Jump to content

Recommended Posts

Posted

The creature thing shouldn't have anything to do with the AddOn thing.

I will take a look on it. There should be an Option in the first MCM Menu to enable/disable creature sperm. But i guess you know it and it doesn't appear anymore - Well, I will take a look.

 

//Edit

Ok, just tested it and for me, the creature thing is working. But if you play as a Khajiit or Argonian (or another beast race) you must disable "Lore friendly" in the general Menu

the new Option "Lore Friendly" defines, that the "Beast Races" (= Argonian and Khajiit) can only impregnate the same race... so Khajiit can only become pregnant from other Khajiit and argonian can only become pregnant from other Argonian.

(Beast Races are not Creature Races! Beast Races are by default only Khajiit and Argonian)

 

 

I dont know what you have done to your compiler that it works, but in FWController ,from my point of view, is an error.

 

In line 1334 you define a variable "float maxSDuration = System.getMaleSpermDuration(SName)" in a while loop that ends before you use it again outside of this while loop in a second while loop in line 1355.

Also in the secont while loop is no association for new information in maxSDuration like in the first while loop, maybe that is intended i.d.k.

  

A solution would be to put the definition "float maxSDuration " before the if statement in line 1328 and in the while loops the "maxSDuration = System.getMaleSpermDuration(SName)", if this was what shoud happen.

 

Or you define the variable again in the second while loop like you did in the first.

 

Hope it helps and have fun

Haruspiker

(All spelling and grama mistakes that will be found can be kept.)

 

The "SName" variable that was used as argument in 'getMaleSpermDuration' was defined in the While Loop, 2 lines above the maxSDuration :) That's why it also must be in the while loop.

Posted

 

"bf:addon refresh" is not working for me either. I even let it sit by itself without doing anything for 10+ minutes. It still says Sexlab:No Compatibilty and the same for Beeing Female animation.

 

Same here. Also tried starting new male and female character. Sexlab and Bathing are not compatible even then.

 

 

Same here with regards to Sexlab and Bathing in Skyrim, in MCM beeing says they are incompatible.

Posted

 

 

"bf:addon refresh" is not working for me either. I even let it sit by itself without doing anything for 10+ minutes. It still says Sexlab:No Compatibilty and the same for Beeing Female animation.

 

Same here. Also tried starting new male and female character. Sexlab and Bathing are not compatible even then.

 

 

Same here with regards to Sexlab and Bathing in Skyrim, in MCM beeing says they are incompatible.

 

Yep same for me. Tho i don't use Bathing in Skyrim.

No matter what BF doesn't recognize Sexlab.

Testet on several new games. Oh and i didn't override an older version of BF.

Could it be that because of Sexlab has to be started up first, that BF don't recognize it?

Posted

Great job with the update. :) Was there any performance fixes, cuz now everything working much much faster?

 

Yes, there was. Many functions are now in Native C++, and the AddOnManager is now precalculating things for each race, instead of calculating over and over again.

This need a few bytes more, per save game, but it shouldbe worth it, i think.

 

I could do even more native C++ things that would save way more performance, but this would requir an update to the latest SKSE version (1.7.3), and that's something i don't want for now - but it will come in later versions. The best example for this are "arrays" as result. Those are not supported in older SKSE versions and BeeingFemale needs them :)

 

I think I could port many other things to C++ but I'm not that good in C++, I only know the basics. The most important thing that should be converted into C++ would be the FWSaveLoad::Update() function .... This calculates the stats for NPC depending on how long the NPC wasn't loaded. It also calculates the amount of Contraception, Contraception Fluid using over time, and way more. If an NPC wasn't updated for many InGame-Days an Update will take up to 10 seconds (for only 1 NPC) .... with native code this could be droped to less then 1 sec.... Papyrus isn't realy the fastest script language.

Right now I'm using an "Auto Updater" that updates the stats of women automaticly so it shouldn't come to such long calculations - And a fall back, - when the last calculation was to long ago (i think, 60 ingame days) the stats of a woman will be resettet, so it will never come to realy long calculations.

Posted

The "SName" variable that was used as argument in 'getMaleSpermDuration' was defined in the While Loop, 2 lines above the maxSDuration :) That's why it also must be in the while loop.

 

I have seen that.

The problem is the else path of the main if else in this funktion.

In the else path with the second while loop is no definition of the maxsDuration and the compiler complains about that.

