SRR_2020 Posted April 9, 2017 Posted April 9, 2017 I need some help. I have just decided to try Cursed Loot (and love it, totally got rid of DA, Defeat and Dangerous night) but a lot of the devices aren't showing up. I'm mostly having issues with the chastity belt, everything rubber and the pony boots. They show up in first person view but not in third person view. I have CBBE could that be the issue? I tried reinstalling all three Devious Devices mods (assets, exp and int) but it didn't solve anything. It just feels weird running around skyrim with my legs invisible XD Any help? Update: I've been to the Capture Shops dream and I can see the belts in world now, they are just not showing up on me when I'm wearing them. I can see the plugs when I'm wearing them though. have you used bodyslide ? ^^ doing it now! can't believe I didn't think of it XD
randomusername445 Posted April 9, 2017 Posted April 9, 2017 I need some help. I have just decided to try Cursed Loot (and love it, totally got rid of DA, Defeat and Dangerous night) but a lot of the devices aren't showing up. I'm mostly having issues with the chastity belt, everything rubber and the pony boots. They show up in first person view but not in third person view. I have CBBE could that be the issue? I tried reinstalling all three Devious Devices mods (assets, exp and int) but it didn't solve anything. It just feels weird running around skyrim with my legs invisible XD Any help? Update: I've been to the Capture Shops dream and I can see the belts in world now, they are just not showing up on me when I'm wearing them. I can see the plugs when I'm wearing them though. have you used bodyslide ? ^^ doing it now! can't believe I didn't think of it XD we are literally trying to troubleshoot the same exact problem at the same time xD
cinemagic Posted April 9, 2017 Posted April 9, 2017 I think this should be a bug report definitely sure a map center(whiterun giant camp in skyrim or center of an interior space) teleportation on sexlab scene is caused by Leon's offer sex favor, while player is wearing armbinder. After choosing dialogue "may I offer my body to please you", and two window notifications of Leon removing belt and gag, Leon will strip, have a small resize of his height, and teleport first, then player. I've tested having sex with Leon through offer sex dialogue, when not wearing armbinder, no problem. having sex with Leon through other sexlab mod like Reward you follower(removed some chasitiy gear first to prevent both masturbating), when wearing armbinder. no problem. having sex with some other guys, while wearing/not wearing armbinder, no problem. I tried done sexlab "clean system" and save/load several times. toggled off sexlab "racial/gender specification". (Leon is slightly resized before his teleportation so I thought this might be" tweaked fUpdateBudgetMS=2; fExtraTaskletBudgetMS=2; fPostLoadUpdateTimeMS=2500.0 for giving scripts more time to load/work. switched between zaz's "override if need" and ddi's "use animation filter". seems no change. Maybe It has have some thing to do with Leon's removing belt and gag script. Any help would be appreciated. my papyrun.log on exit right after a teleportation to that giant camp(offered sex to leon near the south entrance of Morthal). Papyrus.1.log
DonQuiWho Posted April 9, 2017 Posted April 9, 2017 I think this should be a bug report definitely sure a map center(whiterun giant camp in skyrim or center of an interior space) teleportation on sexlab scene is caused by Leon's offer sex favor, while player is wearing armbinder. After choosing dialogue "may I offer my body to please you", and two window notifications of Leon removing belt and gag, Leon will strip, have a small resize of his height, and teleport first, then player. I've tested having sex with Leon through offer sex dialogue, when not wearing armbinder, no problem. having sex with Leon through other sexlab mod like Reward you follower(removed some chasitiy gear first to prevent both masturbating), when wearing armbinder. no problem. having sex with some other guys, while wearing/not wearing armbinder, no problem. I tried done sexlab "clean system" and save/load several times. toggled off sexlab "racial/gender specification". (Leon is slightly resized before his teleportation so I thought this might be" tweaked