Jump to content

Recommended Posts

Posted

When I tried EFF, I could get the milkmaid into the machine, but I could not LEAVE them in it. I had to stand there and do nothing while they were being milked.

It's not just the machines. If I said to a follower, "I need you to do something", and then told them to sit in a chair.... as soon as I untargeted them, they'd get out of the chair and go off doing whatever their AI thought they should be doing.

Ā 

I use AFT. If I tell a follower to get into a machine, she gets in and stays there until I come tell her to follow me again.

Ā 

That being said..... You can also milk them with a milking cuirass. Or even the Mobil Milker. There's a setting in the MCM for MME that will basicaly treat the cuirass like a milking machine in that it will sell the milk. So dress your herd in Milking Cuirass and then milk them! :)

Ā 

The machines were a wonderful addition for BBP animations, but they don't "animate" the breasts when using HDT which many people are using now for bounce and jiggle. So.... for ME at least, the machines have lost a bit of glory. I believe if you dress them in a cuirass it will make them a milk maid. If not, try JUGs. You can make them a milkmaid from JUGs or you can just go into console and make them equip a Lactacid.

Ā 

So.... lots of options for making them maids and several options for milking them.

Ā 

Thanks for the speedy reply! EFF has been unstable since the new version went out of beta, LOL. OK, once EFF gets the runaway follower issue in hand, maybe it will settle down enough for MME to do its thang... :)

Ā 

Are there body types that won't work with the milker? I have a random-ish UNP follower that I tried to throw in the "'Milk-O-Majix'ā„¢" and she just stood and stared at me ...although, it might have been because of what my PCĀ was wearing at the time >;) I also noticed that NPCs that I mind control with EFF don't like to play in there either.

Ā Thanks for the help! :)

Ā 

...why am I craving a cheeseburger right now?

Posted

Any body in the game will work. I've personally used UNP, UNPB, UNPBO, 7B, CHSBHC, TBD, CBBE.... you name it. I've probably milked it.

Ā 

I currently use a CBBE HDT body because I like the way it scales. Also doesn't really matter what they're wearing UNLESS they are wearing a devious device that will block milking!

Ā 

Ā 

Ā 

Ā 

Posted

Ā 

Ā 

if u haveing mcm issues have u tried starting a game wait till after helgen then install the mod? i remember one of the versions i had a problem with mcm not working so i had to install it after a game was started. once i loaded into the game i waited a good 1min then i saved and loaded up the save(normal save not quick save).

Ā 

on the thing about futa in the 3-28 version wheni got milked i would get a futa semen potion( even thou it had nothing on what it could do and could be consumed) now in 4-12 i dont tget a futa semen potion.

Nope that didn't work. However after having thought about it for a bit, and seeing that one of the mods that's recommended for this is iNeed...I wondered if me using and running RND instead was causing the issue. Got rid of that mod, added iNeed, and now everything's working perfectly. So apparently Milk Mod Economy is incompatible with Realistic Needs and Diseases.

Ā 

so... after adding ineed everything works, no loops, mcm shows etc?

Ā Ā 

Ed86, I have a request. Could you rebalance the weight of the milk/cum? If a beef stew is .5 "skyrim units" then 4 skyrim units for a single bottle of cum seems abnormally high.

Ā hm... indeed, ill reduce cums weight to 1, you can do that in tes edit if you dont want to wait

Ā 

I find empty barrels to dump the bottles in, unless I've had a very bad day, and then I just dump it in a lake.

I've found that if you dump enough at once on a road, the earth quakes slightly.

Ā 

But I just came to ask two things, and you can know the mod works perfectly before you read them, so don't have a cow:

Ā 

One

The timers in all my later versions are setĀ 

"Milk (1 second)"

"Feeding (60 seconds)"

"F machine (1 second)"

But, depending upon the version, it's either slow or quick.

The current version is slow on my PC, I can go take a shower/make tea and come back to find there are 10 bottles left to milk,

Two

Peaches (My player) is never empty for more than a few minutes.

A fast travel, a short conversation, and suddenly she's feeling heavy/leaking from swollen things,

So I figured it would be best for me to just toggle milk production off when not needed (after the first $200K).

But I can't sleep so I figured it wouldn't hurt to ask about the wait-function.

Could it maybe be an MCM option so milk would just gush out (Because other mods are impatiently waitng).

Example:

Peaches looks around to see if anyone's coming, then slowly enters the machine.

An NPC slowly approaches, with fun on their mind.

Peaches came here because the milk market said this was a good place,

andĀ if she gets up, the market will drop precipitously (that's another thing)...

Too late,Ā she's squeezed out two bottles before

(Her plugs vibrate, the NPC demands something, She's grabbed and used for something).

If there were an MCM option, She could "gush" occasionally, instead of doling out a bottle every six or seven seconds.

1)

well there isnt much i can do, its all skyrim papyrus script engine or your bloated game or weak cpu, for me everything runs fast on my i920, unless multiple DD mods cloaks hit same time and engine freezes

2)

erm what? if you dont want to make milk, dont feed lactacid, after few hours of beeing full, milk production will stop

Ā 

I'll give you that your computer must be faster, and much better at math.

My PC says (after removing the limit) my player went from zeroĀ bottles to 708 (seven hundred-eight) bottles in a couple seconds, after being milked the night before.

The cuiriass is put on while milking, or it isn't, depending upon myĀ computer's mood.

One milking session it's there, the next (same milk pump) it isn't.

AndĀ the economy notification selection in MCM lets me de-select it, but it always stays selected afterwards (although the economy notifications have stopped, so it's all good).

