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Posted

hi, is there a change log for 2.7 fix 2? I have 2.7 and would like to know what will change (I saw the change log for 2.7 fix 1).

 

Hi, the "Fix 1" / "Fix 2" ... those are hot fixes. This meen, there was a critical mistake somewhere and I had to hurry to fix this problem.

 

Can't realy remember what those fixes where.

One fix was for a buggy console cammand.

Then there was a problem with the FWSystemConfig

Then there was a problem that made RSChildren as a must have requirement (for no reason)

 

Maybe some more fixes where made, dunno - those are the fixes that where posted, when BeeingFemale 2.7 was released

Posted

Ok, the release is close - just have some little problems with the Hud Menu and with the BeeingFemaleBasicAddOn translation files.

Seems, in the Patch went something wron - I will take a look on it again.

 

But it's also time for a little update announcement.

I will remove all .psc (papyrus source code files) from the original archive!

Instead, I will create a "BeeingFemale Developer Pack" - a seperate download containing almost everything, the developers need!

The developer Pack will contain following categories:

BeeingFemale-DLL - In here you will find the complete c++ source code for the SKSE Plugin "BeeingFemale.dll"

- BeeingFemale-Flash - In here you will find the complete Flash and ActionScripts for all Menus and HUD Widgets I've made

- BeeingFemale-Images - Here you will find all Photoshop Files for images

- BeeingFemale-Papyrus - Here you can find all .psc script files

 

The Developer Pack should contain everything almost I've done for BeeingFemale.

I've also included a "readme.txt" where I've descript what you also need and where to get, like "boost library" for C++ ... or "greensock-as2" for the Flash Files. It should contain all informations so you are ready to take a look on everything. (But you still need the software and the know how)

 

The Developer Pack is exclusive for LoversLab and won't be available on Nexus.

this got 2 reasons:

1. Images may contains nudity - so it won't be allowed

2. You are the best :D

Please don't upload the Developer Pack somewhere else!

 

I've also thought about "BeeingFemale-Tools" where you can find some software to edit all the .ini files and stuff. This would be realy handy when creating ChildPerks and psition them on the Perk overview. But the time is short and the Developer Pack will be released with the next update (hopefully this weekend)!

 

 

And another announcement ... I'm sorry for.

the new AddOn Manager isn't compatible with the old one. All AddOns must have a few little changes.

Instead of creating a new "Quest" Object and adding a Script like "FWAddOn_Race" you put the informations into .ini file.

This .ini files are located in "Skyrim\data\BeeingFemale\AddOn\"

I've attached the current AddOn files I've included + some example files, that descript all options.

The only thing where isn't a big change are the FWAddOn_Misc scripted AddOns. You must still have the QuestObject with the FWAddOn_Misc, but you also need a .ini file for them, now.

 

The other side of this is, you don't even need a .esm or .esp file to make a Race AddOn ... you can just edit the values like I've done in the "vampire.ini". It will disable pregnancy for all "Vampire Races", and there is no need for a .esp or .esm file.

You could also change the max belly size for Khajiit - without creating a .esp file.... or if you want to link a "Baby Item" to a vanilla Skyrim existing item.

 

// Edit:

I will include a new console command to export AddOns from a .esp / .esm mod file.

The AddOn authors just need to enter the export command and all .ini files will be generated automaticly. The .ini files can be renamed then, or you can keep them. The File Name will be the same as the Quest Object Name (and you can also define a prefix, if your Quest Name doesn't already have one) - I hope the command will work, it's not 100% sure

 

// Edit 2:

After I took a look at all the AddOns that where made, ... There are to many "Race AddOns"... MCM can only handle 128 Elements per Menu page, and with the default AddOns and the Headers, .... to less space to list each "Race AddOn"... For example: "BFA_CreatureChildActors_V+DG+DB" got 35 Race AddOns....

The Solution: 1 .ini file can handle more Race AddOns and put them into 1.

