I have been playing with your mod for a while now but it does need some fine tuning so if possible I like to make some suggestions.

 

- Make normal milk only restore health while race based milk would add one or two specific traits for example: nord milk gives frost resistance and restores stamina. Now I say this because there are to many effects on the milk that sometimes it becomes hard to read and it is simply not necessary.

6) reading is bad for eyes, are you not alchemist? just drink it and if you survive you'll know whats inside

i might add simple milk that'll give only boost to main race skill for few min

 

well now that im adding simple milk, i think ill better leave as it is, it doesn't really solve anything but allowing you to read useless descriptions

some racial milk become useless and worthless while others are OP, it needs a lot of balancing and that makes my head hurt so screw it, its fine as it is

 

 

lol Let me help you with the thinking. Since your adding simple milk, i'm assuming your replacing all those other different normal milk with one simple milk. If so, in my opinion thats a smart move right there. It saves you time having to go back for future edits. That being said i would recommend the same for racial milk but then again thats your call, you decide. I would go even further and say one milk to fit each race instead of having a simple milk. This racial milk would only have slight boost in your stats instead of the ones below.

 

On the effects of the simple milk, i'm guessing your atleast adding some restore health in there. May i suggest a simple “restores 50 health”. Your bound to get plenty of these especially when your milkmaid levels up. Over time the effect of 50+ health becomes less and less as your character becomes stronger and you will need to consume more and more. Or you could make it 25+ health and multiply that by 4 (100) for racial milk.

 

Now for the racial milk:

Atlmer: fortify magicka by 50 + 50% faster magicka regeneration + simple milk effects

Argonian: 50% disease resistance + 50% faster health regeneration + simple milk effects

Bosmer: 50% disease resistance + 50% poison resistance + simple milk effects

Breton: 25% magic resistance + 50% conjuration spell duration + simple milk effects

Dunmer: 50% fire resistance + 25% reduced destruction spell cost + simple milk effects

Imperial: imperial luck* + 50% restoration spell strength + simple milk effects

Khajiit: 15 more damage to unarmed combat + 25% stronger sneak + simple milk effects

Nord: 50% frost resistance + restores 100 stamina + simple milk effects

Orsimer: 50% stronger physical damage** + fortify heavy armor by 25% + simple milk effects

Redguard: 50% poison resistance + 50% faster Stamina regeneration + simple milk effects

Werewolf: 50% stronger physical damage + detect life + simple milk effects

Vampire: 50% frost resistance + 25% reduced illusion spell cost + simple milk effects

Succubus: 50% destruction spell strength + 50% illusion spell strength + simple milk effects

 

*if you can't add imperial luck as a temporary effect or a similar effect then just add “fortify one-handed by 25%” or just use any of the skills listed under imperial at elder scrolls' wikia (what i used for reference)

 

**if you can't add said effect simply put 100% faster health regenation. Orcs are ment to be played as a tank and such.

 

While i did write the effects that would go into the racial milk, that would not be how i would write them as a description. Let me know if you need the descrictions as well. all race milk should have 30 second duration for their effects.

 

As an alchemist i can craft potions which render these racial milk useless so while in the beginning they may seem strong (which i doubt since spells, skills and such scale accordingly) in the end they are useless compared to the potions you can craft (oh and alchemist do need reading lol). Besides in the beginning, you won't have a reliable supply of racial milk since your a lower level milkmaid or may have a lower level milkmaid, unless of course you CHEAT!? (lol). Then again i don't mind if you won't change it since i just sell them anyways. And i have no use for them since i disable the debuff effects, especially now that lactacid is now sold seperately.

 

no, i planed to make a toggle in mcm, normal milk would stay as is, racial would be simplified

the problem is that some of what you suggested is already there but some effects are useless like resist disease and poison, +% regeneration is also useless since you get 5-10 hp/sp/mp regen per second, and there are no magic effects like duration/cost/power/strength increase and im definitely not going to add perks since that'll probably ruin the game/character

overall it looks like huge amount of work for a very little result

 

well alchemy, enchanting and smithing(tampering) in skyrim is a legalized cheating, i dont use them since discovered how OP they are during 1st play-through, just sell everything to vendor

milks provided by this mod are in no way substitution for godlike potions

for me milk is mostly for satisfying rnd/ineed

Posted

Hey Ed quick question. I "enslaved" a random bandint outlaw with Puppet Master, then tried to get her to become a milk maid by haveing her sit on a milking machine. The thing is I always get the "error" message, "Target is Not milk maid" or "Actor is not milk maid" when ever she sits on a milker or I try to check her quantity.