fUpdateBudgetMS=2; fExtraTaskletBudgetMS=2; fPostLoadUpdateTimeMS=2500.0 for giving scripts more time to load/work. switched between zaz's "override if need" and ddi's "use animation filter". seems no change. Maybe It has have some thing to do with Leon's removing belt and gag script. Any help would be appreciated. my papyrun.log on exit right after a teleportation to that giant camp(offered sex to leon near the south entrance of Morthal). Papyrus.1.log This has come up before. Do a search on my name on this thread and look at my posts around the beginning of December 2016 I had a look at the logs I posted there, and others that I kept here, compared to yours, and there is some very similar content about the times things go wrong Common factors I could narrow it down to were DCUR and armbinders/yokes and their related ZAP anims. For some reason the animations fail to trigger promptly enough to avoid the teleport to Bleakwind Basin, ie, 0,0,0, the centre of the world Not sure if you have enabled the debug messages on DCUR and ZAP, but if you try that, you will probably see what I saw, ie the scene being played out seems to call a 'blank' animation, about the time the protagonist NPC is teleported away, followed in short order by the PC The only way I could to 'fix' things was to redo/reinstall ZAP, (my MO set up still had 'live' assets etc from a version prior to 6.10/6.11) and go back to a prior save where bound animations with the armbinder 'worked', ie before the game broke - for whatever reason, DCUR - which Kimy says it's not , SexLab, ZAP, DCUR. I'm not sure if there is any way of really telling what really causes this. Lost a lot of game progress that way but it was worth the trouble I'll be really interested to see if anyone comes up with a definitive fix Whatever, hope that helps
WaxenFigure Posted April 10, 2017 Posted April 10, 2017 ... Teleport to Bleakwind basin occurs because the game (not a mod) is either reporting the wrong location for the player coordinates or is failing to relocate the maker used to center the sex act which is created by default at that 0,0,0 location so when the actors involved in that sex act are "SetVehicle" to that marker they end up being teleported to the marker instead of the marker being placed where they are. In either case, a simple reload of the game, move to an interior cell, have sex once there (a simple masterbation act is fine) and then you can reload that save and have the outdoor sex act that got relocated without difficulty. Whichever of those two possibilities is happening, it only happens occasionally and is easily overcome but I'm pretty certain it's a defect in the basic game and not one of the mods though perhaps there's some way it can worked around if we can just figure it out. It would help a lot if we could just find a way to reproduce it on demand instead of happening at random.
cinemagic Posted April 10, 2017 Posted April 10, 2017 yes It's exactly the same problem, the message usually sexlab displayed left-upper corner "play animation: xxxxx" will be blank as " play animation : _______". I dont want rolling back to early saves. my solution is to offer sex through other mods. not much trouble right now. seems not working for me. Had a masturbation in armbinder already and further offering sex still got the teleportaion. I've tested all other conditions with no problem. All on a same save. only through offer sex dialogue in armbinder will trigger this.
shadow866 Posted April 10, 2017 Posted April 10, 2017 Has anyone made a patch for ETAC (Expanded Towns and Cities?) The added house in Dawnstar (I think it was) conflicts and makes both ETAC's house and the added one in DCL inaccessible. it would work if someone moved the house to a nearby location, maybe just outside Dawnstar or maybe an option to disable it. I think I have the same problem - ETAC is integrated as part of my STEP Pack and I don't know how to fix the issue without removing the entire mod. Did you find a solution? I'm sure that this came up a long time ago on this thread and my recollection is Kimy effectively said - someone correct this if it's wrong - wasn't going to make a patch Only real solution I found was to use the console to 'walk through' the ETaC and DCL doors Hope that helps The simple solution i found was just to change the load order. Think i had cursed loot above Etac if i remember right.
