Guest Long John Posted September 2, 2016 Posted September 2, 2016 @Kimy - Could you please send me a copy of the esp and/or script files with the fix for use in the mean time (until version 5.8 or what ever contains the fix for general release)?
Kimy Posted September 2, 2016 Author Posted September 2, 2016 @Kimy - Could you please send me a copy of the esp and/or script files with the fix for use in the mean time (until version 5.8 or what ever contains the fix for general release)? There you go. Let me know if this actually fixes the issue! dcur_library.pex
Guest Long John Posted September 2, 2016 Posted September 2, 2016 @Kimy - Thanks for sending the file. About to have another fresh run on a male character which hasn't had DCL before. Making sure there isn't any trace of the old files. Will let you know if the problem still exists.
Verstort Posted September 3, 2016 Posted September 3, 2016 Random idea/request You know when the player gets gassed and loses their control? Can you maybe detect nearby followers and start sex with them sometimes instead of just masterbate? Or double masturbate? if the player gets gassed makes sense they would get hit too. Odd, seems to work for random people in town but not my follower, maybe my follower is just always too far behind...
falloutxking Posted September 3, 2016 Posted September 3, 2016 Hi, I had a bug today regarding my follower completly getting broken when I found DD loot. As you may know, when you find loot, your followers equip loot as well. When this happended, my custom follower, Triss, was frozen in place and would no longer follow me. It should be noted that I use AFT (amazing follower tweaks). I had checked the box which gave me access to followers standard outfit, perhaps equpping the DD items bugged it? Anyway, gonna do more testing later, but I was hoping someone with knowledge on follower conflicts with this mod may help. I've seen that happen too, and I thought that maybe it was due to Devious High Heel Training (YPS Immersive Fashion). Perhaps followers can't handle the speed reduction applied due to wearing bondage heels? Do you have that mod installed? Upon further testing, It seemed like it was a one time thing, perhaps one of the items applied during that encounter may have caused some problems. Not gonna do too much digging as the problem hasen't happened once since and can be fixed with a quick load.
wooaa Posted September 3, 2016 Posted September 3, 2016 I am sorry to bother you, but I have run into a bit of a bug. I am unable to get shasha's plugs. I purchase her and her toy box, open it, and I get the remote, but no plugs. I can add them via the console, but there is no way to use them on her once I have them in my inventory as I cant find a dialog option to do so. To be on the safe side i removed all traces of skyrim from my computer, and did a full reinstall of skryim with only cursed loot and its requirements, but the bug persists. Do you have any advice?
Kimy Posted September 3, 2016 Author Posted September 3, 2016 I am sorry to bother you, but I have run into a bit of a bug. I am unable to get shasha's plugs. I purchase her and her toy box, open it, and I get the remote, but no plugs. I can add them via the console, but there is no way to use them on her once I have them in my inventory as I cant find a dialog option to do so. To be on the safe side i removed all traces of skyrim from my computer, and did a full reinstall of skryim with only cursed loot and its requirements, but the bug persists. Do you have any advice? The plugs can be added to Sasha's belt via dialogue. You need to belt her first, of course.
wooaa Posted September 3, 2016 Posted September 3, 2016 Thank you. I added the plugs via console to my inventory, put the collar on, then was able to plug her. Thanks a lot.
Vita2016 Posted September 4, 2016 Posted September 4, 2016 I deleted DA but after that appears new bug: when player is defeated then starts infinite bleedout and picture is flashing with dark without end. Enemies pay no attention on player during that, control disabled. Sadly Defeat and DA dont work properly in my game and causes too many bugs (like double selling in SS or infinite bleedout). CL works better Get rid of DA. it's a resource hog that barely works. And Defeat actually works better w/o it.
Morferous Posted September 4, 2016 Posted September 4, 2016 I deleted DA but after that appears new bug: when player is defeated then starts infinite bleedout and picture is flashing with dark without end. Enemies pay no attention on player during that, control disabled. Just to be sure, you did try this with a new game? Skyrim bakes script data to save files, so there is no way to safely remove mods like DA from ongoing game.
Morferous Posted September 4, 2016 Posted September 4, 2016 Kimy. I just went over my mod list in xEdit. I have not have time to visit Morthal in my new build, but there are plenty of navmesh conflicts between Cursed Loot and Bring Out Your Dead. The amount of conflicts is so high that they look incompatible with each other in xEdit. It will take me some time to get my game to running order. If someone else is using Bring Out Your Dead, then I would appreciate knowing, if conflicting navmesh records are a problem. I will of course check it myself as well, but I will be very busy for next few days. Athmoot's mods are quite popular, so it might be good to mention it in compatibility notes for Cursed Loot, if navmesh conflicts are bad enough.
Leowulf Posted September 4, 2016 Posted September 4, 2016 Great mod so far. A thing to look at is that male NPCs raping my female character often use lesbian animations. Not a game breaking bug, it's just a little strange watching a male Redguard tribbing my female Breton or getting his pussy felt up. I have to think he would be in pain.
CGi Posted September 4, 2016 Posted September 4, 2016 Kimy. I just went over my mod list in xEdit. I have not have time to visit Morthal in my new build, but there are plenty of navmesh conflicts between Cursed Loot and Bring Out Your Dead. The amount of conflicts is so high that they look incompatible with each other in xEdit. It will take me some time to get my game to running order. If someone else is using Bring Out Your Dead, then I would appreciate knowing, if conflicting navmesh records are a problem. I will of course check it myself as well, but I will be very busy for next few days. Athmoot's mods are quite popular, so it might be good to mention it in compatibility notes for Cursed Loot, if navmesh conflicts are bad enough. Where exactly is it clashing with BoYD? if it's only Dawnstar then this can be ignored for now because those NavMesh edits will be injected into Skyrim.ESM or Update.ESM at a later date ... but first the new NavMesh that incorporate USLEEPs fixes has to be merged into DCL and tested.