Ā 

I download every update, I like your mod, but I flunked math, I think I'm fucked with this mod.

But I still like it, so ...Ā 

---

But immersion aside, and it's very immersive, so of course I want the freaking milk (does your brain hurt yet?)

I'd like the "gush" option I mentioned to be able to sell 708 bottles before I get much older.

I hope you're in a good mood today.

Ā 

Posted

YayĀ for MME!

I just started playing with it and I'm confused on a few major topics. Is there a readme orĀ a guide somewhere with more detail/info than on the first page?

I'm having a difficult time getting this mod running with my setup.

Ā 

I guess my #1 issue is I use EFF.Ā From what I've read here I seeĀ thereĀ can be a problem but I don't know what the conflict is. I have followers that are vanilla, stand alone and custom.Ā I noticed that there are only aĀ few followers I have that I can get to use theĀ milking machineĀ andĀ start theĀ quest. Is it a faction issue?Ā Is there a patch/workaround/console command/sacrificial goat I can use to make EFF and MME play nice? If not, is there any multi-follower mod that does play nice with MME (and if the answer is "No", then "WTF!?" :) ) My cowboy needs a herd of milkmaids, gosh dang it! YEE-HAW!

Thanks!

(>|<)

well everything, or most is described on OP or MCM descriptions, you can try searching if you dont find something, but i think most is covered

im not using any follower framework, and dont provide support for any, if your framework have issues of canceling orders its that framework issue, and nothing i can do

you are limited by mastery level, the more milk you milk from maid the higher your level, the more milkmaids you can have, by default i think its 6, but can be increased to 19 or 20

Ā there can be problems with non unique npcs like ones form paradise halls slaves, im not sure if its my heavily modded game or something else, i guess 1st

Ā 

I've seen milk appear in vendor inventories before. Think I got one as a drop too. Curious if racial milk is possible to appear in leveled lists too.

Ā well theoretically it have chance of 100% but its skyrim, so i have no idea, maybe its 100% for 1 item from whole list idk

racial milk wont appear since i think it should be sold only from drug dealers same as lactacid, which should be sold by khajit caravans(and/or lactacid + milking equipment from farmers) but ive failed to find correct leveled item lists

Ā 

Ā 

Ā 

Ā 

if u haveing mcm issues have u tried starting a game wait till after helgen then install the mod? i remember one of the versions i had a problem with mcm not working so i had to install it after a game was started. once i loaded into the game i waited a good 1min then i saved and loaded up the save(normal save not quick save).

Ā 

on the thing about futa in the 3-28 version wheni got milked i would get a futa semen potion( even thou it had nothing on what it could do and could be consumed) now in 4-12 i dont tget a futa semen potion.

Nope that didn't work. However after having thought about it for a bit, and seeing that one of the mods that's recommended for this is iNeed...I wondered if me using and running RND instead was causing the issue. Got rid of that mod, added iNeed, and now everything's working perfectly. So apparently Milk Mod Economy is incompatible with Realistic Needs and Diseases.

Ā 

so... after adding ineed everything works, no loops, mcm shows etc?

Ā Ā 

Ed86, I have a request. Could you rebalance the weight of the milk/cum? If a beef stew is .5 "skyrim units" then 4 skyrim units for a single bottle of cum seems abnormally high.

Ā hm... indeed, ill reduce cums weight to 1, you can do that in tes edit if you dont want to wait

Ā 

I find empty barrels to dump the bottles in, unless I've had a very bad day, and then I just dump it in a lake.

I've found that if you dump enough at once on a road, the earth quakes slightly.

Ā 

But I just came to ask two things, and you can know the mod works perfectly before you read them, so don't have a cow:

Ā 

One

The timers in all my later versions are setĀ 

"Milk (1 second)"

"Feeding (60 seconds)"

"F machine (1 second)"

But, depending upon the version, it's either slow or quick.

The current version is slow on my PC, I can go take a shower/make tea and come back to find there are 10 bottles left to milk,

Two

Peaches (My player) is never empty for more than a few minutes.

A fast travel, a short conversation, and suddenly she's feeling heavy/leaking from swollen things,

So I figured it would be best for me to just toggle milk production off when not needed (after the first $200K).

But I can't sleep so I figured it wouldn't hurt to ask about the wait-function.

Could it maybe be an MCM option so milk would just gush out (Because other mods are impatiently waitng).

Example:

Peaches looks around to see if anyone's coming, then slowly enters the machine.

An NPC slowly approaches, with fun on their mind.

Peaches came here because the milk market said this was a good place,

andĀ if she gets up, the market will drop precipitously (that's another thing)...

Too late,Ā she's squeezed out two bottles before

(Her plugs vibrate, the NPC demands something, She's grabbed and used for something).

If there were an MCM option, She could "gush" occasionally, instead of doling out a bottle every six or seven seconds.

1)

well there isnt much i can do, its all skyrim papyrus script engine or your bloated game or weak cpu, for me everything runs fast on my i920, unless multiple DD mods cloaks hit same time and engine freezes

2)

erm what? if you dont want to make milk, dont feed lactacid, after few hours of beeing full, milk production will stop

Ā 

I'll give you that your computer must be faster, and much better at math.

My PC says (after removing the limit) my player went from zeroĀ bottles to 708 (seven hundred-eight) bottles in a couple seconds, after being milked the night before.

The cuiriass is put on while milking, or it isn't, depending upon myĀ computer's mood.

One milking session it's there, the next (same milk pump) it isn't.

AndĀ the economy notification selection in MCM lets me de-select it, but it always stays selected afterwards (although the economy notifications have stopped, so it's all good).

