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Posted

This mod is creating a huge balancing problem - now ALL Forsworn have magical weapons and a staff. While this makes Biarhearts really tough the rest of the Forsworn are glass cannon and easily powned by snipping so all the extra weapons are just a lot of good loot in practice.  Might I suggest you look at Revenge of the Enemies, they do a good job of making boss monsters tough without turning the game into some Monty Hall give away if a boss gets defeated.

Posted

Well, to be fair not ALL forsworn get modified by this mod.

In fact this mod does not touch ANY vanilla forsworn, it just adds more forsworn with extra weapons. But I do understand that there is unleveled loot that gets left behind, as a result.

I will look into it, thanks.

Posted

 

Perhaps, are you dodging my request?

 

We need a poll.

 

Who would like my idea from above implemented in SDc?

Nobody, I guess. :P

Oh, poo! Nobody, really?

So it's a tie then?

The proposition is defeated?

Posted

Bloody hell, I just tried this out at Valtheim Towers and got my arse kicked in a few seconds and some bastard paralysed me as well. It's brilliant :lol:

 

Noticed a typo, v2.76 is shown as 2.73

Posted

@Inte

 

Once spawned are the bandits persistent or do they despawn. I'm thinking about the robbed events in DCL or Defeat as if they despawn then your stuff goes with them. I don't have a problem with that myself but others like to hold on to their gear

Posted

I vote for random bandit spawning slider.

 

As a congenital contrarian, I vote against

 

FWIW, I also believe that the best walls are those which are built below ground level  :P

 

Posted

So, when my Owner tells me to go to my cage, my player ends stuck wherever she happens to be at that moment, and if for whatever reason I can get to my Owner I get the "This person is busy" error.  

 

SD Cages is at the bottom of my load order.  Any ideas?

Posted

Skyrim enables some of the 'Initially Disabled' NPCs on cell load anyway. 

So, I check for this in the NPC's script and if they are not supposed to be enabled I disable them.

Posted

Glad to learn that I wasn't crazy. I told you that the big men in white blouse were always chasing me.

 

Anyhow, wouldn't that raise the stress on the engine at cell load? Depending on the number of badass in the cell, could this lead to micro-lags? If I understand correctly, skyrim load and enable everything then a script individually disable each badass afterward, right?

Posted

Glad to learn that I wasn't crazy. I told you that the big men in white blouse were always chasing me.

 

Anyhow, wouldn't that raise the stress on the engine at cell load? Depending on the number of badass in the cell, could this lead to micro-lags? If I understand correctly, skyrim load and enable everything then a script individually disable each badass afterward, right?

 

Strange thing is Skyrim does not enable all, just some ... very odd.

 

I don't think there is any other way around that Skyrim bug.

Can we have this new patched SDc then?

 

Fine. ^_^ 

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