jensern Posted December 10, 2016 Posted December 10, 2016 I am getting these Bound Girl messages in the middle of nowhere in the Wilderness. Is it possible to disable the bound girls?
lolwutttt Posted December 10, 2016 Posted December 10, 2016 Still having the issue of turning Rape Events and or trying to access the Debug menu not working properly and breaking the MCM. Hell loading a save after attempting has the MCM still not loading up properly... I posted my load order a page or two back. I'm having this issue too. If I try to load the debug menu, then it completely breaks MCM for cursed loot. Papyrus logging gives me no error messages on cursed loot.
MrBig Posted December 10, 2016 Posted December 10, 2016 I had an idea that i'd like to suggest although as I thought about it i realized its probably outside of the scope of this mod. Still I thought I'd pitch it as you may like some ideas or it may be something another modder likes... Cursed player home So player homes are usually safe from cursed loot; someplace you can relax after a long day of adventuring, sort out your almost encumbered inventory, craft some potions and new gear and maybe even store all those restraint keys you picked up all in safety before you venture back out but what if home was a bit more dangerous. The dragonborn would inherit a new home from a recently deceased sorceress. The sorceress spent her life enchanting her home but it that much magic has some consequences. Whenever you enter your new home the house starts to attack you with devices; progressively equipping more punishing items until you're fully bound. you wouldn't be required to search containers etc it would just happen automatically every maybe 10 seconds or so (maybe configurable time if possible) So run in; store your stuff and get out. Easy right. Well as a random event sometimes when you enter the house it will lock the door behind you. Now you have to search the house for a key to get OUT of the house! The key would be one use so you can't just hold onto it till next time. Of course if you take to long you'll have all the time in the world to search for the key but you'll end up fully bound before you get out. Now I know what you're thinking. Why would anyone even use the house when there's so many other safe options in skyrim. Well thats what the sorceress' enchanting was for. The forge has a chest that constantly resupplies itself with metals and leather; the enchanting table will always refill soulgems; the alchemy table always has the freshest ingredients and a small lockbox will alwasy refill itself with gold and gems. The chests refill quickly. The sorceress enchanted her house to give her everything she ever wanted. Magic at a price. obviously can expand upon the idea too; maybe some magical maids created by the sorceress to serve her but the curse has twisted them to be a bit TOO eager to please the new master; especially if fully bound. Been a player home as well could even add furniture pieces like the wooden horse to make use of in a devious situation
tarl7 Posted December 11, 2016 Posted December 11, 2016 Noticed a problem, This mod seems to be affected by the "Defeat" mod, "Player post assault" section. After a rape from cursed loot when the rape scene is done, the player falls to bleedout then it tries to go to death alternative. The conflict is with defeat as when you uninstall defeat or set the Death alternative event chance to zero percent in defeats "Player post assault" section this does not happen.
SnowieScrolls Posted December 11, 2016 Posted December 11, 2016 So I recently installed the Funnybizness animation pack, which includes some 4-5 people animations. I was wondering if these animations will be triggered by Cursed loot, or if it was restricted to mmf, ffm, and mf animations. If I get attacked by say, 4 men in a sex attack, will it trigger the animations tagged with MMMMF/FMMMM, or not?