Ā 

I download every update, I like your mod, but I flunked math, I think I'm fucked with this mod.

But I still like it, so ...Ā 

---

But immersion aside, and it's very immersive, so of course I want the freaking milk (does your brain hurt yet?)

I'd like the "gush" option I mentioned to be able to sell 708 bottles before I get much older.

I hope you're in a good mood today.

Ā 

i guess you've failed to do instruction for 1 of updates

i guess you should reset mod and hope issue fix it self or manually fix maid stats( like maid milk generation) or do a reset with clean save and script removing

gush milk is not an option since its more hassle than its worth

Ā 

i run on i7 920 undervolted, geforce gtx 670, 12gb ram, skyrim on crucial mx100 512gb ssd, and bunch of skyrim optimization mods

yet papyrus script engine is still quite slow and freezes when a lot of DD mods and/or frostfall fire up their cloak spells and rape papyrus engine

i guess its still quite good result for 32bit game with poor multicore support/performance, i guess papyrus doesn't have even that

Posted

Hmm, Living Armor and the like are supposed to automatically milk you periodically, right? I'm wearing the HM Priestess stuff, my lactacid's through the roof, but no auto-feeding. I do get the messages when I manually trigger it, though.

Posted

Hmm, Living Armor and the like are supposed to automatically milk you periodically, right? I'm wearing the HM Priestess stuff, my lactacid's through the roof, but no auto-feeding. I do get the messages when I manually trigger it, though.

what's maid level, milk amount?

that part is random

int rnd = Utility.RandomInt((((MaidLevel+2)*2)-MilkCnt) as int, (((MaidLevel+2)*2)) as int)

if (rnd == ((MaidLevel+2)*2) || rnd < 0) && akActor.GetActorBase().GetSex() == 1

Posted

Thanks, turns out it was working as it happened last night, just seems fairly rare.

Ā 

That said, I have Aradia's Living Harness as well. How can I change it to be recognized by MME while not breaking its Devious Devices functionality? Would a simple name change in CK do the trick?

Ā 

Edit: Turns out that it will! Easy peasy. One day I'll learn how to compile scripts and life will be much easier.

Posted

Alright trying to compile MilkQUEST and running into errors. I've resolved most of them by reinstalling SKSE manually, but I'm getting an error with CreateStringArray from SoS and have no idea how to fix it. I installed SKSE1.7.1 with 7zip and then ran the 1.7.2 installer afterwards (The 1.7.2 archive is empty for me for some reason). Any ideas how to fix this? :\

Ā 

The exact errors are:

Ā 

Ā 

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SOS_Config.psc(632,28): CreateStringArray is not a function or does not exist

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SOS_Config.psc(632,28): cannot call the member function CreateStringArray alone or on a type, must call it on a variable
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SOS_Config.psc(746,17): CreateStringArray is not a function or does not exist
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SOS_Config.psc(746,17): cannot call the member function CreateStringArray alone or on a type, must call it on a variable

Ā 

Ā 

Posted

Alright trying to compile MilkQUEST and running into errors. I've resolved most of them by reinstalling SKSE manually, but I'm getting an error with CreateStringArray from SoS and have no idea how to fix it. I installed SKSE1.7.1 with 7zip and then ran the 1.7.2 installer afterwards (The 1.7.2 archive is empty for me for some reason). Any ideas how to fix this? :\

Ā 

The exact errors are:

Ā 

Ā 

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SOS_Config.psc(632,28): CreateStringArray is not a function or does not exist

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SOS_Config.psc(632,28): cannot call the member function CreateStringArray alone or on a type, must call it on a variable

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SOS_Config.psc(746,17): CreateStringArray is not a function or does not exist

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SOS_Config.psc(746,17): cannot call the member function CreateStringArray alone or on a type, must call it on a variable

Ā 

Ā 

ill take a guess that 1.7.1 was uninstalled and 1.7.2 was installted to no idea where, therefore your skyrim is missing skse Utility.psc .pex script and that gives you error during compiling
Posted

Hey ed, lol, didn't know you checked other mods support topics. Thanks for the help man, that update worked perfectly.

Ā 

Now as you can see, your mod is absolutely great and I have been playing with your mod for a while now but it does need some fine tuning so if possible I like to make some suggestions.

Ā 

- Similar to the well milked buff why not make the unmilked debuff reduce carryweight exclusively. I simply run with it disabled because it is to punishing especially when milk production gets higher.

- during pregnancies, instead of doubling lactacid production why not have a temporary + 0.4 on natural milk production. I mean it only makes sense.

- Add an option to limit natural milk production as a value between 0-9 with 0 being unlimited. I say this because you start feeding her lactacid and get these crazy values that takes sometime to cool down. Basically every 2 game hours I need to be milking her (not that I mind).

- Add an item that reduces pain gain during milking sessions, sort of like a resistance. While milking milkmaids in the machine is not so much a problem, mobile milking becomes an issue especially when removing the bottle limits. (possibly make the item available for crafting?)

- Remove the increase in lactacid on race based milk since now you can purchase lactacid. Makes for a fun experience exchanging milk for lactacid, don't you think?

- Make normal milk only restore health while race based milk would add one or two specific traits for example: nord milk gives frost resistance and restores stamina. Now I say this because there are to many effects on the milk that sometimes it becomes hard to read and it is simply not necessary.

- Possibly make new recipies for female cum. With your recent updates, getting those female cum bottles was so easy it starts weighing down your inventory especially when you use that player succubus quest mod.

Posted

Hey ed, lol, didn't know you checked other mods support topics. Thanks for the help man, that update worked perfectly.

