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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I am liking your mod, thanks for all the hard work, it seems there is so much to it there had to be a ton of effort. I personally dont care so much for all the DD stuff, I like a little but at a short point it becomes tedious, so I REALLY appreciate all the flexibility your MCM settings give. The only issue I have really had happen more than once is a loss of the vulnerable system to a point I have to back up saves to a good one. I have no idea when exactly it happens but eventually not having a weapon or clothes on doesnt read as vulnerable. I have posted papyrus logs for crashes before and this may be a dumb statement but how do I get the info for when it sticks if I dont know when it happens?

 

Thanks again, its been fun.

Posted

So is that sleep bondage effect on high arousal meant to have a toggle and it just didn't make it in? Keeping my arousal low before sleeping has become rather unfeasible in my current game on account of my penchant for enslaving and carting around naked slaves before dropping them off at my player home to go collect more...

Posted

So is that sleep bondage effect on high arousal meant to have a toggle and it just didn't make it in? Keeping my arousal low before sleeping has become rather unfeasible in my current game on account of my penchant for enslaving and carting around naked slaves before dropping them off at my player home to go collect more...

 

It will be adressed in the next patch.

Posted

Hey, short question, has someone tested this mod the new Quick Loot system on the Nexus? As this only replaces one swf and adds a SKSE plugin, shouldn't it be compatible? It doesn't seem to alter anything of the looting process itself, just the display of the items.

 

Or does DCL rely on the opening of chests?

Posted

Bug Report

 

There seems to be a problem in Dawnstar. I've tested with both DCL 5.1 and 5.2 and it seems to break Prison Overhaul. Basically what happens is the guard is not able to arrest the player on behalf of the Pale

 

There's a lot more detail and log in the POP thread starting here  http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/?p=1455823

 

Tested on new games PO works fine without DCL just not with it. Other locations are working fine it just seems to be Dawnstar that has the problem

Posted

I seem to have run into a bug. I am on the rubber doll quest, and I have closed hood UNchecked. when the hood event is played and a hood is added, i get a hood that has eye holes. However, the blindfold effect is still applied. I am unsure of how to fix this. 

Posted

Hey, short question, has someone tested this mod the new Quick Loot system on the Nexus? As this only replaces one swf and adds a SKSE plugin, shouldn't it be compatible? It doesn't seem to alter anything of the looting process itself, just the display of the items.

 

Or does DCL rely on the opening of chests?

i tested it, it only works if you open the container with R.

if you use the quickloot feature (by pressing E) you will not get an event.

Posted

 

Hey, short question, has someone tested this mod the new Quick Loot system on the Nexus? As this only replaces one swf and adds a SKSE plugin, shouldn't it be compatible? It doesn't seem to alter anything of the looting process itself, just the display of the items.

 

Or does DCL rely on the opening of chests?

i tested it, it only works if you open the container with R.

if you use the quickloot feature (by pressing E) you will not get an event.

 

 

Yeah, this mod seems to remove the actual interaction with the container, which is what DCL hooks into. It's therefore not compatible with Cursed Loot.

 

Fallout 4's loot system already has me pondering how to implement Cursed Loot for it.

Posted

Finally got rid of the tentacle parasite. Some questions/suggestions:

I got a receipe for stinky paste by Danica Wellspring is she the only NPC to carry it?  Is this the only option to get rid of it or are there other options?  Had to travel all of my known Alchemists to get that damn sabrecats eyes, the ones I killed only had teeth with them :).

 

Danica spoke so enthusiastic about tentacle parasites that I hoped there would be an option to transfer it to her, a quest giver, or my houseslave/housecarl (perhaps a paste that makes her smell unresistable to the parasite, in combination with some orgasm denial before going over to tribadism to let it jump over. Would also allow to exchange the parasite later for some fun).

 

 

Before I had gag mastery 100 I could do still do Solicitations to NPCs even when mouth-gaged. Now I have to remove the language buff,  I guess the former one was an error, right?

Posted

Is it possible to hook the view action of a container?

maybe you can trigger if you take something? or if you press the action key except for interaction with npc's ?