Are any NPCs not able to become maids? Or is this just my script getting bogged down by somthing like I suspect?

 

sometimes on non named npc it thinks they the oposite gender. i tried to put a female bandit before in one and it wouldnt work then i used one of the mods to change gender and got it to work.

 

also want to report that MME works fine with http://www.nexusmods.com/skyrim/mods/29476/?. ive had no problems so far.

so with that u can make a skinny flat chested pc and by time u get to lvl 10 milk maid u be 100 weight lol.

 

on the milk thing i say just have it be normal milk and have a toggle for those who want milk with  specal efffects, but i kinda like to have race milk.

 

for rnd/ineed

first duluted milk  then u have the normal milk then u have the race milk.

dulited milk gives small for thrist and food and gives u .5 lactate

normal milk would just be the vanallia milk and give 1.lactate

race milk would give differnt ammounts of lactate which u could decide and some wouldnt do thirst but would satisfy hunger and such.

 

i say we dont realy need any buffs on milk but just have where they usable like i stated above.  somce i use rnd also u probaly know haveing milk like that would be good.

Posted

Ok I have a problem since I updated the mod.

Every time I attempt to make my follower a milkmaid as soon as I click yes when prompted she stand up puts her clothes on and starts running around town like crazy. When I put her back on everything is fine until i press tab so I can put another one next to her same thing happens all over again.

 

I have all requierments, I ran FNIS , I started a new game (deleted old saves). I tried going back to old version started a new game again but it still happens every time.

Before i was able to milk 15 of them whit out a problem.

I would really aprecieat a solution becaus its really annoying to chase my followers around town every time I have to milk them.

Posted

Ok I have a problem since I updated the mod.

Every time I attempt to make my follower a milkmaid as soon as I click yes when prompted she stand up puts her clothes on and starts running around town like crazy. When I put her back on everything is fine until i press tab so I can put another one next to her same thing happens all over again.

 

I have all requierments, I ran FNIS , I started a new game (deleted old saves). I tried going back to old version started a new game again but it still happens every time.

Before i was able to milk 15 of them whit out a problem.

I would really aprecieat a solution becaus its really annoying to chase my followers around town every time I have to milk them.

that's a cow madness, shoot an arrow into its knee, that the only way out i know

 

MME doesnt modify any npc behavior, so i guess you should look elsewhere

Posted

 

 

 

 

Hey ed, lol, didn't know you checked other mods support topics. Thanks for the help man, that update worked perfectly.

 

Now as you can see, your mod is absolutely great and I have been playing with your mod for a while now but it does need some fine tuning so if possible I like to make some suggestions.

 

- Make normal milk only restore health while race based milk would add one or two specific traits for example: nord milk gives frost resistance and restores stamina. Now I say this because there are to many effects on the milk that sometimes it becomes hard to read and it is simply not necessary.

6) reading is bad for eyes, are you not alchemist? just drink it and if you survive you'll know whats inside

i might add simple milk that'll give only boost to main race skill for few min

 

well now that im adding simple milk, i think ill better leave as it is, it doesn't really solve anything but allowing you to read useless descriptions

some racial milk become useless and worthless while others are OP, it needs a lot of balancing and that makes my head hurt so screw it, its fine as it is

 

 

lol Let me help you with the thinking. Since your adding simple milk, i'm assuming your replacing all those other different normal milk with one simple milk. If so, in my opinion thats a smart move right there. It saves you time having to go back for future edits. That being said i would recommend the same for racial milk but then again thats your call, you decide. I would go even further and say one milk to fit each race instead of having a simple milk. This racial milk would only have slight boost in your stats instead of the ones below.

 

On the effects of the simple milk, i'm guessing your atleast adding some restore health in there. May i suggest a simple “restores 50 health”. Your bound to get plenty of these especially when your milkmaid levels up. Over time the effect of 50+ health becomes less and less as your character becomes stronger and you will need to consume more and more. Or you could make it 25+ health and multiply that by 4 (100) for racial milk.