AurelieCatena Posted December 11, 2016 Posted December 11, 2016 I had an idea that i'd like to suggest although as I thought about it i realized its probably outside of the scope of this mod. Still I thought I'd pitch it as you may like some ideas or it may be something another modder likes... Cursed player home So player homes are usually safe from cursed loot; someplace you can relax after a long day of adventuring, sort out your almost encumbered inventory, craft some potions and new gear and maybe even store all those restraint keys you picked up all in safety before you venture back out but what if home was a bit more dangerous. The dragonborn would inherit a new home from a recently deceased sorceress. The sorceress spent her life enchanting her home but it that much magic has some consequences. Whenever you enter your new home the house starts to attack you with devices; progressively equipping more punishing items until you're fully bound. you wouldn't be required to search containers etc it would just happen automatically every maybe 10 seconds or so (maybe configurable time if possible) So run in; store your stuff and get out. Easy right. Well as a random event sometimes when you enter the house it will lock the door behind you. Now you have to search the house for a key to get OUT of the house! The key would be one use so you can't just hold onto it till next time. Of course if you take to long you'll have all the time in the world to search for the key but you'll end up fully bound before you get out. Now I know what you're thinking. Why would anyone even use the house when there's so many other safe options in skyrim. Well thats what the sorceress' enchanting was for. The forge has a chest that constantly resupplies itself with metals and leather; the enchanting table will always refill soulgems; the alchemy table always has the freshest ingredients and a small lockbox will alwasy refill itself with gold and gems. The chests refill quickly. The sorceress enchanted her house to give her everything she ever wanted. Magic at a price. obviously can expand upon the idea too; maybe some magical maids created by the sorceress to serve her but the curse has twisted them to be a bit TOO eager to please the new master; especially if fully bound. Been a player home as well could even add furniture pieces like the wooden horse to make use of in a devious situation I like that idea very much! However, the bed should be safe to sleep in. While you sleep, nothing happens.
davisev5225 Posted December 11, 2016 Posted December 11, 2016 I had an idea that i'd like to suggest although as I thought about it i realized its probably outside of the scope of this mod. Still I thought I'd pitch it as you may like some ideas or it may be something another modder likes... Cursed player home So player homes are usually safe from cursed loot; someplace you can relax after a long day of adventuring, sort out your almost encumbered inventory, craft some potions and new gear and maybe even store all those restraint keys you picked up all in safety before you venture back out but what if home was a bit more dangerous. The dragonborn would inherit a new home from a recently deceased sorceress. The sorceress spent her life enchanting her home but it that much magic has some consequences. Whenever you enter your new home the house starts to attack you with devices; progressively equipping more punishing items until you're fully bound. you wouldn't be required to search containers etc it would just happen automatically every maybe 10 seconds or so (maybe configurable time if possible) So run in; store your stuff and get out. Easy right. Well as a random event sometimes when you enter the house it will lock the door behind you. Now you have to search the house for a key to get OUT of the house! The key would be one use so you can't just hold onto it till next time. Of course if you take to long you'll have all the time in the world to search for the key but you'll end up fully bound before you get out. Now I know what you're thinking. Why would anyone even use the house when there's so many other safe options in skyrim. Well thats what the sorceress' enchanting was for. The forge has a chest that constantly resupplies itself with metals and leather; the enchanting table will always refill soulgems; the alchemy table always has the freshest ingredients and a small lockbox will alwasy refill itself with gold and gems. The chests refill quickly. The sorceress enchanted her house to give her everything she ever wanted. Magic at a price. obviously can expand upon the idea too; maybe some magical maids created by the sorceress to serve her but the curse has twisted them to be a bit TOO eager to please the new master; especially if fully bound. Been a player home as well could even add furniture pieces like the wooden horse to make use of in a devious situation I like that idea very much! However, the bed should be safe to sleep in. While you sleep, nothing happens. Yep, this is pretty neat!
