Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

sleeping nightmare scenario

After 7 days of walking around in this terrible dungeon the PC is too tired to move on and so decide to lay down
on the ground and sleep there immediate.
But the ground in this dungeon is cursed and the player has a terrible dream of freddy's nightmare.
As the result the player wakes up from these dream, but now it is no longer a dream.
Surrounded by a powerful gang of hagravens (or bandits) first the player is tortured afterwards a gang bang rape start as usual.
The gang confiscate then all the gold from the player and the followers.
If it is enough gold to satisfy the gang (base value + offset depending of PC level)
the player receive the ordinary goodbye present (armbinder and gag) and is kicked out off the dungeon.
If the gold is not enough other items are confiscated also most valuable first (quest safe !)
If the gang is still not satisfied the player is enslaved local or sold as a slave.

Better do not sleep on the ground, use regular beds instead even in a dungeon

 

Ok,

Rest anywhere is a feature I've already seen in SD-Dialogues

Forced sleeping I've not yet seen in any mod, but it could also be interesting for other mods like Dangerous Nights or

the sleeping encounters from Ultimate Sands of time.

Raping , robbing and enslaving (needs SD or Simple slavery) is already part of your mod; maybe punishing is also new.

 

Regards

Posted

Argh. This mod is... devious. Yes, I do love this mod but sometimes it has some maddening tendencies.

 

First of all this combined with Captured Dreams pretty much means you never get to change any options as options are locked out when wearing ANY devices. This combined with my spell caster and rape toggled on from this mod means that every time something hits me it's a defeat and I get teleported to a random place on the world map. Combined with the right items I can't even tell where I am or where I should go. And in most places it means that you take a few steps and you get teleported somewhere else soon enough.

 

Anyway, the chance to 'drop weapons' or something (can't see the options now) is at 10% on getting hit by a power attack but for spells it seems to mean that after every hit you get a check if you are having an actual weapon in your hand and.. since I am not it's a defeat apparently  every time something gets a hit on me. I suppose I could use the SAFE WORD but the only things I am currently wearing are Captured Dreams quest items and I have no idea how much that would mess things up.  This mod takes away everything it removes from the player (if I remember correctly) so at the very least I would need to get them back through the console but..

 

In short: locking out options cause huge irritation in some unforeseen situations. It's *almost* the same as having no options at all.

 

But still.. like mentioned before.. I do love this mod.

Posted

Argh. This mod is... devious. Yes, I do love this mod but sometimes it has some maddening tendencies.

 

First of all this combined with Captured Dreams pretty much means you never get to change any options as options are locked out when wearing ANY devices. This combined with my spell caster and rape toggled on from this mod means that every time something hits me it's a defeat and I get teleported to a random place on the world map. Combined with the right items I can't even tell where I am or where I should go. And in most places it means that you take a few steps and you get teleported somewhere else soon enough.

 

Anyway, the chance to 'drop weapons' or something (can't see the options now) is at 10% on getting hit by a power attack but for spells it seems to mean that after every hit you get a check if you are having an actual weapon in your hand and.. since I am not it's a defeat apparently  every time something gets a hit on me. I suppose I could use the SAFE WORD but the only things I am currently wearing are Captured Dreams quest items and I have no idea how much that would mess things up.  This mod takes away everything it removes from the player (if I remember correctly) so at the very least I would need to get them back through the console but..

 

In short: locking out options cause huge irritation in some unforeseen situations. It's *almost* the same as having no options at all.

 

But still.. like mentioned before.. I do love this mod.

 

The safe word will NOT remove CD's quest items, but yes, it destroy the items it removes.

 

Then, sleeping in a bed or on the group in a dungeon doesn't make a difference regarding the chance of you getting attacked in your sleep.

 

Everything else you mentioned is configurable, including DCL's menu lockout when bound.

Posted

 

Argh. This mod is... devious. Yes, I do love this mod but sometimes it has some maddening tendencies.

 

First of all this combined with Captured Dreams pretty much means you never get to change any options as options are locked out when wearing ANY devices. This combined with my spell caster and rape toggled on from this mod means that every time something hits me it's a defeat and I get teleported to a random place on the world map. Combined with the right items I can't even tell where I am or where I should go. And in most places it means that you take a few steps and you get teleported somewhere else soon enough.

 

Anyway, the chance to 'drop weapons' or something (can't see the options now) is at 10% on getting hit by a power attack but for spells it seems to mean that after every hit you get a check if you are having an actual weapon in your hand and.. since I am not it's a defeat apparently  every time something gets a hit on me. I suppose I could use the SAFE WORD but the only things I am currently wearing are Captured Dreams quest items and I have no idea how much that would mess things up.  This mod takes away everything it removes from the player (if I remember correctly) so at the very least I would need to get them back through the console but..

 

In short: locking out options cause huge irritation in some unforeseen situations. It's *almost* the same as having no options at all.

 

But still.. like mentioned before.. I do love this mod.

 

The safe word will NOT remove CD's quest items, but yes, it destroy the items it removes.

 

Then, sleeping in a bed or on the group in a dungeon doesn't make a difference regarding the chance of you getting attacked in your sleep.

 

Everything else you mentioned is configurable, including DCL's menu lockout when bound.

 

 

Oh, the lock itself is also customizable in the options? Grrr, apparently I missed that. Regardless, I managed to get the devices off and the options are unlocked again. That only took something like 6-8 hours. Exceptionally irritating but I am also a masochist so even in the heat of burning rage I sort of enjoy it. Still, I would suggest that the lock should be *off* by default ;-)

Posted

Out of curiosity, is it possible to use the The Bound Queen Quest, while having the normal cursed loot in chests turned off?

I tried with chests and containters off, and 100% chance of finding the quest items and did not see any of the queens items pop.  There are a lot of possible option combinations though.

Posted

 

 

 

 

Hey, does anyone has the same problem with cursed loot triggered scences, while wearing a yoke or armbinder? Every time cursed loot triggerd them, first in the upper left corner it only says "playing animation:" without naming it and then loading screen and a teleport to the middle of the world up in the air, where the scene starts. (Of course my character and the other actor both die after the scene finnished, because of the height). It works perfectly when i am wearing a Yoke or armbinder and trigger a scene with Match Maker. Thats why i assume the problem lies somewhere with cursed loot and not sexlab or DDi.

 

You have updated mods, but there are several issues in that log that make me wonder if your save game is botched. Can you try with a new game and tell me if the issue(s) persist?

 

 

I made a new character and tired it out. No teleport. But the character that has the bug (and an older one, which has it aswell, alltough this save is broken), does not have it from the start. It occuerd two days ago.So I am assuming the save is not broken. Everything worked when i startet with that character, since i was allready aware of this bug from the previouse character. it took approximate 20 level till this bug occured. And i actually did not change mods. I think all i add was an armor and a costume sexlab voice. 

