Whoanell Posted July 10, 2018 Posted July 10, 2018 11 hours ago, morpheousz said: You shouldn't need to manually edit any meshes, the pic I included was just what the mesh from the PSVAC mod should look like in game when pregnant, as changing that value in nifskope is basically what the beeing female script is doing dynamically in game to make the belly change. At this point aside from a full reinstall of skyrim, clearing out all files, mods, etc and doing a verify with steam, then installing mods one at a time (limited to what is needed for beeing female + a body/armor mod), I'm not sure what else to suggest. A full install is probably for the best st this point, been quite a while since the last time I've had a clean install. Thanks for the help though!
lelelehue Posted July 16, 2018 Posted July 16, 2018 Is there a way to make it work with for a futa on female? Like, a compatibility patch or an MCM option I'm missing?
Uncle64 Posted July 16, 2018 Posted July 16, 2018 Futa is not one gender. But you can turn on female sperm in sexlab and it should work as female vs female.
user9120975435 Posted July 21, 2018 Posted July 21, 2018 On 2. julij 2018 at 8:03 PM, qwertyasadf said: Hey so I know this issue has been brought up before and i think a fix had been presented but i cant seem to find it. "allow creature sperm" does not exist for me. I have no way of toggling it at all. I reverted saves, Ive reset the mod. I saw a post suggesting i revert to V7 of the mod but thats not available in the downloads. any help? Edit: I had to uninstall one of the Beeingfemale addons. BFAP is what i think it was called, next I uninstalled and reinstalled Beeingfemale and started a new game. The mod works perfectly now. So basically the BF Addon Pack 1.3 is the problem? I'll try this myself, good job finding the problem!
Uncle64 Posted July 21, 2018 Posted July 21, 2018 No BFAP dont create that issue at all. Better is to actually to install the mods in correct order.
Bane Master Posted July 21, 2018 Posted July 21, 2018 7 hours ago, Uncle64 said: No BFAP dont create that issue at all. Better is to actually to install the mods in correct order. I thought we had established that BFAP has an incompatible version of fwaddon_cyclemagiceffect.pex included in it?
Uncle64 Posted July 22, 2018 Posted July 22, 2018 No I have not missed that, In my version I use, that scipt is not there. Since I did remove it. And I did for one long time ago uploaded one cleaned BFAP1.3, Did talk whit Milz about it to. But I was actually thinking if he did use the one that the script was not removed. The one that is linked to in the first page. Did find the post, not sure but I thing Milz did point to it before. But @Bane Master check this old post, I did find it. It is one oooooold issue. I may also read up if I have missed something. Check if it works since I still use V3 and it works for me.
merryMalfunctioning Posted July 22, 2018 Posted July 22, 2018 On 7/4/2018 at 5:29 PM, Uncle64 said: Not use LOOT and other important tools. OMG you are so off. For your own sake, dont write at modders page that the mods dont work if you dont have done the basic. What are you talking about?? Using LOOT is disastrous with Sexlab mods. It does not reliably sort complex load orders, it only works for load orders that are simple and have very few conflicts.
novaarr Posted July 22, 2018 Posted July 22, 2018 8 minutes ago, markdf said: What are you talking about?? Using LOOT is disastrous with Sexlab mods. It does not reliably sort complex load orders, it only works for load orders that are simple and have very few conflicts. Well, you can create your own ruleset for each plugin you have installed. Couple that with an custom xEdit merge patch done right is imo safe. I have to agree though that solely relying on just LOOT is not good enough.
merryMalfunctioning Posted July 22, 2018 Posted July 22, 2018 1 hour ago, novaarr said: Well, you can create your own ruleset for each plugin you have installed. Couple that with an custom xEdit merge patch done right is imo safe. I have to agree though that solely relying on just LOOT is not good enough. Anyone with the knowledge to create their own rulesets is already able to setup their load order by hand and do a better than LOOT ever could. Because ultimately what skilled users end up doing is specifying the entire load order by hand using LOOT rules. Then they realize that they're wasting their time using LOOT and just setup the correct order directly.