 

 

 

if bSort==false || c==1

  while c>0
   c-=1
   float STime = StorageUtil.FloatListGet(woman, "FW.SpermTime", c)
   actor SName = (StorageUtil.FormListGet(woman, "FW.SpermName", c) As Actor)
   float SAmou = StorageUtil.FloatListGet(woman, "FW.SpermAmount", c)
   float maxSDuration = System.getMaleSpermDuration(SName)
 
    if STime + maxSDuration > Time && (STime+System.cfg.WashOutHourDelay < Time || bShowTravelingSperm==true) &&         SAmou>=Sperm_Min_Amount_For_Impregnation && System.CheckIsLoreFriendlyMetting(woman, SName)
...
    endwhile
else
   float[] actorr
   while c>0
   c-=1
   float STime = StorageUtil.FloatListGet(woman, "FW.SpermTime", c)
   actor SName = (StorageUtil.FormListGet(woman, "FW.SpermName", c) As Actor)
   float SAmou = StorageUtil.FloatListGet(woman, "FW.SpermAmount", c)
 
   if STime + maxSDuration > Time && (STime+System.cfg.WashOutHourDelay < Time || bShowTravelingSperm==true) &&b SAmou>=Sperm_Min_Amount_For_Impregnation && System.CheckIsLoreFriendlyMetting(woman, SName)
   ...
   endwhile
...
endif
 
I woud define the Variables first end then use them
 

 

float STime

actor SName

float SAmou

float maxSDuration

if bSort==false || c==1

  while c>0
   c-=1
   STime = StorageUtil.FloatListGet(woman, "FW.SpermTime", c)
   SName = (StorageUtil.FormListGet(woman, "FW.SpermName", c) As Actor)
   SAmou = StorageUtil.FloatListGet(woman, "FW.SpermAmount", c)
   maxSDuration = System.getMaleSpermDuration(SName)
 
    if STime + maxSDuration > Time && (STime+System.cfg.WashOutHourDelay < Time || bShowTravelingSperm==true) &&         SAmou>=Sperm_Min_Amount_For_Impregnation && System.CheckIsLoreFriendlyMetting(woman, SName)
...
    endwhile
else
   float[] actorr
   while c>0
   c-=1
   STime = StorageUtil.FloatListGet(woman, "FW.SpermTime", c)
   SName = (StorageUtil.FormListGet(woman, "FW.SpermName", c) As Actor)
   SAmou = StorageUtil.FloatListGet(woman, "FW.SpermAmount", c)
   maxSDuration = System.getMaleSpermDuration(SName)
 
   if STime + maxSDuration > Time && (STime+System.cfg.WashOutHourDelay < Time || bShowTravelingSperm==true) &&b SAmou>=Sperm_Min_Amount_For_Impregnation && System.CheckIsLoreFriendlyMetting(woman, SName)
   ...
   endwhile
...
endif

 

 

Posted

 

Yep same for me. Tho i don't use Bathing in Skyrim.

 

No matter what BF doesn't recognize Sexlab.

Testet on several new games. Oh and i didn't override an older version of BF.

Could it be that because of Sexlab has to be started up first, that BF don't recognize it?

 

 

No, this shouldn't be the Problem. The load order shouldn't be interesing for this detection.

But I realy wonder why the console command doesn't work.

Well, one solution would be, open one of the .ini files in \Skyrim\Data\BeeingFemale\AddOn\ and put remove von of the empty lines, or putting another new line into one of the files.

When the File Size of one of the .ini files change, BeeingFemale will update the AddOns (this is simulary to bf:addon refresh)

Posted

 

 

Yep same for me. Tho i don't use Bathing in Skyrim.

 

No matter what BF doesn't recognize Sexlab.

Testet on several new games. Oh and i didn't override an older version of BF.

Could it be that because of Sexlab has to be started up first, that BF don't recognize it?

 

 

No, this shouldn't be the Problem. The load order shouldn't be interesing for this detection.

But I realy wonder why the console command doesn't work.

Well, one solution would be, open one of the .ini files in \Skyrim\Data\BeeingFemale\AddOn\ and put remove von of the empty lines, or putting another new line into one of the files.

When the File Size of one of the .ini files change, BeeingFemale will update the AddOns (this is simulary to bf:addon refresh)

 

ok will try that and will take a look at the load order.

Posted

 

The "SName" variable that was used as argument in 'getMaleSpermDuration' was defined in the While Loop, 2 lines above the maxSDuration :) That's why it also must be in the while loop.

 

I have seen that.

The problem is the else path of the main if else in this funktion.