Nergui Posted April 10, 2017 Posted April 10, 2017 Proposal - Bound Queen restraintsFull disclosure - this is how I'd like the these to be set up. The thing about the bound queen set is they are specific to light armour wearers. Unarmoured mages and heavy warriors derive no benefit (Resist damage gives the same effect as armour (although less effective), but without the skill restrictions.). There is also the clothing/armour restriction which makes the set kind of unappealing once you've completed the quest. Enchant_Test.zip player.additem xx000d63 1 With an enchant like I added to this amulet, there is an incentive to continue wearing the set and remaining naked, while at the same time not restricting armour/clothing if the player so desires. The enchantment is only active if the character is not wearing any clothing or armour and is disabled if such is equipped.You could also have an additional condition where a keyholder is required to activate the enchant. Of course, given the special nature of the set, the Dollmaker may insist on an extended duration (such as 14 days or 30 days or even perminent).An adventure option which could fulfill the keyholder requirement is the theft of the key leading to an extended chase around Skyrim through multiple dungeons only to discover Sheogorath is just having fun with you again. He may not hand over the key and insist on you completing some tasks first. He may also insist on the cursed plugs as well.
Gozo Posted April 10, 2017 Posted April 10, 2017 I tried to run bodyslide with the body i'm using but i have no devious items showing on the upper left bar, only the ones i created but still not showing.I ran also outfit studio but i can't find the proper .nif files for the devices, only _go.nif files and i have already redownloaded it. Where should they be?
cinemagic Posted April 10, 2017 Posted April 10, 2017 I think this should be a bug report definitely sure a map center(whiterun giant camp in skyrim or center of an interior space) teleportation on sexlab scene is caused by Leon's offer sex favor, while player is wearing armbinder. After choosing dialogue "may I offer my body to please you", and two window notifications of Leon removing belt and gag, Leon will strip, have a small resize of his height, and teleport first, then player. I've tested having sex with Leon through offer sex dialogue, when not wearing armbinder, no problem. having sex with Leon through other sexlab mod like Reward you follower(removed some chasitiy gear first to prevent both masturbating), when wearing armbinder. no problem. having sex with some other guys, while wearing/not wearing armbinder, no problem. I tried done sexlab "clean system" and save/load several times. toggled off sexlab "racial/gender specification". (Leon is slightly resized before his teleportation so I thought this might be" tweaked fUpdateBudgetMS=2; fExtraTaskletBudgetMS=2; fPostLoadUpdateTimeMS=2500.0 for giving scripts more time to load/work. switched between zaz's "override if need" and ddi's "use animation filter". seems no change. Maybe It has have some thing to do with Leon's removing belt and gag script. Any help would be appreciated. my papyrun.log on exit right after a teleportation to that giant camp(offered sex to leon near the south entrance of Morthal). Papyrus.1.log This has come up before. Do a search on my name on this thread and look at my posts around the beginning of December 2016 I had a look at the logs I posted there, and others that I kept here, compared to yours, and there is some very similar content about the times things go wrong Common factors I could narrow it down to were DCUR and armbinders/yokes and their related ZAP anims. For some reason the animations fail to trigger promptly enough to avoid the teleport to Bleakwind Basin, ie, 0,0,0, the centre of the world Not sure if you have enabled the debug messages on DCUR and ZAP, but if you try that, you will probably see what I saw, ie the scene being played out seems to call a 'blank' animation, about the time the protagonist NPC is teleported away, followed in short order by the PC The only way I could to 'fix' things was to redo/reinstall ZAP, (my MO set up still had 'live' assets etc from a version prior to 6.10/6.11) and go back to a prior save where bound animations with the armbinder 'worked', ie before the game broke - for whatever reason, DCUR - which Kimy says it's not , SexLab, ZAP, DCUR. I'm not sure if there is any way of really telling what really causes this. Lost a lot of game progress that way but it was worth the trouble I'll be really interested to see if anyone comes up with a definitive fix Whatever, hope that helps I possibly solved it but not guaranteed for everyone.... and yes, it's about Zaz animations pack. 1. in a small safe interior, save 2. use savetool to delete all "zbf" keyword scripts and instance. let savetool make a backup ofc. 3. enter the game and load the save. well it's Zaz function is broken, as well as DDi. dont care. enter MCM once. exit mcm and wait for a minute. make a save. so there are 2 broken saves laying on your latest save. 4. at this moment, not exiting game. directly load the backup save in 2). 5. go to Zaz animations MCM menu, general, clean and restart. exit MCM and wait for secends until finished. save. 6. delete 2 broken saves in 2) and 3) in windows. 7. enter the game. load the save from 5). done. I think it might be risky for someone has a lot of mods related to Zaz, as in 3) they may not be able to load the game or CTD when making the save. As for me I was trying to narrow it so I uninstalled many mods like SD+ DEC etc. I only have the 3 DD bases, DCUR and simple slavery right now.
