gullu Posted December 23, 2014 Posted December 23, 2014 so, in the beta 2.1b my hotkey to stats isnt working. i try to press it once, and keep it pressed but nothing shows up Has anyone found a fix for this and/or the XXXX came inside you (or didn't in this case) bug? Are you talking about the registering or the ctd issue someone stated earlier? I solved the registering problem i had with savetool (see my post from earlier). About the hotkey: I noticed it was working before I did the save-cleaning (just v2.1b installed over v1.14) so to get it working again i did the following: - savetool -> deleted all FW scripts containing "widget" from save-file - then I took all scripts from BF v1.14 containing "widget" and used them to replace the files from v2.1b (made a small 7zip file with the folderstructure so I could install it in MO and place it after BF v2.1b) - loaded the cleaned save -> hotkey is working again, but without the hold for 1,2 sec feature (set hotkey now) - saved game - removed the the v1.14 scripts so the ones from v2.1b are used again - loaded game -> hotkeys working with 1,2sec feature I can't guarantee that this is a good idea or a safe thing to do, but thats how it worked for me. EDIT: Ok, this doesn't completely fix the problem. It changes the hotkey once, but changing it in MCM still doesn't work. Which mod do you use to add scalable armors ? I've tried PVA but it looks like in the following picture. PSVAC looks great but I use CBBE and switching to UNP looks like a pain... Thanks I use this mod. http://www.nexusmods.com/skyrim/mods/25259/? It may be more "sexy" but I like them and it works well with pregnancy. here is Epona in armour and in the last one (too pregnant for her armour) is in a re-textured chefs outfit. EponaAt2ndtrimester2.png EponaAt2ndtrimester.png EponaAt3rdtrimester.png Thanks, though as you said, it's maybe a little too "sexy " (plus I use Frostfall, not the best immersive combinaison ). But I'll probably install it if I don't find anything else (I'm surprised by the lack of love towards the vanilla armors on LL ) Have you tried PSVAC with a CBBE body? It should work, you don't really need UNP to use it. PSVAC is basically vanilla armors with belly-node and TBBP. I just made a mistake naming it and have renamed it since.. (being a noob i thought copying nodes from UNPB also made my armors UNPB.. ) so that's why the link still says "UNPB PSVAC" in the description of BF. maybe milz can update that next time, if he reads this. About the talking to the children: I can't. But maybe it is EFF interfering with it somehow. Haven't had much time to test it. Also if I greet them with dovakiinrelaxestoo (love that mod.. greeting child: "Huh?") they seem to break completely and can't be activated anymore. Had the same problem with v1.14. (I was playing a male character btw). Maybe I should try a clean install. Not sure how representative my savegame still is, after all that butchering with savetool..
Another seeker of eternity Posted December 23, 2014 Posted December 23, 2014 so, in the beta 2.1b my hotkey to stats isnt working. i try to press it once, and keep it pressed but nothing shows up Has anyone found a fix for this and/or the XXXX came inside you (or didn't in this case) bug? Are you talking about the registering or the ctd issue someone stated earlier? I solved the registering problem i had with savetool (see my post from earlier). About the hotkey: I noticed it was working before I did the save-cleaning (just v2.1b installed over v1.14) so to get it working again i did the following: - savetool -> deleted all FW scripts containing "widget" from save-file - then I took all scripts from BF v1.14 containing "widget" and used them to replace the files from v2.1b (made a small 7zip file with the folderstructure so I could install it in MO and place it after BF v2.1b) - loaded the cleaned save -> hotkey is working again, but without the hold for 1,2 sec feature - saved game - removed the the v1.14 scripts so the ones from v2.1b are used again - loaded game -> hotkeys working with 1,2sec feature I can't guarantee that this is a good idea or a safe thing to do, but thats how it worked for me. okay so, i found out what the error was. the hotkey is working properly, it just isnt updating. it stays at the default 8 even though i change it in mod config
gullu Posted December 23, 2014 Posted December 23, 2014 [...] okay so, i found out what the error was. the hotkey is working properly, it just isnt updating. it stays at the default 8 even though i change it in mod config I can confirm that. With the method I used, I also can't change it. But It is now using the key I had set before.
mrtauntaun Posted December 23, 2014 Posted December 23, 2014 so, in the beta 2.1b my hotkey to stats isnt working. i try to press it once, and keep it pressed but nothing shows up Has anyone found a fix for this and/or the XXXX came inside you (or didn't in this case) bug? Are you talking about the registering or the ctd issue someone stated earlier? I solved the registering problem i had with savetool (see my post from earlier). About the hotkey: I noticed it was working before I did the save-cleaning (just v2.1b installed over v1.14) so to get it working again i did the following: - savetool -> deleted all FW scripts containing "widget" from save-file - then I took all scripts from BF v1.14 containing "widget" and used them to replace the files from v2.1b (made a small 7zip file with the folderstructure so I could install it in MO and place it after BF v2.1b) - loaded the cleaned save -> hotkey is working again, but without the hold for 1,2 sec feature - saved game - removed the the v1.14 scripts so the ones from v2.1b are used again - loaded game -> hotkeys working with 1,2sec feature I can't guarantee that this is a good idea or a safe thing to do, but thats how it worked for me. The issue i seem to be having is no sperm is being detected. Sex act occurs, there is no 'xxx came inside of you' and there is no sperm on the information screen.
