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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

So, I know it is arrest dialogue is about random chances, and it was also impacted by the fact that the tentacle parasite won't allow me to go to prison, but if it is possible to make the conditions refer to the present crime (or to whenever surrender was from active combat or not), we would avoid this kind of funny situations :P:

 

image.png.fd8f6ce228ee6a77c7b2b5643bb0cfda.png

 

(In case the picture is unclear, the arresting guard stands 1 meter next to the guard I just murdered)

Posted
Spoiler
59 minutes ago, thedarkone1234 said:

So, I know it is arrest dialogue is about random chances, and it was also impacted by the fact that the tentacle parasite won't allow me to go to prison, but if it is possible to make the conditions refer to the present crime (or to whenever surrender was from active combat or not), we would avoid this kind of funny situations :P:

 

image.png.fd8f6ce228ee6a77c7b2b5643bb0cfda.png

 

(In case the picture is unclear, the arresting guard stands 1 meter next to the guard I just murdered)

 

 

Dark Days indeed. Murder is a minor crime now!

Posted (edited)

Nothing too new, but just thought I would summirize a few of the most outstanding issues that still exist in DCL. (I notice them more now that DD I run DD beta with the expression fix, and suddenly 90% of irregularities are all DCL, which is good because it means DD is almost good to go :P)

 

  1. Combat surrender and rape appear to have their own animation filters, and thus it is much more likely that enemies will skip to binding the player in combat surrender (without having sex), or cancel rape sequences. The issue is most prominent in case the player is wearing a breast yoke, which now *has* DD animations for it, but it seems DCL ignores that most of the time. In case of female rapists, about 50% of the times, they would cancel even merely due to the player wearing an armbinder. In rarer cases, even solicitation fails to find any animation when wearing enough bondage, and then you can simply immedialty speak to the client and get paid for nothing. 
    I want to note here that when sex fails to trigger via DCL, there is nothing printed to the console, while when DD fails to find an animation, you can see every step of it on the console (In fact. I tend to open console to freeze the world until an animation get's chosen, and it does great to prevent script lags later). The difference in the console is why I am 99% sure that all these issues are only DCL related, and not DD).
     
  2. Speaking of combat surrender and rape, it appears all creatures that do not have default animations in the game without any SLAL pack are all exempt of rapes at all, and in case of combat surrender always "Your attackers lose interest in you". I know beastiality content is only enabled and not supported, but it is not only beasts, but also things such as dwemer constructs, wisps and atronachs. (We all love sex toys, and simple math says <sextoys + rape fetish = dwemer combat surrender> :) )
    So I think we would all appreicate if DCL could check for the existance of animations and not just assume they do not exist.
     
  3. Another thing about combat surrender: being defeated in the vicinity of a guard always gets you sent to Dagonar, even if you were helping that guard kill a dragon, or if you are actually on the companion quest with Farkas (which is considered a guard). If possible, I think it's best to tie the Dagonar consequence to having a guard hostile to you while surrendering.
     
  4. And one more thing about combat surrendering... NPCs. There is a feature to rape them and some versions ago the Player would wear a strapon and rape a male victim, but in this version she gets raped by him (animation-wise. I am not sure if it is actually considered that the player is the victim in Sexlab). Also, raping girls after binding them tends to sometimes fail, and sometimes it takes 3 attempts to get it to work.
     
  5. I am not sure if this one could also happen in combat surrender, but in rapes it certainly can: If the MCM is set that full chastity + gag prevent rape, and the player is wearing full chastity and the belt is unremovable (belt of shame, or even just a high security belt, for example), but has a chastity key, we get into a deadlock that a rape sequence may start because having the key means the player "isn't locked in full chastity", but the NPCs are not programmed to remove anything but the belt in such cases, so they just stand there and there is a message that the chastity gear protects the player.
     
  6. Since some DD update that introduced timer locks on belts, bras and corsets, DCL defaults to use a timer lock whenever it uses such regular items. The timer affects only the player and gets reset whenever the item is removed and re-placed, which means "rapists can remove belts" is quite an issue. This essentially also means that chastitiy keys are useless compared to lockpicks, as they are way more likely to be used against you (to enable rape) than to help you.
     