JuliusXX Posted December 11, 2016 Posted December 11, 2016 I had an idea that i'd like to suggest although as I thought about it i realized its probably outside of the scope of this mod. Still I thought I'd pitch it as you may like some ideas or it may be something another modder likes... Cursed player home So player homes are usually safe from cursed loot; someplace you can relax after a long day of adventuring, sort out your almost encumbered inventory, craft some potions and new gear and maybe even store all those restraint keys you picked up all in safety before you venture back out but what if home was a bit more dangerous. The dragonborn would inherit a new home from a recently deceased sorceress. The sorceress spent her life enchanting her home but it that much magic has some consequences. Whenever you enter your new home the house starts to attack you with devices; progressively equipping more punishing items until you're fully bound. you wouldn't be required to search containers etc it would just happen automatically every maybe 10 seconds or so (maybe configurable time if possible) So run in; store your stuff and get out. Easy right. Well as a random event sometimes when you enter the house it will lock the door behind you. Now you have to search the house for a key to get OUT of the house! The key would be one use so you can't just hold onto it till next time. Of course if you take to long you'll have all the time in the world to search for the key but you'll end up fully bound before you get out. Now I know what you're thinking. Why would anyone even use the house when there's so many other safe options in skyrim. Well thats what the sorceress' enchanting was for. The forge has a chest that constantly resupplies itself with metals and leather; the enchanting table will always refill soulgems; the alchemy table always has the freshest ingredients and a small lockbox will alwasy refill itself with gold and gems. The chests refill quickly. The sorceress enchanted her house to give her everything she ever wanted. Magic at a price. obviously can expand upon the idea too; maybe some magical maids created by the sorceress to serve her but the curse has twisted them to be a bit TOO eager to please the new master; especially if fully bound. Been a player home as well could even add furniture pieces like the wooden horse to make use of in a devious situation This actually sounds like an idea for a separate mod.
harwester Posted December 11, 2016 Posted December 11, 2016 anyone know of a way to get CursedLoot to trigger when stepping on a trap? The bear traps and spiked walls on a spring and so on. Would be fun to have those on 100%. that will make you more carefull in dungeons.
_Phoe_ Posted December 11, 2016 Posted December 11, 2016 anyone know of a way to get CursedLoot to trigger when stepping on a trap? The bear traps and spiked walls on a spring and so on. Would be fun to have those on 100%. that will make you more carefull in dungeons. There is already a mod like this. It´s called Devious Traps or something.
Statick16 Posted December 11, 2016 Posted December 11, 2016 is there some way to make it so that the sex scenes followed after a succesful sollicitation aren't recognized by sexlab Apropos as being raped? i find it a bit weird that the messages are implying my character is not enjoying herself, even though she voluntarily sold off her body.
harwester Posted December 11, 2016 Posted December 11, 2016 anyone know of a way to get CursedLoot to trigger when stepping on a trap? The bear traps and spiked walls on a spring and so on. Would be fun to have those on 100%. that will make you more carefull in dungeons. There is already a mod like this. It´s called Devious Traps or something. Yes. its this one http://www.loverslab.com/files/file/1325-devious-traps-wip-19102014/ It was a good mod. they added their own traps on the walls, that was hard to spot. But they didnt use vanilla traps in all dungeons. only 15 or so. Would be awesome if CL was triggered when you mess up and step on a trap.
Kimy Posted December 11, 2016 Author Posted December 11, 2016 anyone know of a way to get CursedLoot to trigger when stepping on a trap? The bear traps and spiked walls on a spring and so on. Would be fun to have those on 100%. that will make you more carefull in dungeons. That's impossible to do without altering vanilla assets (the traps are all scripted, I can't just hook into them). I am very reluctant to do that. is there some way to make it so that the sex scenes followed after a succesful sollicitation aren't recognized by sexlab Apropos as being raped? i find it a bit weird that the messages are implying my character is not enjoying herself, even though she voluntarily sold off her body. In general, it's not too easy to display fitting text just from parsing animation tags (which is what Apropos is doing), without knowing the actual context the scene is played in. As a result, Apropos' writing tends to be a few miles off what's actually happening on the screen, not just for Cursed Loot. Solicitation sometimes -does- use rough sex animations, if the customer demands it, so of course Apropos would think that's a rape, when it's in fact just rough play.
