Vuulgar Posted February 3, 2016 Posted February 3, 2016 I am liking your mod, thanks for all the hard work, it seems there is so much to it there had to be a ton of effort. I personally dont care so much for all the DD stuff, I like a little but at a short point it becomes tedious, so I REALLY appreciate all the flexibility your MCM settings give. The only issue I have really had happen more than once is a loss of the vulnerable system to a point I have to back up saves to a good one. I have no idea when exactly it happens but eventually not having a weapon or clothes on doesnt read as vulnerable. I have posted papyrus logs for crashes before and this may be a dumb statement but how do I get the info for when it sticks if I dont know when it happens? Thanks again, its been fun.
Mud Posted February 3, 2016 Posted February 3, 2016 So is that sleep bondage effect on high arousal meant to have a toggle and it just didn't make it in? Keeping my arousal low before sleeping has become rather unfeasible in my current game on account of my penchant for enslaving and carting around naked slaves before dropping them off at my player home to go collect more...
Kimy Posted February 4, 2016 Author Posted February 4, 2016 So is that sleep bondage effect on high arousal meant to have a toggle and it just didn't make it in? Keeping my arousal low before sleeping has become rather unfeasible in my current game on account of my penchant for enslaving and carting around naked slaves before dropping them off at my player home to go collect more... It will be adressed in the next patch.
Mister X Posted February 4, 2016 Posted February 4, 2016 Hey, short question, has someone tested this mod the new Quick Loot system on the Nexus? As this only replaces one swf and adds a SKSE plugin, shouldn't it be compatible? It doesn't seem to alter anything of the looting process itself, just the display of the items. Or does DCL rely on the opening of chests?
Slorm Posted February 4, 2016 Posted February 4, 2016 Bug Report There seems to be a problem in Dawnstar. I've tested with both DCL 5.1 and 5.2 and it seems to break Prison Overhaul. Basically what happens is the guard is not able to arrest the player on behalf of the Pale There's a lot more detail and log in the POP thread starting here http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/?p=1455823 Tested on new games PO works fine without DCL just not with it. Other locations are working fine it just seems to be Dawnstar that has the problem
wooaa Posted February 4, 2016 Posted February 4, 2016 I seem to have run into a bug. I am on the rubber doll quest, and I have closed hood UNchecked. when the hood event is played and a hood is added, i get a hood that has eye holes. However, the blindfold effect is still applied. I am unsure of how to fix this.
fegar2 Posted February 4, 2016 Posted February 4, 2016 Hey, short question, has someone tested this mod the new Quick Loot system on the Nexus? As this only replaces one swf and adds a SKSE plugin, shouldn't it be compatible? It doesn't seem to alter anything of the looting process itself, just the display of the items. Or does DCL rely on the opening of chests? i tested it, it only works if you open the container with R. if you use the quickloot feature (by pressing E) you will not get an event.
Kimy Posted February 4, 2016 Author Posted February 4, 2016 Hey, short question, has someone tested this mod the new Quick Loot system on the Nexus? As this only replaces one swf and adds a SKSE plugin, shouldn't it be compatible? It doesn't seem to alter anything of the looting process itself, just the display of the items. Or does DCL rely on the opening of chests? i tested it, it only works if you open the container with R. if you use the quickloot feature (by pressing E) you will not get an event. Yeah, this mod seems to remove the actual interaction with the container, which is what DCL hooks into. It's therefore not compatible with Cursed Loot. Fallout 4's loot system already has me pondering how to implement Cursed Loot for it.
nosdregamon Posted February 4, 2016 Posted February 4, 2016 Finally got rid of the tentacle parasite. Some questions/suggestions: I got a receipe for stinky paste by Danica Wellspring is she the only NPC to carry it? Is this the only option to get rid of it or are there other options? Had to travel all of my known Alchemists to get that damn sabrecats eyes, the ones I killed only had teeth with them . Danica spoke so enthusiastic about tentacle parasites that I hoped there would be an option to transfer it to her, a quest giver, or my houseslave/housecarl (perhaps a paste that makes her smell unresistable to the parasite, in combination with some orgasm denial before going over to tribadism to let it jump over. Would also allow to exchange the parasite later for some fun). Before I had gag mastery 100 I could do still do Solicitations to NPCs even when mouth-gaged. Now I have to remove the language buff, I guess the former one was an error, right?
fegar2 Posted February 4, 2016 Posted February 4, 2016 Is it possible to hook the view action of a container? maybe you can trigger if you take something? or if you press the action key except for interaction with npc's ?
