phillipswilliam92 Posted July 26, 2018 Posted July 26, 2018 Ok I have used this mod alot and this is the first time I have played as a Khajiit female and even thou my PC is ovolating their the mod says that their is only a 7% Chance my PC will become pregnant even thou I have set the chance for contecption the PC to 100% . Is this normale for a Khajiit female?
metalstef1989 Posted July 27, 2018 Posted July 27, 2018 4 hours ago, Uncle64 said: No since there is no plugin for it. any chance of a future plugin? xD
Uncle64 Posted July 27, 2018 Posted July 27, 2018 32 minutes ago, metalstef1989 said: any chance of a future plugin? xD If some one make one perhaps.
Chosen Clue Posted July 28, 2018 Posted July 28, 2018 I have an issue with having the creature sperm setting. It won't save that I have it on. I am using the latest version, and I have installed the fix by Bane Master. I also have found that when I open the Beeing Female MCM, SexLab compatibility says "Not Compatible" for a moment, but if I give it some time before opening the MCM after loading a save, it will say that SexLab is Compatible. I have been able to set the creature sperm setting to be on, but when I load the save and use the console command "ShowQuestVars BF_Config", it shows that creature sperm variable has been set back to false. EDIT: I have been able to narrow the issue down to FWSystem, the function on line 257. For some reason, the FWSystem script doesn't detect that sexlab is installed, and disables creature sperm.
Bane Master Posted July 29, 2018 Posted July 29, 2018 12 hours ago, Chosen Clue said: I have an issue with having the creature sperm setting. It won't save that I have it on. I am using the latest version, and I have installed the fix by Bane Master. I also have found that when I open the Beeing Female MCM, SexLab compatibility says "Not Compatible" for a moment, but if I give it some time before opening the MCM after loading a save, it will say that SexLab is Compatible. I have been able to set the creature sperm setting to be on, but when I load the save and use the console command "ShowQuestVars BF_Config", it shows that creature sperm variable has been set back to false. EDIT: I have been able to narrow the issue down to FWSystem, the function on line 257. For some reason, the FWSystem script doesn't detect that sexlab is installed, and disables creature sperm. Good Spot, this has been an issue for a while! This should hopefully fix it - let me know the outcome, if it's ok I will add to the patch and release, FWSystem.pex In my tests I found I sometimes had to use the "Refresh Addons" function in the MCM to make the "Allow Creature Sperm" menu entry appear after patching
Uncle64 Posted July 29, 2018 Posted July 29, 2018 Have seen the same to, works after refreshing. That issue have been going on for one long time and no one have found it. Good catch.
Bane Master Posted July 29, 2018 Posted July 29, 2018 2 hours ago, Uncle64 said: Have seen the same to, works after refreshing. That issue have been going on for one long time and no one have found it. Good catch. If I can please get a couple more confirmations this is working as intended I will release.
Chosen Clue Posted July 29, 2018 Posted July 29, 2018 Hoo boy, glad i wasn't the only one receiving the bug. @Bane Master, what did you change in that FWSystem.pex file you uploaded? I have a custom one that I modified to find out where the issue lie, and just commented out the SSL_Installed if statement. It also appears that if you open the BeeingFemale MCM too fast, the SexLab addon doesn't get properly detected and the creature sperm feature also gets turned off. I believe this is because on every game load, the sexlab addon, for whatever reason, seems to reset itself (i've checked the "OnGameLoad" function in the BFA_SSL psc) Then, the FWSystemConfig (MCM script) turns off creature sperm if the MCM page is loaded before the SexLab addon has time to reset.