You can still do it like I've done in the examples, but you can also do following:

 

 

[AddOn]
Name=Bunch of Races
Description=This edits a bunch of different races
author=Somebody
type=race
 
Enabled=True
Locked=False
hidden=False
 
Races=3 ; <--- this is new - This meen there are 3 sub categories and each category can have it's own properties
 

[Race1]
id=Skyrim_131f1,Skyrim_131f2,Skyrim_131f3

BabyActor_Female=abcdef_22ee
BabyActor_FemalePlayer=abcdef_22f0
BabyActor_Male=abcdef_20534
BabyActor_MalePlayer=abcdef_22ef

 
[Race2]
id=Skyrim_6dc99

BabyActor_Female=abcdef_22ee
BabyActor_FemalePlayer=abcdef_22f0
BabyActor_Male=abcdef_20534
BabyActor_MalePlayer=abcdef_22ef

 
[Race3]
id=Skyrim_131fc
BabyActor_Female=abcdef_22ee
BabyActor_FemalePlayer=abcdef_22f0
BabyActor_Male=abcdef_20534
BabyActor_MalePlayer=abcdef_22ef

 

 

 

There can be up to ... öhm.... 32 million sub categories or something like that.... so this will solver the space limit! :D

When exporting, it will automaticly put all Race AddOns into 1 file. For sure you can split it into multiple files then... one .ini file for all "Dog + Wolfe" races, one .ini File for all "Nord + Elven + Breton + ..." races, another .ini file handles all kinds of undead races ..... and so on.

Each .ini file get it's own space in the MCM menu ... and there is only space for, lets say, 110 .ini files.

 

Btw: When disabling the Race AddOn in the MCM menu, all sub-categories will be disabled, as well!

BeeingFemale New AddOn Example.zip

Posted

if nothing critical happen, the update will be released tomorrow.

I've already created the Change Log, completed the MCM Translation files in other languages (for sure, after I've get the latest translations) There where a few little changes in the MCM.... I've compiled the scripts into "optimized" code.... and at least, I've already created the final .zip File and it's ready for upload :D

The "BeeingFemale Developer Pack" is also ready for upload

 

But I want to make a few little checks and stuff first.... maybe I find some errors.

The translations for BeeingFemaleBasicAddOn is something, I couldn't fix.... don't know how this happend... the effects like "PMS Sex Hurts" have another name like "HiccupA" or something like that....

Posted

One question, since there are many changes. I assume that you need to reset and turn off the old B-F before you install the new one?

 

Did read little about that you have changed some whit Papyrus and stuff. Is the same soft dependence still there?

Posted

if nothing critical happen, the update will be released tomorrow.

I've already created the Change Log, completed the MCM Translation files in other languages (for sure, after I've get the latest translations) There where a few little changes in the MCM.... I've compiled the scripts into "optimized" code.... and at least, I've already created the final .zip File and it's ready for upload :D

The "BeeingFemale Developer Pack" is also ready for upload

 

But I want to make a few little checks and stuff first.... maybe I find some errors.

The translations for BeeingFemaleBasicAddOn is something, I couldn't fix.... don't know how this happend... the effects like "PMS Sex Hurts" have another name like "HiccupA" or something like that....

Yes, can't wait. :D

Thank you for your work Milzschnitte

Posted

I've got some bad news and some realy bad news.

The bad news are, the Developer Pack won't be released with BeeingFemale. I want to remve the unused code, and this may take a half day.

The realy bad news are, I've found some bugs ... and gullu did too. >.<

 

Ah and I've got some good news - The bugs are fixed and BeeingFemale will be released soon. I have to repack the archive, but this won't take long.

I have to go shopping now before the shops close, and then I will make the archive and the upload. Give me 2 hours please

 

@Uncle:

That was one thing I want to test, bug hadend the time. It shouldn't be a problem to just overwrite the old files.

Posted

I've got some bad news and some realy bad news.

The bad news are, the Developer Pack won't be released with BeeingFemale. I want to remve the unused code, and this may take a half day.

The realy bad news are, I've found some bugs ... and gullu did too. >.<

 

Ah and I've got some good news - The bugs are fixed and BeeingFemale will be released soon. I have to repack the archive, but this won't take long.

I have to go shopping now before the shops close, and then I will make the archive and the upload. Give me 2 hours please

 

@Uncle:

That was one thing I want to test, bug hadend the time. It shouldn't be a problem to just overwrite the old files.