Ā 

Now as you can see, your mod is absolutely great and I have been playing with your mod for a while now but it does need some fine tuning so if possible I like to make some suggestions.

Ā 

- Similar to the well milked buff why not make the unmilked debuff reduce carryweight exclusively. I simply run with it disabled because it is to punishing especially when milk production gets higher.

- during pregnancies, instead of doubling lactacid production why not have a temporary + 0.4 on natural milk production. I mean it only makes sense.

- Add an option to limit natural milk production as a value between 0-9 with 0 being unlimited. I say this because you start feeding her lactacid and get these crazy values that takes sometime to cool down. Basically every 2 game hours I need to be milking her (not that I mind).

- Add an item that reduces pain gain during milking sessions, sort of like a resistance. While milking milkmaids in the machine is not so much a problem, mobile milking becomes an issue especially when removing the bottle limits. (possibly make the item available for crafting?)

- Remove the increase in lactacid on race based milk since now you can purchase lactacid. Makes for a fun experience exchanging milk for lactacid, don't you think?

- Make normal milk only restore health while race based milk would add one or two specific traits for example: nord milk gives frost resistance and restores stamina. Now I say this because there are to many effects on the milk that sometimes it becomes hard to read and it is simply not necessary.

- Possibly make new recipies for female cum. With your recent updates, getting those female cum bottles was so easy it starts weighing down your inventory especially when you use that player succubus quest mod.

search + milk does wonders, and google + Milk Mod Economy even more, im famous!

1) guess i could make those new spells, thought im not sure, thats the whole point of them beeing annoying

2) on my last play through i had feeding disabled and only produced milk while was pregnant with BF and a bit after, until it dropped down to 0 and it was quite immersive no crazy values

3)as said above, i think natural milk production is quite okay unless you start to get addicted to lactacid

4) i might just change that to SP drain

5) the idea is that during boobgasm milkmaid generate/transfer some lactacid from itself to race milk and spreading happiness of lactation through skyrim

6) reading is bad for eyes, are you not alchemist? just drink it and if you survive you'll know whats inside

i might add simple milk that'll give only boost to main race skill for few min

7) well ... im a bad cook, dont know what else you can make from cum/semen, you or anyone else can always make plugin with more recipes

Posted

Ok I got some questions

-What's the natural milk production increase rate during pregnancy with no lactacid added?

-And what's the natural milk production decay rate? And how does it work exactly with other factors?

Ā 

Ya I have milk generation setting set to 0.12 and lactacid decay rate set to 1, so I guess that would contribute to the crazy values I was getting. My goal with this was to get her a certain level of production so that I could be milking her every 6 in game hours but I soon realized it was getting to high (especially when the machines feeds her lactacid) so I resorted to mobile milking so she would not be fed lactacid. This is why I wanted a mechanism to control natural milk production (anti-lactacid, lol) instead of going into the menus. Unless of course the natural milk production decay rate is high enough then that wouldn't be necessary.

Posted

Ā 

YayĀ for MME!

I just started playing with it and I'm confused on a few major topics. Is there a readme orĀ a guide somewhere with more detail/info than on the first page?

I'm having a difficult time getting this mod running with my setup.

Ā 

I guess my #1 issue is I use EFF.Ā From what I've read here I seeĀ thereĀ can be a problem but I don't know what the conflict is. I have followers that are vanilla, stand alone and custom.Ā I noticed that there are only aĀ few followers I have that I can get to use theĀ milking machineĀ andĀ start theĀ quest. Is it a faction issue?Ā Is there a patch/workaround/console command/sacrificial goat I can use to make EFF and MME play nice? If not, is there any multi-follower mod that does play nice with MME (and if the answer is "No", then "WTF!?" :) ) My cowboy needs a herd of milkmaids, gosh dang it! YEE-HAW!

Thanks!

(>|<)

well everything, or most is described on OP or MCM descriptions, you can try searching if you dont find something, but i think most is covered

im not using any follower framework, and dont provide support for any, if your framework have issues of canceling orders its that framework issue, and nothing i can do

you are limited by mastery level, the more milk you milk from maid the higher your level, the more milkmaids you can have, by default i think its 6, but can be increased to 19 or 20

Ā there can be problems with non unique npcs like ones form paradise halls slaves, im not sure if its my heavily modded game or something else, i guess 1st

Ā 

I've seen milk appear in vendor inventories before. Think I got one as a drop too. Curious if racial milk is possible to appear in leveled lists too.

Ā well theoretically it have chance of 100% but its skyrim, so i have no idea, maybe its 100% for 1 item from whole list idk

racial milk wont appear since i think it should be sold only from drug dealers same as lactacid, which should be sold by khajit caravans(and/or lactacid + milking equipment from farmers) but ive failed to find correct leveled item lists

Ā 

Ā 

Ā 

Ā 

if u haveing mcm issues have u tried starting a game wait till after helgen then install the mod? i remember one of the versions i had a problem with mcm not working so i had to install it after a game was started. once i loaded into the game i waited a good 1min then i saved and loaded up the save(normal save not quick save).

Ā 

on the thing about futa in the 3-28 version wheni got milked i would get a futa semen potion( even thou it had nothing on what it could do and could be consumed) now in 4-12 i dont tget a futa semen potion.

Nope that didn't work. However after having thought about it for a bit, and seeing that one of the mods that's recommended for this is iNeed...I wondered if me using and running RND instead was causing the issue. Got rid of that mod, added iNeed, and now everything's working perfectly. So apparently Milk Mod Economy is incompatible with Realistic Needs and Diseases.

Ā 

so... after adding ineed everything works, no loops, mcm shows etc?