Wyrade Posted September 4, 2016 Posted September 4, 2016 Is it normal if it still shows 5.6 instead of 5.7 in the mcm menu debug page? Just so I know if I need to search for issues or it's working as intended.
DonQuiWho Posted September 4, 2016 Posted September 4, 2016 Is it normal if it still shows 5.6 instead of 5.7 in the mcm menu debug page? Just so I know if I need to search for issues or it's working as intended. I came here to ask this too FWIW, a bit more info. Using MO, I installed the mod, activated it, checked it overwrote all prior DCL files, checked that the esp was now pointing to 5.7, and then deactivated the earlier version. MCM says 5.6, and I can't see any other change in the MCM tabs, but your changelog list doesn't look as if there should be any new, or deleted, content. Again, please, is this just a hiccough, or a sign of anything of a deeper nature?
Slorm Posted September 4, 2016 Posted September 4, 2016 Is it normal if it still shows 5.6 instead of 5.7 in the mcm menu debug page? Just so I know if I need to search for issues or it's working as intended. I came here to ask this too FWIW, a bit more info. Using MO, I installed the mod, activated it, checked it overwrote all prior DCL files, checked that the esp was now pointing to 5.7, and then deactivated the earlier version. MCM says 5.6, and I can't see any other change in the MCM tabs, but your changelog list doesn't look as if there should be any new, or deleted, content. Again, please, is this just a hiccough, or a sign of anything of a deeper nature? It shows as v5.6 in mine as well but it's definitely v5.7 as all the fixes work (e.g. solicitation and mittens) so it's just a typo.
Kimy Posted September 4, 2016 Author Posted September 4, 2016 Is it normal if it still shows 5.6 instead of 5.7 in the mcm menu debug page? Just so I know if I need to search for issues or it's working as intended. It's really trivial - I forgot to update the version string.
Slorm Posted September 4, 2016 Posted September 4, 2016 Loss of Control LoC is a brilliant feature but is a bit of a problem in enemy areas as the animation doesn't stop if the pc is attacked while masturbating. Workaround is to hit the End key to kill the animation if it happens but could you add in a toggle to switch off LoC outside of towns and villages if possible please? Not a biggie but it would be nice to have
Vita2016 Posted September 4, 2016 Posted September 4, 2016 Yes it is ongoing game. But I cleaned my save by SaveCleaner I deleted DA but after that appears new bug: when player is defeated then starts infinite bleedout and picture is flashing with dark without end. Enemies pay no attention on player during that, control disabled. Just to be sure, you did try this with a new game? Skyrim bakes script data to save files, so there is no way to safely remove mods like DA from ongoing game.
veedanya Posted September 4, 2016 Posted September 4, 2016 Sorry in advance if this already has an answer somewhere and I overlooked it, but does the "tentacle" armor bundled with Cursed Loot have some sort of additional requirement above the standard Cursed Loot installation requirements? All the other items in this mod work fine, but Tentacle causes a crash with errors referring to skeleton-related issues. I have all the requirements installed, including XP32 Maximum Skeleton.
Kimy Posted September 4, 2016 Author Posted September 4, 2016 Yes it is ongoing game. But I cleaned my save by SaveCleaner I deleted DA but after that appears new bug: when player is defeated then starts infinite bleedout and picture is flashing with dark without end. Enemies pay no attention on player during that, control disabled. Just to be sure, you did try this with a new game? Skyrim bakes script data to save files, so there is no way to safely remove mods like DA from ongoing game. These save game cleaners are not able to 100% clean your game. Nothing is.
Vita2016 Posted September 4, 2016 Posted September 4, 2016 So it will be good if you enchance defeat content of your Mod because it seems to be complex. At first to make support of followers in combat surrender mode like it is in Defeat. As for me I use your mod mostly because of rape and defeat content. Your mod can replace several mods on these themes Yes it is ongoing game. But I cleaned my save by SaveCleaner I deleted DA but after that appears new bug: when player is defeated then starts infinite bleedout and picture is flashing with dark without end. Enemies pay no attention on player during that, control disabled. Just to be sure, you did try this with a new game? Skyrim bakes script data to save files, so there is no way to safely remove mods like DA from ongoing game. These save game cleaners are not able to 100% clean your game. Nothing is.
DonQuiWho Posted September 4, 2016 Posted September 4, 2016 Is it normal if it still shows 5.6 instead of 5.7 in the mcm menu debug page? Just so I know if I need to search for issues or it's working as intended. It's really trivial - I forgot to update the version string. Thanks Have an hour as Sasha's toy by way of penance
Morferous Posted September 4, 2016 Posted September 4, 2016 Where exactly is it clashing with BoYD? if it's only Dawnstar then this can be ignored for now because those NavMesh edits will be injected into Skyrim.ESM or Update.ESM at a later date ... but first the new NavMesh that incorporate USLEEPs fixes has to be merged into DCL and tested. Conflicts were in Morthal. I suspect it has something to do with the graveyard area. I can't be 100% certain. Part of my desktop died and I can't really test a thing, before I get to store and buy new parts. I am currently browsing with my old laptop. This damn thing is so old that there is little point to even try launching Skyrim with it. This is why I asked from others about potential problem., instead of making a direct claim. It will take me few days to get paid, replace the part and test it out myself.
falloutxking Posted September 5, 2016 Posted September 5, 2016 So recently, cover chest animation when naked (under miscellaneous in DD loot MCM) stopped working. I don`t think I added any mods recently that would interfere with this animation from playing, was wondering if anyone knew a potential fix? Should I be concerned that its not working? compatibility error? Everything else seems to work perfectly fine.
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