 

Now for the racial milk:

Atlmer: fortify magicka by 50 + 50% faster magicka regeneration + simple milk effects

Argonian: 50% disease resistance + 50% faster health regeneration + simple milk effects

Bosmer: 50% disease resistance + 50% poison resistance + simple milk effects

Breton: 25% magic resistance + 50% conjuration spell duration + simple milk effects

Dunmer: 50% fire resistance + 25% reduced destruction spell cost + simple milk effects

Imperial: imperial luck* + 50% restoration spell strength + simple milk effects

Khajiit: 15 more damage to unarmed combat + 25% stronger sneak + simple milk effects

Nord: 50% frost resistance + restores 100 stamina + simple milk effects

Orsimer: 50% stronger physical damage** + fortify heavy armor by 25% + simple milk effects

Redguard: 50% poison resistance + 50% faster Stamina regeneration + simple milk effects

Werewolf: 50% stronger physical damage + detect life + simple milk effects

Vampire: 50% frost resistance + 25% reduced illusion spell cost + simple milk effects

Succubus: 50% destruction spell strength + 50% illusion spell strength + simple milk effects

 

*if you can't add imperial luck as a temporary effect or a similar effect then just add “fortify one-handed by 25%” or just use any of the skills listed under imperial at elder scrolls' wikia (what i used for reference)

 

**if you can't add said effect simply put 100% faster health regenation. Orcs are ment to be played as a tank and such.

 

While i did write the effects that would go into the racial milk, that would not be how i would write them as a description. Let me know if you need the descrictions as well. all race milk should have 30 second duration for their effects.

 

As an alchemist i can craft potions which render these racial milk useless so while in the beginning they may seem strong (which i doubt since spells, skills and such scale accordingly) in the end they are useless compared to the potions you can craft (oh and alchemist do need reading lol). Besides in the beginning, you won't have a reliable supply of racial milk since your a lower level milkmaid or may have a lower level milkmaid, unless of course you CHEAT!? (lol). Then again i don't mind if you won't change it since i just sell them anyways. And i have no use for them since i disable the debuff effects, especially now that lactacid is now sold seperately.

 

no, i planed to make a toggle in mcm, normal milk would stay as is, racial would be simplified

the problem is that some of what you suggested is already there but some effects are useless like resist disease and poison, +% regeneration is also useless since you get 5-10 hp/sp/mp regen per second, and there are no magic effects like duration/cost/power/strength increase and im definitely not going to add perks since that'll probably ruin the game/character

overall it looks like huge amount of work for a very little result

 

well alchemy, enchanting and smithing(tampering) in skyrim is a legalized cheating, i dont use them since discovered how OP they are during 1st play-through, just sell everything to vendor

milks provided by this mod are in no way substitution for godlike potions

for me milk is mostly for satisfying rnd/ineed

 

 

What would this toggle do, turn off racial milk?

have you ever get hit by a high powered poison? resist poison is not useless especially if your the rambo type (not me). resist disease is also not useless, especially when you have realistic needs and diseases. it reduces the chances of you catching a disease which in turn reduces the needs for a potion of cure diseases which frees up carryweight. As for the regeneration, the higher your hp/sp/mp the more powerful the regen is.

 

In my opinion just have one milk (racial milk) with simple effects, nothing to complicated. In the end though, i'm all in favor of simplifying milk with no added effects.

 

lol, legalized cheating... when you start encountering creatures with near or over 1000 hp and 90% all have this level of hp and they surround you then tell me if that's op. Besides, bethesda didn't add a difficulty setting just for decorations. If you think its easy mode just set that thing to its max difficulty. All i gots to say is "good luck" lol.

 

Lastly, i got a question, what triggers the estrus on the tentacle armor. your mod or the tentacle armor mod? If its your mod you might wanna add toggle to disable drawing a crowd. all human/mer in the entire cell of a dungeon gets drawn to my character.

Posted

 

 

 

 

 

Hey ed, lol, didn't know you checked other mods support topics. Thanks for the help man, that update worked perfectly.