Posted

 

So is that sleep bondage effect on high arousal meant to have a toggle and it just didn't make it in? Keeping my arousal low before sleeping has become rather unfeasible in my current game on account of my penchant for enslaving and carting around naked slaves before dropping them off at my player home to go collect more...

 

It will be adressed in the next patch.

 

Good to hear, thank you.

 

Also, I was thinking, from a game mechanic standpoint leaving it to pure chance whether a chest will trigger bad times leaves a lot to be desired. Although it's kind of against the mod's primary purpose, I don't suppose you'd given any thought to devising some kind of optional mechanic that'd tip you off whether a chest was trapped and allow you to use some sort of item to disable it if you're paying enough attention? Since the mod's events only trigger upon opening a container, I'm not sure if it's feasible, especially if it's intended to be something you have to look for. Something like applying a magic effect that blurs the screen, like when eating a harmful alchemy ingredient in your inventory, to symbolize the player feeling something is wrong, maybe? Disabling a trap is technically already possible by just equipping a Lucky Charm whenever you close a chest, but that's still all entirely random.

Posted

So I'm having trouble with the cursed collar quest. In a new game, i've gotten it twice now. Both times no quest has shown up in my journal despite reading the note. Could it be because I haven't been to solstheim yet? Is there a quest stage I can use with setstage to get it to show up?
 
Load order:

 


Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
ApachiiHair.esm=1
ApachiiHairFemales.esm=1
hdtHighHeel.esm=1
CreatureFramework.esm=1
paradise_halls.esm=1
dcc-soulgem-oven-000.esm=1
Schlongs of Skyrim - Core.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
MFVM.esm=1
SexLab.esm=1
Devious Devices - Assets.esm=1
SexLabAroused.esm=1
ZaZAnimationPack.esm=1
Devious Devices - Integration.esm=1
daymoyl.esm=1
Devious Devices - Expansion.esm=1
HighResTexturePack01.esp=0
HighResTexturePack02.esp=0
HighResTexturePack03.esp=0
Unofficial High Resolution Patch.esp=0
Dual Wield Parrying_SKSE.esp=1
AMatterOfTime.esp=1
3DNPC.esp=1
A Simple Marriage Mod.esp=1
AradiaBikini.esp=1
Auto Unequip Ammo.esp=1
Weapons & Armor Fixes_Remade.esp=1
SCLBootsFix.esp=0
grimsever2h.esp=1
Weapons & Armor_TrueOrcish&DaedricWeapons.esp=1
Clothing & Clutter Fixes.esp=1
Complete Crafting Overhaul_Remade.esp=1
BDYEB.esp=1
Northern Bathhouses.esp=1
PSMHFOverhaul.esp=1
SexLab_Solutions.esp=1
hydra_slavegirls.esp=1
Artifact Disenchanting.esp=1
tSSSSS.esp=1
BetterMagic_FULL.esp=1
Strap.esp=1
Brawl Bugs CE.esp=1
Craftable and Placeable Havok-enabled Bedrolls .esp=1
SkyUI.esp=1
display-model.esp=1
Remodeled Armor - Vanilla Replacer.esp=1
SOS - Revealing Armors.esp=1
Blades Steel Perk.esp=1
SOS - Male Vanila Armor Cloths Conversion Custom.esp=1
SOS - Revealing DLC2 Conversion.esp=1
imp_helm_legend.esp=1
Artifact Disenchanting - Dragonborn.esp=1
Fantasy Soundtrack Project.esp=1
Fantasy Soundtrack Project - Combat.esp=1
FluxMOD_DeadThrallEnhanced_v2.esp=1
High Level Enemies.esp=1
High Level Enemies - Dawnguard.esp=1
High Level Enemies - Dragonborn.esp=1
DragonPriestMasksHoodless.esp=1
IndividualizedShoutCooldowns.esp=1
K2SOSPiercings.esp=1
KatriaGhostFollower.esp=1
Legionettes.esp=1
LetsBeFriends.esp=1
MarryMe.esp=1
MFVM_Hearthfire_Patch.esp=1
PumpingIron.esp=1
dD - Realistic Ragdoll Force - Reduced.esp=1
SexLab Attraction.esm=1
SexLab Approach.esp=1
Feminine Females.esp=1
animal_mansion.esp=1
SexLab-Stories.esp=1
SexLabNudeCreatures.esp=1
SexLabNudeCreaturesDB.esp=1
SexLabNudeCreaturesDG.esp=1
HentaiCreatures.esp=1
BFT Ships and Carriages.esp=1
SexLabSkoomaWhore.esp=1
Run For Your Lives.esp=1
sanguinesDebauchery.esp=1
Spriggan Armor 2.esp=1
Drink Eat Sleep.esp=1
paradise_halls_SLExtension.esp=1
xazPrisonOverhaul.esp=1
xazPrisonOverhaul - Patch.esp=1
Drink Eat Sleep Addon - Dragonborn.esp=1
Drink Eat Sleep Addon - Hearthfire.esp=1
SimpleSlavery.esp=1
Devious Devices For Him.esp=1
Deviously Cursed Loot.esp=1
SL Sleeping Necro.esp=1
Immersive Patrols II.esp=1
SexLab-AmorousAdventures.esp=1
BesEss.esp=1
ShowersInInns.esp=1
Devious Cidhna.esp=1
SexLab_Dialogues.esp=1
CollegeDaysWinterhold.esp=1
SexLab_SOS-Stapon.esp=1
SexLab Sound FX Replacer.esp=1
shieldofysgramor.esp=0
Skein of Magnus.esp=1
SLA Monitor Widget.esp=1
SlaveTats.esp=1
SOS - B3lisario Horsecock Addon.esp=1
SOS - Leito Addon.esp=1
SexLab TDF Aggressive Prostitution.esp=1
UIExtensions.esp=1
When Vampires Attack.esp=1
SexLabWerewolves.esp=1
SexLab_Solutions_PO_Patch.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
RaceMenuMorphsCBBE.esp=1
MoreNastyCritters.esp=1
Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1
SOS - Revealing DLC1 Conversion.esp=1
Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1
MuscularWomen_Diesel_AR.esp=1
SexLabDefeat.esp=1
paradise_halls_farengars_study.esp=1
Sextreme-All.esp=1
Schlongs of Skyrim.esp=1
SOS - VectorPlexus Muscular Addon.esp=1
FNIS.esp=1
DW.esp=1
3DNPC Alternative Locations.esp=1
SexLab-StoriesDevious.esp=1
Deviously Enslaved.esp=1
paradise_halls_fellglow_slave_camp.esp=1
Artifact Disenchanting - Dawnguard.esp=1
SlaversHideout.esp=1
SexLab Eager NPCs.esp=1
sextoys-calyps-2.esp=1
Vampire Skin Color Fix.esp=1
Devious Deviants.esp=1
XPMSE.esp=1
SOSRaceMenu.esp=1
Lost Art of the Blacksmith.esp=1
SexLab Aroused Creatures.esp=1
Weapons & Armor_TrueWeaponsLvlLists.esp=0
Weapons & Armor_DragonPriestMasks.esp=1
Smithing Perks Overhaul_Remade.esp=1
Apropos.esp=1
SLAnimLoader.esp=1
SLALAnimObj.esp=1
LoversComfort.esp=1
MF_RadiantProstitution.esp=1
Mannequin.esp=1
SleepTight.esp=1
Deviously Cursed Loot Patch For Him.esp=1
SLAL_AnimationsByLeito.esp=1
SC07SexLabRandomAttack.esp=1
High Level Enemies - Raised Ability Caps.esp=1
Alternate Start - Live Another Life.esp=1
ImmerSlave.esp=1
Bashed Patch, 0.esp=1

 

 

Edit: forgot to say that I tried to use setstage for the quest. I set it to 10 and the quest showed up in my journal, but no objective marker appeared.

Posted

 

 

So is that sleep bondage effect on high arousal meant to have a toggle and it just didn't make it in? Keeping my arousal low before sleeping has become rather unfeasible in my current game on account of my penchant for enslaving and carting around naked slaves before dropping them off at my player home to go collect more...

 

It will be adressed in the next patch.

 

Good to hear, thank you.

