Uncle64 Posted December 30, 2014 Posted December 30, 2014 I will take a look on it. But I have 2 questions left 1. What's about the Info Menu that appears, when you use the info spell on a NPC? Does it work? 2. What's about the messages that appears in the left top, like "Alvor came inside you" ... or "Your pregnant water breaks". Are they shown corretly in chinese (or russian, or japanse)? About the Widget position, i've changed it to the left bottom position. That's my "fault" Info Menu works well but message never shows at left top (I set Message Option to "High Information Level").I also got several lines of "variable not found:" in console window (I don't know if its concerned with this mod). If you reset, those lines disappear what I have noticed. But since it takes some time for the pregnancy so that is not that fun. And for those who have problem to get it to work, try this load order. This is what LOOT and Wrye Bash want it to be. And it works like one charm. Loot dont detect all errors, MO dont do it. You can find it in MO if you know where to look and the same in NMM. But Wrye uses nice colors For the record so use I SAM instead of SOS, since it is better. And SOS should be before ZAZ if you have that and before B-F. Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 SharedSeranaDialogue.esm=1 RaceCompatibility.esm=1 ZaZAnimationPack.esm=1 Falskaar.esm=1 ApachiiHair.esm=1 ApachiiHairFemales.esm=1 ClimatesOfTamriel.esm=1 SexLab.esm=1 SexLabAroused.esm=1 RSkyrimChildren.esm=1 BeeingFemale.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Unofficial High Resolution Patch.esp=1 This if you use SOS. Schlongs of Skyrim - Core.esm=1 ZaZAnimationPack.esm=1 SexLab.esm=1 SexLabAroused.esm=1 BeeingFemale.esm=1
Uncle64 Posted December 30, 2014 Posted December 30, 2014 So far when my character has intercourse everything goes okay, with the exception of not saying if my character's partner came in her or not. That's all I can find at the moment. That can happen, since you can have one Anal. That is some other mods, like Sexlab decide. If you dont have one mod that specifically tells it should be one vaginal. I dont think B-F have anything whit that to do. But some can correct me if I having wrong.
Uncle64 Posted December 30, 2014 Posted December 30, 2014 Forgot one thing sorry for spamming. When you use the spell to check status on one NPC you cant click OK and the message box go away, I have to use ESC or TAB.
Treguld Posted December 30, 2014 Posted December 30, 2014 Forgot one thing sorry for spamming. When you use the spell to check status on one NPC you cant click OK and the message box go away, I have to use ESC or TAB. I just tried that. I too cannot use the mouse on the OK. I use the <enter> key instead though. Oh and I do remember looking at which animation it was playing at the time the "fill in the blank" came inside you was not displaying. In the three instances they were anal. The ones that did display were vaginal. So you may be correct. Only the scripters could tell us for sure.
Destynova99 Posted December 30, 2014 Posted December 30, 2014 Forgot one thing sorry for spamming. When you use the spell to check status on one NPC you cant click OK and the message box go away, I have to use ESC or TAB. I just tried that. I too cannot use the mouse on the OK. I use the <enter> key instead though. Oh and I do remember looking at which animation it was playing at the time the "fill in the blank" came inside you was not displaying. In the three instances they were anal. The ones that did display were vaginal. So you may be correct. Only the scripters could tell us for sure. If you really want to you can raise the anal cum chance to a high percentage so it won't matter whether it's vaginal or anal. By default it's set to 3% but you can set it to any number you want.
eifrag Posted December 30, 2014 Posted December 30, 2014 is i possible to pregnate your follower when u are a female with male equipment (female SOS mod)? i have a mod that changes my sexlab "gender" to male but when i check to see if she has sperm in her it says "no sperm". however my toon can become preggers so i dont think the mod isnt installed correctly, tho it only makes the chest bigger but i think its cuz im using xp34mse 2.33 and not a skeleton that is preg compatible. yes you can with sexlab F/F but.. you will need 'Being Male' spell if you want to play the mod in male perspective.
