Xiaron Posted November 11, 2018 Posted November 11, 2018 10 hours ago, Lupine00 said: What Ed means is you are probably missing a ground model. He cannot tell why. Maybe your Skyrim can't load it, or can't render it, because of memory, or broken mods. It's remotely possible another mod overwrite it. Thanks for the expanded explanation, that helps. Since the vanishing lactacid is literally the only problem I'm having I think I'll live with it. I don't exactly drop it often. Edit: Well I was wrong about the only issue, I'm not sure it's the same thing though. I use RND and while before MME wasn't working at all, now if I use lactacid it breaks the hunger mechanic. I loose the hunger status totally, and have 2 thirsts. Is this from my setup of mods or something that got broken when MME updated? Edit 2: Removing the RND.json Ed posted fixed the problem, so I think something's not quite right there? All other foods work fine now, and MME items just don't register again.
bhenny Posted November 12, 2018 Posted November 12, 2018 Hi, i have a problem with the milking stations: milking animation doesn't start what could be the reason?
hexenhaus Posted November 12, 2018 Posted November 12, 2018 9 minutes ago, bhenny said: Hi, i have a problem with the milking stations: milking animation doesn't start what could be the reason? Several possible reasons: 1. FNIS not run 2. script lag
bhenny Posted November 12, 2018 Posted November 12, 2018 21 minutes ago, hexenhaus said: Several possible reasons: 1. FNIS not run 2. script lag 1-Other animations work well 2-Even if I wait, nothing happens
bhenny Posted November 12, 2018 Posted November 12, 2018 possible! how much should it be at a minimum?
Ed86 Posted November 12, 2018 Author Posted November 12, 2018 2 hours ago, bhenny said: possible! how much should it be at a minimum? 1.0
hexenhaus Posted November 12, 2018 Posted November 12, 2018 Is it necessary to activate breastgrowth in Eggfactory for MME registering pregnancy and starting to produce milk?
blisken Posted November 12, 2018 Posted November 12, 2018 Can you make a milk farm or something like that, link it with simple slavery mod (AH), will be good. It just one idea, if you want to think it. Thanks.
Ed86 Posted November 13, 2018 Author Posted November 13, 2018 7 hours ago, bhenny said: I have 50+ Equiped dd device blocks milking?
bhenny Posted November 13, 2018 Posted November 13, 2018 10 hours ago, Ed86 said: Equiped dd device blocks milking? None
Ed86 Posted November 13, 2018 Author Posted November 13, 2018 34 minutes ago, bhenny said: None hm... use mcm to remove beeing milked effect?
bhenny Posted November 13, 2018 Posted November 13, 2018 2 hours ago, Ed86 said: hm... use mcm to remove beeing milked effect? I tried to reset the mod but milking machine animation won't start. With the self milking spell the animation starts
Ed86 Posted November 13, 2018 Author Posted November 13, 2018 6 minutes ago, bhenny said: I tried to reset the mod but milking machine animation won't start. With the self milking spell the animation starts are you using MME milkpumps?
hexenhaus Posted November 13, 2018 Posted November 13, 2018 26 minutes ago, bhenny said: yes, the one at riverwood Did the MM work before? Did you try on a fresh save?
Ed86 Posted November 14, 2018 Author Posted November 14, 2018 2 hours ago, bhenny said: yes, the one at riverwood You have 2 many animations and MME didnt fit? Which milkpump file you use? Im out of ideas
Lupine00 Posted November 15, 2018 Posted November 15, 2018 In script, from another mod, what is the correct way to determine if an actor is a milk maid? Is the right way to call StorageUtil.HasFloat(who, "MME.MilkMaid.Level") ? And assuming I can detect a registered actor, am I always going to have to check IsSlave to be sure they are a "real" milk maid? If it's the player, is it completely safe to assume they aren't a milk slave? Is it "safer" in terms of code changes you might make, to use StorageUtil directly, or to go via MME_Storage? That is to say, which is least likely to change? The StorageUtil keys and their meanings, or the MME_Storage API? In MME_Storage, there are functions for things like IsSlave, IsSuccubus, etc. but none for IsMilkMaid. Seems an odd oversight. Did I miss something? I had a bit of a look in MilkQuest, but seems you determine this definitively by calling find on MILKmaid and MILKslave there. I don't want to bind any code to MilkQuest at all if I can avoid it.
