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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
On 12/19/2017 at 6:24 AM, LazyBoot said:

Just keep in mind that unless DD for him has been updated it will break things, even on female characters.

Would it be a good idea to combine some plugins? Do you think that might help?

Posted
21 minutes ago, LeoninJesterXII said:

Would it be a good idea to combine some plugins? Do you think that might help?

I don't know, but if it is still not working after disabling DD for him, then I'm out of ideas. Hopefully someone else may have some though.

Posted
On 12/18/2017 at 9:06 PM, LeoninJesterXII said:

Whenever I attempt to start the Capture Princess quest, I get a ctd. 

 

Any clue why?

 

Load order.

  Hide contents

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
Falskaar.esm=1
Wyrmstooth.esp=1
ApachiiHair.esm=1
ApachiiHairFemales.esm=1
ApachiiHairMales.esm=1
ZaZAnimationPack.esm=1
moonpath.esm=1
RSkyrimChildren.esm=1
Schlongs of Skyrim - Core.esm=1
SexLab.esm=1
SexLabAroused.esm=1
Devious Devices - Assets.esm=1
Devious Devices - Integration.esm=1
daymoyl.esm=1
CreatureFramework.esm=1
hdtHighHeel.esm=1
dcc-soulgem-oven-000.esm=1
Devious Devices - Expansion.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
zzEstrus.esp=0
RelightingSkyrim_Legendary.esp=1
JKs Skyrim.esp=1
Complete Crafting Overhaul_Remade.esp=1
Book Covers Skyrim.esp=1
RealisticWaterTwo.esp=1
RealisticWaterTwo - Waves - Falskaar.esp=1
RealisticWaterTwo - Falskaar.esp=1
Chesko_WearableLantern.esp=1
MikanEyes All in one.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
BarenziahQuestMarkers.esp=1
GQJ_DG_vampireamuletfix.esp=1
CalienteVanillaArmorTweaks.esp=1
Immersive Jewelry.esp=1
RealisticWaterTwo - Wyrmstooth.esp=1
SexLab_Solutions.esp=1
xazPrisonOverhaul.esp=1
xazPrisonOverhaul - Patch.esp=1
BlackthornManor.esp=1
OBIS.esp=1
breezehomebasementutilitiestwo.esp=1
zThingsInDark.esp=1
Captured Dreams.esp=1
FtM_3 - OBIS + CCOR.esp=1
Hothtrooper44_ArmorCompilation.esp=1
SMIM-Merged-NoDragonborn.esp=1
RealisticWaterTwo - Legendary.esp=1
Run For Your Lives.esp=1
Cloaks.esp=1
Graesholt - Bleakcoast Cave Easter Egg Improved.esp=1
ZIA_Complete Pack_V4.esp=1
Immersive Weapons.esp=1
aMidianborn_Skyforge_Weapons.esp=1
SL01AmuletsSkyrim.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
hothtrooper44_ArmorPatch.esp=1
FNIS.esp=1
XPMSE.esp=1
SOSRaceMenu.esp=1
sanguinesDebauchery.esp=1
SexLabNudeCreatures.esp=1
Devious Devices For Him.esp=1
Schlongs of Skyrim.esp=1
OBISDB.esp=1
SL01AmuletsSkyrimDGDB_Outfit_CCOR.esp=1
RSChildren.esp=1
RSChildren Patch - USLEEP.esp=1
SOS - Smurf Average Addon.esp=1
SOS - VectorPlexus Muscular Addon.esp=1
SOS - VectorPlexus Regular Addon.esp=1
AMatterOfTime.esp=1
IcePenguinWorldMap.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
dD - Enhanced Blood Main.esp=1
dD-Dragonborn-Dawnguard-EBT Patch.esp=1
Unique Uniques.esp=1
Cloaks - Dawnguard.esp=1
WWW.esp=1
Lore Weapon Expansion.esp=1
UIExtensions.esp=1
SexLabDefeat.esp=1
SLAL_AnimationsByLeito.esp=1
MoreNastyCritters.esp=1
SexLabNudeCreaturesDG.esp=1
SexLabNudeCreaturesDB.esp=1
SLALAnimObj.esp=1
SexLabMatchMaker.esp=1
SLAnimLoader.esp=1
HornyDragons.esp=1
mslDeviousCaptures.esp=1
zenet_GagQuest.esp=1
Devious Devices - Equip.esp=1
SexLab Cumshot.esp=1
SOS - B3lisario UNP Addon.esp=1
SOS Female Schlongifier (No Schlong Addon by Erundil).esp=1
EstrusChaurus.esp=1
Simple Slavery Defeat.esp=1
SlaveTats.esp=1
SlaveTatsEventsBridge.esp=1
Devious Devices - BRRF.esp=1
DD - BRRF_Patch - Captured Dreams.esp=1
DD For Him - Captured Dreams patch.esp=1
DD - BRRF_Patch - Equip.esp=1
12FemaleBrows.esp=1
TheEyesOfBeauty.esp=1
UnreadBooksGlow.esp=1
Brows.esp=1
KS Hairdo's.esp=1
comvex-hmpriestess.esp=1
SexLab_Solutions_PO_Patch.esp=1
FallFromGrace.esp=1
SkyUI.esp=1
Megumi2017.esp=1
Nami.esp=1
Mona follower.esp=1
SexLabDangerousNights2.esp=1
NibblesAnimObjects.esp=1
TaraOffsetBondagePack.esp=1
SOS - ERF Horse Penis CBBE - Addon.esp=1
AliciaPainSlut.esp=1
Deviously Cursed Loot.esp=1
moonpath_questdata.esp=1
SimpleSlavery.esp=1
RealisticWaterTwo - Waves.esp=1
qayl.esp=1
TacticalValtheim.esp=1
SexLab-Parasites.esp=1
SexLab_Dialogues.esp=1
Devious Cidhna.esp=1
CaranthirTowerReborn.esp=1
TheAmazingWorldOfBikiniArmor.esp=1
RealisticWaterTwo - Waves - Wyrmstooth.esp=1
ForgottenCity.esp=1
SL99Exchanger.esp=1
RealisticWaterTwo - Dragonborn.esp=1
S_L_U_T_S.esp=1
SOS - Shop.esp=1
FNISspells.esp=1
PrvtIRoyalArmory.esp=1
RealisticWaterTwo - Waves - Dawnguard.esp=1
SexLab Eager NPCs.esp=1
konahrik, the priest.esp=1
RealisticWaterTwo - Dawnguard.esp=1
SGS.esp=1
Apocalypse - The Spell Package.esp=1
Dunmeri Leaf Sword.esp=1
ISD_Dragonspear.esp=1
LeatherBound Huntress Armor.esp=1
Sorsha.esp=1
Apropos.esp=1
Deviously Cursed Loot Patch For Him.esp=1
Alternate Start - Live Another Life.esp=1
Deviously Cursed Loot LAL AddOn.esp=1
ELE_Legendary_Fs_Wt_Lite.esp=1
 