Crooltool Posted December 30, 2014 Posted December 30, 2014 is i possible to pregnate your follower when u are a female with male equipment (female SOS mod)? i have a mod that changes my sexlab "gender" to male but when i check to see if she has sperm in her it says "no sperm". however my toon can become preggers so i dont think the mod isnt installed correctly, tho it only makes the chest bigger but i think its cuz im using xp34mse 2.33 and not a skeleton that is preg compatible. yes you can with sexlab F/F but.. you will need 'Being Male' spell if you want to play the mod in male perspective. just set to allow female/female cum in sexlab under animation settings, I do that and females impregnate even from strap on sex
GodSmack Posted December 30, 2014 Posted December 30, 2014 is i possible to pregnate your follower when u are a female with male equipment (female SOS mod)? i have a mod that changes my sexlab "gender" to male but when i check to see if she has sperm in her it says "no sperm". however my toon can become preggers so i dont think the mod isnt installed correctly, tho it only makes the chest bigger but i think its cuz im using xp34mse 2.33 and not a skeleton that is preg compatible. yes you can with sexlab F/F but.. you will need 'Being Male' spell if you want to play the mod in male perspective. just set to allow female/female cum in sexlab under animation settings, I do that and females impregnate even from strap on sex yeah i thought about doing that but my skyrim is one big cage match, where if an npc is horny for even a second everyone goes wild, and i dont think my skyrim or this mod would be able to handle a whole world of pregnant people xD
milzschnitte Posted December 30, 2014 Author Posted December 30, 2014 Forgot one thing sorry for spamming. When you use the spell to check status on one NPC you cant click OK and the message box go away, I have to use ESC or TAB. True, that's because of Beta I've done realy a lot to handle this, but it won't work - don't know why but I think i will use a "dirty" fix on it. This just meen, it will work, but it's not how Autodesk (the developers of the menu engine) thought how to handle this. It's another way to handle it. To Close the Infobox, the "Use"-Key, Tab Key and Enter Key can be used. yeah i thought about doing that but my skyrim is one big cage match, where if an npc is horny for even a second everyone goes wild, and i dont think my skyrim or this mod would be able to handle a whole world of pregnant people xD In my game all female NPCs in Rifton and Whiterun got at least 1 child, some of them got already 3 My (female) player character got 4 childs. And you can delete the children whenever you want (via dialogue... just say something bad to them) Well, here are some more infos: - The Child Perk Tree seems to have a bug left >.< It can happen that already skilled perks don't appear anymore - When you open the perk tree, you can't hover / select the "disabled" and "maxed" perks anymore. This is because it's an Beta - I Hope i can fix this. The Menu Engine isn't made for this. - I've already continued a bit developing. I've made some changes to the MCM Menu. "Debug / Cheating" is renamed to "Data / Cheating". The "Refresh AddOn List" has moved to the "System" Menu. New Options were added to the Data / Cheating Menu. You can Enable / Disable an updater. This will update one NPC every 10 - 60 seconds (you can choose the interval). Now even when you are in another location, NPCs will be updated. When they born a child, you will get the message, too - The "Messagebox" that pops up, will be disabled, when you are in combat. - There seems to be a "bug" in the child-leveling system. They will gain way more exp then I thought, after they had there first combat, and some time has gone. My first girl is already max level (150) (and yes, for tesing reasons, my Player character is way above level 150) - Because I've lost my children many times (yes, I'm a bad gamer-daddy) I will include a new MCM Menu where all your children are listed. WHen clicking them, there Info Menu will open. In the Info Menu you can read there location - I've also planed to create a Battle-Shout. When you screem, all your children will have the order "follow" and will run to you. Ah and btw - someone already pressed the hotkey for 5sec and above? - this will open the Player Info-Box. Now you can check out your own Info Box, too! Forget to announce this feature How do you all like the child skill menu and the new Child Actor system? If you like it, you can leave a vote
Uncle64 Posted December 31, 2014 Posted December 31, 2014 Ok, I will try that. But it is no big issue, if you have to use esc/tab. Before you could check when one NPC had their last contraceptive, you cant now, will that come back? Is it possible to have the messages like Lydia/PC etc are Pregnant have PMS to have them to stay on little longer? I did noticed yesterday that Vilja was whining about that she did have headache and did not feel well. Did use the check status spell on her, and she was in "forgot the name sorry" Ovulate? that she had PMS, her heath was almost like she was dying. tried one healing hands and she was happy after. Stopped nagging and did continue her usual chatter whit Lydia. Dont know if it was BFAP or BF who did it, it was in Markart after visiting the Dibella temple no fighting. Or can it be some comparably issues whit Vilja mod?