Mud Posted February 5, 2016 Posted February 5, 2016 So is that sleep bondage effect on high arousal meant to have a toggle and it just didn't make it in? Keeping my arousal low before sleeping has become rather unfeasible in my current game on account of my penchant for enslaving and carting around naked slaves before dropping them off at my player home to go collect more... It will be adressed in the next patch. Good to hear, thank you. Also, I was thinking, from a game mechanic standpoint leaving it to pure chance whether a chest will trigger bad times leaves a lot to be desired. Although it's kind of against the mod's primary purpose, I don't suppose you'd given any thought to devising some kind of optional mechanic that'd tip you off whether a chest was trapped and allow you to use some sort of item to disable it if you're paying enough attention? Since the mod's events only trigger upon opening a container, I'm not sure if it's feasible, especially if it's intended to be something you have to look for. Something like applying a magic effect that blurs the screen, like when eating a harmful alchemy ingredient in your inventory, to symbolize the player feeling something is wrong, maybe? Disabling a trap is technically already possible by just equipping a Lucky Charm whenever you close a chest, but that's still all entirely random.
balth Posted February 5, 2016 Posted February 5, 2016 So I'm having trouble with the cursed collar quest. In a new game, i've gotten it twice now. Both times no quest has shown up in my journal despite reading the note. Could it be because I haven't been to solstheim yet? Is there a quest stage I can use with setstage to get it to show up? Load order: Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1ApachiiHair.esm=1ApachiiHairFemales.esm=1hdtHighHeel.esm=1CreatureFramework.esm=1paradise_halls.esm=1dcc-soulgem-oven-000.esm=1Schlongs of Skyrim - Core.esm=1Unofficial Skyrim Legendary Edition Patch.esp=1MFVM.esm=1SexLab.esm=1Devious Devices - Assets.esm=1SexLabAroused.esm=1ZaZAnimationPack.esm=1Devious Devices - Integration.esm=1daymoyl.esm=1Devious Devices - Expansion.esm=1HighResTexturePack01.esp=0HighResTexturePack02.esp=0HighResTexturePack03.esp=0Unofficial High Resolution Patch.esp=0Dual Wield Parrying_SKSE.esp=1AMatterOfTime.esp=13DNPC.esp=1A Simple Marriage Mod.esp=1AradiaBikini.esp=1Auto Unequip Ammo.esp=1Weapons & Armor Fixes_Remade.esp=1SCLBootsFix.esp=0grimsever2h.esp=1Weapons & Armor_TrueOrcish&DaedricWeapons.esp=1Clothing & Clutter Fixes.esp=1Complete Crafting Overhaul_Remade.esp=1BDYEB.esp=1Northern Bathhouses.esp=1PSMHFOverhaul.esp=1SexLab_Solutions.esp=1hydra_slavegirls.esp=1Artifact Disenchanting.esp=1tSSSSS.esp=1BetterMagic_FULL.esp=1Strap.esp=1Brawl Bugs CE.esp=1Craftable and Placeable Havok-enabled Bedrolls .esp=1SkyUI.esp=1display-model.esp=1Remodeled Armor - Vanilla Replacer.esp=1SOS - Revealing Armors.esp=1Blades Steel Perk.esp=1SOS - Male Vanila Armor Cloths Conversion Custom.esp=1SOS - Revealing DLC2 