jdods13 Posted December 23, 2014 Posted December 23, 2014 Is it best to wait for the kinks to get ironed out with this update before testing on a save we want to keep? My character has a pregnant Orc wife and I don't want to update and have her lose the baby. Is there a way to update and keep active pregnancies active?
xiaomiza Posted December 23, 2014 Posted December 23, 2014 The Chinese translation package for BeeingFemale 2.1b was uploaded at #18 floor.
gullu Posted December 23, 2014 Posted December 23, 2014 [...] The issue i seem to be having is no sperm is being detected. Sex act occurs, there is no 'xxx came inside of you' and there is no sperm on the information screen. Ok that seems to be a slightly different issue. For me the message showed, but the information screen didn't update. Is it a clean install? or did you use savetool?
mrtauntaun Posted December 23, 2014 Posted December 23, 2014 [...] The issue i seem to be having is no sperm is being detected. Sex act occurs, there is no 'xxx came inside of you' and there is no sperm on the information screen. Ok that seems to be a slightly different issue. For me the message showed, but the information screen didn't update. Is it a clean install? or did you use savetool? I tried a brand new game and used the console to put eligible bachelors into the alternate start cell, still nothing. I've also tried it out in the world and same issue.
Treguld Posted December 23, 2014 Posted December 23, 2014 When Beeing Female was first released I did have one character who had fraternal twins "actors". Though they would try to follow when I told them. They would get stuck and give up. I had to use AFT and summon them home. Once in the house they acted well. Even my follower children I make can be a little slow. So it just could be "something" that may not be able to be helped. Take care all.
xiaomiza Posted December 24, 2014 Posted December 24, 2014 The 2.1b have no basicaddon.esp, is it no need for the new version?
Susanoo27 Posted December 25, 2014 Posted December 25, 2014 I do have a problem with my mod again. The problem is that don't use the correct father race(?) Troll Father: Item should be "my troll baby" but is "my foal" (wrong) Horse Father: Item is correct this time Gargoyle Father: Item should be "my gargoyle baby" but is "my foal" again I assume that for some races BF uses the last loaded race from my mod(?) I probably did something wrong so I post what I did: each race have a own quest name e.g: BFA_TrollRace I created the quest only once and just duplicate it for the other race (of course I changed the ID and Quest Name) properties I set:AddOnAuthor: Susanoo27 AddOnDiscription: Add Troll as Father AddOnManager: BW_AddOnManager DisablePregnancy: true FemaleForceBaby: true RaceID: TrollRace, TrollFrostRace BabyMesh points to the troll baby item
milzschnitte Posted December 25, 2014 Author Posted December 25, 2014 Everything is correct. This is how it should be made. I think I know the reason. The Keyword is Leveled Character. In Creation Kit you can create Leveled Characters. Depending on a random value or the Level sometimes they are female or male, wolf, human troll, ..... When you had sex with a troll and the troll will be killed or your character leveles up, it can be that it will respawn as a Draugr. The race you had sex with isn't saved. When the woman gives birth, it will read the race the 'Father' has, and this may has changed. Well, I think i can fix this. About the Basic AddOn Pack, sorry I forget to put it in. WIth the next update that is hopefully coming in a few days, it will be included again.