  7. The Generic FreeMe doesn't remove straightjackets (Elsidia made a fix for that, I think?)
     
  8. (Not sure if it requires fixing) One of the random gagtalk consequences is the NPC attempting to free the player from her gag. This might happen even if the gag is unremovable (if it is a quest gag or a hood). I am not sure there is any issue with that, but I reload a save in case a script is running loose on it XD 
     
  9. Some of the lost configurability for the rubber-doll quest are really game-style affecting. My personal biggest issue is the time between each expansion. (While we are at it, a visible timer for the belt of shame and yoke of shame would go a long way :))
     
  10. There is an MCM slider for "chance for males to demand blowjobs" or something like that right under the misogyny toggle. But male demanding sex was removed several updates ago, so this is redundant.
     
  11. DCL doesn't distribute furniture keys the same way it does with the other type of keys yet. (Not sure if intended or not)
     
  12. (Well, this one isn't really an issue, since it can't be fixed before DD 5.2 is released. just a reminder for later) Several DD quest items and special items (such as the slave rubber set and the exhibitionist suit) use outdated item models (especially notable on the suits and hoods)
    EDIT: And let's not forget there are some kinky non-bondage items, such as the suits sold by the doll maker or found in D.A.M.N boxes, which also use the old models and might need an upgrade.


    (22-07-22) Adding more to the same post so they are easier to track

     
  13. DCL's "free" function ignores plugs, now that might be a feature, but that also means freed bound girls will still keep getting vibed (Well, as a matter of fact I am not sure how long bound girls are supposed to linger after being freed. Some disappear almost immediatly and some stay as permanent residents)
     
  14. Captured NPCs are mostly regarded as hostile, and the slave trader is a coward. This means that unless I have a strong calm spell to either calm all the slaves or all the patrons of the bar, violence will start, and the slave trader will be too busy cowering to be approachable.
     
  15. Another thing related to captured slaves is that after "take their valuables and let them leave", or after selling them to the slave trader, they might not fully disappear. There is a chance that upon the next reload-save, they will be back (in case of girls sold to the slave trader, they usually retain their items and bondage, in case of released males they are usually naked). I personally always reload a save immediatly after making slaved disappear to make sure I can capture or kill them again. It is especially critical with the slave trader because if, for example, a defeated female vampire spawns back into riverwood while I am not there, soon enough a courier is going to send some sad news about Orgnar and Embry being dead. I think the chance of such an NPC not fully disappearing increase if they were in combat at the moment of disappearance.
     
  16. Sometimes when a player gets defeated and knocked down she remains knocked down and stunned on the floor. Trying to jump or move doesn't work, and usually when it happens I have to reload a save.
    It is hard to reproduce the error on the ground, because it only happens some of the times, but one way to easily get a very similar issue is getting hit in the face with a giant's power attack. The player gets launched into the sky and gets defeated up there, thus freezing, laying in the middle of the air, not moving nor falling. The giants also "lose interest" in such a case because you are too far for them, so control is released back to you but you can't move. (Note that the character must be weak enough to loose all HP from that hit so that you get defeated mid-air)

    (07-02-23) Adding a bit more
     
  17. If you get raped while locked in a contraption, it is likely the NPC raping you will bump into your character and move her a little. If this happens, it is likely that by the end of the rape, you will not be locked properly into the furniture, resulting in some odd situation where you can jump and then walk, but pressing the interaction key (default E) will bring up the struggle menu.
     
  18. If NPCs drug the player before rape, she might find herself or someone unrelated irresistable and start masturbating or having sex with the other person, while the rapist or solicited person just stand and wait. Once the scene ends they will most likely no try to start a scene on their own. This also happens even if Skooma whore is installed and integration is enabled. In fact, most of the times DCL drugged the player it didn't use the drugs from Skooma whore 
     

I am pretty sure I am forgetting something that I had in mind earlier, so there might be edits later.

 

And since I know writing a list of  "complaints" makes me look like an ungrateful <insert favorite here> I want to say again that this mod is probably the reason I started to play and keep playing Skyrim at all. This mod is awesome and this is why I would love to see it grow even more and turn skyrim into the perfect, smooth, bugless (relatively, as much as skytim is capable of it) kinky experience

Edited by thedarkone1234
Posted
1 hour ago, thedarkone1234 said:

I am pretty sure I am forgetting something that I had in mind earlier, so there might be edits later.

I think it would be better to make a new post with additions and link to this one. Otherwise - excellent list.

 

Personally, I vote for 6 being a feature ?