Ā Ā 

Ed86, I have a request. Could you rebalance the weight of the milk/cum? If a beef stew is .5 "skyrim units" then 4 skyrim units for a single bottle of cum seems abnormally high.

Ā hm... indeed, ill reduce cums weight to 1, you can do that in tes edit if you dont want to wait

Ā 

I find empty barrels to dump the bottles in, unless I've had a very bad day, and then I just dump it in a lake.

I've found that if you dump enough at once on a road, the earth quakes slightly.

Ā 

But I just came to ask two things, and you can know the mod works perfectly before you read them, so don't have a cow:

Ā 

One

The timers in all my later versions are setĀ 

"Milk (1 second)"

"Feeding (60 seconds)"

"F machine (1 second)"

But, depending upon the version, it's either slow or quick.

The current version is slow on my PC, I can go take a shower/make tea and come back to find there are 10 bottles left to milk,

Two

Peaches (My player) is never empty for more than a few minutes.

A fast travel, a short conversation, and suddenly she's feeling heavy/leaking from swollen things,

So I figured it would be best for me to just toggle milk production off when not needed (after the first $200K).

But I can't sleep so I figured it wouldn't hurt to ask about the wait-function.

Could it maybe be an MCM option so milk would just gush out (Because other mods are impatiently waitng).

Example:

Peaches looks around to see if anyone's coming, then slowly enters the machine.

An NPC slowly approaches, with fun on their mind.

Peaches came here because the milk market said this was a good place,

andĀ if she gets up, the market will drop precipitously (that's another thing)...

Too late,Ā she's squeezed out two bottles before

(Her plugs vibrate, the NPC demands something, She's grabbed and used for something).

If there were an MCM option, She could "gush" occasionally, instead of doling out a bottle every six or seven seconds.

1)

well there isnt much i can do, its all skyrim papyrus script engine or your bloated game or weak cpu, for me everything runs fast on my i920, unless multiple DD mods cloaks hit same time and engine freezes

2)

erm what? if you dont want to make milk, dont feed lactacid, after few hours of beeing full, milk production will stop

Ā 

I'll give you that your computer must be faster, and much better at math.

My PC says (after removing the limit) my player went from zeroĀ bottles to 708 (seven hundred-eight) bottles in a couple seconds, after being milked the night before.

The cuiriass is put on while milking, or it isn't, depending upon myĀ computer's mood.

One milking session it's there, the next (same milk pump) it isn't.

AndĀ the economy notification selection in MCM lets me de-select it, but it always stays selected afterwards (although the economy notifications have stopped, so it's all good).

Ā 

I download every update, I like your mod, but I flunked math, I think I'm fucked with this mod.

But I still like it, so ...Ā 

---

But immersion aside, and it's very immersive, so of course I want the freaking milk (does your brain hurt yet?)

I'd like the "gush" option I mentioned to be able to sell 708 bottles before I get much older.

I hope you're in a good mood today.

Ā 

i guess you've failed to do instruction for 1 of updates

i guess you should reset mod and hope issue fix it self or manually fix maid stats( like maid milk generation) or do a reset with clean save and script removing

gush milk is not an option since its more hassle than its worth

Ā 

i run on i7 920 undervolted, geforce gtx 670, 12gb ram, skyrim on crucial mx100 512gb ssd, and bunch of skyrim optimization mods

yet papyrus script engine is still quite slow and freezes when a lot of DD mods and/or frostfall fire up their cloak spells and rape papyrus engine

i guess its still quite good result for 32bit game with poor multicore support/performance, i guess papyrus doesn't have even that

Ā 

Ā 

Speaking of hassle,

Here's something that is already in your mod,

(Milkquest.psc)

My player's name and the apostrophe concatenated to it.

So You already know my player's name,

but the mod messes up when it tries to count. (see screenshot)

"Peaches is being fed lactaid"

"Ā Ā  's remaining capacity: 23...."

Ā 

A neighbor suggested you count by tens if the remaining capacity is over a certain amount.

I personally wondered if you could just use globals instead of calling functions for stuff

like a name.

No one else in this entire BBS (Loverslab) would I dare to discuss code with, since I cannot code at all,

but since you update so often I'm hoping you're open to suggestions,

or if you can point the way to the delay-timer so I could just change it to something smaller.

Ā 

Ā 

Ā SetStringValue(akActor,"MME.MilkMaid.Name", akName + "'s")Ā 

Ā 
"Peaches is being fed Lactaid" (so you know my player's name)
's capacity is 20 (but you can't concatenate a string)
Ā 
I tried to read the code that concatenates the string.
At the top of your script,Ā 
;UnsetStringValue(MILKmaid,"MME.MilkMaid.Name")
so ok, you don't unset it, but I wonder why you call it if you already know
peaches's name.
Ā 

Ā 

Posted

Ok I got some questions

-What's the natural milk production increase rate during pregnancy with no lactacid added?

-And what's the natural milk production decay rate? And how does it work exactly with other factors?

Ā 

Ya I have milk generation setting set to 0.12 and lactacid decay rate set to 1, so I guess that would contribute to the crazy values I was getting. My goal with this was to get her a certain level of production so that I could be milking her every 6 in game hours but I soon realized it was getting to high (especially when the machines feeds her lactacid) so I resorted to mobile milking so she would not be fed lactacid. This is why I wanted a mechanism to control natural milk production (anti-lactacid, lol) instead of going into the menus. Unless of course the natural milk production decay rate is high enough then that wouldn't be necessary.

per hour

inc 0.06

dec 0.06/2

i think lactacid is something like natural milk production + natural milk production *10

you can check maid debug info for aprox milk generation

if you are no longer pregnant or have lactacid, you'll continue to produce milk if breast not full

if you want to stop, than you'll have to endure w/o milking sometime for milk production to stop and then milk yourself

i think in most cases it'll eventually stop if you have more than 1 milk or more at higher levels

Posted

Speaking of hassle,

Here's something that is already in your mod,

(Milkquest.psc)

My player's name and the apostrophe concatenated to it.