DonQuiWho Posted April 10, 2017 Posted April 10, 2017 I possibly solved it but not guaranteed for everyone....and yes, it's about Zaz animations pack. 1. in a small safe interior, save 2. use savetool to delete all "zbf" keyword scripts and instance. let savetool make a backup ofc. 3. enter the game and load the save. well it's Zaz function is broken, as well as DDi. dont care. enter MCM once. exit mcm and wait for a minute. make a save. so there are 2 broken saves laying on your latest save. 4. at this moment, not exiting game. directly load the backup save in 2). 5. go to Zaz animations MCM menu, general, clean and restart. exit MCM and wait for secends until finished. save. 6. delete 2 broken saves in 2) and 3) in windows. 7. enter the game. load the save from 5). done. I think it might be risky for someone has a lot of mods related to Zaz, as in 3) they may not be able to load the game or CTD when making the save. As for me I was trying to narrow it so I uninstalled many mods like SD+ DEC etc. I only have the 3 DD bases, DCUR and simple slavery right now. Really glad you seem to have got that fixed. As bugs go, it's a real PITA I've copied your solution off line for posterity...and the next time! Thanks for the update. Much appreciated
sleepsinfire Posted April 10, 2017 Posted April 10, 2017 I am completely lost on getting the party quest started. I talked to Leon, then to Claudius, but nothing else is working. Claudius said something about getting bondage gear, but Belethor is no help. How can I get this quest started for me? Or else, how can I restart it?
xarvenius Posted April 11, 2017 Posted April 11, 2017 ok, i still have the problem with no nio bellyscaling on cbbe for every catsuit (armored catsuits, dollmaker catsuit, transparent catsuit, slavecatsuit, rubbercatsuit, exhibitionist catsuit, rubberdollcatsuit) every others (for example the rubberbikini) have nio belllyscaling on cbbe. i testet so far: - every type of cbbe body that comes with the basic cbbe mod and the cosio body - i use bodyslide 3 and actuall version of nio and racemenu - bodymorph scalign is working - no bellyscaling through nio regardless of type of catsuit that was choosen in bodyslide (tranparent, rubbersuit, rubbersuit tbbp (there are no other)) - mods with nio bellyscalign i have testet so far: sgo3, beeing female, fhu nio update - nio butt and breastscaling are wrokign for the transparent and the rubebrsuit tbbp choosing in bodyslide if more info needed pls give alist of what info you need. if i install the unp version of the mdo ihave bellyscaling on the catsuits, but no bellyscaling on the belts and it messes the cbbe body textures up like hell because it is make for another bodytype.
Maddac Posted April 11, 2017 Posted April 11, 2017 ok, i still have the problem with no nio bellyscaling on cbbe for every catsuit (armored catsuits, dollmaker catsuit, transparent catsuit, slavecatsuit, rubbercatsuit, exhibitionist catsuit, rubberdollcatsuit) every others (for example the rubberbikini) have nio belllyscaling on cbbe. i testet so far: - every type of cbbe body that comes with the basic cbbe mod and the cosio body - i use bodyslide 3 and actuall version of nio and racemenu - bodymorph scalign is working - no bellyscaling through nio regardless of type of catsuit that was choosen in bodyslide (tranparent, rubbersuit, rubbersuit tbbp (there are no other)) - mods with nio bellyscalign i have testet so far: sgo3, beeing female, fhu nio update - nio butt and breastscaling are wrokign for the transparent and the rubebrsuit tbbp choosing in bodyslide if more info needed pls give alist of what info you need. if i install the unp version of the mdo ihave bellyscaling on the catsuits, but no bellyscaling on the belts and it messes the cbbe body textures up like hell because it is make for another bodytype. i had similar problem with CBBE and have recently changed to UUNP and all the scaling works in it. not sure what the problem with CBBE is, as i have been CBBE user for years.
