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Mass Effect 3


HanPL

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Posted

What was the self justification of the Illuminati in Deus Ex?

 

From what I recall it was very straight forward. Something along the lines of People need to be led because people are too stupid to do it themselves with a side of if it wasn't for the Illuminati, then humanity would either not move forward or they'd move forward too fast and self destruct. They saw themselves as the only ones capable of steering humanity.

 

The end game options were to destroy the cybernetic advancements and return the world to it's 'natural' state(red), join the Illuminati and control the populace (green), and expose the Illuminati which removes them from power (although I believe it's hinted another power later rises) (blue).

 

Disclaimer - Most of the above is old memories so I'm probably off a bit. I watched a 2 or 3 minute YouTube clip of the option where he joined the Illuminati just recently as it's the only ending I didn't select on one of my two play throughs and I was curious after hearing other compare the Deus Ex ending to ME3.

Posted

Well, at least the writers were consistent with ancient accounts of Cerberus. From wiki:

 

Cerberus featured in many prominent works of Greek and Roman literature, most famously in Virgil's Aeneid, Peisandros of Rhodes' epic poem the Labours of Hercules, the story of Orpheus in Plato's Symposium, and in Homer's Iliad, which is the only known reference to one of Heracles' labours which first appeared in a literary source...

 

Most occurrences in ancient literature revolve around the basis of the threat of Cerberus being overcome to allow a living being access to the underworld.

Posted

Has the 'gasp of breath(life)' scene at the end, been fully explained from anyone at BioWare yet?

 

I'm just of the mindset that it's Shepard on the planet that the original Normandy crashed on. And that everything in ME2 and ME3 have yet to happen, and what those 2 games basically represented were 'dreams' he/she had while laying unconscious.

 

BUT...IF that were to be the case. And Shepard is merely stuck at the original Normandy's crash site. My question would be to BioWare, "Are the Reapers still coming?"

 

That also tends to have me thinking at times that since BioWare has received so much negativity on this supposed last ME game with Commander Shepard....that as some sort of way of 'possibly' making things 'right'...and more towards what the die-hard fans of the ME series were hoping to see in this 'finale', is the potential for BioWare to do some sort of 'spin'...and do another ME game. A 'true' ending with Shepard. (IF they use Shepard alive at the crash site after ME1 was destroyed in the Collector attack.)

 

Very long shot I'm sure...but I guess anything is possible.

Posted

Has the 'gasp of breath(life)' scene at the end' date=' been fully explained from anyone at BioWare yet?

 

I'm just of the mindset that it's Shepard on the planet that the original Normandy crashed on. And that everything in ME2 and ME3 have yet to happen, and what those 2 games basically represented were 'dreams' he/she had while laying unconscious.

 

BUT...IF that were to be the case. And Shepard is merely stuck at the original Normandy's crash site. My question would be to BioWare, "Are the Reapers still coming?"

 

That also tends to have me thinking at times that since BioWare has received so much negativity on this supposed last ME game with Commander Shepard....that as some sort of way of 'possibly' making things 'right'...and more towards what the die-hard fans of the ME series were hoping to see in this 'finale', is the potential for BioWare to do some sort of 'spin'...and do another ME game. A 'true' ending with Shepard. (IF they use Shepard alive at the crash site after ME1 was destroyed in the Collector attack.)

 

Very long shot I'm sure...but I guess anything is possible.

[/quote']

 

Possible..... but only about a one in 10 trillion shot. They (bioclueless) have already announced what the EC will contain and will do. The end isn't changing they are just going to try to polish the turd.

 

Yea it sucks but that as they say "is how the cookie crumbles". Under EA yet another stellar series has gone straight into the toilet. I thought I was pissed after what they did to the command and conquer series but what they did to ME ..... was F'ing ridiculous!!!! :@

Posted

Yeah, something that radical would probably piss everyone off further, too. Plus, the whole it-was-all-a-dream device is supposed to be used to give people a better experience, not worse, unless it's a horror movie.