 

Also, I was thinking, from a game mechanic standpoint leaving it to pure chance whether a chest will trigger bad times leaves a lot to be desired. Although it's kind of against the mod's primary purpose, I don't suppose you'd given any thought to devising some kind of optional mechanic that'd tip you off whether a chest was trapped and allow you to use some sort of item to disable it if you're paying enough attention? Since the mod's events only trigger upon opening a container, I'm not sure if it's feasible, especially if it's intended to be something you have to look for. Something like applying a magic effect that blurs the screen, like when eating a harmful alchemy ingredient in your inventory, to symbolize the player feeling something is wrong, maybe? Disabling a trap is technically already possible by just equipping a Lucky Charm whenever you close a chest, but that's still all entirely random.

 

 

The issue is indeed that the chance roll happens only when the player actually opens a container. Is it possible to change that system so that it gets calculated before interacting with it? Sure it is.

 

But thing is that nobody would open a chest if they'd know it would be trapped, would they? Most containers DCL triggers from don't contain a lot of worthwhile items, so nobody would take the risk and try disarming them. There is no need to. They'd just move on to the next barrel. There are many common containers in Skyrim after all. I think from a gameplay view, telegraphing the trap status would lead to players avoiding them all. Which would render the mod mostly pointless.

Posted

@Kimy

I was trying to use DCL as a framework and was calling SexWithPlayer in dcur_library but could not get the correct animations. Looking at your code I discovered that kim_GetAnimations is ignoring the tag when aggressive is true or skipretry is true and ignoring tag and chastity if wearing a yoke or an armbinder.

I have rewritten this function from scratch and tested it. Now I get the correct animations. And I'm no longer fucked through my chastity belt ;)

 

Here is the new code :

; original version of this function had problems with aggressive and armbinder ignoring preferred tag
; also skipretry=true was always ignoring preferredtag
;
; added optional parameter suppress to add other exclusion tags independent of worn devices (compatible with old function)

sslBaseAnimation[] function kimy_GetAnimations(Actor akActor, int count, bool aggressive, bool skipRetry = false, string preferredtag = "", string suppress ="")
  string mytags = getTags(akActor,preferredtag,aggressive)
  string mysupr = getSuppress(akActor,suppress)
  sslBaseAnimation[] Sanims
  Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true)
  ;if skipretry = false and no anim found : retry without preferredtag
  if ( Sanims.length == 0 ) && !skipRetry
    mytags = getTags(akActor,"",aggressive)
    Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true)
  endif
  ;if no anim again : retrying without provided suppress tags but keeping suppress tags from worn items
  if ( Sanims.length == 0 ) && !skipRetry
    mysupr = getSuppress(akActor,"")
    Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true)
  endif
  return Sanims
endfunction

;append tags to supress string depending on worn items
string function getSuppress(actor a,string supres)
  string supr = supres
; we need to add a comma if there is already a tag
  int leng
  if supr != ""
    supr +=","
  endif
  if (a.WornHasKeyword(libs.zad_DeviousBelt))
    if !a.WornHasKeyword(libs.zad_permitAnal)
      supr += "Anal,"			
    endIf
      supr += "Vaginal,"			
  endIf
  if (a.WornHasKeyword(libs.zad_DeviousBra))
    supr += "Boobjob,"
  endif
  if a.WornHasKeyword(libs.zad_DeviousGag) && !a.WornHasKeyword(libs.zad_permitOral)
    supr += "Oral,Blowjob,"		
  endIf
  if a.WornHasKeyword(libs.zad_DeviousYoke)
    supr += "Pillory,"
  else
    supr += "Yoke,"
  endif
  if a.WornHasKeyword(libs.zad_DeviousArmbinder)
    supr += "Pillory,"
  else
    supr += "Armbinder,"
  endif
; we may need to remove the ending comma
  if supr != ""
    leng = StringUtil.getlength(supr)
    leng -= 1
    supr = StringUtil.SubString(supr,0,leng)
  endif	
  return supr
endfunction

