Feldspare Posted December 29, 2013 Posted December 29, 2013 View File I converted a few of the vanilla armors to the belly node skeleton using bodyslide 2  Red = not converted Yellow = converted but needs weight painted on Orange = converted but not uploaded Green = converted and uploaded Converted Armors - Fur 1 - Fur 2 - Fur 3 - Fur 4 - Blades Armor - Dark Brotherhood Armor - Daedric Armor - DragonPlate Armor - DragonScale Armor - Ancient Nord Armor - Hide (light variation) - Hide (medium variation) - Hide (heavy variation) - Dwarven Armor - Ebony Armor - Elven Armor - Elven Light Armor - Falmer Armor - General Tulius armor - Glass - Imperial (Light variation) - Imperial (medium variation) - Imperial (heavy variation) - Iron (light variation) - Iron (heavy variation) - nightingale - orcish - steel (light variation) - steel armor - stormcloaks - stromcloaks (sleeves) - leather - thieves guild armor - Karliah's Armor - Wolf armor - Ebony Mail - Savior's Hide - sons of talos - norde plate    Converted Clothing - archmage - barkeeper - beggar (by magnusx) - blacksmith (by magnusx) - chef (by magnusx) - emperor outfit - farm clothes 1 (by magnusx) - farm clothes 2 (by magnusx) - farm clothes 3 (by magnusx) - farm clothes 4 (by magnusx) - fine clothes 1 - fine clothes 2 - forsworn - jester - mage apprentice - mage hood (it clips horribly, you will need this) - mage journeyman - merchant (by magnusx) - miner (by magnusx) - monk variant 1 - monk variant 2 - vaermina robes - necromancer - prisoner clothes (by magnusx) - prisoner rags (by magnusx) - redguard (cape needs weight) - dark brotherhood robes - mythic dawn robes - thalmor robes - warlock - wedding dress - wench outfit - Yarl Clothes Variant 1 - Yarl Clothes Variant 2 - Yarl Clothes (ulfric variant) - Yarl Clothes Variant 3 - Yarl Clothes Variant 4  DLC Armors Converted - Dawnguard Armor Variation 1 - Dawnguard Armor Variation 2 - Dawnguard Armor Variation 3 - Dawnguard Armor Variation 4 - Dawnguard Armor Variation 5 - Heavy Falmer Armor - Chitin Heavy (by magnusx) - Chitin Light (by magnusx) - Cultist (by magnusx) - Dark Elf (by magnusx) - Priest (by magnusx) - Miraak (by magnusx) - Nordic Carved (by magnusx) - Skall (by magnusx) - Stahlrim Heavy (by magnusx) - Stahlrim Light (by magnusx) - Telvanni (by magnusx) - BoneMold Light (by magnusx) - BoneMold Medium (by magnusx) - BoneMold Curiass (by magnusx) - Prisoner Clothes (Bloody Variant) - Vampire Clothes - Vampire Robe  Installation 1. make sure you have Bodyslide 2 installed 2. unrar the PVA.rar 3. drop the contents of the PVA folder into your bodyslide folder 4. open bodyslide 2 5. select the PVA group 6. select the PVC group (for clothing) 7. select the PVA DLC1 group 8. click batch build 9. build all bodies listed. 10. you are done  - I did not test all of these. I am not personally working on this right now. Submitter Feldspare Submitted 12/29/2013 Category Armor & Clothing Requires Bodyslide 2 Special Edition Compatible
Mdy Posted December 29, 2013 Posted December 29, 2013 Sweet, been looking for vanilla armors! So is it based on the vanilla female body meshes? Â ps: even if those armors got the vanilla body shape, pictures never hurt
h38fh2mf Posted December 29, 2013 Posted December 29, 2013 About time someone started to post these. Â Out of curiosity how did you remove the bouncing?
Feldspare Posted December 29, 2013 Author Posted December 29, 2013 These are CBBE meshes. I used Bodyslide 2 to change the weights. It is incredibly easy, thanks to Caliente's hard work.
h38fh2mf Posted December 29, 2013 Posted December 29, 2013 I have converted all vanilla, dawnguard and dragonborn armors and clothes to belly node scaling, how do I post them.. what files are needed to do it?