Maddac Posted April 11, 2017 Posted April 11, 2017 one for kimy to check out. i have bound girls in DCL MCM set to 0. have just walked into bannered mare for first time on this test playthrough and found a bound girl in the bannered mare upstairs. i just had to take a snapshot of her, and then a snapshot of the MCM afterward to confirm i had bound girls set to 0. anyway dont know how it happened as i purposely set bound girls to 0 before leaving the alternate start abandoned prison sell when starting new game to stop the devious device error appearing. note that i have not had the devious device error appear once since setting them to 0, and also my papyrus log isnt spammed with the errors relating to bound girls either. see the attached pics
Morferous Posted April 11, 2017 Posted April 11, 2017 one for kimy to check out. i have bound girls in DCL MCM set to 0. have just walked into bannered mare for first time on this test playthrough and found a bound girl in the bannered mare upstairs. i just had to take a snapshot of her, and then a snapshot of the MCM afterward to confirm i had bound girls set to 0. anyway dont know how it happened as i purposely set bound girls to 0 before leaving the alternate start abandoned prison sell when starting new game to stop the devious device error appearing. note that i have not had the devious device error appear once since setting them to 0, and also my papyrus log isnt spammed with the errors relating to bound girls either. see the attached pics Just asking about the error. Did you mean: - Error pointing to adding stuff to bound girls? - DD error for "conflicting gear" locked to character? I have been having both. Which one did the Bound Girls setting fixed?
LazyBoot Posted April 11, 2017 Posted April 11, 2017 one for kimy to check out. i have bound girls in DCL MCM set to 0. have just walked into bannered mare for first time on this test playthrough and found a bound girl in the bannered mare upstairs. i just had to take a snapshot of her, and then a snapshot of the MCM afterward to confirm i had bound girls set to 0. anyway dont know how it happened as i purposely set bound girls to 0 before leaving the alternate start abandoned prison sell when starting new game to stop the devious device error appearing. note that i have not had the devious device error appear once since setting them to 0, and also my papyrus log isnt spammed with the errors relating to bound girls either. see the attached pics From what I've seen, it seems the number of bound girls setting only matters when spawning new girls. It does not remove already existing bound girls from the world.
Kimy Posted April 11, 2017 Author Posted April 11, 2017 one for kimy to check out. i have bound girls in DCL MCM set to 0. have just walked into bannered mare for first time on this test playthrough and found a bound girl in the bannered mare upstairs. i just had to take a snapshot of her, and then a snapshot of the MCM afterward to confirm i had bound girls set to 0. anyway dont know how it happened as i purposely set bound girls to 0 before leaving the alternate start abandoned prison sell when starting new game to stop the devious device error appearing. note that i have not had the devious device error appear once since setting them to 0, and also my papyrus log isnt spammed with the errors relating to bound girls either. see the attached pics From what I've seen, it seems the number of bound girls setting only matters when spawning new girls. It does not remove already existing bound girls from the world. ^ This. If you allow bound girls first, and then set their number to a lower value, already spawned girls will NOT be deleted until you interact with them. The system will just not spawn any more until the new target number is reached.
chaosxassassin7 Posted April 11, 2017 Posted April 11, 2017 So just one question. What are the controls for this mod? Specifically to start dancing in inns and taverns. I've looked and cannot find a list anywhere. Thx.
