darkconsole Posted July 29, 2014 Author Posted July 29, 2014 i recognise that shade of blue, its the exact same shade that is the environment map file (textures/cubemaps/shinysomething). i still think that either because of graphic settings or enb settings that either environment maps or environment map masks are not working. what happens if you get an armor like these? http://www.nexusmods.com/skyrim/mods/50301/? http://www.nexusmods.com/skyrim/mods/41534/? these boots are using the same technology. if those armors look ok for you, then maybe i just need to tweak the DXT# whatever i saved the dds files as? that is all i can do. attached is the texture file skyrim is using to make reflections. thats the shade your boots are. cm-shine1.dds
bruh... Posted July 29, 2014 Posted July 29, 2014 the sexy transparent zipsuit works fine for me. i have been using it for quite some time.
darkconsole Posted July 29, 2014 Author Posted July 29, 2014 attached are two zip files, each containing the 3 textures from textures\darkconsole\pony-boots, exported from photoshop using two different formats, dxt3 "explicit alpha" and dxt5 "interpolated alpha" - both have "no mipmaps" enabled. try one, then the other. if neither of these look properly i can generate with mipmaps to see if it matters. other than that, i have aboslutely no idea. both work for me :z textures-dxt3.zip textures-dxt5.zip
zouzou Posted July 29, 2014 Posted July 29, 2014 i recognise that shade of blue, its the exact same shade that is the environment map file (textures/cubemaps/shinysomething). i still think that either because of graphic settings or enb settings that either environment maps or environment map masks are not working. what happens if you get an armor like these? http://www.nexusmods.com/skyrim/mods/50301/? http://www.nexusmods.com/skyrim/mods/41534/? these boots are using the same technology. if those armors look ok for you, then maybe i just need to tweak the DXT# whatever i saved the dds files as? that is all i can do. attached is the texture file skyrim is using to make reflections. thats the shade your boots are. I've got no issue with Shiny rubber catsuit. The one from High heel work fine also.
elder92 Posted July 30, 2014 Posted July 30, 2014 Thx for boots. I was wondering If you could make pony mask/head and hooves gloves. Also overknee pony boots would be nice.
zouzou Posted July 30, 2014 Posted July 30, 2014 attached are two zip files, each containing the 3 textures from textures\darkconsole\pony-boots, exported from photoshop using two different formats, dxt3 "explicit alpha" and dxt5 "interpolated alpha" - both have "no mipmaps" enabled. try one, then the other. if neither of these look properly i can generate with mipmaps to see if it matters. other than that, i have aboslutely no idea. both work for me :z Both look blue for me, the original one from high heel work well.
poblivion Posted July 31, 2014 Posted July 31, 2014 Can you please create plumed circlet, something like the picture. Thanks
darkconsole Posted August 3, 2014 Author Posted August 3, 2014 To anyone following this thread, v3 should fix the blue boot problem if you were having that, thanks to judge0 for helping debug that. Also, Budroi helped me out with customising the humanoid skeleton, and look what we can do now. If I can't get the new bone in the XP32 Extended skeleton, I might ship with this customised version. I still need to figure out how to tweak the wagon, its a bit too light and flys around too easy if you run over a bump. But I'm smelling Pony Girl chauffeur quests in the future. Maybe I can work with the Captured Dreams guy to get Master involved with having you run clients between cities.
DocClox Posted August 3, 2014 Posted August 3, 2014 Will that bone allow teams? I can see two humans pulling that slowly, or four at a reasonable speed. But I'll settle for just one if I have to. Actually... hmmmm... I feel an idea coming on
Hideyoshi Posted August 3, 2014 Posted August 3, 2014 SO excited about the cart... if only there was a way to lash a Follower to the cart and drive them around. But, I will certainly look forward to using my own character.
xboronx Posted August 3, 2014 Posted August 3, 2014 Great! Wait for Pack 2 and 3 …… Are they available as followers? If so link please
ZaZ Posted August 3, 2014 Posted August 3, 2014 To anyone following this thread, v3 should fix the blue boot problem if you were having that, thanks to judge0 for helping debug that. Also, Budroi helped me out with customising the humanoid skeleton, and look what we can do now. 2014-08-03_00033.jpg If I can't get the new bone in the XP32 Extended skeleton, I might ship with this customised version. I still need to figure out how to tweak the wagon, its a bit too light and flys around too easy if you run over a bump. But I'm smelling Pony Girl chauffeur quests in the future. Maybe I can work with the Captured Dreams guy to get Master involved with having you run clients between cities. Great Job, wow Can you send Xaz and I your work ? , We are also interested in the cart and would try to help out when we can . I can adjust some values to reduce the bounce but , I would need the esp Cheers and keep up the good work
sapphyeatspaste Posted August 4, 2014 Posted August 4, 2014 Considering i was projecting my wants of a ponygirl mod on QAYL, i should at least squee at you and give thanks and encouragement, so...thank you and encouragement? Any plans to try to add a trot idle or walk to the boots? Granted i have no idea if it's possible to make an idle/walk/run animation purely tied to an attachment but figured i'd ask. Any who, thumbs up and thank you, hope to see this expand and grow.
jf8350143 Posted August 5, 2014 Posted August 5, 2014 Great! Wait for Pack 2 and 3 …… Are they available as followers? If so link please I just use Yuna&Rikku's Hair MOD Here is link http://www.loverslab.com/topic/4020-release-ffx-2-clothes-and-hair/
r5e4w3q2 Posted August 5, 2014 Posted August 5, 2014 Blinders? I wonder if would even be possible to make them work with an immersive first person view?
darkconsole Posted August 6, 2014 Author Posted August 6, 2014 i just want to remind everyone, i am a coder, not a 3d modeler. requests for specific items will be extremely tough to fulfill unless an artist joins my team. which would be awesome. i have had no luck at all with the old blender 3d on windows, and 3ds max's nif exporting is iffy at best. so i can make things do things, but i can't really... make things. i already plan to add a pony girl vendor who has pony girl models, and i might try some lulz like replacing the intercity caravan horses with pony girls.
bruh... Posted August 12, 2014 Posted August 12, 2014 thank you so like your MODs~ i second that. i think i have all of your mods installed right now
darkconsole Posted August 12, 2014 Author Posted August 12, 2014 thank you so like your MODs~ i second that. i think i have all of your mods installed right now
ZMods Posted August 14, 2014 Posted August 14, 2014 Darkconsole loving the mod really appreciate you making light and heavy versions of the boots, using them for my new character now and its awesome. Was just wondering if they are temperable on a workbench or not? I am using SkyRe so maybe I just need to pick up the arcane smithing type perk (because of the HDT effect I assume) but if not, could I humbly ask if you set them to be temperable (if possible) that would be awesome. I would mess around around with CK or TES5edit, but I just can't get my head around it. Keep up the good work, looking forward to the carts especially.
Darkening Demise Posted August 14, 2014 Posted August 14, 2014 Guess it was time to have people catch the clop.
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