 

I add the papyrus from this trial aswell, in the hope that my save is indeed not broken :-/

 

 

There are some issues in this log that shouldn't be in a new game, but according to that log, SexLab played an animation correctly. Did it?

 

 

 

Correct me if I'm wrong... and I usually am... If the flavor text says ""playing animation:" but doesnt list an animation, that means Sexlab has lost its registries somewhere....

 

I dunno, I had a similar issue a few days back on a test save (Even with unbound animations). I went into the Utilities tab on Sexlab, cleaned it (as if to delete), saved, reloaded... re-registered all my animations and it seemed to work again.

 

Also make sure that -only- DDi or ZaZ is filtering bound animations. If you have both filtering you could run into this problem too. (I'd recommend using the DD filtering over the Zaz filter personally)

Posted

Out of curiosity, is it possible to use the The Bound Queen Quest, while having the normal cursed loot in chests turned off?

I tried with chests and containters off, and 100% chance of finding the quest items and did not see any of the queens items pop.  There are a lot of possible option combinations though.

Turn normal cursed loot back on but then turn each item's possibility down to 0 and see if that works.

 

In fact since Bound Queen only occurs in boss chests turn the possibility of events off for everything except boss chests.

Posted

Out of curiosity, is it possible to use the The Bound Queen Quest, while having the normal cursed loot in chests turned off?

I tried with chests and containters off, and 100% chance of finding the quest items and did not see any of the queens items pop.  There are a lot of possible option combinations though.

 

There are a indeed a lot of possible combinations, but the way I wrote the code, it should actually work.

 

(I'd recommend using the DD filtering over the Zaz filter personally)

 

 

The ZAP filter can handle bound animations only. It is unaware of other items, e.g. chastity. If you want animation filtering to work correctly, you -have- to use the DDI filter.

Posted

 

 

 

 

 

Hey, does anyone has the same problem with cursed loot triggered scences, while wearing a yoke or armbinder? Every time cursed loot triggerd them, first in the upper left corner it only says "playing animation:" without naming it and then loading screen and a teleport to the middle of the world up in the air, where the scene starts. (Of course my character and the other actor both die after the scene finnished, because of the height). It works perfectly when i am wearing a Yoke or armbinder and trigger a scene with Match Maker. Thats why i assume the problem lies somewhere with cursed loot and not sexlab or DDi.

 

You have updated mods, but there are several issues in that log that make me wonder if your save game is botched. Can you try with a new game and tell me if the issue(s) persist?

 

 

I made a new character and tired it out. No teleport. But the character that has the bug (and an older one, which has it aswell, alltough this save is broken), does not have it from the start. It occuerd two days ago.So I am assuming the save is not broken. Everything worked when i startet with that character, since i was allready aware of this bug from the previouse character. it took approximate 20 level till this bug occured. And i actually did not change mods. I think all i add was an armor and a costume sexlab voice. 

 

I add the papyrus from this trial aswell, in the hope that my save is indeed not broken :-/

 

 

There are some issues in this log that shouldn't be in a new game, but according to that log, SexLab played an animation correctly. Did it?

 

 

 

Correct me if I'm wrong... and I usually am... If the flavor text says ""playing animation:" but doesnt list an animation, that means Sexlab has lost its registries somewhere....

 

I dunno, I had a similar issue a few days back on a test save (Even with unbound animations). I went into the Utilities tab on Sexlab, cleaned it (as if to delete), saved, reloaded... re-registered all my animations and it seemed to work again.

 

Also make sure that -only- DDi or ZaZ is filtering bound animations. If you have both filtering you could run into this problem too. (I'd recommend using the DD filtering over the Zaz filter personally)

 

 

Thanks for the tip, but sadly i did not work. My theorie is, that somehow Cursed Loot (if that is even the way it works) is unable to provide (or maybe the issue lies completly withinSexLab) a coordinate of my character when he is in a yoke or armbinder. Because of that an animation cant be played, because SexLab doesent know where all the characters are. Thus the teleport to the middle of the world, wich is probably (0/0/0) as coordinates or something, wich might be choosen as some sort of default if SexLab does not have any coodrinates.

Another theorie is that this problem is somehow conected to a human character becomming a werwolf or vampire. But i have no definit proof and i dont know a way yet to test this theories.

 

Edit: Also after the teleport the correct animation is played. So Sexlab is indeed capable to play the bound animations.

 

Posted

 

 

 

 

 

 

Hey, does anyone has the same problem with cursed loot triggered scences, while wearing a yoke or armbinder? Every time cursed loot triggerd them, first in the upper left corner it only says "playing animation:" without naming it and then loading screen and a teleport to the middle of the world up in the air, where the scene starts. (Of course my character and the other actor both die after the scene finnished, because of the height). It works perfectly when i am wearing a Yoke or armbinder and trigger a scene with Match Maker. Thats why i assume the problem lies somewhere with cursed loot and not sexlab or DDi.

 

You have updated mods, but there are several issues in that log that make me wonder if your save game is botched. Can you try with a new game and tell me if the issue(s) persist?

 

 

I made a new character and tired it out. No teleport. But the character that has the bug (and an older one, which has it aswell, alltough this save is broken), does not have it from the start. It occuerd two days ago.So I am assuming the save is not broken. Everything worked when i startet with that character, since i was allready aware of this bug from the previouse character. it took approximate 20 level till this bug occured. And i actually did not change mods. I think all i add was an armor and a costume sexlab voice. 

 

I add the papyrus from this trial aswell, in the hope that my save is indeed not broken :-/

 

 

There are some issues in this log that shouldn't be in a new game, but according to that log, SexLab played an animation correctly. Did it?

 

 

 

Correct me if I'm wrong... and I usually am... If the flavor text says ""playing animation:" but doesnt list an animation, that means Sexlab has lost its registries somewhere....

 

I dunno, I had a similar issue a few days back on a test save (Even with unbound animations). I went into the Utilities tab on Sexlab, cleaned it (as if to delete), saved, reloaded... re-registered all my animations and it seemed to work again.

 

Also make sure that -only- DDi or ZaZ is filtering bound animations. If you have both filtering you could run into this problem too. (I'd recommend using the DD filtering over the Zaz filter personally)

 

 

Thanks for the tip, but sadly i did not work. My theorie is, that somehow Cursed Loot (if that is even the way it works) is unable to provide (or maybe the issue lies completly withinSexLab) a coordinate of my character when he is in a yoke or armbinder. Because of that an animation cant be played, because SexLab doesent know where all the characters are. Thus the teleport to the middle of the world, wich is probably (0/0/0) as coordinates or something, wich might be choosen as some sort of default if SexLab does not have any coodrinates.

Another theorie is that this problem is somehow conected to a human character becomming a werwolf or vampire. But i have no definit proof and i dont know a way yet to test this theories.

 

Edit: Also after the teleport the correct animation is played. So Sexlab is indeed capable to play the bound animations.