 

I have a question. What was the Reaper's motivation, really? It wasn't to save creators from their creations or organics from synthetics. That is a goal or plan, not a motivation. Why would they care whether or not Geth killed all Quarians? What does it have to do with them? Why are they concerned with managing populations at all?

 

The ending is presented like a big reveal, but it is not. All it does is gives us one more of their goals on top of what we already knew about the Reapers. It was already revealed that Reapers guide technological evolution of the advancing species, then harvest those advanced species while leaving the more primitive species so that the primitive people would later advance as well and be harvested. It was a very impressive system of managing their crops, so to speak.

 

So what's this new business about synthetics vs organics? The only reason the Reapers are concerned about synthetics is because synthetics actually present the greatest threat to the Reapers, not us. We already got a hint of this with Legion saying how he became immune to indoctrination. The Reapers, themselves, are an evolutionary synthesis of the organic and synthetic. So, of course, they don't want their crops evolving into something that can become just like them and challenge them.

 

BioWare could fix the ending with the star child by adding dialogue and having Shep throw everything the child says back in his face. If they did it in a way to where every gamer could see clearly the obvious motivation behind the Reapers' plan, it would be a fantastic ending.

 

But BioWare won't. They dropped the ball because they lost the ball. I suspect that BioWare and the Reapers both were doing what they did for so long that they forgot why. Both were getting old and about time for their beatings.

Posted

BioWare could fix the ending.....

 

But BioWare won't. They dropped the ball because they lost the ball. I suspect that BioWare and the Reapers both were doing what they did for so long that they forgot why. Both were getting old and about time for their beatings.

 

This is probably the most polite and yet true statement to sum up the nonsense ending that we were stuck with....and I didn't even write it!!!! :@

 

 

 

Cheers :P

Greg

  • 2 weeks later...
Posted
Mass Effect 3: Extended Cut will be available for most regions on Tuesday June 26th! We look forward to discussing it with everyone in our community once they've played. For more details--including photos, wallpaper, and an interview with Casey Hudson, Mac Walters, and Jessica Merizan--vsit our website!

 

 

The complex sequence of logic for the Extended Cut.

 

 

extended_cut-02-p.jpg

Posted

Well they sure can't screw it up anymore. I suppose this means I'll have to finish my 3rd femshep playthrough now so it'll be all done and ready and stop playing skyrim.

Posted

Hey guys, I was wondering if anyone could direct me to the Mass Effect 3 facial texture mod?

I believe it gave a better look to faces in the game... I just can't seem to find it after I got a new computer :\. Would anyone care to be a pal?

Posted

Hey guys' date=' I was wondering if anyone could direct me to the Mass Effect 3 facial texture mod?

I believe it gave a better look to faces in the game... I just can't seem to find it after I got a new computer :\. Would anyone care to be a pal?

[/quote']

 

You mean this one?? http://www.loverslab.com/showthread.php?tid=6791

 

SWEET BABY JESUS. Dem orangotang titties! (The kind of tits that slope down on top, then droop down on the bottom... sort of making it look like a droopy sideways triangle >).

 

No, it was for face textures. It gave better makeup and mascara on femsheps if I remember correctly.

Posted

So, I bought a case o beer before playing through the extended cut... as I needed that edge to stomach another playthrough. As I 'may' have mentioned (not too sure, too lazy to check, sorry.) I have posted that I felt like the original ending to ME3 with all it's plotholes left me.... speechless to put it VERY kindly. And after playing through again, my opinions have changed somewhat.

 

What I did like about the DLC. (Other than it being free.)

 

 

 

 

((Possible Spoilers ahead for anyone who hasn't done it.))

 

 

-Filling in the part where the crew I took to earth ended up fleeing the system and going on vacation with Joker.