xarvenius Posted April 11, 2017 Posted April 11, 2017 So just one question. What are the controls for this mod? Specifically to start dancing in inns and taverns. I've looked and cannot find a list anywhere. Thx. dancing in an inn or anywhere else is findable over speakign to an npc and then show into the solicitation area to find the different options, there is one marked with [dance] its all over speaking to npc, there are no keycontrol as far as i know
Corsayr Posted April 11, 2017 Posted April 11, 2017 Still curious about this "Can i ask you something" dialog, finally able to get some screenshot of it because i don't get that dialog pretty often. NPC : Can i ask you something ? PC : What is it ? Smoking-Hot.gif Once i asked about this dialog is it really from DCL or not, some said it was from misogyny\males demand sex\bondage dialog which i dont think so, have them active all the time so nope it's not them. Thought there is a silder setting for this dialog/event but i don't even have a clue where exactly this dialogue come from. It seems to me like if you choose the middle option it is the trigger to start a quest from the nearest Blacksmith to take a message to a friend of his. In the middle option you get an arm restraint (yoke is what I always have gotten) and some leg chains. Nothing of note has ever happened with the other two options. _____________________________________________________________________________________________ Also while I am here, I'd just like to say Kimy this is my very favorite Sky Mod! If you are looking for feature requests (ya right sure like you don't have enough to do already! ) I would love to see the Misogyny stuff expanded*. Some toggles for what they do if you refuse them (a slave collar option would rock!) Also it would be cool if your rape triggers could be more of a progressive chance and less of a line in the sand. Like odds of an attack at 1 trigger (after dark for example) very low, but it could happen, and for each additional trigger add more chance for it to happen. *Things like changing the chance of them teaching you a lesson (adding a device) or taking what they want (rape) and maybe add a "fine, at least show me your tits" before they will do business with you. (there is a mod player is an exhibitionist that does this but it isn't as immersive as it could be as a consequence of your misogyny stuff)
Maddac Posted April 11, 2017 Posted April 11, 2017 one for kimy to check out. i have bound girls in DCL MCM set to 0. have just walked into bannered mare for first time on this test playthrough and found a bound girl in the bannered mare upstairs. i just had to take a snapshot of her, and then a snapshot of the MCM afterward to confirm i had bound girls set to 0. anyway dont know how it happened as i purposely set bound girls to 0 before leaving the alternate start abandoned prison sell when starting new game to stop the devious device error appearing. note that i have not had the devious device error appear once since setting them to 0, and also my papyrus log isnt spammed with the errors relating to bound girls either. see the attached pics Just asking about the error. Did you mean: - Error pointing to adding stuff to bound girls? - DD error for "conflicting gear" locked to character? I have been having both. Which one did the Bound Girls setting fixed? the DD error for conflicting gear locked onto character in game. if you disable bound girls in the MCM the DD error doesnt come up, and also doesnt spam the papyrus log. by disabling bound girls, the error relating to them in papyrus log also disappears. thats why i found it so funny to see a bound girl in game when i played it from start with them disabled Still curious about this "Can i ask you something" dialog, finally able to get some screenshot of it because i don't get that dialog pretty often. NPC : Can i ask you something ? PC : What is it ? Smoking-Hot.gif Once i asked about this dialog is it really from DCL or not, some said it was from misogyny\males demand sex\bondage dialog which i dont think so, have them active all the time so nope it's not them. Thought there is a silder setting for this dialog/event but i don't even have a clue where exactly this dialogue come from. It seems to me like if you choose the middle option it is the trigger to start a quest from the nearest Blacksmith to take a message to a friend of his. In the middle option you get an arm restraint (yoke is what I always have gotten) and some leg chains. Nothing of note has ever happened with the other two options. _____________________________________________________________________________________________ Also while I am here, I'd just like to say Kimy this is my very favorite Sky Mod! If you are looking for feature requests (ya right sure like you don't have enough to do already! ) I would love to see the Misogyny stuff expanded*. Some toggles for what they do if you refuse them (a slave collar option would rock!) Also it would be cool if your rape triggers could be more of a progressive chance and less of a line in the sand. Like odds of an attack at 1 trigger (after dark for example) very low, but it could happen, and for each additional trigger add more chance