 

 

 

 

Okay... and yeah, The middle of Whiterun Hold where the giant camp is... is directly center of the worldspace.

 

If the animation does indeed kick in after you are ported to your inevitable death... My next consideration would be the script latency of your save file, how long its taking for Sexlabs to try to initiate it... I've not had the teleporting to the Giant Camp of Splat since 1.60 onwards introduced the option to disable teleporting to start the scene (force walking instead) and also the CTD on Startup option regarding adjusting actor heights... but I think im stabbing at the dark here.

 

I will say i highly doubt it is the fault of DCUR in and of itself. The animations initiate fine if started through Matchmaker, correct? But they send you to your doom when animations are begun in tandem with a DCUR event triggering... that... well, I would assume (I'm not Kimy and don't know the intricate details of her scripty magic) is a much higher load of scripts triggering at once than just starting the animation. Which brings me back again to wondering about your script latency.

 

I believe if you turn the debug messages on in Sexlabs it used to give feedback in the console as to how long it was taking to initialise its things.

 

As for run of the mill script latency in the save itself, I used to use the latency feature in Convenient Horses... but that buggers not been in my load order for over a year.

Posted

 

 

 

 

 

 

 

Hey, does anyone has the same problem with cursed loot triggered scences, while wearing a yoke or armbinder? Every time cursed loot triggerd them, first in the upper left corner it only says "playing animation:" without naming it and then loading screen and a teleport to the middle of the world up in the air, where the scene starts. (Of course my character and the other actor both die after the scene finnished, because of the height). It works perfectly when i am wearing a Yoke or armbinder and trigger a scene with Match Maker. Thats why i assume the problem lies somewhere with cursed loot and not sexlab or DDi.

 

You have updated mods, but there are several issues in that log that make me wonder if your save game is botched. Can you try with a new game and tell me if the issue(s) persist?

 

 

I made a new character and tired it out. No teleport. But the character that has the bug (and an older one, which has it aswell, alltough this save is broken), does not have it from the start. It occuerd two days ago.So I am assuming the save is not broken. Everything worked when i startet with that character, since i was allready aware of this bug from the previouse character. it took approximate 20 level till this bug occured. And i actually did not change mods. I think all i add was an armor and a costume sexlab voice. 

 

I add the papyrus from this trial aswell, in the hope that my save is indeed not broken :-/

 

 

There are some issues in this log that shouldn't be in a new game, but according to that log, SexLab played an animation correctly. Did it?

 

 

 

Correct me if I'm wrong... and I usually am... If the flavor text says ""playing animation:" but doesnt list an animation, that means Sexlab has lost its registries somewhere....

 

I dunno, I had a similar issue a few days back on a test save (Even with unbound animations). I went into the Utilities tab on Sexlab, cleaned it (as if to delete), saved, reloaded... re-registered all my animations and it seemed to work again.

 

Also make sure that -only- DDi or ZaZ is filtering bound animations. If you have both filtering you could run into this problem too. (I'd recommend using the DD filtering over the Zaz filter personally)

 

 

Thanks for the tip, but sadly i did not work. My theorie is, that somehow Cursed Loot (if that is even the way it works) is unable to provide (or maybe the issue lies completly withinSexLab) a coordinate of my character when he is in a yoke or armbinder. Because of that an animation cant be played, because SexLab doesent know where all the characters are. Thus the teleport to the middle of the world, wich is probably (0/0/0) as coordinates or something, wich might be choosen as some sort of default if SexLab does not have any coodrinates.

Another theorie is that this problem is somehow conected to a human character becomming a werwolf or vampire. But i have no definit proof and i dont know a way yet to test this theories.

 

Edit: Also after the teleport the correct animation is played. So Sexlab is indeed capable to play the bound animations.

 

 

 

 

Okay... and yeah, The middle of Whiterun Hold where the giant camp is... is directly center of the worldspace.

 

If the animation does indeed kick in after you are ported to your inevitable death... My next consideration would be the script latency of your save file, how long its taking for Sexlabs to try to initiate it... I've not had the teleporting to the Giant Camp of Splat since 1.60 onwards introduced the option to disable teleporting to start the scene (force walking instead) and also the CTD on Startup option regarding adjusting actor heights... but I think im stabbing at the dark here.

 

I will say i highly doubt it is the fault of DCUR in and of itself. The animations initiate fine if started through Matchmaker, correct? But they send you to your doom when animations are begun in tandem with a DCUR event triggering... that... well, I would assume (I'm not Kimy and don't know the intricate details of her scripty magic) is a much higher load of scripts triggering at once than just starting the animation. Which brings me back again to wondering about your script latency.

 

I believe if you turn the debug messages on in Sexlabs it used to give feedback in the console as to how long it was taking to initialise its things.

 

As for run of the mill script latency in the save itself, I used to use the latency feature in Convenient Horses... but that buggers not been in my load order for over a year.

 

Hm i think the problem has nothing to do with the "teleport at the beginning" and the corrections of height and or race adjustments. I allready tried that out.  Since Match Maker works fine and if cursed loot does indeed have more scripts running when initiating an animation, that could be very well it. Something interessting i finde out is this: to start a animation with yoke or armbinder with matchmaker you have to use the spells first and than go into your inventory and equip quickly the armbinder or yoke, because you cant use spells with your hands bound. When i tried this with a triggerd scene from cursed loot, there was no teleport. So if there are realy more scripts involved when i allready wear the armbinder than i hope i am one step closer to a solution. And since Papyrus seems to use only one thread of my 6 year old i7, it is quiet possible that it is just too slow. I will trie it out and look how much latency the debug report is saying.

....also i am using frostfall.... :angel:

 

Posted

Its not that DCUR uses more scripts to start an animation... its that ontop of the animation there is a call to the triggered event, a call to sexlab to do an animation, probably polling on arousal and the relative RNG elements that are in Cursed Loot (assuming there is RNG in how events are decided)... on top of that you have the script activity from your other mods, such as.... frostfall... and any other constant polling mod such as iNeed or RND.

 

Its a vastly different environment than controlled tests with Matchmaker, or even triggering an event manually through the Debug.

 

I'm still edging my bets on a latency issue somewhere.... but alas I'm probably not the person to give you a clear cut fix... I dont know entirely how to fix things, I just throw them at the wall over and over until something sticks.... then when its stable, I find something new to add into the mix to break the little ecosystem all over again... Im a bit of a Masochist when it comes to Skyrim Mod Environments.

 

That... and im about to sleep. I hope this is figured out for you, good luck

Posted

When triggering rape scenes, DLC has to process through some code first, but all of this should be done when the SexLab scene actually starts. Any other Cursed Loot event and periodic processing of code should actually be suspended when animations are running. It's more likely not DCL itself, but a combination of too many performance hungry mods running too many things at the same time.

