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  • 1 month later...
Posted

Sir?

 

I think that Inte's knight name is: Inte POPInoxy of Cagewille, Duchess of Armibinderia and High Prison architect of the Royal Order of Colorful Devices.

 

Thanks for the update. I will update it to my game. smile.png

Posted

Hello, awesome mod. I was wondering if you will add the metalcage5 mod by t.ara which is a tiny cage for the character, I think that would make it feel more "secure".

Posted

Yes, and put it inside the bigger one. That will be even more secure. ;)

 

It will be a cage inside another cage, inside a cage, for all kinds of cage awesomeness. :)

Posted

Yes, and put it inside the bigger one. That will be even more secure. ;)

 

It will be a cage inside another cage, inside a cage, for all kinds of cage awesomeness. :)

 

But then we'll have to ask who let you out of your's, and your's, possibly ad infinitum

 

:P 

 

Posted

... also, put Nicolas Cage inside the cage. :)

 

Yes,.....but only if it's the cage that is to be found in the shipwreck at the bottom of Lake Ilianata, and when you get there all that's still extant is his Mandolin!

 

:P

 

 

 

 

Posted

Then, we can "Cage the Elephant"... Huh? Huh?

Get it?

 

I was walking down the street when out the corner of my eye

I saw a pretty little thing approaching me...

It was Johnny Cage ... going for the crotch punch. :D:)

  • 2 weeks later...
  • 2 weeks later...
Posted

Thank you for the interesting mod, for the longest time I was trying to figure out what mod was giving me these BadAss bandits to fight.

I found out couple of months ago, but never took the time to read thru this thread till now.

It would be nice if you could add a little note in the description on this website that may cause bad ass bandits.

When I didn't know what mod they where from I use to have to sneak around every dungeon and try and take them one at a time, hope that the others didn't hear.

I have had a few problems like some of the others with the enlavement, and the master just loitering around and not using the cages, but like you said that is not part of your mod.

I thank you again, for a challenging mod.

Posted

Thank you for the interesting mod, for the longest time I was trying to figure out what mod was giving me these BadAss bandits to fight.

I found out coI uple of months ago, but never took the time to read thru this thread till now.

It would be nice if you could add a little note in the description on this website that may cause bad ass bandits.

When I didn't know what mod they where from I use to have to sneak around every dungeon and try and take them one at a time, hope that the others didn't hear.

I have had a few problems like some of the others with the enlavement, and the master just loitering around and not using the cages, but like you said that is not part of your mod.

I thank you again, for a challenging mod.

 

You mean like this?

 

"This mod also adds some bad ass NPCs to various locations - configurable in the MCM."

 

Already in the OP of the mod?

Posted

 

Thank you for the interesting mod, for the longest time I was trying to figure out what mod was giving me these BadAss bandits to fight.

I found out coI uple of months ago, but never took the time to read thru this thread till now.

It would be nice if you could add a little note in the description on this website that may cause bad ass bandits.

When I didn't know what mod they where from I use to have to sneak around every dungeon and try and take them one at a time, hope that the others didn't hear.

I have had a few problems like some of the others with the enlavement, and the master just loitering around and not using the cages, but like you said that is not part of your mod.

I thank you again, for a challenging mod.

 

You mean like this?

 

"This mod also adds some bad ass NPCs to various locations - configurable in the MCM."

 

Already in the OP of the mod?

 

 

I shouldn't worry

 

 

Only those who have previously had their noses rubbed in Badass Bandits bottoms are qualified to criticise  :-)

 

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