In the else path with the second while loop is no definition of the maxsDuration and the compiler complains about that.

 

 

 

Oh, seems I've deleted this line when Cleaning up for the DeveloperPack

 

Will fix it later. The line is the same as above:

float maxSDuration = System.getMaleSpermDuration(SName)

 

In the Developer Pack I've removed some many out-commented lines and it seems, I've removed this line, too :)

Posted

 

 

The "SName" variable that was used as argument in 'getMaleSpermDuration' was defined in the While Loop, 2 lines above the maxSDuration :) That's why it also must be in the while loop.

 

I have seen that.

The problem is the else path of the main if else in this funktion.

In the else path with the second while loop is no definition of the maxsDuration and the compiler complains about that.

 

 

 

Oh, seems I've deleted this line when Cleaning up for the DeveloperPack

 

Will fix it later. The line is the same as above:

float maxSDuration = System.getMaleSpermDuration(SName)

 

In the Developer Pack I've removed some many out-commented lines and it seems, I've removed this line, too :)

 

 

Good that we agree^^

 

Have fun and make more good work

Haruspiker

Posted

 

 

 

Yep same for me. Tho i don't use Bathing in Skyrim.

 

No matter what BF doesn't recognize Sexlab.

Testet on several new games. Oh and i didn't override an older version of BF.

Could it be that because of Sexlab has to be started up first, that BF don't recognize it?

 

 

No, this shouldn't be the Problem. The load order shouldn't be interesing for this detection.

But I realy wonder why the console command doesn't work.

Well, one solution would be, open one of the .ini files in \Skyrim\Data\BeeingFemale\AddOn\ and put remove von of the empty lines, or putting another new line into one of the files.

When the File Size of one of the .ini files change, BeeingFemale will update the AddOns (this is simulary to bf:addon refresh)

 

ok will try that and will take a look at the load order.

 

No luck, neither add a line to one of the ini's nor changing load order arround helped.

Sexlab is not recognized.

Mind you, i can refresh and reset Beeing Female from its MCN menu and it says bf added and installed when i do so but it will not

recognize sexlab. It says always no compatibility.

Oh and the console command to refresh doesn't work on my end. bf:addon refresh right?

Posted

The MCM Menu -> Refresh AddOn is buggy. The console command is required for this.

The Refresh AddOn via the menu is still made for the old AddOn System. I forgot to make it compatible with the new system. So everything what the button does is: Disabling and removing all AddOns. This will be fixed soon, untill then it's required to use the console command for this job.

 

Yes, it's "bf:addon refresh". at the beginning it will say "command not found" - but when you wait for a few seconds it will be rewritten

Posted

I created a few of my own plugins for the older version of this mod, is there any reason it wouldn't work now?

 

You just need to create a ini file for each one and you should good to go...

Posted

The MCM Menu -> Refresh AddOn is buggy. The console command is required for this.

The Refresh AddOn via the menu is still made for the old AddOn System. I forgot to make it compatible with the new system. So everything what the button does is: Disabling and removing all AddOns. This will be fixed soon, untill then it's required to use the console command for this job.

 

Yes, it's "bf:addon refresh". at the beginning it will say "command not found" - but when you wait for a few seconds it will be rewritten

No dice, waited 5 minutes, nothing.

Started a new game, fired up sexlab and used the console command for bf to refresh.

Sexlab Framework no compatibility.

Don't know whats going on, everything runs fine, no script delay whatsoever.

I hate Skyrim... :P

Posted

 

The MCM Menu -> Refresh AddOn is buggy. The console command is required for this.

The Refresh AddOn via the menu is still made for the old AddOn System. I forgot to make it compatible with the new system. So everything what the button does is: Disabling and removing all AddOns. This will be fixed soon, untill then it's required to use the console command for this job.

 

Yes, it's "bf:addon refresh". at the beginning it will say "command not found" - but when you wait for a few seconds it will be rewritten

No dice, waited 5 minutes, nothing.

Started a new game, fired up sexlab and used the console command for bf to refresh.

Sexlab Framework no compatibility.

Don't know whats going on, everything runs fine, no script delay whatsoever.

I hate Skyrim... :P

 

Same issue here....sexlab framework no compability :@

 

Posted

 

 

The MCM Menu -> Refresh AddOn is buggy. The console command is required for this.

The Refresh AddOn via the menu is still made for the old AddOn System. I forgot to make it compatible with the new system. So everything what the button does is: Disabling and removing all AddOns. This will be fixed soon, untill then it's required to use the console command for this job.