 

Now as you can see, your mod is absolutely great and I have been playing with your mod for a while now but it does need some fine tuning so if possible I like to make some suggestions.

 

- Make normal milk only restore health while race based milk would add one or two specific traits for example: nord milk gives frost resistance and restores stamina. Now I say this because there are to many effects on the milk that sometimes it becomes hard to read and it is simply not necessary.

6) reading is bad for eyes, are you not alchemist? just drink it and if you survive you'll know whats inside

i might add simple milk that'll give only boost to main race skill for few min

 

well now that im adding simple milk, i think ill better leave as it is, it doesn't really solve anything but allowing you to read useless descriptions

some racial milk become useless and worthless while others are OP, it needs a lot of balancing and that makes my head hurt so screw it, its fine as it is

 

 

lol Let me help you with the thinking. Since your adding simple milk, i'm assuming your replacing all those other different normal milk with one simple milk. If so, in my opinion thats a smart move right there. It saves you time having to go back for future edits. That being said i would recommend the same for racial milk but then again thats your call, you decide. I would go even further and say one milk to fit each race instead of having a simple milk. This racial milk would only have slight boost in your stats instead of the ones below.

 

On the effects of the simple milk, i'm guessing your atleast adding some restore health in there. May i suggest a simple “restores 50 health”. Your bound to get plenty of these especially when your milkmaid levels up. Over time the effect of 50+ health becomes less and less as your character becomes stronger and you will need to consume more and more. Or you could make it 25+ health and multiply that by 4 (100) for racial milk.

 

Now for the racial milk:

Atlmer: fortify magicka by 50 + 50% faster magicka regeneration + simple milk effects

Argonian: 50% disease resistance + 50% faster health regeneration + simple milk effects

Bosmer: 50% disease resistance + 50% poison resistance + simple milk effects

Breton: 25% magic resistance + 50% conjuration spell duration + simple milk effects

Dunmer: 50% fire resistance + 25% reduced destruction spell cost + simple milk effects

Imperial: imperial luck* + 50% restoration spell strength + simple milk effects

Khajiit: 15 more damage to unarmed combat + 25% stronger sneak + simple milk effects

Nord: 50% frost resistance + restores 100 stamina + simple milk effects

Orsimer: 50% stronger physical damage** + fortify heavy armor by 25% + simple milk effects

Redguard: 50% poison resistance + 50% faster Stamina regeneration + simple milk effects

Werewolf: 50% stronger physical damage + detect life + simple milk effects

Vampire: 50% frost resistance + 25% reduced illusion spell cost + simple milk effects

Succubus: 50% destruction spell strength + 50% illusion spell strength + simple milk effects

 

*if you can't add imperial luck as a temporary effect or a similar effect then just add “fortify one-handed by 25%” or just use any of the skills listed under imperial at elder scrolls' wikia (what i used for reference)

 

**if you can't add said effect simply put 100% faster health regenation. Orcs are ment to be played as a tank and such.

 

While i did write the effects that would go into the racial milk, that would not be how i would write them as a description. Let me know if you need the descrictions as well. all race milk should have 30 second duration for their effects.

 

As an alchemist i can craft potions which render these racial milk useless so while in the beginning they may seem strong (which i doubt since spells, skills and such scale accordingly) in the end they are useless compared to the potions you can craft (oh and alchemist do need reading lol). Besides in the beginning, you won't have a reliable supply of racial milk since your a lower level milkmaid or may have a lower level milkmaid, unless of course you CHEAT!? (lol). Then again i don't mind if you won't change it since i just sell them anyways. And i have no use for them since i disable the debuff effects, especially now that lactacid is now sold seperately.

 

no, i planed to make a toggle in mcm, normal milk would stay as is, racial would be simplified

the problem is that some of what you suggested is already there but some effects are useless like resist disease and poison, +% regeneration is also useless since you get 5-10 hp/sp/mp regen per second, and there are no magic effects like duration/cost/power/strength increase and im definitely not going to add perks since that'll probably ruin the game/character

overall it looks like huge amount of work for a very little result

 

well alchemy, enchanting and smithing(tampering) in skyrim is a legalized cheating, i dont use them since discovered how OP they are during 1st play-through, just sell everything to vendor

milks provided by this mod are in no way substitution for godlike potions

for me milk is mostly for satisfying rnd/ineed

 

 

What would this toggle do, turn off racial milk?

have you ever get hit by a high powered poison? resist poison is not useless especially if your the rambo type (not me). resist disease is also not useless, especially when you have realistic needs and diseases. it reduces the chances of you catching a disease which in turn reduces the needs for a potion of cure diseases which frees up carryweight. As for the regeneration, the higher your hp/sp/mp the more powerful the regen is.