Yehaa... :)

Take your time, buy some food, we don't want you to starve you know... ;)

Posted

Found another bug ^^ but could fix it :D

Version uploaded and released - Have fun :D

 

 

Here are some words about the update:

 

Console Commands:

bf:test - Select a NPC or not. This command will makle a few tests, inclusing a "Belly Scaling Test", to have a view how the current "biggest" (end of 3rd Trimester) looks like and if the Armor / Body supports the Node/weight scaling. If an NPC is selected, only the NPC will take effect to the Belly scaling, otherwise, all loaded female NPCs will be effected

 

bf:race [<log>] - This will show the current race specific addon values. If you attach 'log' as argument... like "bf:race log" it will be logged into the Log File.

bf:cme [<log>] - This will create a list of all CME AddOns. If you attach 'log' as argument... like "bf:cme log" it will be logged into the Log File.

bf:addon <? / clear / refresh> - This will reload or clear the AddOns

 

bf:export <AddOn Esp Name> - This will export the old AddOn System to the new one. It will create a complete .ini file, located in Skyrim\data\BeeingFemale\AddOn\ with all informations.

example: "bf:export BeeingFemaleBasicAddOn"

The .esp file must be loaded.

Don't worry if it says "Command bf not found" - This command takes a couple of seconds to load and after around 15 seconds it should overwrite to '35 AddOns extracted' or something like that

 

bf:setbabys <num> - This will change the number of babys, a woman is pregnant with. "bf:setbabys 4" with a selected NPC will change the number of babys she is pregnant with to 4

 

 

As long as the AddOns haven't set to the new system, all new born NPCs will be "default"! Already existing babys shouldn't change.

Some of the AddOn Creators are already updating there version.

Info: if the .esp file contains a " " (space), write %20 instead of the Space, example for "BFAP v1.3" => bf:export BFAP%20v1.3

If you have any questions on how to make your AddOn compatible with the new AddOn System, just ask :) I will give my best to help

 

If you can't wait for the release of an AddOn, use the Export function by yourself. But make sure to delete the files, that where created, when the AddOn supports the command.

 

This is the largest change log I've written for BeeingFemale :D

Posted

Found another bug ^^ but could fix it :D

 

Version uploaded and released - Have fun :D

 

Working on it. :)

I will start to se what happens when I add it on top of the 2.7.2 :)

Posted

Found another bug ^^ but could fix it :D

Version uploaded and released - Have fun :D

 

 

Here are some words about the update:

 

Console Commands:

bf:test - Select a NPC or not. This command will makle a few tests, inclusing a "Belly Scaling Test", to have a view how the current "biggest" (end of 3rd Trimester) looks like and if the Armor / Body supports the Node/weight scaling. If an NPC is selected, only the NPC will take effect to the Belly scaling, otherwise, all loaded female NPCs will be effected

 

bf:race [<log>] - This will show the current race specific addon values. If you attach 'log' as argument... like "bf:race log" it will be logged into the Log File.

bf:cme [<log>] - This will create a list of all CME AddOns. If you attach 'log' as argument... like "bf:cme log" it will be logged into the Log File.

bf:addon <? / clear / refresh> - This will reload or clear the AddOns

 

bf:export <AddOn Esp Name> - This will export the old AddOn System to the new one. It will create a complete .ini file, located in Skyrim\data\BeeingFemale\AddOn\ with all informations.

example: "bf:export BeeingFemaleBasicAddOn"

 

bf:setbabys <num> - This will change the number of babys, a woman is pregnant with. "bf:setbabys 4" with a selected NPC will change the number of babys she is pregnant with to 4

 

 

As long as the AddOns haven't set to the new system, all new born NPCs will be "default"! Already existing babys shouldn't change.

Some of the AddOn Creators are already updating there version.

If you have any questions on how to make your AddOn compatible with the new AddOn System, just ask :) I will give my best to help

 

nice!  :)

 

gave it a quick testing with my addons. looking good so far.

 

going to upload the new versions with the ini-files soon.  :cool:

Posted

 

nice!  :)

 

gave it a quick testing with my addons. looking good so far.

 

going to upload the new versions with the ini-files soon.  :cool:

 

 

I think I've fixed all problems you've told me.