And about MCM (9 and 10)... As settings are still there, just invisible to MCM, it is possible to export config to file, edit it, and import back. I think, some external configuration tool is also possible.

Posted

Thanks for compiling that list. This will sure help me getting started with fixing those bugs, once DD 5.2 is released. :)

Posted
11 hours ago, thedarkone1234 said:

(Not sure if it requires fixing) One of the random gagtalk consequences is the NPC attempting to free the player from her gag. This might happen even if the gag is unremovable (if it is a quest gag or a hood). I am not sure there is any issue with that, but I reload a save in case a script is running loose on it XD 

 

I use SE, but this seems to work just fine. If you're wearing an unremovable gag you see a message pop up saying the NPC failed to remove the gag and you get a free restraints key. There should be no hung scripts, it just takes a few moments for that message to pop up.

Posted (edited)

hi I'm trying to use cursed loot for Skyrim LE and the game crashes on loading the menu with this mod enabled. I have narrowed it down and its defiantly cursed loot causing the issues. 

what can I do to fix this?

I have all the requirements met and the game loads fine as I install DCL requirements one by one but as soon as I enable DCL I get a crash to desktop on the main menu. I only have the requirements for DCL installed no other mods. 

Edited by natybs
Posted

Was playing today and it occurred to me - why is there no dragon-specific bondage event questline?  Like when you absorb a dragon's soul (higher chance with powerful once, maybe even a 100% guarantee with event-level dragons), you have a chance to 'absorb' something extra kinky, akin to the Cursed Collar questline (my personal favorite of the mod).

Posted
12 hours ago, thedarkone1234 said:

The Generic FreeMe doesn't remove straightjackets (Elsidia made a fix for that, I think?)

Only temporary fix for player and NPC.

12 hours ago, thedarkone1234 said:

If the MCM is set that full chastity + gag prevent rape,

There is bug into filter even without quest belts - i explain it before there and show necessary fixes.

Posted
12 hours ago, serranna said:

 

I use SE, but this seems to work just fine. If you're wearing an unremovable gag you see a message pop up saying the NPC failed to remove the gag and you get a free restraints key. There should be no hung scripts, it just takes a few moments for that message to pop up.

 

Now that you mention it, I do recall seeing that message once or twice, but definitely not every time such a thing happened. Maybe the message appears only for some special gags but not for hoods? Or maybe there is a script that runs but on LE it is so slow that I give up on it? (Gotta mention that usually my script lag is very low, unless my character sleeps for 24 hour, in which case several mods such as iNeed, apropos and estrus need to process all the things that should have happened in that time)

 

 I will try to test it further later if I have time. 

Posted
1 hour ago, thedarkone1234 said:

but not for hoods?

Now i remember, when you have installed zaz 8+ and you have on rubber doll hood, somehow zaz or Sexlab just strip this hood, when start sex act for quest. I can say clear how is condition about it, but it happens.  I'm on SE too.

Posted
2 hours ago, thedarkone1234 said:

Maybe the message appears only for some special gags but not for hoods?

 

That's possible. I turned off hoods a long time ago because I much prefer to look at the characters face :)

Posted (edited)
On 7/20/2022 at 7:34 PM, thedarkone1234 said:

...

 

Added some more items, and edited number 12. I think it would be easier to follow a single post than a chain of posts, so I will just poke with a quote whenever I make an edit, so it is easier to refer to the first post all the time, and still miss nothing

Edited by thedarkone1234
Posted
On 7/21/2022 at 12:32 AM, natybs said:

hi, I'm trying to use cursed loot for Skyrim LE and the game crashes on loading the menu with this mod enabled. I have narrowed it down and its defiantly cursed loot causing the issues. 

what can I do to fix this?

I have all the requirements met and the game loads fine as I install DCL requirements one by one but as soon as I enable DCL I get a crash to desktop on the main menu. I only have the requirements for DCL installed no other mods. 

nothing I try seems to work even full reinstall of Skyrim and reinstalling everything it's like DCL version is for SE not LE? but this is the LE page and I checked and the requirement for it?

 

Posted
On 7/21/2022 at 6:32 AM, natybs said:

hi I'm trying to use cursed loot for Skyrim LE and the game crashes on loading the menu with this mod enabled. I have narrowed it down and its defiantly cursed loot causing the issues. 

what can I do to fix this?