Posted

Its not that DCUR uses more scripts to start an animation... its that ontop of the animation there is a call to the triggered event, a call to sexlab to do an animation, probably polling on arousal and the relative RNG elements that are in Cursed Loot (assuming there is RNG in how events are decided)... on top of that you have the script activity from your other mods, such as.... frostfall... and any other constant polling mod such as iNeed or RND.

 

Its a vastly different environment than controlled tests with Matchmaker, or even triggering an event manually through the Debug.

 

I'm still edging my bets on a latency issue somewhere.... but alas I'm probably not the person to give you a clear cut fix... I dont know entirely how to fix things, I just throw them at the wall over and over until something sticks.... then when its stable, I find something new to add into the mix to break the little ecosystem all over again... Im a bit of a Masochist when it comes to Skyrim Mod Environments.

 

That... and im about to sleep. I hope this is figured out for you, good luck

 

 

When triggering rape scenes, DLC has to process through some code first, but all of this should be done when the SexLab scene actually starts. Any other Cursed Loot event and periodic processing of code should actually be suspended when animations are running. It's more likely not DCL itself, but a combination of too many performance hungry mods running too many things at the same time.

 

Thanks you two for your help. Unfortnatly disabeling frostfall had no effect. Also i im quiet sure that a dont have any other script heavy mods. Maybe vampiric thirst, but i actually dont want to play without it.

In case someone is intersted in the mods i use.

 

(0 -> 0) Skyrim.esm

(1 -> 1) Update.esm

(2 -> 2) Dawnguard.esm

(3 -> 3) HearthFires.esm

(4 -> 4) Dragonborn.esm

(5 -> 5) Unofficial Skyrim Legendary Edition Patch.esp

(6 -> 6) Schlongs of Skyrim - Core.esm

(7 -> 7) hdtHighHeel.esm

(8 -> 8) SexLab.esm

(9 -> 9) SexLabAroused.esm

(10 -> 10) Devious Devices - Assets.esm

(11 -> 11) Campfire.esm

(12 -> 12) ZaZAnimationPack.esm

(13 -> 13) Devious Devices - Integration.esm

(14 -> 14) Devious Devices - Expansion.esm

(15 -> 15) HighResTexturePack01.esp

(16 -> 16) HighResTexturePack02.esp

(17 -> 17) HighResTexturePack03.esp

(18 -> 18) a quality world map - with roads.esp

(19 -> 19) Tamriel Reloaded HD.esp

(20 -> 20) SkyFalls + SkyMills + DG + DB.esp

(21 -> 21) SkyFalls Dragonborn Small waterfalls.esp

(22 -> 22) RealisticWaterTwo.esp

(23 -> 23) lightweight potions and poisons.esp

(24 -> 24) ENB Snow FX.esp

(25 -> 25) FNIS.esp

(26 -> 26) RaceMenu.esp

(27 -> 27) RaceMenuPlugin.esp

(28 -> 28) RaceMenuMorphsCBBE.esp

(29 -> 29) dD - Realistic Ragdoll Force - Realistic.esp

(30 -> 30) SkyUI.esp

(31 -> 31) SOS - Smurf Average Addon.esp

(32 -> 32) XPMSE.esp

(33 -> 33) SOSRaceMenu.esp

(34 -> 34) Serana.esp

(35 -> 35) FNIS_PCEA2.esp

(36 -> 36) mslVampiricThirst.esp

(37 -> 37) DVA - Dynamic Vampire Appearance.esp

(38 -> 38) AmazingFollowerTweaks.esp

(39 -> 39) Immersive Weapons.esp

(40 -> 40) Schlongs of Skyrim.esp

(41 -> 41) Bijin Warmaidens.esp

(42 -> 42) KS Jewelry.esp

(43 -> 43) Sotteta Necromancer Outfit.esp

(44 -> 44) Tentapalooza.esp

(45 -> 45) SLAnimLoader.esp

(46 -> 46) SlaveTats.esp

(47 -> 47) TheCoenaculiCBBE.esp

(48 -> 48) SexLabTools.esp

(49 -> 49) NonSexLabAnimationPack.esp

(50 -> 50) SLALAnimObj.esp

(51 -> 51) UIExtensions.esp

(52 -> 52) Modern Brawl Bug Fix.esp

(53 -> 53) NailsUNP.esp

(54 -> 54) TS_RogueOutfits.esp

(55 -> 55) TGLNordArmor.esp

(56 -> 56) Captured Dreams.esp

(57 -> 57) RealisticWaterTwo - Legendary.esp

(58 -> 58) SMIM-Merged-All.esp

(59 -> 59) Deviously Cursed Loot.esp

(60 -> 60) SexLab_Dialogues.esp

(61 -> 61) Devious Deviants.esp

(62 -> 62) BlairsAfterGlowFashion.esp

(63 -> 63) LustmordVampireArmor.esp

(64 -> 64) warchiefarmor.esp

(65 -> 65) TheEyesOfBeauty.esp

(66 -> 66) Pentagram.esp

(67 -> 67) Merta Assassin Armor.esp

(68 -> 68) Vivace.esp

(69 -> 69) Vidala'sDress.esp

(70 -> 70) SexLab Extra Voices.esp

(71 -> 71) Watercolor_for_ENB_RWT.esp

(72 -> 72) HDT Havok Object.esp

(73 -> 73) 12FemaleBrows.esp

(74 -> 74) KS Hairdos - HDT.esp

(75 -> 75) SexLab_SOS-Stapon.esp

(76 -> 76) Perfect Legionnaire - Troops Re-equipment.esp

(77 -> 77) ContinueGameNoCrash.esp

(78 -> 78) SexLabMatchMaker.esp

(79 -> 79) Alternate Start - Live Another Life.esp

(80 -> 80) ImmerSlave.esp

(81 -> 81) SexLab-AmorousAdventures.esp

 

Posted

I've had the teleports on rare occasions, but never been able to figure out a cause.  My Skyrim install absolutely refuses to log anything, despite having all logging options enabled.  I ended up becoming best friends with the quick-save button.  *shrug*

Posted

 

Its not that DCUR uses more scripts to start an animation... its that ontop of the animation there is a call to the triggered event, a call to sexlab to do an animation, probably polling on arousal and the relative RNG elements that are in Cursed Loot (assuming there is RNG in how events are decided)... on top of that you have the script activity from your other mods, such as.... frostfall... and any other constant polling mod such as iNeed or RND.

 

Its a vastly different environment than controlled tests with Matchmaker, or even triggering an event manually through the Debug.

 

I'm still edging my bets on a latency issue somewhere.... but alas I'm probably not the person to give you a clear cut fix... I dont know entirely how to fix things, I just throw them at the wall over and over until something sticks.... then when its stable, I find something new to add into the mix to break the little ecosystem all over again... Im a bit of a Masochist when it comes to Skyrim Mod Environments.

 

That... and im about to sleep. I hope this is figured out for you, good luck

 

 

When triggering rape scenes, DLC has to process through some code first, but all of this should be done when the SexLab scene actually starts. Any other Cursed Loot event and periodic processing of code should actually be suspended when animations are running. It's more likely not DCL itself, but a combination of too many performance hungry mods running too many things at the same time.