 

Yes, it's "bf:addon refresh". at the beginning it will say "command not found" - but when you wait for a few seconds it will be rewritten

No dice, waited 5 minutes, nothing.

Started a new game, fired up sexlab and used the console command for bf to refresh.

Sexlab Framework no compatibility.

Don't know whats going on, everything runs fine, no script delay whatsoever.

I hate Skyrim... :P

 

Same issue here....sexlab framework no compability :@

 

I have also the problem with Sexlab Framework no compatibility yet

 

I take a look in the ini file BF_SSL.ini , which looks like it does "something" for sexlab compatibility. I just wanted to delete an empty line as recommended,

but at the end of the file there is

 

modFile=BeeingFemale.esp

form=0x5F1D4

 

and I have no BeeingFemale.esp ? Maybe that's a problem?

 

 

Posted

The creature thing shouldn't have anything to do with the AddOn thing.

I will take a look on it. There should be an Option in the first MCM Menu to enable/disable creature sperm. But i guess you know it and it doesn't appear anymore - Well, I will take a look.

 

//Edit

Ok, just tested it and for me, the creature thing is working. But if you play as a Khajiit or Argonian (or another beast race) you must disable "Lore friendly" in the general Menu

the new Option "Lore Friendly" defines, that the "Beast Races" (= Argonian and Khajiit) can only impregnate the same race... so Khajiit can only become pregnant from other Khajiit and argonian can only become pregnant from other Argonian.

(Beast Races are not Creature Races! Beast Races are by default only Khajiit and Argonian)

 

Hmm, I can't seem to find that option for creature sperm anywhere.. 

 

However the human part is working fine, even though it still says "no compatibility" under SexLab in the system tab.

Sperm is added by a SL orgasm event and bf:impregnate is functional. The Lore friendly option is also there and working as intended. 

 

so the only thing that doesn't seem to work or is missing, is the creature department.. (at least on my end)  :P

did you make any changes to the uploaded archive since yesterday?

 

btw. i will certainly check out the developer pack, once I've got more time for modding again..  :)

Posted

 

The creature thing shouldn't have anything to do with the AddOn thing.

I will take a look on it. There should be an Option in the first MCM Menu to enable/disable creature sperm. But i guess you know it and it doesn't appear anymore - Well, I will take a look.

 

//Edit

Ok, just tested it and for me, the creature thing is working. But if you play as a Khajiit or Argonian (or another beast race) you must disable "Lore friendly" in the general Menu

the new Option "Lore Friendly" defines, that the "Beast Races" (= Argonian and Khajiit) can only impregnate the same race... so Khajiit can only become pregnant from other Khajiit and argonian can only become pregnant from other Argonian.

(Beast Races are not Creature Races! Beast Races are by default only Khajiit and Argonian)

 

Hmm, I can't seem to find that option for creature sperm anywhere.. 

 

However the human part is working fine, even though it still says "no compatibility" under SexLab in the system tab.

Sperm is added by a SL orgasm event and bf:impregnate is functional. The Lore friendly option is also there and working as intended. 

 

so the only thing that doesn't seem to work or is missing, is the creature department.. (at least on my end)  :P

did you make any changes to the uploaded archive since yesterday?

 

btw. i will certainly check out the developer pack, once I've got more time for modding again..  :)

 

That's odd.

No sperm added on my end.

Posted

Hi all, anyone mind helping me out with a slight compile issue? I was making some changes to s few slide number in the scripts and I get a line like:

"my_long_file_path\FWController.psc(1355,14): variable maxSDuration is undefined"

"...cannot add float to a none"

From what I understand, it doesn't look incorrect, but that means I'm missing some reference to "maxSDuration." I got the dev pack with all the source, have skse, sexlab, ect. installed and those scripts in the right place, so I'm not sure what I'm missing.