; first, check if preferredtag is valid against chastity
; then append tags to preferred string depending on worn items
string function getTags(actor a,string preftag,bool aggr)
  string tags = preftag
  if (a.WornHasKeyword(libs.zad_DeviousBelt))
    if !a.WornHasKeyword(libs.zad_permitAnal)
      if tags == "Anal"
        tags = ""
      endif			
    endIf
    if tags == "Vaginal"			
      tags = ""
    endif
  endIf
  if a.WornHasKeyword(libs.zad_DeviousGag) && !a.WornHasKeyword(libs.zad_permitOral) && ( (tags == "Oral") || (tags == "Blowjob") )
    tags = ""		
  endIf
; we may need to add a comma
  int leng
  if tags != ""
    tags +=","
  endif
  if a.WornHasKeyword(libs.zad_DeviousYoke)
    tags += "Yoke,"
  endif
  if a.WornHasKeyword(libs.zad_DeviousArmbinder)
    tags += "Armbinder,"
  endif
  if aggr
    tags += "Aggressive,"
  endif
; we may need to remove the ending comma
  if tags != ""
    leng = StringUtil.getlength(tags)
    leng -= 1
    tags = StringUtil.SubString(tags,0,leng)
  endif
  return tags	
endfunction

As you can see I have added a suppress parameter that may be useful to manually exclude some animations. It is optional and fully compatible with old function.

Of course you have my permission to use this code in your next version.

Posted

@Kimy

I was trying to use DCL as a framework and was calling SexWithPlayer in dcur_library but could not get the correct animations. Looking at your code I discovered that kim_GetAnimations is ignoring the tag when aggressive is true or skipretry is true and ignoring tag and chastity if wearing a yoke or an armbinder.

I have rewritten this function from scratch and tested it. Now I get the correct animations. And I'm no longer fucked through my chastity belt ;)

 

Here is the new code :

; original version of this function had problems with aggressive and armbinder ignoring preferred tag
; also skipretry=true was always ignoring preferredtag
;
; added optional parameter suppress to add other exclusion tags independent of worn devices (compatible with old function)

sslBaseAnimation[] function kimy_GetAnimations(Actor akActor, int count, bool aggressive, bool skipRetry = false, string preferredtag = "", string suppress ="")
  string mytags = getTags(akActor,preferredtag,aggressive)
  string mysupr = getSuppress(akActor,suppress)
  sslBaseAnimation[] Sanims
  Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true)
  ;if skipretry = false and no anim found : retry without preferredtag
  if ( Sanims.length == 0 ) && !skipRetry
    mytags = getTags(akActor,"",aggressive)
    Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true)
  endif
  ;if no anim again : retrying without provided suppress tags but keeping suppress tags from worn items
  if ( Sanims.length == 0 ) && !skipRetry
    mysupr = getSuppress(akActor,"")
    Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true)
  endif
  return Sanims
endfunction

;append tags to supress string depending on worn items
string function getSuppress(actor a,string supres)
  string supr = supres
; we need to add a comma if there is already a tag
  int leng
  if supr != ""
    supr +=","
  endif
  if (a.WornHasKeyword(libs.zad_DeviousBelt))
    if !a.WornHasKeyword(libs.zad_permitAnal)
      supr += "Anal,"			
    endIf
      supr += "Vaginal,"			
  endIf
  if (a.WornHasKeyword(libs.zad_DeviousBra))
    supr += "Boobjob,"
  endif
  if a.WornHasKeyword(libs.zad_DeviousGag) && !a.WornHasKeyword(libs.zad_permitOral)
    supr += "Oral,Blowjob,"		
  endIf
  if a.WornHasKeyword(libs.zad_DeviousYoke)
    supr += "Pillory,"
  else
    supr += "Yoke,"
  endif
  if a.WornHasKeyword(libs.zad_DeviousArmbinder)
    supr += "Pillory,"
  else
    supr += "Armbinder,"
  endif
; we may need to remove the ending comma
  if supr != ""
    leng = StringUtil.getlength(supr)
    leng -= 1
    supr = StringUtil.SubString(supr,0,leng)
  endif	
  return supr
endfunction