Conversion.esp=1imp_helm_legend.esp=1Artifact Disenchanting - Dragonborn.esp=1Fantasy Soundtrack Project.esp=1Fantasy Soundtrack Project - Combat.esp=1FluxMOD_DeadThrallEnhanced_v2.esp=1High Level Enemies.esp=1High Level Enemies - Dawnguard.esp=1High Level Enemies - Dragonborn.esp=1DragonPriestMasksHoodless.esp=1IndividualizedShoutCooldowns.esp=1K2SOSPiercings.esp=1KatriaGhostFollower.esp=1Legionettes.esp=1LetsBeFriends.esp=1MarryMe.esp=1MFVM_Hearthfire_Patch.esp=1PumpingIron.esp=1dD - Realistic Ragdoll Force - Reduced.esp=1SexLab Attraction.esm=1SexLab Approach.esp=1Feminine Females.esp=1animal_mansion.esp=1SexLab-Stories.esp=1SexLabNudeCreatures.esp=1SexLabNudeCreaturesDB.esp=1SexLabNudeCreaturesDG.esp=1HentaiCreatures.esp=1BFT Ships and Carriages.esp=1SexLabSkoomaWhore.esp=1Run For Your Lives.esp=1sanguinesDebauchery.esp=1Spriggan Armor 2.esp=1Drink Eat Sleep.esp=1paradise_halls_SLExtension.esp=1xazPrisonOverhaul.esp=1xazPrisonOverhaul - Patch.esp=1Drink Eat Sleep Addon - Dragonborn.esp=1Drink Eat Sleep Addon - Hearthfire.esp=1SimpleSlavery.esp=1Devious Devices For Him.esp=1Deviously Cursed Loot.esp=1SL Sleeping Necro.esp=1Immersive Patrols II.esp=1SexLab-AmorousAdventures.esp=1BesEss.esp=1ShowersInInns.esp=1Devious Cidhna.esp=1SexLab_Dialogues.esp=1CollegeDaysWinterhold.esp=1SexLab_SOS-Stapon.esp=1SexLab Sound FX Replacer.esp=1shieldofysgramor.esp=0Skein of Magnus.esp=1SLA Monitor Widget.esp=1SlaveTats.esp=1SOS - B3lisario Horsecock Addon.esp=1SOS - Leito Addon.esp=1SexLab TDF Aggressive Prostitution.esp=1UIExtensions.esp=1When Vampires Attack.esp=1SexLabWerewolves.esp=1SexLab_Solutions_PO_Patch.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1RaceMenuMorphsCBBE.esp=1MoreNastyCritters.esp=1Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1SOS - Revealing DLC1 Conversion.esp=1Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1MuscularWomen_Diesel_AR.esp=1SexLabDefeat.esp=1paradise_halls_farengars_study.esp=1Sextreme-All.esp=1Schlongs of Skyrim.esp=1SOS - VectorPlexus Muscular Addon.esp=1FNIS.esp=1DW.esp=13DNPC Alternative Locations.esp=1SexLab-StoriesDevious.esp=1Deviously Enslaved.esp=1paradise_halls_fellglow_slave_camp.esp=1Artifact Disenchanting - Dawnguard.esp=1SlaversHideout.esp=1SexLab Eager NPCs.esp=1sextoys-calyps-2.esp=1Vampire Skin Color Fix.esp=1Devious Deviants.esp=1XPMSE.esp=1SOSRaceMenu.esp=1Lost Art of the Blacksmith.esp=1SexLab Aroused Creatures.esp=1Weapons & Armor_TrueWeaponsLvlLists.esp=0Weapons & Armor_DragonPriestMasks.esp=1Smithing Perks Overhaul_Remade.esp=1Apropos.esp=1SLAnimLoader.esp=1SLALAnimObj.esp=1LoversComfort.esp=1MF_RadiantProstitution.esp=1Mannequin.esp=1SleepTight.esp=1Deviously Cursed Loot Patch For Him.esp=1SLAL_AnimationsByLeito.esp=1SC07SexLabRandomAttack.esp=1High Level Enemies - Raised Ability Caps.esp=1Alternate Start - Live Another Life.esp=1ImmerSlave.esp=1Bashed Patch, 0.esp=1 Edit: forgot to say that I tried to use setstage for the quest. I set it to 10 and the quest showed up in my journal, but no objective marker appeared.