There where some bugs left, you should download the latest version, too :D

 

One bug was, that the "RaceAddOn" didn't reset first, when reloading. So everytime you load a game it loaded the AddOns and multiplied it with the old values - when the "Ovulation Duration Scale" was set to 1.100, after the first load it was "1.100", with the second load it was "1,21", with the third load it was "1,331", with the tenth load it was something with "2,357947691" ... same to the Belly Scaling and so on...

Posted

 

 

I think I've fixed all problems you've told me.

There where some bugs left, you should download the latest version, too :D

 

One bug was, that the "RaceAddOn" didn't reset first, when reloading. So everytime you load a game it loaded the AddOns and multiplied it with the old values - when the "Ovulation Duration Scale" was set to 1.100, after the first load it was "1.100", with the second load it was "1,21", with the third load it was "1,331", with the tenth load it was something with "2,357947691" ... same to the Belly Scaling and so on...

 

 

good thing I already downloaded it..  :D  ;)

 

The *.ini versions of my AddOns are now available:

 

http://www.loverslab.com/files/file/3354-bfa-beeingfemale-addon-for-rschildren/

 

http://www.loverslab.com/files/file/2310-bfacca-beeingfemale-addon-creature-child-actors/

 

 

hmm, one minor thing i noticed:

i wasn't able to impregnate the player via selecting a npc/creature in the console and typing bf:impregnate anymore. I think this used to be possible before, but i am not 100% sure..

Posted

 

 

 

I think I've fixed all problems you've told me.

There where some bugs left, you should download the latest version, too :D

 

One bug was, that the "RaceAddOn" didn't reset first, when reloading. So everytime you load a game it loaded the AddOns and multiplied it with the old values - when the "Ovulation Duration Scale" was set to 1.100, after the first load it was "1.100", with the second load it was "1,21", with the third load it was "1,331", with the tenth load it was something with "2,357947691" ... same to the Belly Scaling and so on...

 

 

good thing I already downloaded it..  :D  ;)

 

The *.ini versions of my AddOns are now available:

 

http://www.loverslab.com/files/file/3354-bfa-beeingfemale-addon-for-rschildren/

 

http://www.loverslab.com/files/file/2310-bfacca-beeingfemale-addon-creature-child-actors/

 

 

hmm, one minor thing i noticed:

i wasn't able to impregnate the player via selecting a npc/creature in the console and typing bf:impregnate anymore. I think this used to be possible before, but i am not 100% sure..

 

Hello? Could you please also do the ini file for BFAP? Cause SleepingSoul was like disappeared for decades since the last update.

Posted

Milz about the bathing thingy.

I did install B-F 2.8 using MO, replaced old B-F. Run Fnis all that stuff.

New Rs files that Gullu have made :)

 

And I did get this message.

 

About as others say. BFAP?

post-552511-0-20507100-1484443711_thumb.jpg

Posted

Milz about the bathing thingy.

I did install B-F 2.8 using MO, replaced old B-F. Run Fnis all that stuff.

New Rs files that Gullu have made :)

 

And I did get this message.

 

About as others say. BFAP?

i'm having the same issue too i saw the right side three stuff saying "no compatible" i can't get my female character  having baby

Milz about the bathing thingy.

I did install B-F 2.8 using MO, replaced old B-F. Run Fnis all that stuff.

New Rs files that Gullu have made :)

 

And I did get this message.

 

About as others say. BFAP?

i'm having the same issue too i saw the right side three stuff saying "no compatible" i can't get my female character  having baby

Posted

Same issue like Uncle64 and darkraven 37. Sperm from sex acts is not recognized (used SexLab Eager NPCs multiple times to check). Sexlab and Bathing both latest versions.

Posted

if the problem with SexLab and Bathing in Skyrim stay, even after you've loaded the game after updating to 2.8, you could try to use the command:

bf:addon refresh

 

The "Update" Thing is one thing, I can't test and it can be, that the Updating will conflict with the AddOn init. So after updating, make a save, and load the save again... if it still say "not compatible" try the console command

 

Thanks Gullu for your AddOns and the time :)

I've seen, "Beast Baby Items AddOn" is a dead project and Susanno won't update it anymore.

 

I've attached the ini files for those AddOns.

Extract those files into \Skyrim\Data\BeeingFemale\AddOn\

BFAP.zip

BFA_BeastAddOn.zip

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