 

Thanks you two for your help. Unfortnatly disabeling frostfall had no effect. Also i im quiet sure that a dont have any other script heavy mods. Maybe vampiric thirst, but i actually dont want to play without it.

In case someone is intersted in the mods i use.

 

(0 -> 0) Skyrim.esm

(1 -> 1) Update.esm

(2 -> 2) Dawnguard.esm

(3 -> 3) HearthFires.esm

(4 -> 4) Dragonborn.esm

(5 -> 5) Unofficial Skyrim Legendary Edition Patch.esp

(6 -> 6) Schlongs of Skyrim - Core.esm

(7 -> 7) hdtHighHeel.esm

(8 -> 8) SexLab.esm

(9 -> 9) SexLabAroused.esm

(10 -> 10) Devious Devices - Assets.esm

(11 -> 11) Campfire.esm

(12 -> 12) ZaZAnimationPack.esm

(13 -> 13) Devious Devices - Integration.esm

(14 -> 14) Devious Devices - Expansion.esm

(15 -> 15) HighResTexturePack01.esp

(16 -> 16) HighResTexturePack02.esp

(17 -> 17) HighResTexturePack03.esp

(18 -> 18) a quality world map - with roads.esp

(19 -> 19) Tamriel Reloaded HD.esp

(20 -> 20) SkyFalls + SkyMills + DG + DB.esp

(21 -> 21) SkyFalls Dragonborn Small waterfalls.esp

(22 -> 22) RealisticWaterTwo.esp

(23 -> 23) lightweight potions and poisons.esp

(24 -> 24) ENB Snow FX.esp

(25 -> 25) FNIS.esp

(26 -> 26) RaceMenu.esp

(27 -> 27) RaceMenuPlugin.esp

(28 -> 28) RaceMenuMorphsCBBE.esp

(29 -> 29) dD - Realistic Ragdoll Force - Realistic.esp

(30 -> 30) SkyUI.esp

(31 -> 31) SOS - Smurf Average Addon.esp

(32 -> 32) XPMSE.esp

(33 -> 33) SOSRaceMenu.esp

(34 -> 34) Serana.esp

(35 -> 35) FNIS_PCEA2.esp

(36 -> 36) mslVampiricThirst.esp

(37 -> 37) DVA - Dynamic Vampire Appearance.esp

(38 -> 38) AmazingFollowerTweaks.esp

(39 -> 39) Immersive Weapons.esp

(40 -> 40) Schlongs of Skyrim.esp

(41 -> 41) Bijin Warmaidens.esp

(42 -> 42) KS Jewelry.esp

(43 -> 43) Sotteta Necromancer Outfit.esp

(44 -> 44) Tentapalooza.esp

(45 -> 45) SLAnimLoader.esp

(46 -> 46) SlaveTats.esp

(47 -> 47) TheCoenaculiCBBE.esp

(48 -> 48) SexLabTools.esp

(49 -> 49) NonSexLabAnimationPack.esp

(50 -> 50) SLALAnimObj.esp

(51 -> 51) UIExtensions.esp

(52 -> 52) Modern Brawl Bug Fix.esp

(53 -> 53) NailsUNP.esp

(54 -> 54) TS_RogueOutfits.esp

(55 -> 55) TGLNordArmor.esp

(56 -> 56) Captured Dreams.esp

(57 -> 57) RealisticWaterTwo - Legendary.esp

(58 -> 58) SMIM-Merged-All.esp

(59 -> 59) Deviously Cursed Loot.esp

(60 -> 60) SexLab_Dialogues.esp

(61 -> 61) Devious Deviants.esp

(62 -> 62) BlairsAfterGlowFashion.esp

(63 -> 63) LustmordVampireArmor.esp

(64 -> 64) warchiefarmor.esp

(65 -> 65) TheEyesOfBeauty.esp

(66 -> 66) Pentagram.esp

(67 -> 67) Merta Assassin Armor.esp

(68 -> 68) Vivace.esp

(69 -> 69) Vidala'sDress.esp

(70 -> 70) SexLab Extra Voices.esp

(71 -> 71) Watercolor_for_ENB_RWT.esp

(72 -> 72) HDT Havok Object.esp

(73 -> 73) 12FemaleBrows.esp

(74 -> 74) KS Hairdos - HDT.esp

(75 -> 75) SexLab_SOS-Stapon.esp

(76 -> 76) Perfect Legionnaire - Troops Re-equipment.esp

(77 -> 77) ContinueGameNoCrash.esp

(78 -> 78) SexLabMatchMaker.esp

(79 -> 79) Alternate Start - Live Another Life.esp

(80 -> 80) ImmerSlave.esp

(81 -> 81) SexLab-AmorousAdventures.esp

 

 

 

Think it might be a corrupt save, had something similar and weird.

Also btw, I run frostall and camping on an even older PC with no script problems.

 

For my weirdness, it seems some locations get scrambled in the save.  I had been playing around with defeat and giants just outside Whiterun.   Then fast traveled to Riften.

 

A SL animation fired up and I got teleported back to Whiterun in the air where my save was done.  Maybe because that middle of the world thing but....

 

Also later (after a reload), those giants and mamoth got teleported to my location just outside Riften gates out of nowhere.  Like creature locations get scrambled. 

 

Solved by loading an earlier save.

 

Posted

 

Its not that DCUR uses more scripts to start an animation... its that ontop of the animation there is a call to the triggered event, a call to sexlab to do an animation, probably polling on arousal and the relative RNG elements that are in Cursed Loot (assuming there is RNG in how events are decided)... on top of that you have the script activity from your other mods, such as.... frostfall... and any other constant polling mod such as iNeed or RND.

 

Its a vastly different environment than controlled tests with Matchmaker, or even triggering an event manually through the Debug.

 

I'm still edging my bets on a latency issue somewhere.... but alas I'm probably not the person to give you a clear cut fix... I dont know entirely how to fix things, I just throw them at the wall over and over until something sticks.... then when its stable, I find something new to add into the mix to break the little ecosystem all over again... Im a bit of a Masochist when it comes to Skyrim Mod Environments.

 

That... and im about to sleep. I hope this is figured out for you, good luck

 

 

When triggering rape scenes, DLC has to process through some code first, but all of this should be done when the SexLab scene actually starts. Any other Cursed Loot event and periodic processing of code should actually be suspended when animations are running. It's more likely not DCL itself, but a combination of too many performance hungry mods running too many things at the same time.

 

Thanks you two for your help. Unfortnatly disabeling frostfall had no effect. Also i im quiet sure that a dont have any other script heavy mods. Maybe vampiric thirst, but i actually dont want to play without it.

In case someone is intersted in the mods i use.