So You already know my player's name,

but the mod messes up when it tries to count. (see screenshot)

"Peaches is being fed lactaid"

"Ā Ā  's remaining capacity: 23...."

Ā 

A neighbor suggested you count by tens if the remaining capacity is over a certain amount.

I personally wondered if you could just use globals instead of calling functions for stuff

like a name.

No one else in this entire BBS (Loverslab) would I dare to discuss code with, since I cannot code at all,

but since you update so often I'm hoping you're open to suggestions,

or if you can point the way to the delay-timer so I could just change it to something smaller.

Ā 

Ā 

Ā SetStringValue(akActor,"MME.MilkMaid.Name", akName + "'s")Ā 

Ā 

"Peaches is being fed Lactaid" (so you know my player's name)

's capacity is 20 (but you can't concatenate a string)

Ā 

I tried to read the code that concatenates the string.

At the top of your script,Ā 

;UnsetStringValue(MILKmaid,"MME.MilkMaid.Name")

so ok, you don't unset it, but I wonder why you call it if you already know

peaches's name.

well i could call globals but i don't think it'll change anything in your case (or in any other case)

Ā 

name is set in

Function AssignSlot(Actor akActor)

String akName = akActor.GetBaseObject().GetName()

SetStringValue(akActor,"MME.MilkMaid.Name", akName + "'s")

EndFunction

and unset during maid/mod reset

Ā 

i think there is 33% probability that you didn't reset mod when updated to (probably) v 10-11-2014 and some values somehow overlapped and well you got what you have

33% is that something went wrong with script engine when you created milkmaid, maybe it was in frozen state, idk

33% is that you use some kind of possession mod like alternate actors, or made non unique/moded actor milkmaid

0.99% global conspiracy

0.01% im wrong xD

Posted

Ā 

Ok I got some questions

-What's the natural milk production increase rate during pregnancy with no lactacid added?

-And what's the natural milk production decay rate? And how does it work exactly with other factors?

Ā 

Ya I have milk generation setting set to 0.12 and lactacid decay rate set to 1, so I guess that would contribute to the crazy values I was getting. My goal with this was to get her a certain level of production so that I could be milking her every 6 in game hours but I soon realized it was getting to high (especially when the machines feeds her lactacid) so I resorted to mobile milking so she would not be fed lactacid. This is why I wanted a mechanism to control natural milk production (anti-lactacid, lol) instead of going into the menus. Unless of course the natural milk production decay rate is high enough then that wouldn't be necessary.

per hour

inc 0.06

dec 0.06/2

i think lactacid is something like natural milk production + natural milk production *10

you can check maid debug info for aprox milk generation

if you are no longer pregnant or have lactacid, you'll continue to produce milk if breast not full

if you want to stop, than you'll have to endure w/o milking sometime for milk production to stop and then milk yourself

i think in most cases it'll eventually stop if you have more than 1 milk or more at higher levels

Ā 

Ā 

Gots some more questions

Ā 

- When sp and mp are being drained during milking sessions, what effects does that have on milk production? Or is that just for show?

- During a milking session, with milkmaid milk limit on, a milk generation interval occurs. Is that milk generated supposed to be ignored or is it supposed to be added in? In my case it occasionally gets added in but sometimes its ignored. Only when her capacity is emptied will milk generation be guaranteed. How does that mechanic work exactly?

- So she'll keep increasing natural milk production even if you don't feed her lactacid or is not pregnant while milking her? I mean if I don't milk her those debuffs will disable her, lol. Another reason why I keep those debuffs turned off. Putting a limiter in the menus or introducing an item that reduces natural milk production would delay those debuffs from taking effect. The former is better tho since it would target the other milkmaids.

Ā 

And I still recommend that temporary +0.4 to natural milk production during pregnancies for it would serve as an alternative to having to feed her lactacid (possibly configurable). And if you add in lactacid into the mix you has a steady farm going here.

Ā 

Overall this mod is reaching that point of perfection. Good job man.

Posted

Ā 

Ā 

Ok I got some questions

-What's the natural milk production increase rate during pregnancy with no lactacid added?

-And what's the natural milk production decay rate? And how does it work exactly with other factors?

Ā 

Ya I have milk generation setting set to 0.12 and lactacid decay rate set to 1, so I guess that would contribute to the crazy values I was getting. My goal with this was to get her a certain level of production so that I could be milking her every 6 in game hours but I soon realized it was getting to high (especially when the machines feeds her lactacid) so I resorted to mobile milking so she would not be fed lactacid. This is why I wanted a mechanism to control natural milk production (anti-lactacid, lol) instead of going into the menus. Unless of course the natural milk production decay rate is high enough then that wouldn't be necessary.

per hour

inc 0.06

dec 0.06/2

i think lactacid is something like natural milk production + natural milk production *10

you can check maid debug info for aprox milk generation

if you are no longer pregnant or have lactacid, you'll continue to produce milk if breast not full

if you want to stop, than you'll have to endure w/o milking sometime for milk production to stop and then milk yourself

i think in most cases it'll eventually stop if you have more than 1 milk or more at higher levels

Ā 

Ā 

Gots some more questions

Ā 

- When sp and mp are being drained during milking sessions, what effects does that have on milk production? Or is that just for show?