I have all the requirements met and the game loads fine as I install DCL requirements one by one but as soon as I enable DCL I get a crash to desktop on the main menu. I only have the requirements for DCL installed no other mods. 

Yes, Brynjolf advertises Genuine Falmer Blood Elixir to read other people's thoughts, but that's only a fraud. He's a member of the Thieves Guild, you know?

So, without the ability to look into your head, you might at least want to post your load order (in a spoiler tag) and the latest papyrus log from the crash (in another spoiler). Maybe then someone with The Knowledge might be albe to help you.

BTW: which start mod do you use, and did you bloody remember to run FNIS?

Posted

Anyone know where the mcm settings file (where it saves when you export) I searched bit in the le and se topics and I haven't found anything. Also does anyone know if there would be any problems porting Le settings to Se or vice versa?

Posted
5 minutes ago, theopu23 said:

Anyone know where the mcm settings file (where it saves when you export) I searched bit in the le and se topics and I haven't found anything. Also does anyone know if there would be any problems porting Le settings to Se or vice versa?

 

\SKSE\Plugins\DCUR\DCURConfig.json

 

0 problems importing the settings in either directions. It's a json file that doesn't need converted and the mcm script is the same in both versions.

Posted (edited)
17 hours ago, CaptainJ03 said:

Yes, Brynjolf advertises Genuine Falmer Blood Elixir to read other people's thoughts, but that's only a fraud. He's a member of the Thieves Guild, you know?

So, without the ability to look into your head, you might at least want to post your load order (in a spoiler tag) and the latest papyrus log from the crash (in another spoiler). Maybe then someone with The Knowledge might be albe to help you.

BTW: which start mod do you use, and did you bloody remember to run FNIS?

I can't generate papyrus logs the game wont load past the main menu. 

my load order is. 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ZaZAnimationPack.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
hdtHighHeel.esm
KS Hairdos - HDT.esp
Deviously Cursed Loot.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
SkyUI.esp
UIExtensions.esp
SOSRaceMenu.esp
XPMSE.esp
FNIS.esp

 

also what do you mean by start mod? I have the game set up to start with SKSE. yes I ran FNIS. I do have the game and its mod folder set to a second internal hard drive and FNIS does give a warning that its behavior files were moved by vortex to the second hard drives mod folder. it alsoc rashes after loading the Bethesda logo.

Edited by natybs
Posted (edited)
5 hours ago, natybs said:

I can't generate papyrus logs the game wont load past the main menu. 

my load order is. 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ZaZAnimationPack.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
hdtHighHeel.esm
KS Hairdos - HDT.esp
Deviously Cursed Loot.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
SkyUI.esp
UIExtensions.esp
SOSRaceMenu.esp
XPMSE.esp
FNIS.esp

 

also what do you mean by start mod? I have the game set up to start with SKSE. yes I ran FNIS. I do have the game and its mod folder set to a second internal hard drive and FNIS does give a warning that its behavior files were moved by vortex to the second hard drives mod folder. it alsoc rashes after loading the Bethesda logo.

I think your problem occur because you have not install any "fix" mod. Skyrim is very unstable even without mod and just a few mod can cause infinity loading screen or crash. And DD + DCL + sexlab is not a 'small' mods anyway.

image.png.ec943d7e1f4741ec6ba6ba0cc028f8e8.pngimage.png.8d5e7e8d53575a468336e957becc15c6.png

Those are core fix of my game. You can consider it if you want.

Edited by hungvipbcsok
Posted
8 hours ago, hungvipbcsok said:

I think your problem occur because you have not install any "fix" mod. Skyrim is very unstable even without mod and just a few mod can cause infinity loading screen or crash. And DD + DCL + sexlab is not a 'small' mods anyway.

image.png.ec943d7e1f4741ec6ba6ba0cc028f8e8.pngimage.png.8d5e7e8d53575a468336e957becc15c6.png

Those are core fix of my game. You can consider it if you want.

what fixes should I use the unofficial patch? Jw if you have a link to a crash fixes mod?

Posted
24 minutes ago, natybs said:

what fixes should I use the unofficial patch? Jw if you have a link to a crash fixes mod?

crash fix, safety load, load game ctd fix, bugfix v2 beta. That is I think most important

Posted
1 hour ago, hungvipbcsok said:

crash fix, safety load, load game ctd fix, bugfix v2 beta. That is I think most important

I installed all of those as well as the unofficial patch and I still crash right after the main menu logo loads. :(

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