 

In my opinion just have one milk (racial milk) with simple effects, nothing to complicated. In the end though, i'm all in favor of simplifying milk with no added effects.

 

lol, legalized cheating... when you start encountering creatures with near or over 1000 hp and 90% all have this level of hp and they surround you then tell me if that's op. Besides, bethesda didn't add a difficulty setting just for decorations. If you think its easy mode just set that thing to its max difficulty. All i gots to say is "good luck" lol.

 

Lastly, i got a question, what triggers the estrus on the tentacle armor. your mod or the tentacle armor mod? If its your mod you might wanna add toggle to disable drawing a crowd. all human/mer in the entire cell of a dungeon gets drawn to my character.

 

it would toggle between current milk and simple that you would get after milking

no i didnt, deadly traps made it better but it can be healed through with basic heal so meh!

well i play with almost no regeneration, so it doesn't matter if its there or not, but flat HOT is much better

 

well i can leave milks with just 5 hp/sp/mp regen for 60 sec

well i was playing with max difficulty and tampering it got boring quickly and i abandoned my 60h+ char, now im playing no normal difficulty for 350h+ w/o tampering, its the same if not harder since i dont have max resists and 200+ dmg bow with 1k crits

 

my mod, crowd is not a part of my mod, its EC or some other mod i have no control over

edit: actually there is, but range is 500 units, which should be small, like 5 meters

Posted

Ok I have a problem since I updated the mod.

Every time I attempt to make my follower a milkmaid as soon as I click yes when prompted she stand up puts her clothes on and starts running around town like crazy. When I put her back on everything is fine until i press tab so I can put another one next to her same thing happens all over again.

 

I have all requierments, I ran FNIS , I started a new game (deleted old saves). I tried going back to old version started a new game again but it still happens every time.

Before i was able to milk 15 of them whit out a problem.

I would really aprecieat a solution becaus its really annoying to chase my followers around town every time I have to milk them.

 

Sounds like you might be using EFF as your follower mod. The "I need you to do something" command is broken with EFF and you'll need a different mod such as AFT in order to use the milk pumps.

 

I'm surprised EFF is still not listed as an incompatible mod in the OP after all this time.

Posted

 

 

 

Ok I have a problem since I updated the mod.

Every time I attempt to make my follower a milkmaid as soon as I click yes when prompted she stand up puts her clothes on and starts running around town like crazy. When I put her back on everything is fine until i press tab so I can put another one next to her same thing happens all over again.

 

I have all requierments, I ran FNIS , I started a new game (deleted old saves). I tried going back to old version started a new game again but it still happens every time.

Before i was able to milk 15 of them whit out a problem.

I would really aprecieat a solution becaus its really annoying to chase my followers around town every time I have to milk them.

 

 

 

Sounds like you might be using EFF as your follower mod. The "I need you to do something" command is broken with EFF and you'll need a different mod such as AFT in order to use the milk pumps.

 

I'm surprised EFF is still not listed as an incompatible mod in the OP after all this time.

 

 

It's broken in every follower framework I tried EXCEPT for AFT. 

I thought I'd try to switch away from AFT because it's no longer being actively updated. Tried a bunch.

All broken in this regard.

 

Even if you're not using Milk Mod (but.... why WOULDN'T you be using it???) ... you still can't get a follower to sit in a chair and stay there. Or sleep in a bed, or anything. As soon as you leave command mode... they stop doing what you told them to do.

 

Vanilla follower system works correctly. AFT works correctly. All of the others are FUBAR'ed.... unless I missed one somewhere...

Posted
What would this toggle do, turn off racial milk?

have you ever get hit by a high powered poison? resist poison is not useless especially if your the rambo type (not me). resist disease is also not useless, especially when you have realistic needs and diseases. it reduces the chances of you catching a disease which in turn reduces the needs for a potion of cure diseases which frees up carryweight. As for the regeneration, the higher your hp/sp/mp the more powerful the regen is.