- During a milking session, with milkmaid milk limit on, a milk generation interval occurs. Is that milk generated supposed to be ignored or is it supposed to be added in? In my case it occasionally gets added in but sometimes its ignored. Only when her capacity is emptied will milk generation be guaranteed. How does that mechanic work exactly?

- So she'll keep increasing natural milk production even if you don't feed her lactacid or is not pregnant while milking her? I mean if I don't milk her those debuffs will disable her, lol. Another reason why I keep those debuffs turned off. Putting a limiter in the menus or introducing an item that reduces natural milk production would delay those debuffs from taking effect. The former is better tho since it would target the other milkmaids.

Ā 

And I still recommend that temporary +0.4 to natural milk production during pregnancies for it would serve as an alternative to having to feed her lactacid (possibly configurable). And if you add in lactacid into the mix you has a steady farm going here.

Ā 

Overall this mod is reaching that point of perfection. Good job man.

Ā 

1)show

2)added, my ssd failed again (i hope its faulty sata port) so i cant tell for sure, but i think its refreshing values betwin milkcycles

3)well in reality you can keep milking females after pregnancy, the more you milk the more they produce or they can use hormones to start milk production w/o pregnancy

this mod is about milking, if you want something that reduces milk production, you should probably make a patch, since im not convinced

Posted

Hmmmm it seems this mod and soulgem oven do not get along pitty I really like the looks of soulgem oven....I have tested it a few times and it seems that if you are pregnant via soulgems and a milkmaid via this mod the game does not appreciate it.

Posted

Hmmmm it seems this mod and soulgem oven do not get along pitty I really like the looks of soulgem oven....I have tested it a few times and it seems that if you are pregnant via soulgems and a milkmaid via this mod the game does not appreciate it.

Ā 

I use both and they work fine together.

Ā 

Go into SoulGem Oven and turn off breast scaling. That lets Milk Mod handle breast size changes. SoulGem oven can still scale the belly if you like.

Ā 

Milk Mod detects pregnancy from SoulGem Oven. I think that cranks up milk production a bit.

Ā 

You just can't have 2 mods fighting over control of the same body part for scaling.

Posted

Ā 

Hmmmm it seems this mod and soulgem oven do not get along pitty I really like the looks of soulgem oven....I have tested it a few times and it seems that if you are pregnant via soulgems and a milkmaid via this mod the game does not appreciate it.

Ā 

I use both and they work fine together.

Ā 

Go into SoulGem Oven and turn off breast scaling. That lets Milk Mod handle breast size changes. SoulGem oven can still scale the belly if you like.

Ā 

Milk Mod detects pregnancy from SoulGem Oven. I think that cranks up milk production a bit.

Ā 

You just can't have 2 mods fighting over control of the same body part for scaling.

Ā 

I am aware of that and that is not the issue the issue is that the combination seems to crash my game after a about two days of in game time after getting pregnant and being a milk maid eh idk I have been trying to get my selection of mods to work and I just cannot flesh out the trouble makers....

Posted

Ā 

Ā 

Ā 

Ok I got some questions

-What's the natural milk production increase rate during pregnancy with no lactacid added?

-And what's the natural milk production decay rate? And how does it work exactly with other factors?

Ā 

Ya I have milk generation setting set to 0.12 and lactacid decay rate set to 1, so I guess that would contribute to the crazy values I was getting. My goal with this was to get her a certain level of production so that I could be milking her every 6 in game hours but I soon realized it was getting to high (especially when the machines feeds her lactacid) so I resorted to mobile milking so she would not be fed lactacid. This is why I wanted a mechanism to control natural milk production (anti-lactacid, lol) instead of going into the menus. Unless of course the natural milk production decay rate is high enough then that wouldn't be necessary.

per hour

inc 0.06

dec 0.06/2

i think lactacid is something like natural milk production + natural milk production *10

you can check maid debug info for aprox milk generation

if you are no longer pregnant or have lactacid, you'll continue to produce milk if breast not full

if you want to stop, than you'll have to endure w/o milking sometime for milk production to stop and then milk yourself

i think in most cases it'll eventually stop if you have more than 1 milk or more at higher levels

Ā 

Ā 

Gots some more questions

Ā 

- When sp and mp are being drained during milking sessions, what effects does that have on milk production? Or is that just for show?

- During a milking session, with milkmaid milk limit on, a milk generation interval occurs. Is that milk generated supposed to be ignored or is it supposed to be added in? In my case it occasionally gets added in but sometimes its ignored. Only when her capacity is emptied will milk generation be guaranteed. How does that mechanic work exactly?

- So she'll keep increasing natural milk production even if you don't feed her lactacid or is not pregnant while milking her? I mean if I don't milk her those debuffs will disable her, lol. Another reason why I keep those debuffs turned off. Putting a limiter in the menus or introducing an item that reduces natural milk production would delay those debuffs from taking effect. The former is better tho since it would target the other milkmaids.

Ā 

And I still recommend that temporary +0.4 to natural milk production during pregnancies for it would serve as an alternative to having to feed her lactacid (possibly configurable). And if you add in lactacid into the mix you has a steady farm going here.

Ā 

Overall this mod is reaching that point of perfection. Good job man.

Ā 

1)show

2)added, my ssd failed again (i hope its faulty sata port) so i cant tell for sure, but i think its refreshing values betwin milkcycles

3)well in reality you can keep milking females after pregnancy, the more you milk the more they produce or they can use hormones to start milk production w/o pregnancy

this mod is about milking, if you want something that reduces milk production, you should probably make a patch, since im not convinced

Ā 

Ā 

So you say your ssd failed again? Get some samsung ssds, what are you using?