Feldspare Posted December 29, 2013 Author Posted December 29, 2013 If you used Bodyslide 2 you would need the shape data and slider sets.  I just realized all the armors I have made with body slide have a horrible little seam on the arm. I have two ideas of how to fix it, if niether of them work then I'll have to wait until bodyslide 2 gets updated. But now I need sleep
Wolfoftheshadows Posted January 2, 2014 Posted January 2, 2014 I hope you do all of them eventually and I'm happy to see someone take up the call for it. I commend you good sir.
cloudedsun Posted January 4, 2014 Posted January 4, 2014 I hope eventually we can get this for UNP, but I'm happy as is. <3
Feldspare Posted January 4, 2014 Author Posted January 4, 2014 These are the seams that I have been having trouble fixing. I have posted on the bodyslide 2 page several times with no response. If anyone else knows how to fix this please share and I will convert the rest in the best quality that I can manage.  Here you can see there are seams on the ankle, neck and arms. Taking the armor off and using the exact same body used in conversion shows no seams.
ousnius Posted January 4, 2014 Posted January 4, 2014 These are the seams that I have been having trouble fixing. I have posted on the bodyslide 2 page several times with no response. If anyone else knows how to fix this please share and I will convert the rest in the best quality that I can manage.  2014-01-04_00002.jpg2014-01-04_00003.jpg Here you can see there are seams on the ankle, neck and arms. Taking the armor off and using the exact same body used in conversion shows no seams.  Did you use the "Ankles" slider in BodySlide 2.0? If so, you need the feet sliderset and build it with the same settings. That one's included in the "Footwear" package that's available at the "BodySlide Outfits and Mods" mod page @Nexus.  I'm not really sure what could cause the neck and arm seams at the moment... has the weighting of body shape that has been exported into your final NIF been changed in any way (except adding ONLY the belly bone, not copying all weights)?
Feldspare Posted January 5, 2014 Author Posted January 5, 2014  These are the seams that I have been having trouble fixing. I have posted on the bodyslide 2 page several times with no response. If anyone else knows how to fix this please share and I will convert the rest in the best quality that I can manage.  2014-01-04_00002.jpg2014-01-04_00003.jpg Here you can see there are seams on the ankle, neck and arms. Taking the armor off and using the exact same body used in conversion shows no seams.  Did you use the "Ankles" slider in BodySlide 2.0? If so, you need the feet sliderset and build it with the same settings. That one's included in the "Footwear" package that's available at the "BodySlide Outfits and Mods" mod page @Nexus.  I'm not really sure what could cause the neck and arm seams at the moment... has the weighting of body shape that has been exported into your final NIF been changed in any way (except adding ONLY the belly bone, not copying all weights)?   I did not use the ankle slider.  I used this sliderset as a reference CB++TBBP_Belly.xml I deleted the vanilla body, duplicated the reference body and finally copied the bone weights onto the armor.  The reference body is the same base body I use for when the character has nothing equipped. This base body has no seams. After converting however, the vanilla armor does have seams.
ousnius Posted January 5, 2014 Posted January 5, 2014 I did not use the ankle slider. Â Â I used this sliderset as a reference CB++TBBP_Belly.xml I deleted the vanilla body, duplicated the reference body and finally copied the bone weights onto the armor. Â The reference body is the same base body I use for when the character has nothing equipped. This base body has no seams. After converting however, the vanilla armor does have seams. Â The NIF of your reference might still have the old CBBE offsets applied. But the real problem might be that it uses other sliders for locking the seams. Can you try doing the exact same process again, but using CalienteBodyAdvanced TBBP as a reference, just to see if the offsets are still there?
Feldspare Posted January 5, 2014 Author Posted January 5, 2014 Â I did not use the ankle slider. Â Â I used this sliderset as a reference CB++TBBP_Belly.xml I deleted the vanilla body, duplicated the reference body and finally copied the bone weights onto the armor. Â The reference body is the same base body I use for when the character has nothing equipped. This base body has no seams. After converting however, the vanilla armor does have seams. Â The NIF of your reference might still have the old CBBE offsets applied. But the real problem might be that it uses other sliders for locking the seams. Can you try doing the exact same process again, but using CalienteBodyAdvanced TBBP as a reference, just to see if the offsets are still there? Â Â It worked. I converted the same vanilla armor as before - using the body you suggested and the TBBP bone weighting works with no seams or clipping. There is no belly node though.