ok noticed 2 errors in load order

 

sexlabnudecreatures.esp should be after morenastycritter.esp

 

XPMSE should be after SOS (is anything overwriting XPMSE skeleton??)

 

not sure if these are the problem are not.

Posted
8 hours ago, junky1234 said:

The "give keys" option needs to go, to temping to cheat :smiley:

You can enable the option to lock the menu when tied.

Posted

playing sexlab solutions as well as cursed loot, and the "can I ask you something, you're smoking hot can I tie you up" dialogue is cutting off the sexlab solutions stuff at the orc stronghold, and I am not able to get the solutions dialogue or forgemaster's fingers quest back.  

 

Also had problems with the ship in Dawnstar after I did the sexlab solutions option, somehow leaving the inn at morthal put me back on the ship in Dawnstar and then CTD. I got a green loading screen instead of black, I tried several times and it just kept happening, never saw a glitch like that before.  That one didn't involve the "smoking hot" dialogue so not sure what caused it. Possibly a conflict with Dollmaster in Dawnstar and the ship?

 

So I had to go back and not use the solutions scene for the ship in Dawnstar, in order to progress with the game. 

 

Not sure why the cursed loot dialogue isn't just one option but takes over the whole convo and blocks solutions.

 

Despite updating I still have bound girls with amputated arms in front of their armbinders all over Skyrim.

 

Any suggestions as to how to get these mods to play nice together?  

Posted
47 minutes ago, marymuir2 said:

playing sexlab solutions as well as cursed loot, and the "can I ask you something, you're smoking hot can I tie you up" dialogue is cutting off the sexlab solutions stuff at the orc stronghold, and I am not able to get the solutions dialogue or forgemaster's fingers quest back.  