 

In my opinion just have one milk (racial milk) with simple effects, nothing to complicated. In the end though, i'm all in favor of simplifying milk with no added effects.

 

lol, legalized cheating... when you start encountering creatures with near or over 1000 hp and 90% all have this level of hp and they surround you then tell me if that's op. Besides, bethesda didn't add a difficulty setting just for decorations. If you think its easy mode just set that thing to its max difficulty. All i gots to say is "good luck" lol.

 

Lastly, i got a question, what triggers the estrus on the tentacle armor. your mod or the tentacle armor mod? If its your mod you might wanna add toggle to disable drawing a crowd. all human/mer in the entire cell of a dungeon gets drawn to my character.

 

it would toggle between current milk and simple that you would get after milking

no i didnt, deadly traps made it better but it can be healed through with basic heal so meh!

well i play with almost no regeneration, so it doesn't matter if its there or not, but flat HOT is much better

 

well i can leave milks with just 5 hp/sp/mp regen for 60 sec

well i was playing with max difficulty and tampering it got boring quickly and i abandoned my 60h+ char, now im playing no normal difficulty for 350h+ w/o tampering, its the same if not harder since i dont have max resists and 200+ dmg bow with 1k crits

 

my mod, crowd is not a part of my mod, its EC or some other mod i have no control over

edit: actually there is, but range is 500 units, which should be small, like 5 meters

 

 

On the tentacle armor subject. ya that 5 meters dont sound like 5 meters. That toggle is definitely needed man because it just breaks my stealth. in some dungeons rooms are near each other so enemies from that room are drawn in.

 

Now, i got this problem where my character is detected as permanently pregnant. now i believe its something to do with estus since i had this issue in past saves. Though i am using version 3/28 of your mod so im guessing this should be fixed if i updated to your most recent version since you changed EC+ pregnant detection method, unless of course something else must be done?

 

Also does version 4/19 support EC+ 3.94?

Posted

I am having some problems getting this to work. I have tried everything i can think of(which admittedly is not much as this is my first time play skyrim with mods.) Anyways I think i have everything installed, but i tried using the milk pumping station and nothing happens, then i made the harness and my upper torso is missing. (so i assume it has something to do with this) Even when i try debugging my breasts full of milk i can not use the milking station. Any help would be much appreciated. 

Posted

Is it possible to change the milk-a-friend spell in the creation kit so it has an area effect and milks all the maids near you?

Posted

Hi

 

Sorry to use this thread for my question but is here its some kind relevant

 

Question: Can i order ,with the vanilla command " I need you to do something" multiple followers to use  the Milking Machines  when using AFT or not?

Posted

Hi

 

Sorry to use this thread for my question but is here its some kind relevant

 

Question: Can i order ,with the vanilla command " I need you to do something" multiple followers to use  the Milking Machines  when using AFT or not?

 

See you continue having that problem.( seen your posts on other threads) I can tell you that im using UFO + MHIYH2 and i don't have any issues with the "i need you to do something" or with pressing "E" and doing the same. I did have issues with EFF , havent tried AFT (hate those fancy ones) Oh and also using dudestia's outfit changer so they dont switch outfits back. Hope it helps...

Posted

 

Hi

 

Sorry to use this thread for my question but is here its some kind relevant

 

Question: Can i order ,with the vanilla command " I need you to do something" multiple followers to use  the Milking Machines  when using AFT or not?

 

See you continue having that problem.( seen your posts on other threads) I can tell you that im using UFO + MHIYH2 and i don't have any issues with the "i need you to do something" or with pressing "E" and doing the same. I did have issues with EFF , havent tried AFT (hate those fancy ones) Oh and also using dudestia's outfit changer so they dont switch outfits back. Hope it helps...

 

 

Thank you

 

So with UFO you can have lets say 10 followers in milking machines at the same time using the order" I need you to do something"?

 

I know im posessed  with this issue but i need to have it cleared up before Harassing the EFF author  expired with the case You see i like EFF4 very much and like to keep it. Witch issues did you have with EFF?

 

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