Ed86 Posted November 11, 2018 Author Posted November 11, 2018 4 hours ago, memer1738 said: Is there a way to put them into a milkpump if they are not a follower? No 3 hours ago, ultramaster30 said: i can't unequip the 4 tits item and i didn't find an option that would let me unequip it. slave tats is realy glitchy with this item equipped. please help me (sorry for bad english ) Use mcm debug to reduce breastows to 1 and set chance of them growing to 0
Ed86 Posted November 11, 2018 Author Posted November 11, 2018 9 hours ago, Xiaron said: So apparently if I drop Lactacid, it vanishes. What's causing that and is it fixable? you broke something try off/on reinstall mod reinstall skyrim reinstall windows buy new pc get another life xD
ultramaster30 Posted November 11, 2018 Posted November 11, 2018 7 hours ago, Ed86 said: Use mcm debug to reduce breastows to 1 and set chance of them growing to 0 thank you for the quick reply
Lupine00 Posted November 11, 2018 Posted November 11, 2018 3 hours ago, Ed86 said: 13 hours ago, Xiaron said: So apparently if I drop Lactacid, it vanishes. What's causing that and is it fixable? you broke something try off/on reinstall mod reinstall skyrim reinstall windows buy new pc get another life xD What Ed means is you are probably missing a ground model. He cannot tell why. Maybe your Skyrim can't load it, or can't render it, because of memory, or broken mods. It's remotely possible another mod overwrite it.
Xiaron Posted November 11, 2018 Posted November 11, 2018 10 hours ago, Lupine00 said: What Ed means is you are probably missing a ground model. He cannot tell why. Maybe your Skyrim can't load it, or can't render it, because of memory, or broken mods. It's remotely possible another mod overwrite it. Thanks for the expanded explanation, that helps. Since the vanishing lactacid is literally the only problem I'm having I think I'll live with it. I don't exactly drop it often. Edit: Well I was wrong about the only issue, I'm not sure it's the same thing though. I use RND and while before MME wasn't working at all, now if I use lactacid it breaks the hunger mechanic. I loose the hunger status totally, and have 2 thirsts. Is this from my setup of mods or something that got broken when MME updated? Edit 2: Removing the RND.json Ed posted fixed the problem, so I think something's not quite right there? All other foods work fine now, and MME items just don't register again.
bhenny Posted November 12, 2018 Posted November 12, 2018 Hi, i have a problem with the milking stations: milking animation doesn't start what could be the reason?
hexenhaus Posted November 12, 2018 Posted November 12, 2018 9 minutes ago, bhenny said: Hi, i have a problem with the milking stations: milking animation doesn't start what could be the reason? Several possible reasons: 1. FNIS not run 2. script lag
bhenny Posted November 12, 2018 Posted November 12, 2018 21 minutes ago, hexenhaus said: Several possible reasons: 1. FNIS not run 2. script lag 1-Other animations work well 2-Even if I wait, nothing happens
bhenny Posted November 12, 2018 Posted November 12, 2018 possible! how much should it be at a minimum?
Ed86 Posted November 12, 2018 Author Posted November 12, 2018 2 hours ago, bhenny said: possible! how much should it be at a minimum? 1.0
hexenhaus Posted November 12, 2018 Posted November 12, 2018 Is it necessary to activate breastgrowth in Eggfactory for MME registering pregnancy and starting to produce milk?
blisken Posted November 12, 2018 Posted November 12, 2018 Can you make a milk farm or something like that, link it with simple slavery mod (AH), will be good. It just one idea, if you want to think it. Thanks.
Ed86 Posted November 13, 2018 Author Posted November 13, 2018 7 hours ago, bhenny said: I have 50+ Equiped dd device blocks milking?
bhenny Posted November 13, 2018 Posted November 13, 2018 10 hours ago, Ed86 said: Equiped dd device blocks milking? None
Ed86 Posted November 13, 2018 Author Posted November 13, 2018 34 minutes ago, bhenny said: None hm... use mcm to remove beeing milked effect?
bhenny Posted November 13, 2018 Posted November 13, 2018 2 hours ago, Ed86 said: hm... use mcm to remove beeing milked effect? I tried to reset the mod but milking machine animation won't start. With the self milking spell the animation starts
Ed86 Posted November 13, 2018 Author Posted November 13, 2018 6 minutes ago, bhenny said: I tried to reset the mod but milking machine animation won't start. With the self milking spell the animation starts are you using MME milkpumps?
hexenhaus Posted November 13, 2018 Posted November 13, 2018 26 minutes ago, bhenny said: yes, the one at riverwood Did the MM work before? Did you try on a fresh save?
Ed86 Posted November 14, 2018 Author Posted November 14, 2018 2 hours ago, bhenny said: yes, the one at riverwood You have 2 many animations and MME didnt fit? Which milkpump file you use? Im out of ideas
Lupine00 Posted November 15, 2018 Posted November 15, 2018 In script, from another mod, what is the correct way to determine if an actor is a milk maid? Is the right way to call StorageUtil.HasFloat(who, "MME.MilkMaid.Level") ? And assuming I can detect a registered actor, am I always going to have to check IsSlave to be sure they are a "real" milk maid? If it's the player, is it completely safe to assume they aren't a milk slave? Is it "safer" in terms of code changes you might make, to use StorageUtil directly, or to go via MME_Storage? That is to say, which is least likely to change? The StorageUtil keys and their meanings, or the MME_Storage API? In MME_Storage, there are functions for things like IsSlave, IsSuccubus, etc. but none for IsMilkMaid. Seems an odd oversight. Did I miss something? I had a bit of a look in MilkQuest, but seems you determine this definitively by calling find on MILKmaid and MILKslave there. I don't want to bind any code to MilkQuest at all if I can avoid it.
Ed86 Posted November 15, 2018 Author Posted November 15, 2018 28 minutes ago, Lupine00 said: In script, from another mod, what is the correct way to determine if an actor is a milk maid? Is the right way to call StorageUtil.HasFloat(who, "MME.MilkMaid.Level") ? And assuming I can detect a registered actor, am I always going to have to check IsSlave to be sure they are a "real" milk maid? If it's the player, is it completely safe to assume they aren't a milk slave? Is it "safer" in terms of code changes you might make, to use StorageUtil directly, or to go via MME_Storage? That is to say, which is least likely to change? The StorageUtil keys and their meanings, or the MME_Storage API? In MME_Storage, there are functions for things like IsSlave, IsSuccubus, etc. but none for IsMilkMaid. Seems an odd oversight. Did I miss something? I had a bit of a look in MilkQuest, but seems you determine this definitively by calling find on MILKmaid and MILKslave there. I don't want to bind any code to MilkQuest at all if I can avoid it. hm.... that should work yes no, IsSlave is used to also mark player/milkmaids as slaves, but keeping their maid production mechanics StorageUtil none, i dont think there would be any major changes coz there is no need for it? you can check for MilkMaidFaction MilkSlaveFaction
Lupine00 Posted November 16, 2018 Posted November 16, 2018 18 hours ago, Ed86 said: hm.... that should work Thanks. What mods use milk slave to flag slavery on the player?
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