 

Also had problems with the ship in Dawnstar after I did the sexlab solutions option, somehow leaving the inn at morthal put me back on the ship in Dawnstar and then CTD. I got a green loading screen instead of black, I tried several times and it just kept happening, never saw a glitch like that before.  That one didn't involve the "smoking hot" dialogue so not sure what caused it. Possibly a conflict with Dollmaster in Dawnstar and the ship?

 

So I had to go back and not use the solutions scene for the ship in Dawnstar, in order to progress with the game. 

 

Not sure why the cursed loot dialogue isn't just one option but takes over the whole convo and blocks solutions.

 

Despite updating I still have bound girls with amputated arms in front of their armbinders all over Skyrim.

 

Any suggestions as to how to get these mods to play nice together?  

Disable device comments to remove the "smoking hot" dialogues.

As for the bound girls, have you set the "number of slotted npcs" to something other than 0? If it's on 0 try increasing it.

Posted
19 hours ago, Tzufuru said:

hi everyone!

 

1 little question:

How can i unlock the chainharness?

 

 

It uses standard restraints key. You should start with unlocking wrist part first, because it acts as mittens. Body part goes last, after all other parts are unlocked, and after it you can remove plugs.

Posted

i updated a few hours ago and whenever im locked in restraints the MCM menu nor my inventory are locked, i can open them freely and the MCM settings can be changed at will. Any idea how i can fix this please?

Posted
2 hours ago, ItsYaBoi1738 said:

i updated a few hours ago and whenever im locked in restraints the MCM menu nor my inventory are locked, i can open them freely and the MCM settings can be changed at will. Any idea how i can fix this please?

See https://www.loverslab.com/files/file/371-devious-devices-integration/

 

' Changed: New implementation of wrist restraints. This makes it much easier to implement new wrist restraints. No more extra quests and extra effect scripts modders have to deal with! Wrist restraints now use the exact same code every other restraint is using. They no longer prevent viewing the inventory, but you still cannot equip weapons or armor while wearing one. This gives wrist restraints much more flexibility, as they now also can use the standard escape system, allowing things like lockable armbinders or cutting out of them, even. Old devices should still work the old way. The only change to them is that they also allow inventory access. All wrist restraints now use the standard keyword zad_DeviousHeavyBondage. Their exact type can be determined with secondary keywords, such as zad_DeviousArmbinder or zad_DeviousYoke. Modders may need to adjust their code, as zad_DeviousHeavyBondage is now the main device keyword for these devices. '

 

As for the mcm I don't know, never used the lock mcm option myself.

Posted

@Kimy Looks like you left your test mode on in this release. And that's why things like the menu locking isn't working.

 

Function initDCL()
	firstload = true
	lasthousekeeping = Utility.GetCurrentGameTime()
	lasthousekeepingshortinterval = Utility.GetCurrentGameTime()
	lastclocktickshort = Utility.GetCurrentRealTime()
	dcur_lastdevicecommenttime.SetValue(Utility.GetCurrentGameTime())	
-->	dcumenu.kimytest = true <--

 

 

Posted

Hey guys, somehow sex scenes are not getting triggered after the dialogue options, like I try solicitation but it does not move on to sex scene after the dialogue. Anyone have similar issues or a solution?

Posted
36 minutes ago, eigen said:

Hey guys, somehow sex scenes are not getting triggered after the dialogue options, like I try solicitation but it does not move on to sex scene after the dialogue. Anyone have similar issues or a solution?

 

I experienced the same thing with the misogyny feature.

The SexLab scenes sometimes don't trigger.

Posted
20 hours ago, valcon767 said:

ok noticed 2 errors in load order

 

sexlabnudecreatures.esp should be after morenastycritter.esp

 

XPMSE should be after SOS (is anything overwriting XPMSE skeleton??)

 

not sure if these are the problem are not.

I'm doing a complete reinstall, but I'll be sure to correct those issues.

Posted
3 hours ago, LazyBoot said:

@Kimy Looks like you left your test mode on in this release. And that's why things like the menu locking isn't working.