Feldspare Posted January 5, 2014 Author Posted January 5, 2014   I did not use the ankle slider.   I used this sliderset as a reference CB++TBBP_Belly.xml I deleted the vanilla body, duplicated the reference body and finally copied the bone weights onto the armor.  The reference body is the same base body I use for when the character has nothing equipped. This base body has no seams. After converting however, the vanilla armor does have seams.  The NIF of your reference might still have the old CBBE offsets applied. But the real problem might be that it uses other sliders for locking the seams. Can you try doing the exact same process again, but using CalienteBodyAdvanced TBBP as a reference, just to see if the offsets are still there?   It worked. I converted the same vanilla armor as before - using the body you suggested and the TBBP bone weighting works with no seams or clipping. There is no belly node though.   Thank you, because of this I was able to figure out what was causing this to happen.  After I had completed the above body the next thing I tried doing was copying the belly node onto the CalienteBodyAdvanced TBBP In order to do this I had to duplicate the above mentioned body and then use the CB++ TBBP belly.xml as a reference body. However, after adding the belly node and weights the new body now had the exact same seams as before.  This got me thinking - the weights could not be causing seems, so it had to be something else. Luckily I kept a backup of the converted TBBP armor, so I reloaded it in the outfit studio and tried simply duplicating the body and then saving it.  After duplicating the body THERE WERE SEAMS! This is the problem. Duplicating the body creates seams.  So I simply created a new outfit using the CB++TBBP_Belly.xml as a reference body without duplicating it. This time I simply left the "automatically copy reference shape into object" option ticked.  I built the bodies and what the hell do you know?? The bodies work with no seams... TBBP works as does the belly node. HELL YEA.
ousnius Posted January 5, 2014 Posted January 5, 2014   Thank you, because of this I was able to figure out what was causing this to happen.  After duplicating the body THERE WERE SEAMS! This is the problem. Duplicating the body creates seams.  So I simply created a new outfit using the as a reference body without duplicating it. This time I simply left the "automatically copy reference shape into object" option ticked.  Nice, this might be something that's fixed in the next version as "Duplicate Shape" contained all kinds of bugs.
Feldspare Posted January 6, 2014 Author Posted January 6, 2014 Yes. The only downside to this is that I wont be able to remove bouncy weight painting from all of the armors that are made of metal. Like iron armor is still going to bounce like crazy, unfortunately.
Feldspare Posted January 6, 2014 Author Posted January 6, 2014 I noticed some of the clothing I've been converting lacks any weighting on the bottoms of longer dresses. I'm guessing I need to manually paint the weighting on or it just looks terrible.  EDIT: holy crap painting weight is difficult. If anyone else has painted weights before and can offer tips please do, because I am struggling getting these weights to look nice.  Edit again: I was able to paint one of the dresses. Long story short; had to repaint the legs from scratch.  Anyways, I tried to copy the bone weights from that dress onto the others... and it didn't work very well. I may have to manually paint all of the dress clothing. ugh.
magnusx Posted January 7, 2014 Posted January 7, 2014 sad that the clothes arent finished, this mod is awesome, i wil use skympy clothes by the moment XD thnx for all ur work bud!
magnusx Posted January 7, 2014 Posted January 7, 2014 Downloading, im interested on the other clothes because i use this mod for inmersion and to give reason to be to the clothes, Â http://www.nexusmods.com/skyrim/mods/18258/? Â thnx for ur time my friend, this is gold!
Feldspare Posted January 8, 2014 Author Posted January 8, 2014 For some reason imperial light and heavy armors are not displaying in bodyslide correctly and I cannot figure out why. They are included in both the group xml and the slider set xml. They should display, and they don't. I even tried converting a new file and that didn't work either. Imperial medium armor displays just fine however.  never mind the xml is case sensitive... I had one letter lower case when it should have been capitalÂ
Feldspare Posted January 8, 2014 Author Posted January 8, 2014 I'm probably not going to be working on this for awhile, my college classes start this week.
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