Kimy Posted December 11, 2016 Author Posted December 11, 2016 I now have another problem, less serious though. Two actually: 1. When Sasha binds me in a chastity belt (which she seems to love to do), she always select the parasitic harness (the one that looks like an alien creature). Is it normal? I would have expected a more metallic or rubbery one? I am pretty sure I made Sasha use a metallic belt. Any idea why the parasitic harness might be used instead? Can anyone else confirm this issue? Looking through the dialogs in TES5Edit i found out that sometimes Sasha can decide that she likes being in control too much and now you're her slave. How can you trigger it? Or is it not implemented yet? It's already in. Still having the issue of turning Rape Events and or trying to access the Debug menu not working properly and breaking the MCM. Hell loading a save after attempting has the MCM still not loading up properly... I posted my load order a page or two back. Load orders generally don't tell me much. I need a log. Without a log, my guess would be that your savegame is corrupted. Hey Kimy. Not sure if I ever told you this, but your mod is great. Since I saw in the Q&A section that you like receiving suggestions, I wanted to show you something. I recently found a mod featuring an armor called Tina from DOA, which incidentally features cat ears and a tail that would go great with the protective catsuits from your mod. So far, they are the best looking ones I've seen and with a bit of HDT on the tail they are good to go. If the author allows for it, I would love it if you could implement them. As a personal side note, I would also love to see a variation of the catsuit more in the style of Drew Barrymore's Catowoman version P.S. Those new dresses are really great, they look better than most armor and clothing mods out there. I am generally not into pet play. Chances of me adding these items aren't all that high tbh. I had an idea that i'd like to suggest although as I thought about it i realized its probably outside of the scope of this mod. Still I thought I'd pitch it as you may like some ideas or it may be something another modder likes... Cursed player home So player homes are usually safe from cursed loot; someplace you can relax after a long day of adventuring, sort out your almost encumbered inventory, craft some potions and new gear and maybe even store all those restraint keys you picked up all in safety before you venture back out but what if home was a bit more dangerous. The dragonborn would inherit a new home from a recently deceased sorceress. The sorceress spent her life enchanting her home but it that much magic has some consequences. Whenever you enter your new home the house starts to attack you with devices; progressively equipping more punishing items until you're fully bound. you wouldn't be required to search containers etc it would just happen automatically every maybe 10 seconds or so (maybe configurable time if possible) So run in; store your stuff and get out. Easy right. Well as a random event sometimes when you enter the house it will lock the door behind you. Now you have to search the house for a key to get OUT of the house! The key would be one use so you can't just hold onto it till next time. Of course if you take to long you'll have all the time in the world to search for the key but you'll end up fully bound before you get out. Now I know what you're thinking. Why would anyone even use the house when there's so many other safe options in skyrim. Well thats what the sorceress' enchanting was for. The forge has a chest that constantly resupplies itself with metals and leather; the enchanting table will always refill soulgems; the alchemy table always has the freshest ingredients and a small lockbox will alwasy refill itself with gold and gems. The chests refill quickly. The sorceress enchanted her house to give her everything she ever wanted. Magic at a price. obviously can expand upon the idea too; maybe some magical maids created by the sorceress to serve her but the curse has twisted them to be a bit TOO eager to please the new master; especially if fully bound. Been a player home as well could even add furniture pieces like the wooden horse to make use of in a devious situation It's a nice idea, but I wonder what player's motivation would be to actually USE such a home, when they know that it's going to screw them. It's like knowingly stepping into a trap. Noticed a problem, This mod seems to be affected by the "Defeat" mod, "Player post assault" section. After a rape from cursed loot when the rape scene is done, the player falls to bleedout then it tries to go to death alternative. The conflict is with defeat as when you uninstall defeat or set the Death alternative event chance to zero percent in defeats "Player post assault" section this does not happen. I have no idea. If Defeat thinks that a regular rape scene (I take it it was from a sex attack?) is a player defeat, that's rather a problem with Defeat, I would think? If the rape scene is the result of an actual combat surrender, it's because Defeat and DCL's own combat surrender feature are utterly and totally incompatible. They do the same thing and get in each other's way if both are active. You need to decide for one. Either uninstall Defeat or disable "Combat Surrender" in DCL's MCM.
Asian_Ninja1 Posted December 11, 2016 Posted December 11, 2016 I figured out why Sasha is stops dominating the me while I am bound by her. When you ask her to change the yoke to the leg irons, the leg irons doesn't count as an item that she used.