 


Function initDCL()
	firstload = true
	lasthousekeeping = Utility.GetCurrentGameTime()
	lasthousekeepingshortinterval = Utility.GetCurrentGameTime()
	lastclocktickshort = Utility.GetCurrentRealTime()
	dcur_lastdevicecommenttime.SetValue(Utility.GetCurrentGameTime())	
-->	dcumenu.kimytest = true <--

 

 

 

I was wondering about that as well because my character she is in the Slave Gag, slave collar, and shock boots and I can access all of the the Cursed Loot menu. When in the previous version the menu was locked except for the debug menu when you was in any devices

Posted

So, sorry to be back here again so soon, but it's been a week, the Keyholder quest updated... and nobody told the Dollmaker, apparently, because she has her normal selection of dialogue options. This is a bit of a problem, since I have some 'key only' restraints on me which are not welcome. [Stupid rusty iron] Any help?

Posted
18 minutes ago, AdorableDeviant said:

So, sorry to be back here again so soon, but it's been a week, the Keyholder quest updated... and nobody told the Dollmaker, apparently, because she has her normal selection of dialogue options. This is a bit of a problem, since I have some 'key only' restraints on me which are not welcome. [Stupid rusty iron] Any help?

And... I found out that you can't end the Keyholder quest while wearing a gag! The dialogue option for it will not appear in reply to gagtalk!

Posted
On 21/12/2017 at 6:45 AM, junky1234 said:

The "give keys" option needs to go, to temping to cheat :smiley:

Just disable yours instead of bothering people that don't feel a need to sabotage their own enjoyment.

 

I'll clarify that a bit. The only mod I can think of that gives keys is DCL, and this is the DCL forum, and DCL already has extremely rich capabilities to turn when and how you get keys can be obtained (in drops, or from NPCs). In short, the option to turn off the giving of keys already exists in the MCM:

 

(1) in Escape Options

(2) in Consequences

 

And the ability to lock your Cursed Loot menus while bound already exists too.

 

So, why exactly do we need the option to give keys removed? Either this was simply a nonsense statement validated by a smiley face, or its making a real request. But "Too tempting to cheat?" Really? 

 

Some people may be relying on that option because they are using mods that handle adding restraints but not removing them, or that offer lame ways to get out of them...

 

This takes us on to poor old SD+, which always get attacked because of its helpful NPCs. SD+ has to assume there is no other way out of stuff your ex-master put on you. It can't assume there is some other mod to do it. But (and it's a big but), SD+ expects it is highly likely you have a mod in play that offers a high chance that any NPC who sees a bound slave on the loose will simply re-enslave them. So Blacksmiths are not necessarily risk free and easy in SD+, assuming you can even make it to the Blacksmith.

 

That said, I think SD+ would solve a lot of problems, and hush a lot of complaints, by making the helpful NPCs configurable in the MCM - but that's a topic for the SD+ forum really.

 

Posted

Been noticing a problem with solicitation with restraints. Seems like customers have no trouble taking the gags, blindfolds, and cuffs off me, but they always seem to forget to snag their armbinder back. Honestly, I hear it make noises like it's trying to remove it, but doesn't happen. Possibly something to look into?

 

And before you ask, it's not the generous thing. Their dialog doesn't indicate it, and the other restraints got removed.

Posted

hello,

I don't know if it came from DD or DCL. Lydia was equipped with a chain at the foot that slowed her down. But after removing her, she always walks in slow motion. I handed her the chain and then removed again but nothing is done. How do I get it to her to walk again normally? I have the same problem with an another follower. But this one was equipped with a dress. But after removing her, she always walks in slow motion too.

Posted
56 minutes ago, Cerral said:

hello,

I don't know if it came from DD or DCL. Lydia was equipped with a chain at the foot that slowed her down. But after removing her, she always walks in slow motion. I handed her the chain and then removed again but nothing is done. How do I get it to her to walk again normally? I have the same problem with an another follower. But this one was equipped with a dress. But after removing her, she always walks in slow motion too.

You can try this. On the console click the follower and then type setav speedmult 100.

Posted

Hmm, just installed the new version of the mod and I can't seem to get the Rubber Arrears quest to work. I receive the initial dialogue from the Dollmaker, went to all three of the cities and found the customer. But the quest doesn't update to say the customer has been found, even when I put the restraints package on her and tell her to follow me (which she doesn't do).

 

I've tried to send away my followers first, but that didn't help. Also, none of the dialogue options (other than restraints) seem to do anything. I tried searching for the quest in console (to force update it), but I couldn't find it.

 

Apologies if I missing something obvious.

 

Also, with the straitjacket dress the top and bottom halves are different shades of black - IMO it would look better if they were both leather/ebonite.

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