 

(0 -> 0) Skyrim.esm

(1 -> 1) Update.esm

(2 -> 2) Dawnguard.esm

(3 -> 3) HearthFires.esm

(4 -> 4) Dragonborn.esm

(5 -> 5) Unofficial Skyrim Legendary Edition Patch.esp

(6 -> 6) Schlongs of Skyrim - Core.esm

(7 -> 7) hdtHighHeel.esm

(8 -> 8) SexLab.esm

(9 -> 9) SexLabAroused.esm

(10 -> 10) Devious Devices - Assets.esm

(11 -> 11) Campfire.esm

(12 -> 12) ZaZAnimationPack.esm

(13 -> 13) Devious Devices - Integration.esm

(14 -> 14) Devious Devices - Expansion.esm

(15 -> 15) HighResTexturePack01.esp

(16 -> 16) HighResTexturePack02.esp

(17 -> 17) HighResTexturePack03.esp

(18 -> 18) a quality world map - with roads.esp

(19 -> 19) Tamriel Reloaded HD.esp

(20 -> 20) SkyFalls + SkyMills + DG + DB.esp

(21 -> 21) SkyFalls Dragonborn Small waterfalls.esp

(22 -> 22) RealisticWaterTwo.esp

(23 -> 23) lightweight potions and poisons.esp

(24 -> 24) ENB Snow FX.esp

(25 -> 25) FNIS.esp

(26 -> 26) RaceMenu.esp

(27 -> 27) RaceMenuPlugin.esp

(28 -> 28) RaceMenuMorphsCBBE.esp

(29 -> 29) dD - Realistic Ragdoll Force - Realistic.esp

(30 -> 30) SkyUI.esp

(31 -> 31) SOS - Smurf Average Addon.esp

(32 -> 32) XPMSE.esp

(33 -> 33) SOSRaceMenu.esp

(34 -> 34) Serana.esp

(35 -> 35) FNIS_PCEA2.esp

(36 -> 36) mslVampiricThirst.esp

(37 -> 37) DVA - Dynamic Vampire Appearance.esp

(38 -> 38) AmazingFollowerTweaks.esp

(39 -> 39) Immersive Weapons.esp

(40 -> 40) Schlongs of Skyrim.esp

(41 -> 41) Bijin Warmaidens.esp

(42 -> 42) KS Jewelry.esp

(43 -> 43) Sotteta Necromancer Outfit.esp

(44 -> 44) Tentapalooza.esp

(45 -> 45) SLAnimLoader.esp

(46 -> 46) SlaveTats.esp

(47 -> 47) TheCoenaculiCBBE.esp

(48 -> 48) SexLabTools.esp

(49 -> 49) NonSexLabAnimationPack.esp

(50 -> 50) SLALAnimObj.esp

(51 -> 51) UIExtensions.esp

(52 -> 52) Modern Brawl Bug Fix.esp

(53 -> 53) NailsUNP.esp

(54 -> 54) TS_RogueOutfits.esp

(55 -> 55) TGLNordArmor.esp

(56 -> 56) Captured Dreams.esp

(57 -> 57) RealisticWaterTwo - Legendary.esp

(58 -> 58) SMIM-Merged-All.esp

(59 -> 59) Deviously Cursed Loot.esp

(60 -> 60) SexLab_Dialogues.esp

(61 -> 61) Devious Deviants.esp

(62 -> 62) BlairsAfterGlowFashion.esp

(63 -> 63) LustmordVampireArmor.esp

(64 -> 64) warchiefarmor.esp

(65 -> 65) TheEyesOfBeauty.esp

(66 -> 66) Pentagram.esp

(67 -> 67) Merta Assassin Armor.esp

(68 -> 68) Vivace.esp

(69 -> 69) Vidala'sDress.esp

(70 -> 70) SexLab Extra Voices.esp

(71 -> 71) Watercolor_for_ENB_RWT.esp

(72 -> 72) HDT Havok Object.esp

(73 -> 73) 12FemaleBrows.esp

(74 -> 74) KS Hairdos - HDT.esp

(75 -> 75) SexLab_SOS-Stapon.esp

(76 -> 76) Perfect Legionnaire - Troops Re-equipment.esp

(77 -> 77) ContinueGameNoCrash.esp

(78 -> 78) SexLabMatchMaker.esp

(79 -> 79) Alternate Start - Live Another Life.esp

(80 -> 80) ImmerSlave.esp

(81 -> 81) SexLab-AmorousAdventures.esp

 

 

 

 

BINGO,,,, I know your problem now. or atleast... one of your problems

 

Remove NSAP right away.... like, yesterday.

 

Do not use NSAP with SLAL anymore, at one point it was fine, with recent changes it is not. It has the potential of creating duplicate records especially if using either Leito or Funnybizz anims (since they have repeated anims)

 

Remove NSAP, rerun FNIS, clean Sexlabs. then save, reload the save, re-register animations.... and... tell me if that helps at all.

Posted

 

 

Its not that DCUR uses more scripts to start an animation... its that ontop of the animation there is a call to the triggered event, a call to sexlab to do an animation, probably polling on arousal and the relative RNG elements that are in Cursed Loot (assuming there is RNG in how events are decided)... on top of that you have the script activity from your other mods, such as.... frostfall... and any other constant polling mod such as iNeed or RND.

 

Its a vastly different environment than controlled tests with Matchmaker, or even triggering an event manually through the Debug.

 

I'm still edging my bets on a latency issue somewhere.... but alas I'm probably not the person to give you a clear cut fix... I dont know entirely how to fix things, I just throw them at the wall over and over until something sticks.... then when its stable, I find something new to add into the mix to break the little ecosystem all over again... Im a bit of a Masochist when it comes to Skyrim Mod Environments.

 

That... and im about to sleep. I hope this is figured out for you, good luck

 

 

When triggering rape scenes, DLC has to process through some code first, but all of this should be done when the SexLab scene actually starts. Any other Cursed Loot event and periodic processing of code should actually be suspended when animations are running. It's more likely not DCL itself, but a combination of too many performance hungry mods running too many things at the same time.

 

Thanks you two for your help. Unfortnatly disabeling frostfall had no effect. Also i im quiet sure that a dont have any other script heavy mods. Maybe vampiric thirst, but i actually dont want to play without it.

In case someone is intersted in the mods i use.