Thanks 

Edit: Would probably help if I posted the blasted line lol. It's located in FWContoller.psc


 
Line 1334: float maxSDuration = System.getMaleSpermDuration(SName)
Line 1336: if STime + maxSDuration > Time && (STime+System.cfg.WashOutHourDelay < Time || bShowTravelingSperm==true) && SAmou>=Sperm_Min_Amount_For_Impregnation && System.CheckIsLoreFriendlyMetting(woman, SName)
Line 1355: if STime + maxSDuration > Time && (STime+System.cfg.WashOutHourDelay < Time || bShowTravelingSperm==true) && SAmou>=Sperm_Min_Amount_For_Impregnation && System.CheckIsLoreFriendlyMetting(woman, SName)
Line 1356: float SpermDurationPercent = (Time - STime) / maxSDuration
Line 1420: float maxSDuration = System.getMaleSpermDuration(SName)
Line 1422: if STime + maxSDuration > Time && (STime+System.cfg.WashOutHourDelay < Time || bShowTravelingSperm==true) && SAmou>=Sperm_Min_Amount_For_Impregnation && System.CheckIsLoreFriendlyMetting(woman, SName)
Line 1423: float SpermDurationPercent = (Time - STime) / maxSDuration



Edit 2: SOLVED: Well, maybe I'm lucky... But somehow copying the line from 1334 " float maxSDuration = System.getMaleSpermDuration(SName)" and then putting it on 1354, which is the second instance of a whole bunch of hubbub. Could have sworn it was there to begin with, but I checked the developer pack again and it wasn't there! Here's the whole bit
 


if bSort==false || c==1
while c>0
c-=1
float STime = StorageUtil.FloatListGet(woman, "FW.SpermTime", c)
actor SName = (StorageUtil.FormListGet(woman, "FW.SpermName", c) As Actor)
float SAmou = StorageUtil.FloatListGet(woman, "FW.SpermAmount", c)
float maxSDuration = System.getMaleSpermDuration(SName)<----------------------------------- Variable that was giving me trouble
 
if STime + maxSDuration > Time && (STime+System.cfg.WashOutHourDelay < Time || bShowTravelingSperm==true) && SAmou>=Sperm_Min_Amount_For_Impregnation && System.CheckIsLoreFriendlyMetting(woman, SName)
;FWUtility.ActorArrayAppend(actors, SName)
if bFirst==true
actors=new Actor[1]
actors[0]=SName
bFirst=false
else
actors=FWUtility.ActorArrayAppend(actors, SName)
endif
endif
endwhile
else
float[] actorr
while c>0
c-=1
float STime = StorageUtil.FloatListGet(woman, "FW.SpermTime", c)
actor SName = (StorageUtil.FormListGet(woman, "FW.SpermName", c) As Actor)
float SAmou = StorageUtil.FloatListGet(woman, "FW.SpermAmount", c)
float maxSDuration = System.getMaleSpermDuration(SName) <-----------------------------------Pasting it here too allowed me to compile, was originally not there
 
if STime + maxSDuration > Time && (STime+System.cfg.WashOutHourDelay < Time || bShowTravelingSperm==true) && SAmou>=Sperm_Min_Amount_For_Impregnation && System.CheckIsLoreFriendlyMetting(woman, SName)
float SpermDurationPercent = (Time - STime) / maxSDuration
float xScale = 1.0
if SpermDurationPercent>0.65
xScale-=SpermDurationPercent - 0.65
endIf
if bFirst==true
actors=new Actor[1]
actors[0]=SName
actorr=new Float[1]
actorr[0]=System.GetSpermRelevance(woman, SName) * SAmou * xScale
bFirst=false
else
actors=FWUtility.ActorArrayAppend(actors, SName)
actorr=FWUtility.FloatArrayAppend(actorr, System.GetSpermRelevance(woman, SName) * SAmou * xScale)
endif
endif
endwhile

 

Posted

Something is wrong.

 

Also there seems to be one issue whit NioOveride. My male char do get invisible.

 

And this lines are spammed in my Papyrus.

 

[Active effect 11 on  (6411D461)].FWEffectMenstruationBlood.RegisterForSingleUpdate() - "<native>" Line ?
    [Active effect 11 on  (6411D461)].FWEffectMenstruationBlood.OnUpdate() - "FWEffectMenstruationBlood.psc" Line 14
[01/15/2017 - 07:51:01PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [Active effect 10 on  (3600CF0F)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
    [Active effect 10 on  (3600CF0F)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 162
[01/15/2017 - 07:51:01PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:

 

This happens when I cast the spell on my horse, that I know was pregnant before.

 

In my Papyrus I did also find this about my horse.