Bane Master Posted July 29, 2018 Posted July 29, 2018 5 minutes ago, Chosen Clue said: Hoo boy, glad i wasn't the only one receiving the bug. @Bane Master, what did you change in that FWSystem.pex file you uploaded? I have a custom one that I modified to find out where the issue lie, and just commented out the SSL_Installed if statement. It also appears that if you open the BeeingFemale MCM too fast, the SexLab addon doesn't get properly detected and the creature sperm feature also gets turned off. I believe this is because on every game load, the sexlab addon, for whatever reason, seems to reset itself (i've checked the "OnGameLoad" function in the BFA_SSL psc) Then, the FWSystemConfig (MCM script) turns off creature sperm if the MCM page is loaded before the SexLab addon has time to reset. There was a logic error in the checking routine that was causing it to never check the SSL_Installed state as it erroneous satisfied an earlier condition first. I moved the offending check out of the loop entirely. The release of the patch will include the updated source code. If it's working for you then I just need one more vote to launch ? 1
Chosen Clue Posted July 29, 2018 Posted July 29, 2018 2 hours ago, Bane Master said: There was a logic error in the checking routine that was causing it to never check the SSL_Installed state as it erroneous satisfied an earlier condition first. I moved the offending check out of the loop entirely. The release of the patch will include the updated source code. If it's working for you then I just need one more vote to launch ? yep, that new pex fixed the issue, but the issue with the BFA_ssl script and the MCM still exists. And I see that it was the devious devices check that was erroneously inside the while loop.
imauto93 Posted July 31, 2018 Posted July 31, 2018 On 7/26/2018 at 4:57 AM, Rollo81322 said: I removed the unique npc requirement so this works on all females now, here are the files if anyone else wants them. FWCloaking.pex FWSystem.pex If so, is it possible that all female npc are pregnant and able to give birth? If so, this is a really amazing technology. I was disappointed to see follower women who are using beeingfemale mod but are not pregnant Is this now solved?
Bane Master Posted July 31, 2018 Posted July 31, 2018 5 hours ago, imauto93 said: If so, is it possible that all female npc are pregnant and able to give birth? If so, this is a really amazing technology. I was disappointed to see follower women who are using beeingfemale mod but are not pregnant Is this now solved? It was not a bug - I excluded temp refs from the BF patch when I changed the system from a cloak to cellscan because even with cell scannning it still uses a lot of resources on the game in busy areas - if your rig can cope it's fine
Uncle64 Posted July 31, 2018 Posted July 31, 2018 For any women to get pregnant they need to have sex. 1
Bane Master Posted July 31, 2018 Posted July 31, 2018 An update to the BF Patch has been released... BeeingFemale 2.8.1 Patch V10 31/07/2018 This patch updates Beeingfemale.esm, BeeingFemaleBasicAddOn.esp and makes major changes to the structures of many beeingfemale scripts. A new game or a clean save is required - the patch will break existing save games! The patch includes the Cleaned Master File by Uncle64 & the PMS NoSneak fix by asertyp - do not allow any earlier fixes to overwrite the files in this patch! Version 10 Fixed "Allow Creature Sperm" resetting on each game load - thanks to Chosen Clue for identifying the affected code "Allow Creature Sperm" & "Anal Cum Chance" will now always be visible in the MCM if SexLab is installed If the MCM is accessed before the SexLab BF addon has initialised on game load both "Allow Creature Sperm" & "Anal Cum Chance" will be disabled. They will be enabled once all menus are closed and sufficient time has been allowed for the addon to complete initialisation, 7
imauto93 Posted August 1, 2018 Posted August 1, 2018 Bane Master You are a doctor of sexlab I have to admire your skills. Does this version allow all female npc pregnancies and births? I have many sexy female followers downloaded from the Nexus. I want them to be able to get pregnant and give birth. I did a test with the fw script file of Rollo81322 yesterday It seemed that not everyone succeeded. I was disappointed again. Spoiler I want all three wives to have a baby. ^0^
Bane Master Posted August 1, 2018 Posted August 1, 2018 BF should work for any unique female NPC belonging to a supported race. I'm afraid I haven't worked on the built in race support at all and so can't tell you which works and which doesn't.