 

(0 -> 0) Skyrim.esm

(1 -> 1) Update.esm

(2 -> 2) Dawnguard.esm

(3 -> 3) HearthFires.esm

(4 -> 4) Dragonborn.esm

(5 -> 5) Unofficial Skyrim Legendary Edition Patch.esp

(6 -> 6) Schlongs of Skyrim - Core.esm

(7 -> 7) hdtHighHeel.esm

(8 -> 8) SexLab.esm

(9 -> 9) SexLabAroused.esm

(10 -> 10) Devious Devices - Assets.esm

(11 -> 11) Campfire.esm

(12 -> 12) ZaZAnimationPack.esm

(13 -> 13) Devious Devices - Integration.esm

(14 -> 14) Devious Devices - Expansion.esm

(15 -> 15) HighResTexturePack01.esp

(16 -> 16) HighResTexturePack02.esp

(17 -> 17) HighResTexturePack03.esp

(18 -> 18) a quality world map - with roads.esp

(19 -> 19) Tamriel Reloaded HD.esp

(20 -> 20) SkyFalls + SkyMills + DG + DB.esp

(21 -> 21) SkyFalls Dragonborn Small waterfalls.esp

(22 -> 22) RealisticWaterTwo.esp

(23 -> 23) lightweight potions and poisons.esp

(24 -> 24) ENB Snow FX.esp

(25 -> 25) FNIS.esp

(26 -> 26) RaceMenu.esp

(27 -> 27) RaceMenuPlugin.esp

(28 -> 28) RaceMenuMorphsCBBE.esp

(29 -> 29) dD - Realistic Ragdoll Force - Realistic.esp

(30 -> 30) SkyUI.esp

(31 -> 31) SOS - Smurf Average Addon.esp

(32 -> 32) XPMSE.esp

(33 -> 33) SOSRaceMenu.esp

(34 -> 34) Serana.esp

(35 -> 35) FNIS_PCEA2.esp

(36 -> 36) mslVampiricThirst.esp

(37 -> 37) DVA - Dynamic Vampire Appearance.esp

(38 -> 38) AmazingFollowerTweaks.esp

(39 -> 39) Immersive Weapons.esp

(40 -> 40) Schlongs of Skyrim.esp

(41 -> 41) Bijin Warmaidens.esp

(42 -> 42) KS Jewelry.esp

(43 -> 43) Sotteta Necromancer Outfit.esp

(44 -> 44) Tentapalooza.esp

(45 -> 45) SLAnimLoader.esp

(46 -> 46) SlaveTats.esp

(47 -> 47) TheCoenaculiCBBE.esp

(48 -> 48) SexLabTools.esp

(49 -> 49) NonSexLabAnimationPack.esp

(50 -> 50) SLALAnimObj.esp

(51 -> 51) UIExtensions.esp

(52 -> 52) Modern Brawl Bug Fix.esp

(53 -> 53) NailsUNP.esp

(54 -> 54) TS_RogueOutfits.esp

(55 -> 55) TGLNordArmor.esp

(56 -> 56) Captured Dreams.esp

(57 -> 57) RealisticWaterTwo - Legendary.esp

(58 -> 58) SMIM-Merged-All.esp

(59 -> 59) Deviously Cursed Loot.esp

(60 -> 60) SexLab_Dialogues.esp

(61 -> 61) Devious Deviants.esp

(62 -> 62) BlairsAfterGlowFashion.esp

(63 -> 63) LustmordVampireArmor.esp

(64 -> 64) warchiefarmor.esp

(65 -> 65) TheEyesOfBeauty.esp

(66 -> 66) Pentagram.esp

(67 -> 67) Merta Assassin Armor.esp

(68 -> 68) Vivace.esp

(69 -> 69) Vidala'sDress.esp

(70 -> 70) SexLab Extra Voices.esp

(71 -> 71) Watercolor_for_ENB_RWT.esp

(72 -> 72) HDT Havok Object.esp

(73 -> 73) 12FemaleBrows.esp

(74 -> 74) KS Hairdos - HDT.esp

(75 -> 75) SexLab_SOS-Stapon.esp

(76 -> 76) Perfect Legionnaire - Troops Re-equipment.esp

(77 -> 77) ContinueGameNoCrash.esp

(78 -> 78) SexLabMatchMaker.esp

(79 -> 79) Alternate Start - Live Another Life.esp

(80 -> 80) ImmerSlave.esp

(81 -> 81) SexLab-AmorousAdventures.esp

 

 

 

 

BINGO,,,, I know your problem now. or atleast... one of your problems

 

Remove NSAP right away.... like, yesterday.

 

Do not use NSAP with SLAL anymore, at one point it was fine, with recent changes it is not. It has the potential of creating duplicate records especially if using either Leito or Funnybizz anims (since they have repeated anims)

 

Remove NSAP, rerun FNIS, clean Sexlabs. then save, reload the save, re-register animations.... and... tell me if that helps at all.

 

Sadly it did not work :( i was realy happy when i read your comment. also the papyrus log looks a bit different now, since NSAP is gone.

What else is a problem in my mod order?

 

Papyrus.0.log

Posted

Well, Sexlab Extra Voices is incompatable as of Sexlab 1.61b... From reports, you just get the default beeping sound instead of the expected sounds... and there are call failures to that mod in your Papyrus.

 

If thats your actual load order, Amorous Adventures has to be above LAL/Immerslave... those two should be the last in your load order except for any Procpatches or Bashed Patch... but that shouldnt be anything towards causing this issue.

 

Id suggest removing Extra Voices, making a save without Voices/NSAP installed... cleaning that save.. using a saveclean tool to get rid of any formids, scripts or instances that shouldnt be there anymore. SaveTool should work for the most part, if your stringcount is too high for SaveTool to load, there is a new one being made right here on LL called ReSaver. http://www.loverslab.com/files/file/2885-skyrimtools/

 

Then, go into your save, reset Sexlabs using the clean option, re-register all animations through SL Anim Loader, Zaz Animations, etc... ensure only the DDi sex filter is enabled and Zaz is disabled... and try then.... if it still doesnt work.... well, I think that particular save may be irrevokably borked.

 

 

Posted

Well, Sexlab Extra Voices is incompatable as of Sexlab 1.61b... From reports, you just get the default beeping sound instead of the expected sounds... and there are call failures to that mod in your Papyrus.

 

If thats your actual load order, Amorous Adventures has to be above LAL/Immerslave... those two should be the last in your load order except for any Procpatches or Bashed Patch... but that shouldnt be anything towards causing this issue.

 

Id suggest removing Extra Voices, making a save without Voices/NSAP installed... cleaning that save.. using a saveclean tool to get rid of any formids, scripts or instances that shouldnt be there anymore. SaveTool should work for the most part, if your stringcount is too high for SaveTool to load, there is a new one being made right here on LL called ReSaver. http://www.loverslab.com/files/file/2885-skyrimtools/

 

Then, go into your save, reset Sexlabs using the clean option, re-register all animations through SL Anim Loader, Zaz Animations, etc... ensure only the DDi sex filter is enabled and Zaz is disabled... and try then.... if it still doesnt work.... well, I think that particular save may be irrevokably borked.

 

Well i am using SexLab 1.62. And Extra Voices is working. No beepsound. Also Extra Voices is a new mod and i had that issue before. Edit: oh you mean since 1.61b upwards it is incompatible?

 

i cleand my save with http://www.nexusmods.com/skyrim/mods/52363/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D52363%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1536723 but didnt change anything.

