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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

ok first, unrelated, but i see you have the unofficial patchs for the DLCs, you could switch to the unofficial legendary patch to save some esp slots ^^,

 

then... DeviousDevice - More Devious Quest.esp. i'm not sure, but i remember seeing that there was compatibility problems with the last update of DD with that mod ? even if i'm right i don't think it's what create your problem with children

 

 

Cursed Loot doesn't port children away, More Devious Quests does that.

 

thanks for the advice barak with the LegendaryPatch

 

and thanks for the quick help <3

 

i tried without more devious quests and finally they dont disappear

 

i just thought it was cursed loot,because after i made a new character i had the same issue which i could solve with deactivating cursed loot,but i guess that could be MDQs fault too

 

 

edit:haha i'm so dumb,i just checked the MCM menu from the MDQ,there is an option that removes the children -.-

i should really be more focused if i want to solve a problem

 

 

you're welcome, and i know it's hard to keep track of what mod does what when we have lot of them lol

 

Posted

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

 

the textures aren't installed or files have been overwritten. reinstall DCL and make sure it doesn't get overwritten and it should work ^^,

Posted

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

 

Did you Texblend and use Ordenador on the output for the body textures? It could be too much.

Posted

 

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

 

the textures aren't installed or files have been overwritten. reinstall DCL and make sure it doesn't get overwritten and it should work ^^,

 

 

 

Did you Texblend and use Ordenador on the output for the body textures? It could be too much.

 

 

No Texblend or Ordenador, just Bodyslide. I've tried reinstalling but I haven't moved it down in the load order as MO shows no conflicts other than the Bodyslide morphs so I'll try that.

Posted

 

 

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

 

the textures aren't installed or files have been overwritten. reinstall DCL and make sure it doesn't get overwritten and it should work ^^,

 

 

 

Did you Texblend and use Ordenador on the output for the body textures? It could be too much.

 

 

No Texblend or Ordenador, just Bodyslide. I've tried reinstalling but I haven't moved it down in the load order as MO shows no conflicts other than the Bodyslide morphs so I'll try that.

It didn't work, the only thing lower in the load order is a few Bodyslide morphs and it's still pink. For what it's worth, in the MFG console it shows up as using devious/cursedloot/zipsuit/feet_1.nif, which is the same filepath as the bodysuit so I'm stumped. I think I may have to just suck it up.

Posted

 

 

 

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

 

the textures aren't installed or files have been overwritten. reinstall DCL and make sure it doesn't get overwritten and it should work ^^,

 

 

 

Did you Texblend and use Ordenador on the output for the body textures? It could be too much.

 

 

No Texblend or Ordenador, just Bodyslide. I've tried reinstalling but I haven't moved it down in the load order as MO shows no conflicts other than the Bodyslide morphs so I'll try that.

It didn't work, the only thing lower in the load order is a few Bodyslide morphs and it's still pink. For what it's worth, in the MFG console it shows up as using devious/cursedloot/zipsuit/feet_1.nif, which is the same filepath as the bodysuit so I'm stumped. I think I may have to just suck it up.

 

 

The nif is the mesh. That pink is a sign for the texture not getting loaded. It could be that you have too many high res textures or what barak43 suggested.

Posted

 

 

 

 

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

 

the textures aren't installed or files have been overwritten. reinstall DCL and make sure it doesn't get overwritten and it should work ^^,

 

 

 

Did you Texblend and use Ordenador on the output for the body textures? It could be too much.

 

 

No Texblend or Ordenador, just Bodyslide. I've tried reinstalling but I haven't moved it down in the load order as MO shows no conflicts other than the Bodyslide morphs so I'll try that.

It didn't work, the only thing lower in the load order is a few Bodyslide morphs and it's still pink. For what it's worth, in the MFG console it shows up as using devious/cursedloot/zipsuit/feet_1.nif, which is the same filepath as the bodysuit so I'm stumped. I think I may have to just suck it up.

 

 

The nif is the mesh. That pink is a sign for the texture not getting loaded. It could be that you have too many high res textures or what barak43 suggested.

 

Too many hi-res textures? Is that a thing? That might be the problem, I'll try again with the low-res version.

 

Edit: nope, still pink. I guess I'll just have to ignore it. Thanks anyway :)

Posted

 

 

 

 

 

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

 

the textures aren't installed or files have been overwritten. reinstall DCL and make sure it doesn't get overwritten and it should work ^^,

 

 

 

Did you Texblend and use Ordenador on the output for the body textures? It could be too much.

 

 

No Texblend or Ordenador, just Bodyslide. I've tried reinstalling but I haven't moved it down in the load order as MO shows no conflicts other than the Bodyslide morphs so I'll try that.

It didn't work, the only thing lower in the load order is a few Bodyslide morphs and it's still pink. For what it's worth, in the MFG console it shows up as using devious/cursedloot/zipsuit/feet_1.nif, which is the same filepath as the bodysuit so I'm stumped. I think I may have to just suck it up.