Cock Sucker Posted December 11, 2016 Posted December 11, 2016 so I upgraded to bodyslide uunp, set it to unififed unp HDT & uunp - unpb, built that, did unified unp hands and feet, built that then did a full batch build. but still im getting the issue of missing hands and feet and orange head (see pix) so what have I missed :/
Morferous Posted December 11, 2016 Posted December 11, 2016 so I upgraded to bodyslide uunp, set it to unififed unp HDT & uunp - unpb, built that, did unified unp hands and feet, built that then did a full batch build. but still im getting the issue of missing hands and feet and orange head (see pix) so what have I missed :/ That is an NPC. Try the following. - Go to your Devious Devices MCM. - Set number of characters in devices +1 or +2. Note that raising the number forces DD to make more checks around cells, so don't extend the number needlessly.
Mister X Posted December 11, 2016 Posted December 11, 2016 so I upgraded to bodyslide uunp, set it to unififed unp HDT & uunp - unpb, built that, did unified unp hands and feet, built that then did a full batch build. but still im getting the issue of missing hands and feet and orange head (see pix) so what have I missed :/ There is no problem with your UUNP setup as far as I can tell: - the orange thing is a bandana some girls get equipped (for whatever reasons ...), so just an item and no real face textures (if it would have been so, the whole face would have been orange) - The hands are missing because the girl is wearing an armbinder without using its armbinding animation; the hands get unequipped to avoid clipping. Sometimes it helps when you arm and disarm again. If not, there may be another problem. - for the feet I don't see a proof in this pic but maybe it's a similar problem as with the armbinder
MaikCG Posted December 11, 2016 Posted December 11, 2016 Hi KimyCan you tell me, what i need to correct (script, keyword, enchant or something else) to the royal chastity set allowed to wear clothes? Princess with a naked ass does not fit into the royal etiquette, even with such a perverted daddy
kplh Posted December 11, 2016 Posted December 11, 2016 I had an idea that i'd like to suggest although as I thought about it i realized its probably outside of the scope of this mod. Still I thought I'd pitch it as you may like some ideas or it may be something another modder likes... Cursed player home So player homes are usually safe from cursed loot; someplace you can relax after a long day of adventuring, sort out your almost encumbered inventory, craft some potions and new gear and maybe even store all those restraint keys you picked up all in safety before you venture back out but what if home was a bit more dangerous. The dragonborn would inherit a new home from a recently deceased sorceress. The sorceress spent her life enchanting her home but it that much magic has some consequences. Whenever you enter your new home the house starts to attack you with devices; progressively equipping more punishing items until you're fully bound. you wouldn't be required to search containers etc it would just happen automatically every maybe 10 seconds or so (maybe configurable time if possible) So run in; store your stuff and get out. Easy right. Well as a random event sometimes when you enter the house it will lock the door behind you. Now you have to search the house for a key to get OUT of the house! The key would be one use so you can't just hold onto it till next time. Of course if you take to long you'll have all the time in the world to search for the key but you'll end up fully bound before you get out. Now I know what you're thinking. Why would anyone even use the house when there's so many other safe options in skyrim. Well thats what the sorceress' enchanting was for. The forge has a chest that constantly resupplies itself with metals and leather; the enchanting table will always refill soulgems; the alchemy table always has the freshest ingredients and a small lockbox will alwasy refill itself with gold and gems. The chests refill quickly. The sorceress enchanted her house to give her everything she ever wanted. Magic at a price. obviously can expand upon the idea too; maybe some magical maids created by the sorceress to serve her but the curse has twisted them to be a bit TOO eager to please the new master; especially if fully bound. Been a player home as well could even add furniture pieces like the wooden horse to make use of in a devious situation It's a nice idea, but I wonder what player's motivation would be to actually USE such a home, when they know that it's going to screw them. It's like knowingly stepping into a trap. That does sound like a neat idea, but I think it needs a different 'trigger', instead of 'Cursed player home' it should be 'haunted house', and it would need some excuse for player to get in there, like in the Leon quest, where you think you're doing one thing, but it does not go that way at all. Maybe something similar to the murder quest in Windhelm? You go onto some sort of investigation of weird even which leads you to this mysterious house or something similar.