 

I realy appreciate your help and thank you a lot for it, but i dont think we will ever fix this. I dont know anymore if i wrote it already, but i had the probleme on an previous save. Because i couldnt finde a solution for it i reinstalled skyrim completly and reinstalled nearly the same mods again. I cant save that older save with my current installation anymore. It crashes upon saving. I just think somehow skyirm is currupting my saves. Because on new characters the bug is not there yet. (teleport-bug)

Posted

I have unchecked lot of option in MCM due to some bug, I can't find again what I need ON to be bound when I open a cursed chest, which option I have to turn ON please ? Because when I open a chest sometimes a devices is inside but it doesn't equip on my PC :/ Plus i unchecked Slave/Pony Boots in MCM because it cause some issues with my PC feet, I will not loot it in cursed chest right ? Thank's

Posted

 

 Because i couldnt finde a solution for it i reinstalled skyrim completly and reinstalled nearly the same mods again. I cant save that older save with my current installation anymore. It crashes upon saving

 

 

That's absolutely normal. Many people don't realize that you can't EVER touch your load order mid-playthrough without breaking things left and right. If you uninstall a mod or even just change their order, your save game will be corrupted in this very instant. If you really know what you are doing you can install mods during playthrough or update an existing one (if the author said it's ok to), but never, ever uninstall mods or change the load order until you are done with that playthrough.

 

What many people also don't realize is that there is no such thing as a save game cleaner that actually does what it says. While these tools can fix -some- issues, Skyrim save games cannot really be cleaned.

Posted

 

Well, Sexlab Extra Voices is incompatable as of Sexlab 1.61b... From reports, you just get the default beeping sound instead of the expected sounds... and there are call failures to that mod in your Papyrus.

 

If thats your actual load order, Amorous Adventures has to be above LAL/Immerslave... those two should be the last in your load order except for any Procpatches or Bashed Patch... but that shouldnt be anything towards causing this issue.

 

Id suggest removing Extra Voices, making a save without Voices/NSAP installed... cleaning that save.. using a saveclean tool to get rid of any formids, scripts or instances that shouldnt be there anymore. SaveTool should work for the most part, if your stringcount is too high for SaveTool to load, there is a new one being made right here on LL called ReSaver. http://www.loverslab.com/files/file/2885-skyrimtools/

 

Then, go into your save, reset Sexlabs using the clean option, re-register all animations through SL Anim Loader, Zaz Animations, etc... ensure only the DDi sex filter is enabled and Zaz is disabled... and try then.... if it still doesnt work.... well, I think that particular save may be irrevokably borked.

 

Well i am using SexLab 1.62. And Extra Voices is working. No beepsound. Also Extra Voices is a new mod and i had that issue before. Edit: oh you mean since 1.61b upwards it is incompatible?

 

i cleand my save with http://www.nexusmods.com/skyrim/mods/52363/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D52363%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1536723 but didnt change anything.

 

I realy appreciate your help and thank you a lot for it, but i dont think we will ever fix this. I dont know anymore if i wrote it already, but i had the probleme on an previous save. Because i couldnt finde a solution for it i reinstalled skyrim completly and reinstalled nearly the same mods again. I cant save that older save with my current installation anymore. It crashes upon saving. I just think somehow skyirm is currupting my saves. Because on new characters the bug is not there yet. (teleport-bug)

 

 

 

According to the Extra Voices support forum, and the Sexlab 1.6 compatibility threads, its incompatible... I don't have it myself, and dont think I ever have, so I cannot say for sure.... but there are definitely errors in your papyrus log regarding it.

 

Sometimes, unfortunately, saves just.... expire.

 

its an unfortunate side effect of a modded environment, even Vanilla isnt exactly fool proof. If you aren't using it yet, I'd recommend Crash Fixes (can be found here or on the Nexus) to improve stability.... I'm plum out of ideas though... I've never been very good at tech support >.>

Posted

 

That's absolutely normal. Many people don't realize that you can't EVER touch your load order mid-playthrough without breaking things left and right. If you uninstall a mod or even just change their order, your save game will be corrupted in this very instant. If you really know what you are doing you can install mods during playthrough or update an existing one (if the author said it's ok to), but never, ever uninstall mods or change the load order until you are done with that playthrough.

 

What many people also don't realize is that there is no such thing as a save game cleaner that actually does what it says. While these tools can fix -some- issues, Skyrim save games cannot really be cleaned.

 

 

Yeah i know; Skyrim, as a game, has a will on its own apparently.... sadly.  I didnt install any new mods or intended to uninstall some in this playthrough until this bug showed up again.

 

 

 

Well i am using SexLab 1.62. And Extra Voices is working. No beepsound. Also Extra Voices is a new mod and i had that issue before. Edit: oh you mean since 1.61b upwards it is incompatible?

 

i cleand my save with http://www.nexusmods.com/skyrim/mods/52363/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D52363%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1536723 but didnt change anything.

 

I realy appreciate your help and thank you a lot for it, but i dont think we will ever fix this. I dont know anymore if i wrote it already, but i had the probleme on an previous save. Because i couldnt finde a solution for it i reinstalled skyrim completly and reinstalled nearly the same mods again. I cant save that older save with my current installation anymore. It crashes upon saving. I just think somehow skyirm is currupting my saves. Because on new characters the bug is not there yet. (teleport-bug)

 

 

 

According to the Extra Voices support forum, and the Sexlab 1.6 compatibility threads, its incompatible... I don't have it myself, and dont think I ever have, so I cannot say for sure.... but there are definitely errors in your papyrus log regarding it.

 

Sometimes, unfortunately, saves just.... expire.

 

its an unfortunate side effect of a modded environment, even Vanilla isnt exactly fool proof. If you aren't using it yet, I'd recommend Crash Fixes (can be found here or on the Nexus) to improve stability.... I'm plum out of ideas though... I've never been very good at tech support >.>

 

Well i think you did well at tech support. You had some good ideas. All i can do now is just disable Yoke and Armbinder in cursed loot and just leave it with that. Everything else is working as it should. And since i dont have crashes per se, i dont think i need crahs fixes right now. I use saftyload and a the SKSE memorypatch and ENB.

Posted

Having a bit of a weird/annoying issue. I'm not wearing anything that would prevent me using items but after my own house' door was trapped and infected me with a estrus tentacle creature (which was... entertainingly odd). Then talked to Carlotta (who hates me after raping her a couple times and then just kinda... slapping a bunch of bondage gear on her) who gave me a book for making the anti-tentacle shit, and.... I can't make it. I literally can't open a cooking pot or alchemy table or anything, my character just sits there staring at it. At this point the only items my character is wearing is the tentacle and a restrictive corset.

 

Edit: Correction, literally just the tentacle. I just can't... do things.

 

Edit 2: Discovered that for some reason the game thought I was still wearing the rubber gloves that had my arms chained together, my corset, and everything else, despite none of it even being in my inventory anymore.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...