Kimy Posted February 5, 2016 Author Posted February 5, 2016 So is that sleep bondage effect on high arousal meant to have a toggle and it just didn't make it in? Keeping my arousal low before sleeping has become rather unfeasible in my current game on account of my penchant for enslaving and carting around naked slaves before dropping them off at my player home to go collect more... It will be adressed in the next patch. Good to hear, thank you. Also, I was thinking, from a game mechanic standpoint leaving it to pure chance whether a chest will trigger bad times leaves a lot to be desired. Although it's kind of against the mod's primary purpose, I don't suppose you'd given any thought to devising some kind of optional mechanic that'd tip you off whether a chest was trapped and allow you to use some sort of item to disable it if you're paying enough attention? Since the mod's events only trigger upon opening a container, I'm not sure if it's feasible, especially if it's intended to be something you have to look for. Something like applying a magic effect that blurs the screen, like when eating a harmful alchemy ingredient in your inventory, to symbolize the player feeling something is wrong, maybe? Disabling a trap is technically already possible by just equipping a Lucky Charm whenever you close a chest, but that's still all entirely random. The issue is indeed that the chance roll happens only when the player actually opens a container. Is it possible to change that system so that it gets calculated before interacting with it? Sure it is. But thing is that nobody would open a chest if they'd know it would be trapped, would they? Most containers DCL triggers from don't contain a lot of worthwhile items, so nobody would take the risk and try disarming them. There is no need to. They'd just move on to the next barrel. There are many common containers in Skyrim after all. I think from a gameplay view, telegraphing the trap status would lead to players avoiding them all. Which would render the mod mostly pointless.
thor Posted February 5, 2016 Posted February 5, 2016 @Kimy I was trying to use DCL as a framework and was calling SexWithPlayer in dcur_library but could not get the correct animations. Looking at your code I discovered that kim_GetAnimations is ignoring the tag when aggressive is true or skipretry is true and ignoring tag and chastity if wearing a yoke or an armbinder. I have rewritten this function from scratch and tested it. Now I get the correct animations. And I'm no longer fucked through my chastity belt Here is the new code : ; original version of this function had problems with aggressive and armbinder ignoring preferred tag ; also skipretry=true was always ignoring preferredtag ; ; added optional parameter suppress to add other exclusion tags independent of worn devices (compatible with old function) sslBaseAnimation[] function kimy_GetAnimations(Actor akActor, int count, bool aggressive, bool skipRetry = false, string preferredtag = "", string suppress ="") string mytags = getTags(akActor,preferredtag,aggressive) string mysupr = getSuppress(akActor,suppress) sslBaseAnimation[] Sanims Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true) ;if skipretry = false and no anim found : retry without preferredtag if ( Sanims.length == 0 ) && !skipRetry mytags = getTags(akActor,"",aggressive) Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true) endif ;if no anim again : retrying without provided suppress tags but keeping suppress tags from worn items if ( Sanims.length == 0 ) && !skipRetry mysupr = getSuppress(akActor,"") Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true) endif return Sanims endfunction ;append tags to supress string depending on worn items string function getSuppress(actor a,string supres) string supr = supres ; we need to add a comma if there is already a tag int leng if supr != "" supr +="," endif if (a.WornHasKeyword(libs.zad_DeviousBelt)) if !a.WornHasKeyword(libs.zad_permitAnal) supr += "Anal," endIf supr += "Vaginal," endIf if (a.WornHasKeyword(libs.zad_DeviousBra)) supr += "Boobjob," endif if a.WornHasKeyword(libs.zad_DeviousGag) && !a.WornHasKeyword(libs.zad_permitOral) supr += "Oral,Blowjob," endIf if a.WornHasKeyword(libs.zad_DeviousYoke) supr += "Pillory," else supr += "Yoke," endif if a.WornHasKeyword(libs.zad_DeviousArmbinder) supr += "Pillory," else supr += "Armbinder," endif ; we may need to remove the ending comma if supr != "" leng = StringUtil.getlength(supr) leng -= 1 supr = StringUtil.SubString(supr,0,leng) endif return supr endfunction ; first, check if preferredtag is valid against chastity ; then append tags to preferred string depending on worn items string function getTags(actor a,string preftag,bool aggr) string tags = preftag if (a.WornHasKeyword(libs.zad_DeviousBelt)) if !a.WornHasKeyword(libs.zad_permitAnal) if tags == "Anal" tags = "" endif endIf if tags == "Vaginal" tags = "" endif endIf if a.WornHasKeyword(libs.zad_DeviousGag) && !a.WornHasKeyword(libs.zad_permitOral) && ( (tags == "Oral") || (tags == "Blowjob") ) tags = "" endIf ; we may need to add a comma int leng if tags != "" tags +="," endif if a.WornHasKeyword(libs.zad_DeviousYoke) tags += "Yoke," endif if a.WornHasKeyword(libs.zad_DeviousArmbinder) tags += "Armbinder," endif if aggr tags += "Aggressive," endif ; we may need to remove the ending comma if tags != "" leng = StringUtil.getlength(tags) leng -= 1 tags = StringUtil.SubString(tags,0,leng) endif return tags endfunction As you can see I have added a suppress parameter that may be useful to manually exclude some animations. It is optional and fully compatible with old function. Of course you have my permission to use this code in your next version.