Susanoo27 Posted December 25, 2014 Posted December 25, 2014 Everything is correct. This is how it should be made. I think I know the reason. The Keyword is Leveled Character. In Creation Kit you can create Leveled Characters. Depending on a random value or the Level sometimes they are female or male, wolf, human troll, ..... When you had sex with a troll and the troll will be killed or your character leveles up, it can be that it will respawn as a Draugr. The race you had sex with isn't saved. When the woman gives birth, it will read the race the 'Father' has, and this may has changed. Well, I think i can fix this. Good to know so I really didn't misunderstood your instruction. However I did test it with Hentai Creature and in each case the father was living and my PC pretty much just stand around from the impregnation till the birth, so in this case it shouldn't be a problem? Just a question out of curiosity: Why do you save the actor id rather than the race id (yes I looked again into the source scripts )? Maybe to set the look of the child? Also I idea of a solution (you have definitely more experience in scripting than me but I'm curious if my idea would work ): Hm maybe you could just add another if-clause to the orgasm event which again ask for if it is beastiality (maybe even just if the male actor is a leveled one, which I don't know if possible). It it is the case than than it will set bool variable named like this: isBeast(isLeveled) to true and add the father's race to variable from type race. Than in the function/event which would read the race addon and determined the baby the part where the race would be searched should be set into a if-clause again asking if isBeast(isLeveled) is true (use the race variable) or false (read the race from actor id)
milzschnitte Posted December 25, 2014 Author Posted December 25, 2014 The Actor ID is needed to get the actor informations, like the Name. To fix the race problem, i have to save the race for each "cum", and when impregnated, i have to transfer it to the sotred father value. The only problem would be, when it's a custom race and it's uninstalled after impregnation. But I can use Nord as a fallback. About the Impregnation race and using father-race specific AddOn properties... the problem is, that when having twins, it's possible that there are two different fathers. Don't know how to handle the pregnancy then.... lets say Father 1 is a nord with default duration, and father 2 is a horse, with 50% longer pregnancy duration. How should this be handled But right now i need to handle the Dialogues .... the NPC-Child dialogue is working great, but for some reason I'm to stupid to make the Player-Child dialogue working. Creation Kit says, everything is correct, and shows the correct dialogues in the actor dialogue overview
badbat111 Posted December 26, 2014 Posted December 26, 2014 any chance of a drug that can cause to get pregnant i set it to 100% then got the character fucked by someone but didnt get pregnant the contraception didnt help with it either
Destynova99 Posted December 26, 2014 Posted December 26, 2014 I downloaded the beta and everything is in German. Did I do something wrong? You didn't do anything wrong, it's a known issue that will be fixed in the next update. If you want to fix it now, check here: http://www.loverslab.com/topic/35269-beeingfemale/?p=1022669
Church the Cat Posted December 26, 2014 Posted December 26, 2014 I downloaded the beta and everything is in German. Did I do something wrong? You didn't do anything wrong, it's a known issue that will be fixed in the next update. If you want to fix it now, check here: http://www.loverslab.com/topic/35269-beeingfemale/?p=1022669 Thanks bud.
Kestrel77 Posted December 26, 2014 Posted December 26, 2014 beeing female is not compatibility with fill her up mod?
milzschnitte Posted December 26, 2014 Author Posted December 26, 2014 please ignore the compatiblity settings They are not done. And now, it's not 100% compatible, there is a scaling bug that appears when the actor is pregnant and filled at the same time. Or this was already fixed by fill her up
Kestrel77 Posted December 26, 2014 Posted December 26, 2014 please ignore the compatiblity settings They are not done. And now, it's not 100% compatible, there is a scaling bug that appears when the actor is pregnant and filled at the same time. Or this was already fixed by fill her up ok thanks
Susanoo27 Posted December 26, 2014 Posted December 26, 2014 About the Impregnation race and using father-race specific AddOn properties... the problem is, that when having twins, it's possible that there are two different fathers. Don't know how to handle the pregnancy then.... lets say Father 1 is a nord with default duration, and father 2 is a horse, with 50% longer pregnancy duration. How should this be handled Ah the question how crossbreeding between races could work if it would be possible If I would be a biologist I could maybe know the interaction between the pregnant mother and the growing fetus. I'm not so I can just make assumption. I would say in this case the pregnancy will probably goes till the moment the fetus with the longest pregnancy duration can survive the birth as preemie. But it also just could be that the pregnancy duration only dependence on the fetus with longest duration as it is unimportant if the other fetus resides longer than necessary in the womb.
Quest_Items Posted December 26, 2014 Posted December 26, 2014 I fixed the main menu bug. Apparently it was a load order issue. I put the Beingfemale.esm just after the Sexlab.esm and it works now. Appenrently some of my others mods conflict with BF when i use the load order from LOOT. I hope it will help some of you guys Edit: As you can see im not an expert at all, so i apologize if i say stupid things... but when i put Beingfemale.esm and Sexlab.esm before ApachiiHair.esm in the list, it works, but after it doesnt work and i stay stuck on the main menu. And LOOT put them after.
Daehl Posted December 27, 2014 Posted December 27, 2014 I confirm, LOOT doesn't place beeing female correctly (and yet, mine was right after sexlab).
Susanoo27 Posted December 27, 2014 Posted December 27, 2014 So again to my problem. It seems like the problem isn't only with the leveled NPCs. Today I got another bug report: In a new game I started up, I got knocked up by Ri'Saad the Khajiit Merchant, with the BF debug stating the he was indeed the father. I then gave birth to a chaurus. Don't know if this shed any more light on the problem, but I thought I'd let you know anyway. I assume Ri'Saad isn't leveled as a merchant. So it either could be that the entire query for the race is buggy or the addon-interface doesn't run correctly.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now