 

 

The nif is the mesh. That pink is a sign for the texture not getting loaded. It could be that you have too many high res textures or what barak43 suggested.

 

Too many hi-res textures? Is that a thing? That might be the problem, I'll try again with the low-res version.

 

Edit: nope, still pink. I guess I'll just have to ignore it. Thanks anyway :)

 

 

look in Textures\Devious\CursedLoot\zipsuit. there should be a few .dds files. that's the textures needed.

 

does the body suit works well btw ?

Posted

 

 

 

 

 

 

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

 

the textures aren't installed or files have been overwritten. reinstall DCL and make sure it doesn't get overwritten and it should work ^^,

 

 

 

Did you Texblend and use Ordenador on the output for the body textures? It could be too much.

 

 

No Texblend or Ordenador, just Bodyslide. I've tried reinstalling but I haven't moved it down in the load order as MO shows no conflicts other than the Bodyslide morphs so I'll try that.

It didn't work, the only thing lower in the load order is a few Bodyslide morphs and it's still pink. For what it's worth, in the MFG console it shows up as using devious/cursedloot/zipsuit/feet_1.nif, which is the same filepath as the bodysuit so I'm stumped. I think I may have to just suck it up.

 

 

The nif is the mesh. That pink is a sign for the texture not getting loaded. It could be that you have too many high res textures or what barak43 suggested.

 

Too many hi-res textures? Is that a thing? That might be the problem, I'll try again with the low-res version.

 

Edit: nope, still pink. I guess I'll just have to ignore it. Thanks anyway :)

 

 

look in Textures\Devious\CursedLoot\zipsuit. there should be a few .dds files. that's the textures needed.

 

does the body suit works well btw ?

 

Yeah, the bodysuit works just fine. That's why this is so weird to me.

I have these .dds files in there:

black.dds

box.dds

box_n.dds

color.dds

silver.dds

zipper.dds

zipper_n.dds

That's all that's in the file I downloaded at least, is that all correct?

Posted

Yeah, the bodysuit works just fine. That's why this is so weird to me.

I have these .dds files in there:

black.dds

box.dds

box_n.dds

color.dds

silver.dds

zipper.dds

zipper_n.dds

That's all that's in the file I downloaded at least, is that all correct?

 

Honestly no clue whats the problem, those are the same files i have and i kinda doubt the download-install is a problem.

Posted

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

I experience the same issue, pink (now semi-) transparent boots. And have no clue as to the cause either. When you find out the solution, please post it!

 

Try downloading the original zipsuit mod and installing just the textures from it. I think sometimes - perhaps if building the meshes in bodyslide - the nifs have the texture pathways from the original mod instead of the ones from cursed loot. If the original texture pathways fix the issue then you have two options: either keep the original textures installed, or edit the cursed loot meshes yourself in Nifskope to point to the cursed loot textures as they're supposed to.

Posted

 

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

I experience the same issue, pink (now semi-) transparent boots. And have no clue as to the cause either. When you find out the solution, please post it!

 

Try downloading the original zipsuit mod and installing just the textures from it. I think sometimes - perhaps if building the meshes in bodyslide - the nifs have the texture pathways from the original mod instead of the ones from cursed loot. If the original texture pathways fix the issue then you have two options: either keep the original textures installed, or edit the cursed loot meshes yourself in Nifskope to point to the cursed loot textures as they're supposed to.

 

 

Already downloaded the original mod, but your advice made me reconsider the loading order in Mod Organizer, and it works like a charm. Thanks!

 

Posted

 

I'm assuming the boots on the exhibitionist suit aren't supposed to be pink? Anyone got any ideas on how to fix this?

I experience the same issue, pink (now semi-) transparent boots. And have no clue as to the cause either. When you find out the solution, please post it!

 

Try downloading the original zipsuit mod and installing just the textures from it. I think sometimes - perhaps if building the meshes in bodyslide - the nifs have the texture pathways from the original mod instead of the ones from cursed loot. If the original texture pathways fix the issue then you have two options: either keep the original textures installed, or edit the cursed loot meshes yourself in Nifskope to point to the cursed loot textures as they're supposed to.

 

 

it could also be the texture not loading from too much things to load. you could try to change the place of DCL in the load order to a higher place for test (i don't recommend that for playing as a bad load order will create other problems)

Posted

Hey people

 

can anyone tell me how to scale slaves things like gum or bitch can take off again without the command in the Settings I do not understand the whole

I have seen the settings and customized according to my taste but somehow I 'm still doing something wrong

when I talk to people not giving me even more that I 'm going
 
or someone knows a tutorial to the items of this mod

Posted

Hi Kimy, one suggestion: could you add an MCM option to adjust the chance for the OnSleepStop event, and maybe default it to 40% or so?  Then you can drop it down from an arousal threshold 75 to 50 or so to make it more unpredictable :)

Yea I would think that would be based off the generic cursed loot event to find basic items in for whatever area you happen to be in at the time no?

 

 

A couple bug reports...