 

[01/15/2017 - 08:07:53PM] BeeingFemale Saved Data for: Horse
[01/15/2017 - 08:07:53PM] Current Game Time: 73.938446
[01/15/2017 - 08:07:53PM] -----------------------------------------------------------------
[01/15/2017 - 08:07:53PM]  FW.LastUpdate :  73.801598
[01/15/2017 - 08:07:53PM]  FW.StateEnterTime :  72.947701 [23h 46M]
[01/15/2017 - 08:07:53PM]  FW.CurrentState :  3
[01/15/2017 - 08:07:53PM]  FW.Abortus :  0
[01/15/2017 - 08:07:53PM]  FW.AbortusTime :  0.000000 [73d 22h 31M]
[01/15/2017 - 08:07:53PM]  FW.UnbornHealth :  100.000000
[01/15/2017 - 08:07:53PM]  FW.NumChilds :  0
[01/15/2017 - 08:07:53PM]  FW.Flags :  1
[01/15/2017 - 08:07:53PM]  FW.PainLevel :  0.000000
[01/15/2017 - 08:07:53PM]  FW.Contraception :  98.000000
[01/15/2017 - 08:07:53PM]  FW.ContraceptionTime :  71.634598 [2d 7h 17M]
[01/15/2017 - 08:07:53PM]  FW.NumBirth :  2
[01/15/2017 - 08:07:53PM]  FW.NumBabys :  4
[01/15/2017 - 08:07:53PM]  FW.PauseTime :  0.000000 [73d 22h 31M]
[01/15/2017 - 08:07:53PM]  FW.LastBornChildTime :  50.883400 [23d 1h 19M]
[01/15/2017 - 08:07:54PM]  FW.BornChildFather[0] :  Grelka's Horse
[01/15/2017 - 08:07:54PM]  FW.BornChildFather[1] :  Grelka's Horse
[01/15/2017 - 08:07:54PM]  FW.BornChildTime[0] :  50.863499 [23d 1h 47M]
[01/15/2017 - 08:07:54PM]  FW.BornChildTime[1] :  50.883400 [23d 1h 19M]
[01/15/2017 - 08:07:54PM] Linked References:  [1089084]
[01/15/2017 - 08:07:54PM] Linked Ref Chains: 2
[01/15/2017 - 08:07:54PM] 0:  [429428]
[01/15/2017 - 08:07:54PM] 1:  [1089084]
[01/15/2017 - 08:07:54PM] -----------------------------------------------------------------

post-552511-0-09259700-1484507463_thumb.jpg

Posted

 

 

 

The MCM Menu -> Refresh AddOn is buggy. The console command is required for this.

The Refresh AddOn via the menu is still made for the old AddOn System. I forgot to make it compatible with the new system. So everything what the button does is: Disabling and removing all AddOns. This will be fixed soon, untill then it's required to use the console command for this job.

 

Yes, it's "bf:addon refresh". at the beginning it will say "command not found" - but when you wait for a few seconds it will be rewritten

No dice, waited 5 minutes, nothing.

Started a new game, fired up sexlab and used the console command for bf to refresh.

Sexlab Framework no compatibility.

Don't know whats going on, everything runs fine, no script delay whatsoever.

I hate Skyrim... :P

 

Same issue here....sexlab framework no compability :@

 

I have also the problem with Sexlab Framework no compatibility yet

 

I take a look in the ini file BF_SSL.ini , which looks like it does "something" for sexlab compatibility. I just wanted to delete an empty line as recommended,

but at the end of the file there is

 

modFile=BeeingFemale.esp

form=0x5F1D4

 

and I have no BeeingFemale.esp ? Maybe that's a problem?

 

 

 

God d..... thanks, I think this will fix all Problems... Creature Sperm, SexLab, Bathing in Skyrim, ....

For some reason it didn't copy the AddOn ini files and made use of my Beta Files .... I will change it soon (maybe tomorrow)

 

Extract this files into your Skyrim\data\BeeingFemale\AddOn\ directory.

 

It's not enough to change it from "BeeingFemale.esp" to "BeeingFemale.esm" because the ID's are different, too.

 

You can change it by yourself as well:

 

BF_SSL.ini must be:

modFile=BeeingFemale.esm
form=0x5FC99
 
BF_BathingInSkyrim.ini must be:
modFile=BeeingFemale.esm
form=0x66E97
 
This should enable Create Sperm (witch is only enabled when SexLab was detected) and it should make SexLab compatible with BeeingFemale, as well as Bathing in Skyrim
The file size will be the same, so you must enter the console command after you've overwritten the AddOn .ini Files, you you put an empty line in it so the file size will change
 

About the Animations - Those who got "not compatible" should run FNIS

 

Today i don't have time anymore to fix the download file - sorry. But I think tomorrow I can upload the changes again.

 

I've also forgot to put the BeeingFemale.esp into the Developer Pack, for those, who want to change a few things in the .esp

AddOn.zip

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...