Ed86 Posted November 15, 2018 Author Posted November 15, 2018 28 minutes ago, Lupine00 said: In script, from another mod, what is the correct way to determine if an actor is a milk maid? Is the right way to call StorageUtil.HasFloat(who, "MME.MilkMaid.Level") ? And assuming I can detect a registered actor, am I always going to have to check IsSlave to be sure they are a "real" milk maid? If it's the player, is it completely safe to assume they aren't a milk slave? Is it "safer" in terms of code changes you might make, to use StorageUtil directly, or to go via MME_Storage? That is to say, which is least likely to change? The StorageUtil keys and their meanings, or the MME_Storage API? In MME_Storage, there are functions for things like IsSlave, IsSuccubus, etc. but none for IsMilkMaid. Seems an odd oversight. Did I miss something? I had a bit of a look in MilkQuest, but seems you determine this definitively by calling find on MILKmaid and MILKslave there. I don't want to bind any code to MilkQuest at all if I can avoid it. hm.... that should work yes no, IsSlave is used to also mark player/milkmaids as slaves, but keeping their maid production mechanics StorageUtil none, i dont think there would be any major changes coz there is no need for it? you can check for MilkMaidFaction MilkSlaveFaction
Lupine00 Posted November 16, 2018 Posted November 16, 2018 18 hours ago, Ed86 said: hm.... that should work Thanks. What mods use milk slave to flag slavery on the player?
Ed86 Posted November 16, 2018 Author Posted November 16, 2018 3 hours ago, Lupine00 said: Thanks. What mods use milk slave to flag slavery on the player? no one knows?
Lupine00 Posted November 16, 2018 Posted November 16, 2018 17 hours ago, Ed86 said: 21 hours ago, Lupine00 said: Thanks. What mods use milk slave to flag slavery on the player? no one knows? So none really? Or a secret one you haven't released yet? (No point asking about that, as it's secret, but I did it anyway). I guess eight breasts is the max, but what is the practical limit of milk capacity per breast? Is there any limit? It's derived from (base + scale*level). base and scale default to 2 and 1 respectively, but do they have an enforced range anywhere? Is scale basically the same thing as the breast-node-scale, so it practically tops out at 10 ? That would be 8 * (2 + 100) = 816 ... quite a lot of milk. So what ranges do we see in practice? TBH, I've never had more than one breast row when I play, because I don't use growth potions. But I'm using MME as a difficulty increasing penalty system for the PC, not as a farmer, so I try to avoid breast growth.
Lupine00 Posted November 17, 2018 Posted November 17, 2018 Something I noticed while I was poking about... In MME_Storage, in updateMilkCurrent IF the actor has more milk than their limit AND BreastScaleLimit is not set, the function has a specific control path that RETURNS the unclamped current milk, but STORES the clamped maximum milk. Isn't the effect of this is that on the next pass around the update, it reads the milk value from storage, which has the effect of clamping it? Effectively this duplicates the effect of enabling BreastScaleLimit, but with a one update delay. If this is fed into nodes/morphs, it would result in minor breast-popping, but mainly would end up clamping a value that seems like it shouldn't be clamped? In short, shouldn't it store the unclamped value in that third control path? Or are you using some cached milk value from elsewhere for the updates? In which case, why allow the stored value to differ from it - surely that is a recipe for confusion? (Sorry I couldn't paste the code, I'm typing this on a different machine to the one I'm coding on).
Ed86 Posted November 17, 2018 Author Posted November 17, 2018 19 hours ago, Lupine00 said: Is there any limit? no, i guess its 2,147,483,647 or 3.402823 × 1038 38 minutes ago, Lupine00 said: Something I noticed while I was poking about... In MME_Storage, in updateMilkCurrent IF the actor has more milk than their limit AND BreastScaleLimit is not set, the function has a specific control path that RETURNS the unclamped current milk, but STORES the clamped maximum milk. Isn't the effect of this is that on the next pass around the update, it reads the milk value from storage, which has the effect of clamping it? Effectively this duplicates the effect of enabling BreastScaleLimit, but with a one update delay. If this is fed into nodes/morphs, it would result in minor breast-popping, but mainly would end up clamping a value that seems like it shouldn't be clamped? In short, shouldn't it store the unclamped value in that third control path? Or are you using some cached milk value from elsewhere for the updates? In which case, why allow the stored value to differ from it - surely that is a recipe for confusion? (Sorry I couldn't paste the code, I'm typing this on a different machine to the one I'm coding on). bug, it only happens in when you change max breast limit option, or when level up, which requires milking, so breast are likely empty
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