Lowezar Posted December 11, 2016 Posted December 11, 2016 Sorry for not continuing whatever discussion has been going above. I'll just leave a random comment here for whoever has to google it up: if you get locked in a slave chastity belt, the one that says it needs 5 keys - it needs 5 Body Restraints Keys (the ones from rare keys section), not the chastity ones like you'd expect. Taken me quite a while to figure out. And to Kimy: thanks for this awesome mod!
swords and sandals Posted December 11, 2016 Posted December 11, 2016 so I upgraded to bodyslide uunp, set it to unififed unp HDT & uunp - unpb, built that, did unified unp hands and feet, built that then did a full batch build. but still im getting the issue of missing hands and feet and orange head (see pix) so what have I missed :/ - the orange thing is a bandana some girls get equipped (for whatever reasons ...), so just an item and no real face textures (if it would have been so, the whole face would have been orange) That's not a bandana. It's the creation kit being unable to handle modded tintmasks. It used to happen to me when I was making follower/npc mods and the result was exactly as shown in the picture. For the record, every bound girl added by Cursed Loot I've found in my own game looks the same as far as I've seen, with a colour pasted across the forehead. To fix the issue I'd imagine Kimy would need to export the face gen data for all of them again, without modded tintmasks installed at the time - that's assuming the problem is the same one I ran up against a few years ago (it looks identical.) What I did was to temporarily uninstall any mod-added skin textures while I made my mod and exported the face gen data, and that prevented the problem. I've found a post here that may explain things better.
zlota Posted December 11, 2016 Posted December 11, 2016 At first I would like to appologize for my English.So far I have tested the new features and the most looks very nice. Especially sign fascinates me. It's sad that HDT items are quite unstable. On PC bell, sign and chain sometimes disappears and follower disappears entirely.Except of that, HDT on PC is very stable (breasts, butt, vag, collision), NPC's parts sometime stretch but not for long. If somebody have tips how to improve stability for HDT let me know. I have allready made some skyrim.ini tweaks and don't know what else I should do except upgrading my rig.Other thingsJack is OK at least I can threat him to unlock the belt.Bound girs are great for seeing new devices. Command line fix works well. But 3 girs in Bannered Mare make this place full.New features to Sasha. Didn't tested. I don't like being slave or wearing unlockable items for long time. I prefer to lock and unlock easily. Leon/Lea are same issue.Animal creatures. Didn't tested yet, but from tooltip most missing creature is troll.Enemy surrender is great. Finaly my female PC has chance to rape somebody too. I have met slavemaster in Whiterun, can I sell surrendered NPCs to him?Hobble Skirts are sexy sadly found just one yet.I don't want unlock new bondage mittens, but so many locked chest are in Skyrim.Also encountrered some small issues. New Unnamed item inside enchanting menu bothers me most.And finally upgrade all armors to Body Morphs was annoying fortunately without issues.
Max50005 Posted December 11, 2016 Posted December 11, 2016 Hi, great work as always, a little sugestions/question from me, since I often catch myself reloading after I get hit by a curse can the application of the curse be delayed? I mean not in a way that says something along the lines of "Some item you looted earlier was cursed...." same texts and effects as they are now so it would still look like the last cointainer you looted hits you and it would make reloading a quicksafe less usefull since you already are cursed and are only delaying the inevitable.
jigwigigx Posted December 11, 2016 Posted December 11, 2016 Some people probably know this already but I wanted to share a good tip for anyone still struggling with long loading times and lag because of the size of DD/DCL and all the requirements: If you toggle all the map markers on in console (tmm 1) it will free up enough game resources to run cursed loot smoothly. The game no longer checks constantly to update discovered/undiscovered locations. It may spoil your sense of adventure, but it should stabilise the game.
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