Wandering_Mania Posted December 27, 2014 Posted December 27, 2014 I fixed the main menu bug. Apparently it was a load order issue. I put the Beingfemale.esm just after the Sexlab.esm and it works now. Appenrently some of my others mods conflict with BF when i use the load order from LOOT. I hope it will help some of you guys Edit: As you can see im not an expert at all, so i apologize if i say stupid things... but when i put Beingfemale.esm and Sexlab.esm before ApachiiHair.esm in the list, it works, but after it doesnt work and i stay stuck on the main menu. And LOOT put them after. I confirm, LOOT doesn't place beeing female correctly (and yet, mine was right after sexlab). I have noticed that LOOT dose a RNG (Random Number Generator) type of load sorting and isn't worth the time trying to use as it seems to create more problems than it fixes. Don't get me wrong some people swear by it, but I have seen it give me 3 different load orders with the same set of mods on the same game and the same install.
Uncle64 Posted December 27, 2014 Posted December 27, 2014 There are one new loot that sort it right, the old one did sort it wrong. I always fine tune whit Wrye Bash
Wandering_Mania Posted December 27, 2014 Posted December 27, 2014 There are one new loot that sort it right, the old one did sort it wrong. I always fine tune whit Wrye Bash I more use a combo of BOSS and common sense with a twist of experience. I have modded Oblivion to the point of looking like Skyrim. Fallout 3 and New Vegas to the point of asking "Why would you need to do that?" any many other games as well so I have a bit of experience in modding.
milzschnitte Posted December 27, 2014 Author Posted December 27, 2014 For those who knows how to script, her's the Language fix: In FWTextContent.psc on line 159 ... the "GERMAN" was just for testing, and i've forget to set it to normal again: string Language = Utility.GetINIString("sLanguage:General") That's it - save and compile. With the next game loading everything should be in english / français / ру́сский / 中文 / 日本の / ... again. Don't know when the bug fix comes out - today I have to clean my flat because my parents visit me. I still couldn't figure out why the Player Children can't have any dialogues ... I've created new dialogues, all NPCs have then, even the NPC children.... but the player children don't have them. I don't know why. // Edit: HA! I've created an own Skill menu, where I can change all Stats of me, my follower and each actor I'm locking at... same to my spoune and stuff... I can edit the main stats, the invisible stats (like heal rate, magicka rate, ...) I can edit the faction the NPC is in (like potential marrieage faction, whiterun faction, ...), i can learn Words of power, shouts, ... and I can select spells that the NPC/Me should know.... I can quick marry an NPC, and stuff.... All done in less then 1 day.... well this was the base to find the problem with the children.... and Taddaa - i found the problem. The Children are in the wrong faction. They are in the "CurrentFollowerFaction" and "PlayerFollowerFaction" - this curse problems. All I have to do is removing them from the faction and the dialogues are working again. But I'm realy sorry, even when the main problem is fixed, I can't release the version right now - my parents are comming soon and I still have to clean my flat. Sorry. But I think tomorrow the Beeing Female 2.2 version will be released And no - sorry, for now it's not planed to release the "StatsMenu" mod - this is raping fun alot.... and yes it's possible to learn Alduins Meteor Storm spell (you can see in helgen when creating a new game) - realy funny, even when it's a bit buggy and kills all killable ppl in whiterun But it rapes the fun - you can give yourself up to 30 dragon souls, 100 perk points, and learning all spells even when you are level 1 - Mega Cheating but a great debug tool
Uncle64 Posted December 27, 2014 Posted December 27, 2014 Have one great weekend now whit your loved ones Milzschnitte We can wait
Nepro Posted December 27, 2014 Posted December 27, 2014 Is Estrus Chaurus integration patch and compatible with the newest 2.1 version?
Treguld Posted December 28, 2014 Posted December 28, 2014 Man, you are a wizard milzschnitte. Finding and fixing the problems so quickly. I hope the visit with your parents goes well. I also look forward to the update of BF. You scripting modders amaze me with all you do. Keep up the excellent work.
milzschnitte Posted December 28, 2014 Author Posted December 28, 2014 Is Estrus Chaurus integration patch and compatible with the newest 2.1 version? I'm sorry, no. The FWSystem fix and the Estrus Chaurus Path are not compatible with BeeingFemale 2.x
The_Anon Posted December 28, 2014 Posted December 28, 2014 Is there any way to make the spawned children RCOTS based?