Ā 

By the way im getting some strange reverse flow milk being produced. Also I started to randomly have have milk leaks with torso armor being stripped and back again. happened after the first machine use. Ya im going back to 3/28 hopefully it works.

Posted

The past few days i had a problem whit skyrim crashing when saving the game, first i assumed that my saves got corrupted somehow, spend 4 frickin hours trying to figure it out.

Then started to disable the mods one by one , when i got to milk mod economy and tested it if the games saves it worked, so i thought that it conflicted whit some other mod, so i activated milk mod economy and continued to disable some more mods and testing. I reached realistic needs and diseases and guess what the game save just fine. It appears that milk mod economy is incompatible whit realistic need and diseases, when activating either one whiteout the other the game works fine. I love both mods so if someone can tell me whats wrong or why the game started to crash when saving. Untill a few days ago it whas working fine, i'm 150 hours in the game so far and played whit both mods from the start and Ā i cant figure it out why they started to misbehave now and not sooner.Ā 


forgot to mention i keep the mod up to date

Posted

Ā 

Ā 

Ā 

Ā 

Ok I got some questions

-What's the natural milk production increase rate during pregnancy with no lactacid added?

-And what's the natural milk production decay rate? And how does it work exactly with other factors?

Ā 

Ya I have milk generation setting set to 0.12 and lactacid decay rate set to 1, so I guess that would contribute to the crazy values I was getting. My goal with this was to get her a certain level of production so that I could be milking her every 6 in game hours but I soon realized it was getting to high (especially when the machines feeds her lactacid) so I resorted to mobile milking so she would not be fed lactacid. This is why I wanted a mechanism to control natural milk production (anti-lactacid, lol) instead of going into the menus. Unless of course the natural milk production decay rate is high enough then that wouldn't be necessary.

per hour

inc 0.06

dec 0.06/2

i think lactacid is something like natural milk production + natural milk production *10

you can check maid debug info for aprox milk generation

if you are no longer pregnant or have lactacid, you'll continue to produce milk if breast not full

if you want to stop, than you'll have to endure w/o milking sometime for milk production to stop and then milk yourself

i think in most cases it'll eventually stop if you have more than 1 milk or more at higher levels

Ā 

Ā 

Gots some more questions

Ā 

- When sp and mp are being drained during milking sessions, what effects does that have on milk production? Or is that just for show?

- During a milking session, with milkmaid milk limit on, a milk generation interval occurs. Is that milk generated supposed to be ignored or is it supposed to be added in? In my case it occasionally gets added in but sometimes its ignored. Only when her capacity is emptied will milk generation be guaranteed. How does that mechanic work exactly?

- So she'll keep increasing natural milk production even if you don't feed her lactacid or is not pregnant while milking her? I mean if I don't milk her those debuffs will disable her, lol. Another reason why I keep those debuffs turned off. Putting a limiter in the menus or introducing an item that reduces natural milk production would delay those debuffs from taking effect. The former is better tho since it would target the other milkmaids.

Ā 

And I still recommend that temporary +0.4 to natural milk production during pregnancies for it would serve as an alternative to having to feed her lactacid (possibly configurable). And if you add in lactacid into the mix you has a steady farm going here.

Ā 

Overall this mod is reaching that point of perfection. Good job man.

Ā 

1)show

2)added, my ssd failed again (i hope its faulty sata port) so i cant tell for sure, but i think its refreshing values betwin milkcycles

3)well in reality you can keep milking females after pregnancy, the more you milk the more they produce or they can use hormones to start milk production w/o pregnancy

this mod is about milking, if you want something that reduces milk production, you should probably make a patch, since im not convinced

Ā 

Ā 

So you say your ssd failed again? Get some samsung ssds, what are you using?

Ā 

By the way im getting some strange reverse flow milk being produced. Also I started to randomly have have milk leaks with torso armor being stripped and back again. happened after the first machine use. Ya im going back to 3/28 hopefully it works.

Ā 

i have crucial mx100 512gb

i thought it was overheating but since crash yesterday i think its not the cause, had similar problem with my Seagate baracuda 7200, since its repeating and ive recently changed my ssd/hdd's setup i really hope its bad sata port, dont want to buy new ssd

Ā 

what?

Ā 

The past few days i had a problem whit skyrim crashing when saving the game, first i assumed that my saves got corrupted somehow, spend 4 frickin hours trying to figure it out.

Then started to disable the mods one by one , when i got to milk mod economy and tested it if the games saves it worked, so i thought that it conflicted whit some other mod, so i activated milk mod economy and continued to disable some more mods and testing. I reached realistic needs and diseases and guess what the game save just fine. It appears that milk mod economy is incompatible whit realistic need and diseases, when activating either one whiteout the other the game works fine. I love both mods so if someone can tell me whats wrong or why the game started to crash when saving. Untill a few days ago it whas working fine, i'm 150 hours in the game so far and played whit both mods from the start and Ā i cant figure it out why they started to misbehave now and not sooner.Ā 

Ā 

forgot to mention i keep the mod up to date

milk mod have separate scripts for rnd that are not replacing anything, they are run only once when you drink/eat to reduce values inside rnd mod

IMO rnd is very badly made mod for mod compability, its either hard dependency or "dirty" scripting, but its 2-3 year old so lets count that a good excuse

since you have long game of 150h i guess it have seen a lot of mods and some them have left nasty surprises

i had similar problem on my 350+h game, ctd on save after 10 min playing, only solutions that worked for me is purge all data from save but skyrim and dlcs with savetool and clean save

anyway you should at least provide papyrus log

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...