Kimy Posted February 5, 2016 Author Posted February 5, 2016 @Kimy I was trying to use DCL as a framework and was calling SexWithPlayer in dcur_library but could not get the correct animations. Looking at your code I discovered that kim_GetAnimations is ignoring the tag when aggressive is true or skipretry is true and ignoring tag and chastity if wearing a yoke or an armbinder. I have rewritten this function from scratch and tested it. Now I get the correct animations. And I'm no longer fucked through my chastity belt Here is the new code : ; original version of this function had problems with aggressive and armbinder ignoring preferred tag ; also skipretry=true was always ignoring preferredtag ; ; added optional parameter suppress to add other exclusion tags independent of worn devices (compatible with old function) sslBaseAnimation[] function kimy_GetAnimations(Actor akActor, int count, bool aggressive, bool skipRetry = false, string preferredtag = "", string suppress ="") string mytags = getTags(akActor,preferredtag,aggressive) string mysupr = getSuppress(akActor,suppress) sslBaseAnimation[] Sanims Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true) ;if skipretry = false and no anim found : retry without preferredtag if ( Sanims.length == 0 ) && !skipRetry mytags = getTags(akActor,"",aggressive) Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true) endif ;if no anim again : retrying without provided suppress tags but keeping suppress tags from worn items if ( Sanims.length == 0 ) && !skipRetry mysupr = getSuppress(akActor,"") Sanims = SexLab.GetAnimationsByTags(count,mytags,mysupr,true) endif return Sanims endfunction ;append tags to supress string depending on worn items string function getSuppress(actor a,string supres) string supr = supres ; we need to add a comma if there is already a tag int leng if supr != "" supr +="," endif if (a.WornHasKeyword(libs.zad_DeviousBelt)) if !a.WornHasKeyword(libs.zad_permitAnal) supr += "Anal," endIf supr += "Vaginal," endIf if (a.WornHasKeyword(libs.zad_DeviousBra)) supr += "Boobjob," endif if a.WornHasKeyword(libs.zad_DeviousGag) && !a.WornHasKeyword(libs.zad_permitOral) supr += "Oral,Blowjob," endIf if a.WornHasKeyword(libs.zad_DeviousYoke) supr += "Pillory," else supr += "Yoke," endif if a.WornHasKeyword(libs.zad_DeviousArmbinder) supr += "Pillory," else supr += "Armbinder," endif ; we may need to remove the ending comma if supr != "" leng = StringUtil.getlength(supr) leng -= 1 supr = StringUtil.SubString(supr,0,leng) endif return supr endfunction ; first, check if preferredtag is valid against chastity ; then append tags to preferred string depending on worn items string function getTags(actor a,string preftag,bool aggr) string tags = preftag if (a.WornHasKeyword(libs.zad_DeviousBelt)) if !a.WornHasKeyword(libs.zad_permitAnal) if tags == "Anal" tags = "" endif endIf if tags == "Vaginal" tags = "" endif endIf if a.WornHasKeyword(libs.zad_DeviousGag) && !a.WornHasKeyword(libs.zad_permitOral) && ( (tags == "Oral") || (tags == "Blowjob") ) tags = "" endIf ; we may need to add a comma int leng if tags != "" tags +="," endif if a.WornHasKeyword(libs.zad_DeviousYoke) tags += "Yoke," endif if a.WornHasKeyword(libs.zad_DeviousArmbinder) tags += "Armbinder," endif if aggr tags += "Aggressive," endif ; we may need to remove the ending comma if tags != "" leng = StringUtil.getlength(tags) leng -= 1 tags = StringUtil.SubString(tags,0,leng) endif return tags endfunction As you can see I have added a suppress parameter that may be useful to manually exclude some animations. It is optional and fully compatible with old function. Of course you have my permission to use this code in your next version. Looks good. I meant to rewrite that clumsy function for a while now. That will save me the work! Thanks!