 

1. The arousal body scaling does glitch animations for 1 frame on a regular basis. Its just a very quick twitch in the animation, then back to normal.

2. A bunch of items are not affected by the "bondage lover" option and can be put away. For example the transparent suits.

3. The "Find fitting keys" option does not work. I did find 18 keys in total without finding a leg key for the exhibitionist boots.

4. The sex attacks disarm feature trigges way too often. I had it on 10% and it triggered on every attack for a couple fights.

5. The new leg/head/etc restraints keys are not affected by the checkbox for disabling drops in containers.

2= I noticed that too, I figure its just a factor of missing a few items. I cant remember all which ones I could put away but I felt like I was cheating so picked them back up again.

 

3= Yea someone had mentioned that the way the code is handled it always looks for certain keys first if your in a variety of gear, so it can make it so you cant escape if you need something specifically. Im guessing it will be fixed next update.

 

4= Disarm seems broken for me too. I even tried turning it off and it still triggers, I may need to set it to 0%.

Posted

 

....

Too many hi-res textures? Is that a thing? That might be the problem, I'll try again with the low-res version.

 

Edit: nope, still pink. I guess I'll just have to ignore it. Thanks anyway :)

 

 

Just a FYI.  Yeah your video card as a vid ram limit, and textures is part of that.  If you run out of mem, missing textures will pop up.  But it's usually random.  So if you lose a texture at one point of a game (restart will fix it), later on it can be another texture that goes missing.

 

Those two programs mentioned are texture compression utils.  Also helpful of your game is laggy.

Posted

I try and avoid too many texture mods anymore since I noticed the more I had the longer my load times became.

 

i use texture mods only for what i really care... the women's body lol

i try for the rest to keep it low while improving the look (not that easy, most mods makes only HD textures lol)

Posted

For all of you who are having problems with missing textures. The problem is that the meshes (nifs) of the bodyslide version contain incorrect/old texture paths.

I corrected the texture paths to work with DCL.

 

BodySlide UUNP

Fixed_Meshes.zip

Posted

I ran into an issue with Leon's  quest. I'm in the mansion with the guard, there is just the 2 of us and nobody else. what went wrong?
I'm using Mod Organizer so I'm pretty confident my load order is good.
I've also run LOOT and it shows me 0 errors.

Posted

A couple bug reports...

 

1. The arousal body scaling does glitch animations for 1 frame on a regular basis. Its just a very quick twitch in the animation, then back to normal.

2. A bunch of items are not affected by the "bondage lover" option and can be put away. For example the transparent suits.

3. The "Find fitting keys" option does not work. I did find 18 keys in total without finding a leg key for the exhibitionist boots.

4. The sex attacks disarm feature trigges way too often. I had it on 10% and it triggered on every attack for a couple fights.

5. The new leg/head/etc restraints keys are not affected by the checkbox for disabling drops in containers.

 

...

 

3= Yea someone had mentioned that the way the code is handled it always looks for certain keys first if your in a variety of gear, so it can make it so you cant escape if you need something specifically. Im guessing it will be fixed next update.

 

...

 

Yeah, that was me in my post here ( #7644  ).

 

The upshot is that leg keys, and other rare keys, are not included in the Drop Useful Keys feature. Also, restraint keys drop first, then chastity and then piercing tools and you must remove all devices in that order in order for the next stage of key to become available.

 

I provided some modified code for that section in the above linked post that would help distribute keys better, but I'm not sure if it will be incorporated in a later version.

Posted

Kimy, a suggestion for library's TestRapist:

	; no rape from teammates
	if currenttest.IsPlayerTeammate()
		if dcumenu.debuglogenabled	
			debug.trace("[DCUR] - Rejected: " + currenttest.GetLeveledActorBase().GetName() + ". Reason: Actor is a teammate.")
		endif
		return false
	endif

It just feels really weird to be repeatedly raped by a follower or, in this case, a summoned creature.

 

Edit: compiled and tested and it seems to work correctly.  Logs with some trimming:

 

[DCUR] Found some mobs! Trying to initialize rape scene.

[DCUR] - List has: 6 actors

[DCUR] - Rejected: Skeleton Mage (Poison). Reason: Actor is a teammate.

[DCUR] - Rejected: Skeleton Warrior. Reason: Actor is a teammate.

[DCUR] - Rejected: Skeleton Mage (Stagger). Reason: Actor is a teammate.

[DCUR] - Rejected: Skeleton Mage (Shock). Reason: Actor is a teammate.

[DCUR] - Rejected: Brelyna Maryon. Reason: Actor is a teammate.

[DCUR] - Rejected: Brelyna Maryon. Reason: Actor is a teammate.  (yes, twice)

[DCUR] - Rape event cancelled. No mobs found.

Posted

For all of you who are having problems with missing textures. The problem is that the meshes (nifs) of the bodyslide version contain incorrect/old texture paths.

I corrected the texture paths to work with DCL.

 

BodySlide UUNP

 

Thank you! :)

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