check Posted December 31, 2014 Posted December 31, 2014 for some reason i cant change the info-key. even if i put something else there, its still the default 8
gullu Posted December 31, 2014 Posted December 31, 2014 ok, with v2.2b the child dialogue is working now. I also found a solution for the issue with "dovahkiin relaxes too" (that they can't be targeted via crosshair anymore after the first time you "greet" them): simply disable and enable them using console. Afterwards they can be greeted like any other npc without going kaputt. However I have noticed that with disable/enable their scale changes. Before they were scale 1.00 and afterwards 0.75. Is that the way they are supposed to spawn in the first place? Will they grow with time/level? -- @check: that's a known issue. check the last few pages.
milzschnitte Posted December 31, 2014 Author Posted December 31, 2014 They grow by time. Boys: from 0.75 to 1.0 in 35 Days Girls: From 0.70 to 1.0 in 40 Days (I know after the birth girls are as small as boys, and i know that girls grow faster then boys in the first 12 years, but this is just a mod ^^) Right now i thought about an own "Do me a Favour" Menu. For a SexLab mods i already have some Ideas like give your Follower / Huscal the job to shag the NPC / Creature you are looking at.... The Follower would run to the target and talk to him/her and maybe the will start having sex... Or adding some other keys, more then just one. When you press LeftMouse, they will shag, when pressing right mouse the woman will give a blowjob to the man, ............ But what could be the favours for a child? Never mind, maybe sometimes later. Now I should better fix some bugs :-) @uncle: Sorry It's not possible to set the duration for a message, via script. I could create a new Widget that displays messages but this would be to much work for "spamming" messages About the PMS. I've noticed that some NPCs don't have "Heal rate". so they never heal themself. I will disable each damaging PMS effect for each character that does have a healreate of 0.0 There is a PMS effect named "Hurting Headages" - they may damage NPCs.
Aerinth Posted December 31, 2014 Posted December 31, 2014 OMG thank you thank you uncle64 your load order fixed the not loading main menu screen problem that I had.
eifrag Posted December 31, 2014 Posted December 31, 2014 - just set to allow female/female cum in sexlab under animation settings, I do that and females impregnate even from strap on sex ye, my point is if you dont play a male PC, you will not see the features intended for male like the sperm widget or the had sex with: <your name here>
Acornins Posted December 31, 2014 Posted December 31, 2014 A question, is there a way for sure to get pregnant? Even raising my percent to 100% of chance to get pregnant doesn't seem to work or is there a amount of days you have to wait before it takes affect/what is the best stage to get pregnant in?
reibushido Posted December 31, 2014 Posted December 31, 2014 A question, is there a way for sure to get pregnant? Even raising my percent to 100% of chance to get pregnant doesn't seem to work or is there a amount of days you have to wait before it takes affect/what is the best stage to get pregnant in? Ovulation is the phase you want, that's point in the cycle where she will be most fertile. The mod only calculates whether or not you actually got pregnant at the end of this phase, so I think your only issue is simply not waiting till the end of the phase to see if you got knocked up or not.
Treguld Posted December 31, 2014 Posted December 31, 2014 A question, is there a way for sure to get pregnant? Even raising my percent to 100% of chance to get pregnant doesn't seem to work or is there a amount of days you have to wait before it takes affect/what is the best stage to get pregnant in? You can also switch your info level to all or debug (haven't done it so long myself). That way you can cheat yourself pregnant via the menu.