GreatCroco Posted February 5, 2016 Posted February 5, 2016 Why don't you put your code on GitHub? With that, people can contribute easier.
Kimy Posted February 5, 2016 Author Posted February 5, 2016 Why don't you put your code on GitHub? With that, people can contribute easier. Because I am for the most part a one-woman show and online repositories make little sense if you're not working in a team. Above segment is probably the largest chunk of code someone ever contributed to DCL.
barak43 Posted February 5, 2016 Posted February 5, 2016 Why don't you put your code on GitHub? With that, people can contribute easier. Because I am for the most part a one-woman show and online repositories make little sense if you're not working in a team. Above segment is probably the largest chunk of code someone ever contributed to DCL. lol i understand, i'm the same about my own scripts. i like to do it myself for the most part ^^,
negativekarz Posted February 6, 2016 Posted February 6, 2016 This probably seems dumb, but, in the Damsel in Distress quest, how do you escape the Armbinder? D: Edit; I mean get the keys for everything!
Seph64 Posted February 6, 2016 Posted February 6, 2016 This probably seems dumb, but, in the Damsel in Distress quest, how do you escape the Armbinder? D: Edit; I mean get the keys for everything! For the Armbinder: You keep struggling, eventually you'll get a message about how "you feel the straps aren't as tight as before" and then you can take it off. For the keys: you loot plants... You loot lots and lots of plants... Technically you can get the keys from mining (for future reference if you ever get your hands free ).
m.skynet Posted February 6, 2016 Posted February 6, 2016 Why don't you put your code on GitHub? With that, people can contribute easier. Because I am for the most part a one-woman show and online repositories make little sense if you're not working in a team. Above segment is probably the largest chunk of code someone ever contributed to DCL. Hmm.. I think there is more to putting code in online repository than just having easier time working as a team. If you post work online, interested people can follow code changes, perhaps comment on changes. Also, putting code online is kind-of inviting potential contributors to contribute. (repositories like Github have very nice structured flow for contributing)
Kimy Posted February 6, 2016 Author Posted February 6, 2016 Why don't you put your code on GitHub? With that, people can contribute easier. Because I am for the most part a one-woman show and online repositories make little sense if you're not working in a team. Above segment is probably the largest chunk of code someone ever contributed to DCL. Hmm.. I think there is more to putting code in online repository than just having easier time working as a team. If you post work online, interested people can follow code changes, perhaps comment on changes. Also, putting code online is kind-of inviting potential contributors to contribute. (repositories like Github have very nice structured flow for contributing) Yes, people are welcome to look at the code and suggest changes. It's part of the reason why I am distributing source code. Maintaining an online repository is just adding additional work and complexity, though. I really can't see the benefit unless half a dozen people are working on the same project and contribute a significant amount of code each. For casual contributions I must admit I prefer getting sent patches/code snippets. It's way easier for me to handle.
chipstick Posted February 6, 2016 Posted February 6, 2016 Yeah, this mod seems to remove the actual interaction with the container, which is what DCL hooks into. It's therefore not compatible with Cursed Loot. Fallout 4's loot system already has me pondering how to implement Cursed Loot for it. Ooh. You'll be modding for fallout 4 as well? One thing to look forward to... a while from now.
Mister X Posted February 6, 2016 Posted February 6, 2016 Yeah, this mod seems to remove the actual interaction with the container, which is what DCL hooks into. It's therefore not compatible with Cursed Loot. Fallout 4's loot system already has me pondering how to implement Cursed Loot for it. Deviously Snaring Junk? With a Raider Chastity Belt that holds a rusty steel pin ... ugh, poor little Vault Girls out there >:-D I'm looking forward to it, impatiently
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