Uncle64 Posted July 22, 2018 Posted July 22, 2018 Markdf I am not sure why you quoted that old post. Loot is one base tool, it truly helps people that dont know how to set up stuff. My self only use LOOT for basic sorting. Use MO as my main modding tool. I do the rest by hand in Wrye Bash. And it is one tedius doing, but it must be done for one stable game. So I also must sort the left side in MO by hand. That takes some time to. I know that many uses rules in LOOT, I have never done it and will never do it. Before I add one mod I read read read to make sure that the mod will not conflict and I have all needed support mods and those are installed in proper order. And those must be placed on the right spot in the left side. You must also know what will happen if you have wrong script overwrite one script from another mods. I do know that LOOT dont sort many mods correct, it often place masters after the plugins. But that dont make it wrong to use. My current game I play right now is 619 hours old and contains 253 active plugins, and 440 mods. Still running stable. Whit this mod installed. and around 30 sexlab mods. By basic loot sorting eary I think I did save 10 hours of plugin sorting. And it free me from messing whit Xedit. But to say that some one should not use LOOT is only stupid.
merryMalfunctioning Posted July 23, 2018 Posted July 23, 2018 2 hours ago, Uncle64 said: Markdf I am not sure why you quoted that old post. But to say that some one should not use LOOT is only stupid. Because of this hostility in that post. Inexperienced modders are just as likely to create new problems by using LOOT as they are to make things better. Attacking someone for not using LOOT is way off base. There are very good guides out there for how to sort your load order, which explain why things go in the order they do. Individual mod pages also give good advice about where those mods should be placed. THAT'S what new modders need, otherwise they'll just wind up back here or on Nexus asking for help again when LOOT gives them a ridiculous load order that wrecks their game. In my years of helping people troubleshoot savefile problems in Skyrim and Fallout 4, LOOT has been a problem more often than not. Bethesda's plugin format just isn't that amenable to automated sorting or patching -- look at the nightmarish complexity of just getting Wrye Bash to produce a decent patch! And Wrye Bash is about as clever as software gets without using AI or something.
Uncle64 Posted July 23, 2018 Posted July 23, 2018 Yea did read that post it was not that good. May be one of those "bad hair day" post. Sorry for that. But your post was not that good to. Actually did not make sense from my point. Bashing LOOT like that. I know so well that it have its issues, but it is what we have. Lets drop that part and do what we are good at. Have also for many years helped people whit their loadorders. Have seen several of hundreds of terrible loadorders over at Steam and here. You are right there, people only run LOOT and dont verify. It is not that good. But it fixes the base. Adding mods by one click and dont think. Dont use the tools that are to hands. Wrye Bash is one god send tool. But it needs some time to learn. If they uses MO1-2 they dont sort up the left side. Or even worse use the inbuilt LOOT that comes in MO1 and it gets terrible. Using NMM and presses in lose files mods in alphabetic order, and overwrite stuff. An when they starts to play scripts starts to hang. and often CTD. If it even starts. You are right about guides, there is many. There is one over at Steam you should check if you not have checked it already. This mod is very complex and do need support mods, and it is not one click to install mod, there is one small guide in page 1. Many seems to not reading those type of informations. LOOT dont place this mod in correct place, not even the master. It also have as you say problem whit many LL mods. Yea I have use your eminent program love it. ? Good for checking what is going on and why, you can use PdtWrapper for the same thing, but it dont work that well when you have installed CrashFixes.
merryMalfunctioning Posted July 23, 2018 Posted July 23, 2018 52 minutes ago, Uncle64 said: Yea I have use your eminent program love it. ? Good for checking what is going on and why, you can use PdtWrapper for the same thing, but it dont work that well when you have installed CrashFixes. I incorporated some of the source code from PDTWrapper into ReSaver, it was really helpful. ReSaver was basically my attempt to combine SaveTool's awesome UI with PDTWrapper's flexibility and power. Never managed to recreate SaveTool's incredible speed though...
worik Posted July 23, 2018 Posted July 23, 2018 10 hours ago, markdf said: Then they realize that they're wasting their time using LOOT and just setup the correct order directly. Pretty good description of my own learning curve, though I have the itching in my back to recreate my manual order back into customized LOOT rules.. Just to be repeatable
merryMalfunctioning Posted July 23, 2018 Posted July 23, 2018 4 hours ago, worik said: Pretty good description of my own learning curve, though I have the itching in my back to recreate my manual order back into customized LOOT rules.. Just to be repeatable That's basically the experience of using Vortex, right there.