Crooltool Posted December 31, 2014 Posted December 31, 2014 - just set to allow female/female cum in sexlab under animation settings, I do that and females impregnate even from strap on sex ye, my point is if you dont play a male PC, you will not see the features intended for male like the sperm widget or the had sex with: <your name here> I never play male PC's so I didn't know what was missing, gee thanks.. now I'm gonna be missing shit i never knew was there
Sleepy_Soul Posted January 1, 2015 Posted January 1, 2015 Mandatory Happy New Years notification! Got a question for ya milz - would there be a function I can use in the Controller script function index that would cause a woman's body to be updated? The specific problem I'm running into is that if I end up impregnating someone in a town, then run off to do adventuring until said woman advances far along in her pregnancy, and then return, it takes a while for her body nodes to update and reflect her current pregnancy state. Naturally I suppose BF doesn't actively update such things on a woman who isn't even loaded in the player's immediate vicinity. as that would probably cause massive scripting loads. But it'd be nice if I could give the player a touch spell that would immediately update the body nodes on a pregnant NPC. Thanks again!
Stephanie (skyrims whore) Posted January 1, 2015 Posted January 1, 2015 been using the latest version for a few days no probs, until now, all the info in the information in mcm is black nothing to select and freezes the game, also im permanently preg
Uriel Posted January 1, 2015 Posted January 1, 2015 How about a way to heal your unborn? An expensive potion or something? A way to accelerate pregnancy somehow would be greatly appreciated too. I know you can adjust this in MCM, but it's global and will probably cause trouble if often modified. I imagine it could be a potion that simply adds a day or two to the current pregnancy progress.
milzschnitte Posted January 1, 2015 Author Posted January 1, 2015 Greetings and Happy New Year Mandatory Happy New Years notification! Got a question for ya milz - would there be a function I can use in the Controller script function index that would cause a woman's body to be updated? The specific problem I'm running into is that if I end up impregnating someone in a town, then run off to do adventuring until said woman advances far along in her pregnancy, and then return, it takes a while for her body nodes to update and reflect her current pregnancy state. Naturally I suppose BF doesn't actively update such things on a woman who isn't even loaded in the player's immediate vicinity. as that would probably cause massive scripting loads. But it'd be nice if I could give the player a touch spell that would immediately update the body nodes on a pregnant NPC. Thanks again! You can force a node scaling refresh using a SKSE Event. (all of this events don't require BeeingFemale. When BeeingFemale isn't installed, nothing will happen. So you can use this functions without having BeeingFemale as a requirement!) This is realy simple. Just use the function: SendModEvent("BeeingFemale", "Belly", 0, ActorRef ) //- Refreshes the Belly and Breast Node scaling, where actor Ref is your actor ; There are several other commands you can use like SendModEvent("BeeingFemale", "Update", 0, ActorRef ) //- This will force the stats to be refreshed. But this isn't realy neccessary at all. ActorRef.SendModEvent("BeeingFemale", "AddContraception", 20 ) //- This will add 20% contraception-value ActorRef.SendModEvent("BeeingFemale", "WashOutSperm", 100 ) //- This will wash the sperm out of the woman with a power of 100% (multiplicated with the MCM menu setting) ActorRef.SendModEvent("BeeingFemale", "ChangeState", 3 ) //- Will change the phase the woman is in to the third state (0 = Follicular; 1 = Ovulating, ...) ActorRef.SendModEvent("BeeingFemale", "InfoBox", 100 ) //- Will open the Info Box for the woman with all infos ActorRef.SendModEvent("BeeingFemale", "DamageBaby", 50 ) //- Will damage the fetus with 50% damage ActorRef.SendModEvent("BeeingFemale", "HealBaby", 100 ) //- Will heal the baby Upcomming in the next version, but can be implementated already: ActorRef.SendModEvent("BeeingFemale", "AddSpermFromPlayer", 0.75 ) //- Will add 75% sperm amount to a NPC from the player ActorRef.SendModEvent("BeeingFemale", "AddSpermToPlayer", 0.75 ) //- Will add 75% sperm amount from a NPC to the player ;// A little advanced Event Handle for adding Sperm to an NPC