user9120975435 Posted August 4, 2018 Posted August 4, 2018 I'm reinstalling Skyrim, which armor mod would you guys recommend that would have belly growing, possibly HDT and be lore-friendly, with bodyslide support? I've been using "Remodeled Armor for CBBE Bodyslide HDT" until now, but some of the armors, especially the fur armors and all clothes, have been killing my immersion and survivability since I'm using Frostfall as well... there just isn't an armor anymore that would provide enough coverage and warmth for the extreme North. So the armor mod I'm looking for can either be lore friendly or skimpy with some warmer armors and clothes that provide stock coverage. I'm using COS body with custom slider settings. On 28. julij 2018 at 10:22 PM, Chosen Clue said: I have been able to narrow the issue down to FWSystem, the function on line 257. For some reason, the FWSystem script doesn't detect that sexlab is installed, and disables creature sperm. On 29. julij 2018 at 10:09 AM, Bane Master said: Good Spot, this has been an issue for a while! This should hopefully fix it - let me know the outcome, if it's ok I will add to the patch and release, FWSystem.pex In my tests I found I sometimes had to use the "Refresh Addons" function in the MCM to make the "Allow Creature Sperm" menu entry appear after patching Excellent work to both of you!!! Great timing as well since I just recently started a completely fresh reinstall of Skyim. Does that mean that BFAP works with no problem now? Or should I still use Uncle64's version of that plugin? On 23. julij 2018 at 12:32 AM, markdf said: Anyone with the knowledge to create their own rulesets is already able to setup their load order by hand and do a better than LOOT ever could. Because ultimately what skilled users end up doing is specifying the entire load order by hand using LOOT rules. Then they realize that they're wasting their time using LOOT and just setup the correct order directly. This may sound really lazy, but does there exist a post or topic with current Sexlab mods all neatly load-ordered? There are very good guides out there for how to sort your load order, which explain why things go in the order they do which guide would you recommend as best?
shencereys Posted August 4, 2018 Posted August 4, 2018 On 8/1/2018 at 11:44 AM, Bane Master said: BF should work for any unique female NPC belonging to a supported race. I'm afraid I haven't worked on the built in race support at all and so can't tell you which works and which doesn't. IIRC it only checks for female status, then to forbid non-unique, child & child-like races, and certain custom races who are under a certain size scale. Unless you changed that from the base version it should still be the case that any unique npc the game recognizes as female and isn't in danger of appearing childlike should be able to get preggers. IIRC most of the "who can get pregnant" calls simply replicated the basic sexlab framework forbid scene call, which was necessary even though SL forbid animations with small races & child tag, since there was custom chance for npc/npc random impregnation without any requisite SL scene. Forgetting to do that would have make for some really awkward moments in the orphanage!
Uncle64 Posted August 4, 2018 Posted August 4, 2018 @user9120975435 Need to clarify. The bfap I have removed script from, seems to work for me and I dont use the latest patches Only version 3. My game is also different set up, so I suggest you follow @Bane Master suggestion and NOT use it. Use his latest patch V10 for Beeing Female found here. Make also sure that you install all in correct order. There is guides here and at Steam you should check. Use LOOT to do your basic sorting, and you need to finetune your load after since LOOT dont do all stuff correct. Also make sure that Beeing Female is placed as your last master.
merryMalfunctioning Posted August 4, 2018 Posted August 4, 2018 6 hours ago, user9120975435 said: This may sound really lazy, but does there exist a post or topic with current Sexlab mods all neatly load-ordered? which guide would you recommend as best? I actually don't have one handy. My order, which is relatively stable, is about like this. Other people will give different orders that work for them, so there's no single "best" way to do it. When you think you have a good load order, test it. Start a game, run around like crazy, test the features of each mod. The only way to be really confident is to use Tes5Edit or SSEdit to actually go in and check for conflicts, but following a guide is a good start. Spoiler USLEEP. Don't play without it you are a VERY advanced modder who can make their own fixes. SKSE plugins. Their load order doesn't really matter, but it's convenient to have them together. Fixes (Skyrim particle patch, vendor sale delay gone, wiseman303's critter fixes, etc). Small mods that usually don't have conflicts; anything that conflicts with this mods is usually fixing the same problem anyway, so they're low priority. User Interface (SkyUI, Racemenu, etc). These should almost never have conflicts. Body Replacer (CBBE, bodyslide, body textures, hair packs, etc). These should almost never have conflicts. Gameplay mods (Campfire, Frostfall, Hunterborn, etc). Anything that conflicts with these will definitely need a patch, but will still probably need to come afterwards. Combat / Magic (Wildcat, Apocalypse, etc). Critters (Mihail's creature mods, Skyrim Immersive Creatures, etc) Combat-Gameplay-Race mods (Advanced Adversary Encounters, Revenge of Enemies, Sacrosanct, Better Vampires, etc). These mods modify races, creatures, and aspects of gameplay, often all at the same time, and they usually need to win any conflicts so they're higher priority than Combat mods and Gameplay mods. Crafting and Equipment (Complete Crafting Overhaul, Weapons and Armor Fixes Remade, etc). Be careful using mods like this, they almost always require huge numbers of patches to work with your other mods. Weapon and Armor mods (Book of UUNP, Heavy Armory, etc). Model and Texture replacers. Needs (Realistic Needs and Diseases, INeed, etc) Quest and Location mods (Legacy of the Dragonborn, Helgen Reborn, Cutting Room Floor, etc) The People of Skyrim. If you use it, this is about where it would belong. Sexlab mods. Check the pages for each mods to find about load order, especially if you use Creature Framework or More Nasty Critters. Visuals (Snazzy Furniture and Clutter Overhaul, DynDoLod's patches, etc). These are low-impact mods that just add little finishing touches to the world. High priority mods (Immersive Horses, Interesting NPCs, Relationship Dialogue Overhaul, etc). These are mods that break if they lose a conflict. PATCHES. All the patches that the previous mods needed to work together, they all go here. Weather and Lighting (Vivid Weathers, True Storms, ELFX, etc) Realistic Ragdolls, XPMSE Map Replacer Bashed Patch 2
Mammaluigi9433 Posted August 4, 2018 Posted August 4, 2018 having a problem with the belly and npc belly resetting when i load in a cell or fast travel not sure what is triggering this i know the causes like save cleaner MO Overwrite and jsons and checked them all and it seems fine its all clear its it a setting? then i just wait 3 hours and the belly appears i made sure nothing is being overwritten with beeing female in MO other then i have the patch 1.8.1 and no other pregnant mods so im not sure any idea?/
JeanKatana Posted August 5, 2018 Posted August 5, 2018 Hi folks, I have an issue with the fix (made by Bane Master) of Beeing Female 2.8. When i launch a new game, i see this : https://ibb.co/j6O7Ve weird stuff, i can see two sexlab and one doesn't seems to work ... When i save my new game and load it, sexlab + bathing in skyrim are ... grey : https://ibb.co/fbjEAe and the options "creatures sperm" and "anal sperm" are grey too. I can't figure out why. -I use Skyrim Legendary edition, with Mod Organizer 2. I have LOOT, Wrye Bash, FNIS. I had the same issue with NMM, so i switch to MO, but the problem persists -It seems that i have no issue with others mods. -My load order with Mod Organizer : https://ibb.co/gtWuAe maybe i do it wrong ? (i'm a beginner for mods) -Maybe i have not install properly the fix ? i just installed it with MO and merged the files between BF 2.8 and Bane Master's fix. I will be grateful for any help, because i'm stuck. EDIT : i have the same problem without the fix, bathing in skyrim and sexlab are grey.
Uncle64 Posted August 5, 2018 Posted August 5, 2018 3 hours ago, JeanKatana said: Hi folks, I have an issue with the fix (made by Bane Master) of Beeing Female 2.8. When i launch a new game, i see this : https://ibb.co/j6O7Ve weird stuff, i can see two sexlab and one doesn't seems to work ... When i save my new game and load it, sexlab + bathing in skyrim are ... grey : https://ibb.co/fbjEAe and the options "creatures sperm" and "anal sperm" are grey too. I can't figure out why. -I use Skyrim Legendary edition, with Mod Organizer 2. I have LOOT, Wrye Bash, FNIS. I had the same issue with NMM, so i switch to MO, but the problem persists -It seems that i have no issue with others mods. -My load order with Mod Organizer : https://ibb.co/gtWuAe maybe i do it wrong ? (i'm a beginner for mods) -Maybe i have not install properly the fix ? i just installed it with MO and merged the files between BF 2.8 and Bane Master's fix. I will be grateful for any help, because i'm stuck. EDIT : i have the same problem without the fix, bathing in skyrim and sexlab are grey. You should start by sorting up your load in the left and right side. You are right now overwriting wrong files. There is guides here at this forum and on Steam there you can get information about in what order you need to install your mods.
user9120975435 Posted August 5, 2018 Posted August 5, 2018 Thank you both! 21 hours ago, markdf said: actually don't have one handy. My order, which is relatively stable, is about like this. Other people will give different orders that work for them, so there's no single "best" way to do it. When you think you have a good load order, test it. Start a game, run around like crazy, test the features of each mod. The only way to be really confident is to use Tes5Edit or SSEdit to actually go in and check for conflicts, but following a guide is a good start. On 4. avgust 2018 at 5:21 PM, Uncle64 said: Need to clarify.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now