 

-The extra dialogue with the Star Child Thing (You can shoot him now for a different ending.... a sad one.... wich I learned the hard way. I just have this thing where I want to shoot him in in the face when he shows up..) But it was explained in better detail as to how the 'Reapers' came to be and what not.

 

-The part where Joker actaully looked sad to leave me behind.. (Good to know he has a heart of gold. :D)

 

-The explination of why Hackett went along with the plan to stay and wait on the arms to open. (In the original, you just appeared on the citadel after radio chat was flooded with 'None of them made it through' and... 'Our forces were decimated'. That always bugged me how they knew to stick around after that report.)

 

 

 

-- What I didn't like --

 

-The option (Or lack of) to shoot casper in the fucking head and claim victory!

 

-Not being able to recruit Marauder Shields to combat the Illusive Man.

 

 

----------------------------------------------------------------------

 

All in all, for being free it was a good start. But I'm not sure if it will be enough to persuade me to buy future content. I guess it all depends on my mood when Paid DLC hits. Time for work, see ya all!

Posted

This comes from here: http://ferretbrain.com/articles/article-876 and just about neatly sums up how I've come to feel about the EC.

 

The ending of the Mass Effect 3 Extended Cut is very, very close to not being shit. The problem is that the developers cling to their preconceived ideas about the story they wanted to tell. The ending they wanted (Battle/Twist/Revelation/Synthesis) was still in there, all they needed to do to make the whole thing work was to stop the other two endings coming from the same source as the first.

 

The Extended Cut could be retooled to get nearly all of the elephants out of the room with a few simple changes.

 

 

One: Keep Shooting the Starchild but make it trigger Destroy. The Destroy ending already feels like a conventional military victory, it already involves Shepard shooting up the Citadel, and it quite specifically destroys the Starchild. Making the “shoot first ask questions later” approach trigger the “roll over and take it” ending is equivalent to having the sucker's ending in Jade Empire triggered by choosing to fight your master, rather than by choosing to let him take over.

 

Two: Keep the Failure Ending but make it trigger from low War Assets. A lot of people wanted a “Reapers Win” ending, but we wanted it to result from a failure to play the game properly, not from the perfectly reasonable decision not to trust a creature which you know to be your enemy, and also know to be personally responsible for literally trillions of deaths.

 

Three: Keep Rejection but make it a diplomatic victory. Let Shepard actually convince the Starchild that it is wrong, that by annihilating all life in the galaxy every fifty thousand years it is only perpetuating the problem it believes itself to be solving. Let rejecting the Starchild's “solution” mean something other than “let the Reapers wipe us out.”

 

Overall I'm still ambivalent about the Extended Cut. On the one hand, it does represent Bioware doing a lot of work, for free, that they did not have to do and it would be churlish to admit that a lot of people who were very upset with the original were more than satisfied with the new version. But even more than the original, the Extended Cut leaves me with the sense of having been in a pen & paper RPG with an annoying, railroady GM.

Posted

The EC filling in part where Normandy is called down to rescue your squadmates during the last run, I didn't like. I would had preferred that those squadmates were removed from ever showing up again and be dead. Just makes more sense to me. Maybe a short scene of seeing them dying, like in the original part they removed before release. They got it right the first time. But that's just me and others would had been more irate, maybe? That is supposedly why they changed the original to avoid a backlash if your LI was with you. Then the change didn't make sense before the EC. I think it still doesn't make sense and should had just been returned to the pre-release version.

Posted

The EC filling in part where Normandy is called down to rescue your squadmates during the last run' date=' I didn't like. I would had preferred that those squadmates were removed from ever showing up again and be dead. Just makes more sense to me. Maybe a short scene of seeing them dying, like in the original part they removed before release. They got it right the first time. But that's just me and others would had been more irate, maybe? That is supposedly why they changed the original to avoid a backlash if your LI was with you. Then the change didn't make sense before the EC. I think it still doesn't make sense and should had just been returned to the pre-release version.

