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Posted
4 hours ago, memer1738 said:

Is there a way to put them into a milkpump if they are not a follower?

No

 

3 hours ago, ultramaster30 said:

i can't unequip the 4 tits item and i didn't find an option that would let me unequip it.

slave tats is realy glitchy with this item equipped.

please help me (sorry for bad english

)

Use mcm debug to reduce breastows to 1 and set chance of them growing to 0

Posted
9 hours ago, Xiaron said:

So apparently if I drop Lactacid, it vanishes. What's causing that and is it fixable?

you broke something

try off/on

reinstall mod

reinstall skyrim

reinstall windows

buy new pc

get another life 

xD

 

Posted
3 hours ago, Ed86 said:
13 hours ago, Xiaron said:

So apparently if I drop Lactacid, it vanishes. What's causing that and is it fixable?

you broke something

try off/on

reinstall mod

reinstall skyrim

reinstall windows

buy new pc

get another life 

xD

What Ed means is you are probably missing a ground model. He cannot tell why. Maybe your Skyrim can't load it, or can't render it, because of memory, or broken mods.

It's remotely possible another mod overwrite it.

Posted
10 hours ago, Lupine00 said:

What Ed means is you are probably missing a ground model. He cannot tell why. Maybe your Skyrim can't load it, or can't render it, because of memory, or broken mods.

It's remotely possible another mod overwrite it.

Thanks for the expanded explanation, that helps. Since the vanishing lactacid is literally the only problem I'm having I think I'll live with it. I don't exactly drop it often.

 

Edit: Well I was wrong about the only issue, I'm not sure it's the same thing though. I use RND and while before MME wasn't working at all, now if I use lactacid it breaks the hunger mechanic. I loose the hunger status totally, and have 2 thirsts. Is this from my setup of mods or something that got broken when MME updated?

 

Edit 2: Removing the RND.json Ed posted fixed the problem, so I think something's not quite right there? All other foods work fine now, and MME items just don't register again.

Posted
9 minutes ago, bhenny said:

Hi, i have a problem with the milking stations: milking animation doesn't start :( what could be the reason?

Several possible reasons:

 

1. FNIS not run

2. script lag

Posted
21 minutes ago, hexenhaus said:

Several possible reasons:

 

1. FNIS not run

2. script lag

1-Other animations work well :(
2-Even if I wait, nothing happens

Posted

Can you make a milk farm or something like that, link it with simple slavery mod (AH), will be good. It just  one idea, if you want to think it.

 

Thanks.

Posted
2 hours ago, Ed86 said:

hm... use mcm to remove beeing milked effect?

I tried to reset the mod but milking machine animation  won't start. With the self milking spell the animation starts

Posted
6 minutes ago, bhenny said:

I tried to reset the mod but milking machine animation  won't start. With the self milking spell the animation starts

are you using MME milkpumps?

Posted
2 hours ago, bhenny said:

yes, the one at riverwood

You have 2 many animations and MME didnt fit?

Which milkpump file you use?

Im out of ideas

Posted

In script, from another mod, what is the correct way to determine if an actor is a milk maid?

 

Is the right way to call StorageUtil.HasFloat(who, "MME.MilkMaid.Level") ?

 

And assuming I can detect a registered actor, am I always going to have to check IsSlave to be sure they are a "real" milk maid?

If it's the player, is it completely safe to assume they aren't a milk slave?

 

 

Is it "safer" in terms of code changes you might make, to use StorageUtil directly, or to go via MME_Storage?

That is to say, which is least likely to change? The StorageUtil keys and their meanings, or the MME_Storage API?

 

 

In MME_Storage, there are functions for things like IsSlave, IsSuccubus, etc. but none for IsMilkMaid.

Seems an odd oversight. Did I miss something?

 

 

I had a bit of a look in MilkQuest, but seems you determine this definitively by calling find on MILKmaid and MILKslave there.

I don't want to bind any code to MilkQuest at all if I can avoid it.

Posted
28 minutes ago, Lupine00 said:

In script, from another mod, what is the correct way to determine if an actor is a milk maid?

 

Is the right way to call StorageUtil.HasFloat(who, "MME.MilkMaid.Level") ?

 

And assuming I can detect a registered actor, am I always going to have to check IsSlave to be sure they are a "real" milk maid?

If it's the player, is it completely safe to assume they aren't a milk slave?

 

 

Is it "safer" in terms of code changes you might make, to use StorageUtil directly, or to go via MME_Storage?

That is to say, which is least likely to change? The StorageUtil keys and their meanings, or the MME_Storage API?

 

 

In MME_Storage, there are functions for things like IsSlave, IsSuccubus, etc. but none for IsMilkMaid.

Seems an odd oversight. Did I miss something?

 

 

I had a bit of a look in MilkQuest, but seems you determine this definitively by calling find on MILKmaid and MILKslave there.

I don't want to bind any code to MilkQuest at all if I can avoid it.

hm.... that should work

yes

no, IsSlave is used to also mark player/milkmaids as slaves, but keeping their maid production mechanics

 

StorageUtil

none, i dont think there would be any major changes

 

coz there is no need for it?

 

you can check for MilkMaidFaction MilkSlaveFaction

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