for it to happen. *Things like changing the chance of them teaching you a lesson (adding a device) or taking what they want (rape) and maybe add a "fine, at least show me your tits" before they will do business with you. (there is a mod player is an exhibitionist that does this but it isn't as immersive as it could be as a consequence of your misogyny stuff) i would like to see devices added to player after rape, i may be missing an mcm setting to allow it. the only reason i install deviously enslaved is for that feature. i am currently running a game without deviously enslaved installed and i never get devices added after rape attacks. would be awesome if followers were also being equipped after rape as well. one for kimy to check out. i have bound girls in DCL MCM set to 0. have just walked into bannered mare for first time on this test playthrough and found a bound girl in the bannered mare upstairs. i just had to take a snapshot of her, and then a snapshot of the MCM afterward to confirm i had bound girls set to 0. anyway dont know how it happened as i purposely set bound girls to 0 before leaving the alternate start abandoned prison sell when starting new game to stop the devious device error appearing. note that i have not had the devious device error appear once since setting them to 0, and also my papyrus log isnt spammed with the errors relating to bound girls either. see the attached pics From what I've seen, it seems the number of bound girls setting only matters when spawning new girls. It does not remove already existing bound girls from the world. ^ This. If you allow bound girls first, and then set their number to a lower value, already spawned girls will NOT be deleted until you interact with them. The system will just not spawn any more until the new target number is reached. thanks kimy, was just wondering why it spammed one already when i set them to 0 before i leave the starting cell. i'm not worried about it as i am not getting the dd error on screen
LazyBoot Posted April 11, 2017 Posted April 11, 2017 one for kimy to check out. i have bound girls in DCL MCM set to 0. have just walked into bannered mare for first time on this test playthrough and found a bound girl in the bannered mare upstairs. i just had to take a snapshot of her, and then a snapshot of the MCM afterward to confirm i had bound girls set to 0. anyway dont know how it happened as i purposely set bound girls to 0 before leaving the alternate start abandoned prison sell when starting new game to stop the devious device error appearing. note that i have not had the devious device error appear once since setting them to 0, and also my papyrus log isnt spammed with the errors relating to bound girls either. see the attached pics From what I've seen, it seems the number of bound girls setting only matters when spawning new girls. It does not remove already existing bound girls from the world. ^ This. If you allow bound girls first, and then set their number to a lower value, already spawned girls will NOT be deleted until you interact with them. The system will just not spawn any more until the new target number is reached. thanks kimy, was just wondering why it spammed one already when i set them to 0 before i leave the starting cell. i'm not worried about it as i am not getting the dd error on screen Probably because the code is running even while you're in the MCM, so it has time to spawn 1 or 2 girls before you get time to disable the spawning.
cinemagic Posted April 11, 2017 Posted April 11, 2017 ...... edit : another encountered problem with ZAP, just clean and restart
Maddac Posted April 11, 2017 Posted April 11, 2017 one for kimy to check out. i have bound girls in DCL MCM set to 0. have just walked into bannered mare for first time on this test playthrough and found a bound girl in the bannered mare upstairs. i just had to take a snapshot of her, and then a snapshot of the MCM afterward to confirm i had bound girls set to 0. anyway dont know how it happened as i purposely set bound girls to 0 before leaving the alternate start abandoned prison sell when starting new game to stop the devious device error appearing. note that i have not had the devious device error appear once since setting them to 0, and also my papyrus log isnt spammed with the errors relating to bound girls either. see the attached pics From what I've seen, it seems the number of bound girls setting only matters when spawning new girls. It does not remove already existing bound girls from the world. ^ This. If you allow bound girls first, and then set their number to a lower value, already spawned girls will NOT be deleted until you interact with them. The system will just not spawn any more until the new target number is reached. thanks kimy, was just wondering why it spammed one already when i set them to 0 before i leave the starting cell. i'm not worried about it as i am not getting the dd error on screen Probably because the code is running even while you're in the MCM, so it has time to spawn 1 or 2 girls before you get time to disable the spawning. that makes sense, so i might find another couple of bound girls around yet
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