[/quote']

 

Well, they could have quite simply had your two squad mates hit and "knocked out" (depending on your war assets....killed if it was too low) early on and you continue on to the beam. Then cut them from the ship nonsense that occurs later. But all in all it is over and done with.....:P

Posted

Overall I'm still ambivalent about the Extended Cut. On the one hand' date=' it does represent Bioware doing a lot of work, for free, that they did not have to do and it would be churlish to admit that a lot of people who were very upset with the original were more than satisfied with the new version. But even more than the original, the Extended Cut leaves me with the sense of having been in a pen & paper RPG with an annoying, railroady GM.

[/quote']

 

The funniest (well, saddest actually) part of this is that according to bioware this was supposed to be just as much the "gamers" story/adventure as theirs......until they force the ending "they" want down your throat anyway.....:P

 

Hard not to snicker at their hypocrisy on the whole deal. :angel:

Posted

Well' date=' they could have quite simply had your two squad mates hit and "knocked out" (depending on your war assets....killed if it was too low) early on and you continue on to the beam. Then cut them from the ship nonsense that occurs later. But all in all it is over and done with.....:P

[/quote']

 

Ah, the war assets, you really wanted them to be used as something like real assets, of course, after they cleaned up the whole questing mess, right. I agree. It would had been a great way to make the quests more sensical (why is nonsensical in my spell checker but not sensical?), like if you ended a quest with a new type of armor shielding to help protect against a Reaper beam (maybe even just like 30% affective) and then saw it save your squadmates. Otherwise, doing much of that jumbled questing, like getting Aria's mercs, just felt like I was only doing it to give me an extra ending and unrelated. On replaying the game, it's annoying getting Aria's mercs when you're just doing it to do it and know you'll never see or hear about the payoff. I'm like, why I am doing this? Oh, yeah, to get that ending I won't choose anyway. So I'm with you on that.

 

Overall I'm still ambivalent about the Extended Cut. On the one hand' date=' it does represent Bioware doing a lot of work, for free, that they did not have to do and it would be churlish to admit that a lot of people who were very upset with the original were more than satisfied with the new version. But even more than the original, the Extended Cut leaves me with the sense of having been in a pen & paper RPG with an annoying, railroady GM.

[/quote']

 

The funniest (well, saddest actually) part of this is that according to bioware this was supposed to be just as much the "gamers" story/adventure as theirs......until they force the ending "they" want down your throat anyway.....:P

 

Hard not to snicker at their hypocrisy on the whole deal. :angel:

 

I think I finally get what you (and Vedli) are saying on this. From playing the series, you had gained an expectation about the overall story, all the way up until the last few minutes, then things suddenly changed and not in a way you liked. Yeah, I can see that.

 

For me, it wasn't quite the opposite but definitely different. I was expecting something horrible. I thought ME3 would deteriorate into just a battle for Earth and toss in some discovered device that would save the day. Oh, wait, that's what happened. But I just wanted more missions like episodes, something more like a TV series, and not a trilogy with an ending. I definitely wasn't happy about having to go to Earth. Been there, done that. So it didn't bother me when they switched things up (mixed up?) and threw in new stuff that could lead to more DLC's. That's all I really wanted anyway. My favorite gaming experience of ME2, if not any game, was LotS DLC. (Liara was my LI then back before I got tired of her. I haven't moved on to anyone else tho.) So, in short, ME2 was great on missions and had an ending I didn't like but followed through with more great missions. ME3 seems to be the same, I'm hoping.

 

Also, I'm guessing you guys didn't hate the human reaper thingy in ME2 as much as I did. Starchild/Catalyst vs Human Reaper... I think I prefer the Catalyst.

Posted

The human reaper was a an attempt on bioware's part I think to make the whole fight to win more personal. ME2 you were not so much fighting to save the galaxy as to save humans. It kinda brought the whole struggle full circle if you will. Like it or not it still made sense and was not something from out of left field.