Uncle64 Posted July 23, 2018 Posted July 23, 2018 Did check out Vortex for SSE. Cant say I was one big fan if it. But it was one early. May be better now. One thing you can do whit MO is to create one profile there you have set up all mods in proper order you know they should be. And when you start one new game you copy that profile and have your base ready, and you can add and remove in the new profile.
worik Posted July 23, 2018 Posted July 23, 2018 11 minutes ago, Uncle64 said: And when you start one new game you copy that profile and have your base ready, and you can add and remove in the new profile. That's the way I go for the 3rd year now
Nohrin Posted July 24, 2018 Posted July 24, 2018 I'm having trouble getting the Weight-Based Scaling option to work. I use SGO for Bodyscale changes, so I decided to have Beeing Female use Weight Based scaling. Problem is, my character is not gaining any weight throughout the pregnancy. Is there any other requirements I might of missed? Using a skeleton with breasts, butt and belly morphs, and my characters body changes perfectly on Skeleton node scaling. I also use SL Inflation Framework if that matters.
Rollo81322 Posted July 25, 2018 Posted July 25, 2018 I removed the unique npc requirement so this works on all females now, here are the files if anyone else wants them. FWCloaking.pex FWSystem.pex 1
Matata Posted July 26, 2018 Posted July 26, 2018 I seem to have a problem. likely due to conflicting mods, but her it is anyway in case someone knows a solution. my Character is going on day 3 of labor pains. I just can't seem to give birth. is there a way I can force this? is there a midwife I an suppose to go see?
metalstef1989 Posted July 26, 2018 Posted July 26, 2018 any chance this might work with The Kids are('nt) alright episode three? you know, instead of rs children. https://www.nexusmods.com/skyrim/mods/83009/?tab=files
metalstef1989 Posted July 26, 2018 Posted July 26, 2018 On 7/23/2018 at 5:32 AM, Uncle64 said: Yea did read that post it was not that good. May be one of those "bad hair day" post. Sorry for that. But your post was not that good to. Actually did not make sense from my point. Bashing LOOT like that. I know so well that it have its issues, but it is what we have. Lets drop that part and do what we are good at. Have also for many years helped people whit their loadorders. Have seen several of hundreds of terrible loadorders over at Steam and here. You are right there, people only run LOOT and dont verify. It is not that good. But it fixes the base. Adding mods by one click and dont think. Dont use the tools that are to hands. Wrye Bash is one god send tool. But it needs some time to learn. If they uses MO1-2 they dont sort up the left side. Or even worse use the inbuilt LOOT that comes in MO1 and it gets terrible. Using NMM and presses in lose files mods in alphabetic order, and overwrite stuff. An when they starts to play scripts starts to hang. and often CTD. If it even starts. You are right about guides, there is many. There is one over at Steam you should check if you not have checked it already. This mod is very complex and do need support mods, and it is not one click to install mod, there is one small guide in page 1. Many seems to not reading those type of informations. LOOT dont place this mod in correct place, not even the master. It also have as you say problem whit many LL mods. Yea I have use your eminent program love it. ? Good for checking what is going on and why, you can use PdtWrapper for the same thing, but it dont work that well when you have installed CrashFixes. mods load order in mo 2 doesn't matter for me, as i hide or remove overwritten files. and if i need specific files from a bsa, mo 2 has bsa extracter built in ... Loot pretty much takes care of the rest. hehe
marcelodarius Posted July 26, 2018 Posted July 26, 2018 Hello guys!! Could you please help me with the functionality of this mod in my game? I would like to take this topic not to get repeated. I use only uunp-MCBM and I see no animation and no scale effects. This mod also works with animated pussy?
Uncle64 Posted July 26, 2018 Posted July 26, 2018 2 hours ago, metalstef1989 said: any chance this might work with The Kids are('nt) alright episode three? you know, instead of rs children. https://www.nexusmods.com/skyrim/mods/83009/?tab=files No since there is no plugin for it.
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