from an NPC int handle = ModEvent.Create("BeeingFemaleAA") if handle ModEvent.PushString(handle, "AddSperm") ModEvent.PushForm(handle, woman ) ModEvent.PushForm(handle, man ) ModEvent.PushFloat(handle, 1.0) ModEvent.Send(handle) ModEvent.Release(handle) endif How about a way to heal your unborn? An expensive potion or something? A way to accelerate pregnancy somehow would be greatly appreciated too. I know you can adjust this in MCM, but it's global and will probably cause trouble if often modified. I imagine it could be a potion that simply adds a day or two to the current pregnancy progress. I will implementate it. Just tested the abortus again and the natural healing takes way to long. I will speed this up, too. I will overhaul this system, too. For me, the Dragons never makes any damage.... And when someone shouts you and you fly 20m back and crashes a wall and this 5times in a row.... the fetus still got 100% health.... but when a dog comes and byte you in your node or in your finger, the fetus will lose a lot of health. But i still need to figure out a system how i should create it.... Skyrim isn't as developer friendly as the Unreal Engine is been using the latest version for a few days no probs, until now, all the info in the information in mcm is black nothing to select and freezes the game, also im permanently preg Strength... but there is a way for sure to fix it. Open the MCM Menu, got to Debug / Cheating and reset your player. This helps, but you will lose your pregnancy - without a birth
Sleepy_Soul Posted January 1, 2015 Posted January 1, 2015 Greetings and Happy New Year You can force a node scaling refresh using a SKSE Event. (all of this events don't require BeeingFemale. When BeeingFemale isn't installed, nothing will happen. So you can use this functions without having BeeingFemale as a requirement!) This is realy simple. Just use the function: SendModEvent("BeeingFemale", "Belly", 0, ActorRef ) //- Refreshes the Belly and Breast Node scaling, where actor Ref is your actor ; There are several other commands you can use like [...] Couldn't have asked for a simpler way - thanks milz! How about a way to heal your unborn? An expensive potion or something? A way to accelerate pregnancy somehow would be greatly appreciated too. I know you can adjust this in MCM, but it's global and will probably cause trouble if often modified. I imagine it could be a potion that simply adds a day or two to the current pregnancy progress. Will be playtesting BFAP v1.3 over the weekend; one of the new features is that I'm adding in a Self and Target Touch Unborn Healing spell which will heal the fetus by 25% per cast. This will be a simple placeholder until a more formal feature is added In the meantime, you can simply disable Abortus, but I believe when the unborn's health reaches 0%, it causes some quirkiness when you reach the next trimester, presumably because Beeing Female acknowledges the unborn as lost, but can't actually implement abortion (i.e. the info window doesn't update correctly, and the debug female state advancement options skip any remaining pregnancy phases). Pregnancy state manipulation via potion or a spell seems easy enough, but... I kinda want someone else to do it *** UPDATE 01/01/15 *** Hey milz - getting an 'too many agruments' error with the following magic effect script: Scriptname BFA_SC_BellyUpdate extends FWSpell {This refreshes the NPC belly's node.} import Utility FWController property Controller auto Event OnWoman(actor Target, actor Caster) if (Controller.GetFemaleState(Target) == 4) || (Controller.GetFemaleState(Target) == 5) || (Controller.GetFemaleState(Target) == 6) SendModEvent("BeeingFemale", "Belly", 0, Target) Debug.Notification ("Updating belly of "+Target.GetDisplayName()) else Debug.Notification(Target.GetDisplayName()+" is not pregnant.") endif endEvent It looks like I can't use an ActorRef parameter with the SendModEvent function?
Uriel Posted January 1, 2015 Posted January 1, 2015 I think BF stopped updating my character's breast/belly sizes somehow... I think it was somehow working during the first pregnancy though. I only get scales if i press reset scales in MCM. Maybe a conflict of sorts.. dunno yet. I'm not sure completely, but it looks like linear scaling option is not working at all. BF also fails to update my character's current state in MCM and ingame widgets until i visit "holding 8" info panel. I'll check this out on a new save just in case.
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