 

 

Now the star brat.........:s

That was just a sucker punch to the kidney's followed by a rough butt rape without even the courtesy of a reach around. :@

Posted

Well, no, the human reaper never did make sense to me. The Reapers all look mostly alike, no matter what life they harvested. Why was the human version looking like a husk? Was it going to be a ship, also, like the other Reapers? That would had been hilarious seeing it fly around with a crew of maybe human husks. It seemed to me like the writers were going with the idea that you are what you eat, which is just wrong. Liquifying people seemed more like drinking a protein shake. And, again, the other Reapers didn't take the forms of those they harvested. So why the giant human form? I still don't get it. Are Reapers supposed to be the preserved organics or is it the husks or what? It just made the idea of harvesting more convoluted. I would had been fine, I think, if it just wasn't humanoid in shape. I'm still just trying to imagine it getting around. I suppose maybe Harbinger suddenly wanted a doll-like human after Shep killed Sovereign, something to get nasty with.

 

Now, the star brat was built up to over the course of the game. The kid was killed in the beginning. Shep talked about him. There were several dreams. So it wasn't a big surprise to see the AI of the Catalyst take the kid's form. That made sense to me, like it or not.

Posted

Well' date=' no, the human reaper never did make sense to me. The Reapers all look mostly alike, no matter what life they harvested. Why was the human version looking like a husk? Was it going to be a ship, also, like the other Reapers? That would had been hilarious seeing it fly around with a crew of maybe human husks. It seemed to me like the writers were going with the idea that you are what you eat, which is just wrong. Liquifying people seemed more like drinking a protein shake. And, again, the other Reapers didn't take the forms of those they harvested. So why the giant human form? I still don't get it. Are Reapers supposed to be the preserved organics or is it the husks or what? It just made the idea of harvesting more convoluted. I would had been fine, I think, if it just wasn't humanoid in shape. I'm still just trying to imagine it getting around. I suppose maybe Harbinger suddenly wanted a doll-like human after Shep killed Sovereign, something to get nasty with.

 

Now, the star brat was built up to over the course of the game. The kid was killed in the beginning. Shep talked about him. There were several dreams. So it wasn't a big surprise to see the AI of the Catalyst take the kid's form. That made sense to me, like it or not.

[/quote']

 

 

Well, we can agree to disagree on both issues.

 

The human reaper theories that I have seen involve the dark energy plot line so perhaps that is why it took that shape. I have also seen discussions that the reapers go through several "phases" of transformation and taking the shape of the race that they built from is just the 1st stage on the way to their "final shape". Really, it is kinda one of those loosely defined "speculation" deals that Mac seems to like....:s

 

And since I can't say anything nice at all about the star brat.....I will just say nothing at all.....:P

Posted

I always thought of the Human reaper as a pilot for the Reaper ships, similar to Tau battlesuits and the like.

Posted

BioWare officially confirms that Shepard is alive in the ‘Destroy’ ending of Mass Effect 3

 

Mass Effect 3′s ending left some questions unanswered and that’s precisely why BioWare decided to release the Extended Cut DLC for it. And although the free DLC answered a lot of questions, it didn’t reveal whether that figure in the ‘Destroy’ ending was actually Shepard or not. Thankfully, Tully Ackland, UK Community Coordinator for BioWare titles, has revealed what most of us already knew. Yeap, Shepard is alive in the ‘Destroy’ ending and that figure was actually him.

 

“You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct.”
Posted

I suppose confirmation is, well, confirming.

 

If you use SaveEdit to open a saved game, then go to Raw and find End Game State you can select LivedToFightAgain. I posted this earlier in this thread. Wasn't that confirmation?

 

Plus, the breathing scene was a give away. Just saying.

Posted

Well fans demanded "Happy Ending " and many times said they would glady PAY for DLC of that sort.

I think $$$ is enough reason for EA to "force " Bioware to make DLC or even ME 4 in future.

Since killing the series that gives EA shitload of money is not in their interest.

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