Quest_Items Posted December 28, 2014 Posted December 28, 2014 Is there any way to make the spawned children RCOTS based? Im very interested by that possibility too.
milzschnitte Posted December 28, 2014 Author Posted December 28, 2014 Is there any way to make the spawned children RCOTS based? Yes. I've already made the AddOn 1 week ago and it will be released with the next update. The reason why it's not released yet was the problem with the Child Dialogue Btw: I'm about to prepare the update right now. In the next few hours it will be released
johann7124 Posted December 28, 2014 Posted December 28, 2014 I will look into doing one for Skykids, once the new version comes out.
summerguy Posted December 28, 2014 Posted December 28, 2014 great! can't wait for a new update. btw is it just my son coward or is it a common thing? he just runs away from combat even if he has to face a skeeve ;/
Acornins Posted December 28, 2014 Posted December 28, 2014 Looking forward to the update! I love this feature
Quest_Items Posted December 28, 2014 Posted December 28, 2014 Is there any way to make the spawned children RCOTS based? Yes. I've already made the AddOn 1 week ago and it will be released with the next update. The reason why it's not released yet was the problem with the Child Dialogue Btw: I'm about to prepare the update right now. In the next few hours it will be released Yay!
milzschnitte Posted December 28, 2014 Author Posted December 28, 2014 At least it's just a Beta (it's released since a few minutes - go and get it), but I many "bugs" has been fixed like the "german bug" and the child dialogue. It works stable for me but I'm not sure about the france / russian / Japanese / chinese translations. And I'm not sure about PlayStation, XBox, PC-Controller and stuff, with the new child menu. It's a Beta because not all functions are working. Still the "Go to daddy/mommy", "Go home", "Go to our meet point" things don't work, all I know Have fun with leveling your children! They can be realy powerful after some levels
Uriel Posted December 28, 2014 Posted December 28, 2014 Thanks for your efforts. Not-so-sudden question: is upgrading from the previous version possible? What's the process? I'm on latest 1.x, not familiar with 2.x beta. Also, can we still use addons like BF Addon for Beast Baby Items, or do we need an update on it?
milzschnitte Posted December 28, 2014 Author Posted December 28, 2014 Yes, it should be possible to just overwrite the files. Please report if there are some problems
summerguy Posted December 28, 2014 Posted December 28, 2014 I have one problem. My child doesnt want to fight. i gave him weapons i gave him spells he just covers and doesnt want to fight. Any idea why?
summerguy Posted December 28, 2014 Posted December 28, 2014 i was hoping for some kind of pokemon to fight bandids for me but i guess it will have to do ;/
milzschnitte Posted December 28, 2014 Author Posted December 28, 2014 You gave him spells? Then it's reading the books. This may take some time, but this is how the child is learning the spells. As more spells you gave him, as longer it will take (depending on the state: "comprehension" - as higher this stat is, as faster it will learn the spells and as higher the success rate is) High level spells require a high "comprehension" value. But your child can't learn all spells. you gave him. It will only learn those spells he can use (depending of his max magicka and the spell state) Lets say he has to learn Fireball. He will only learn the spell when he has 133 Magicka and Destruction on 50 (except he has a perk, that reduces the magicka cost for sure)
mangalo Posted December 28, 2014 Posted December 28, 2014 The MCM looks fine in french, except for the "Type of growth" that wasn't translated. Some things also are in english (see picture) Is the progress bar supposed to be on the left now ?
milzschnitte Posted December 28, 2014 Author Posted December 28, 2014 Yes, but I've missed to change the direction the bar fades to. It should be from left to right, not right to left - sorry, I've missed to change it. It would be better to have the same alignment like skyrim has got. In Skyrim the left bar (magicka) fills to center - the middle bar (health) fills from the center to left and right) and the right bar (stamina) fills from right to left. So I thought it would be better to have the same alignment (and size! - the size is also a bit smaller then before) - but the phase duration fading from the center to left and right wouldn't be good, so I decidet to set the bat to the left bottom corner This was just made to have a more skyrim like overview.
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