; first, check if preferredtag is valid against chastity
; then append tags to preferred string depending on worn items
string function getTags(actor a,string preftag,bool aggr)
  string tags = preftag
  if (a.WornHasKeyword(libs.zad_DeviousBelt))
    if !a.WornHasKeyword(libs.zad_permitAnal)
      if tags == "Anal"
        tags = ""
      endif			
    endIf
    if tags == "Vaginal"			
      tags = ""
    endif
  endIf
  if a.WornHasKeyword(libs.zad_DeviousGag) && !a.WornHasKeyword(libs.zad_permitOral) && ( (tags == "Oral") || (tags == "Blowjob") )
    tags = ""		
  endIf
; we may need to add a comma
  int leng
  if tags != ""
    tags +=","
  endif
  if a.WornHasKeyword(libs.zad_DeviousYoke)
    tags += "Yoke,"
  endif
  if a.WornHasKeyword(libs.zad_DeviousArmbinder)
    tags += "Armbinder,"
  endif
  if aggr
    tags += "Aggressive,"
  endif
; we may need to remove the ending comma
  if tags != ""
    leng = StringUtil.getlength(tags)
    leng -= 1
    tags = StringUtil.SubString(tags,0,leng)
  endif
  return tags	
endfunction

As you can see I have added a suppress parameter that may be useful to manually exclude some animations. It is optional and fully compatible with old function.

Of course you have my permission to use this code in your next version.

 

Looks good. I meant to rewrite that clumsy function for a while now. That will save me the work! Thanks! :)

 

Posted

Why don't you put your code on GitHub? With that, people can contribute easier.

 

Because I am for the most part a one-woman show and online repositories make little sense if you're not working in a team. Above segment is probably the largest chunk of code someone ever contributed to DCL. ;)

Posted

 

Why don't you put your code on GitHub? With that, people can contribute easier.

 

Because I am for the most part a one-woman show and online repositories make little sense if you're not working in a team. Above segment is probably the largest chunk of code someone ever contributed to DCL. ;)

 

 

lol i understand, i'm the same about my own scripts. i like to do it myself for the most part ^^,

Posted

This probably seems dumb, but, in the Damsel in Distress quest, how do you escape the Armbinder? D:

 

Edit; I mean get the keys for everything!

 

For the Armbinder: You keep struggling, eventually you'll get a message about how "you feel the straps aren't as tight as before" and then you can take it off.

 

For the keys: you loot plants... You loot lots and lots of plants... Technically you can get the keys from mining (for future reference if you ever get your hands free ;)).

Posted

 

Why don't you put your code on GitHub? With that, people can contribute easier.

 

Because I am for the most part a one-woman show and online repositories make little sense if you're not working in a team. Above segment is probably the largest chunk of code someone ever contributed to DCL. ;)

 

 

Hmm.. I think there is more to putting code in online repository than just having easier time working as a team. If you post work online, interested people can follow code changes, perhaps comment on changes. Also, putting code online is kind-of inviting potential contributors to contribute. (repositories like Github have very nice structured flow for contributing)

Posted

 

 

Why don't you put your code on GitHub? With that, people can contribute easier.

 

Because I am for the most part a one-woman show and online repositories make little sense if you're not working in a team. Above segment is probably the largest chunk of code someone ever contributed to DCL. ;)

 

 

Hmm.. I think there is more to putting code in online repository than just having easier time working as a team. If you post work online, interested people can follow code changes, perhaps comment on changes. Also, putting code online is kind-of inviting potential contributors to contribute. (repositories like Github have very nice structured flow for contributing)

 

 

Yes, people are welcome to look at the code and suggest changes. It's part of the reason why I am distributing source code. Maintaining an online repository is just adding additional work and complexity, though. I really can't see the benefit unless half a dozen people are working on the same project and contribute a significant amount of code each. For casual contributions I must admit I prefer getting sent patches/code snippets. It's way easier for me to handle.

Posted

 

Yeah, this mod seems to remove the actual interaction with the container, which is what DCL hooks into. It's therefore not compatible with Cursed Loot.

 

Fallout 4's loot system already has me pondering how to implement Cursed Loot for it.

 

 

Ooh. You'll be modding for fallout 4 as well? :D

 

One thing to look forward to... a while from now.

Posted

 

Yeah, this mod seems to remove the actual interaction with the container, which is what DCL hooks into. It's therefore not compatible with Cursed Loot.

 

Fallout 4's loot system already has me pondering how to implement Cursed Loot for it.

 

 

Deviously Snaring Junk? With a Raider Chastity Belt that holds a rusty steel pin ... ugh, poor little Vault Girls out there >:-D

I'm looking forward to it, impatiently :D

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