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Mass Effect 3


HanPL

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Posted

Yeah' date=' just rip what I said out of context and skip over my other posts. My point was that it would be an easier case against BioWare if you used personal quotes from them. So you're not really disagreeing with me, probably just misreading.

[/quote']

 

yeah my bad, i was attempting to post and hide this page from my kids at the same time so i confess to having skimmed your post

 

 

 

Being completely open about my personal opinion and response to the rest of what you said... I really do think you're in love with a fantasy of Mass Effect that never was and over-reacting' date=' like when a ex-lover ends up hating you because you broke their heart even though you're not really worthy of being hated by the world. You wanted ME3 to be like your dream girl and it wasn't. But to me, it's still some of the best sex around.[/quote']

 

I wont completely discount that, after all mass effect 3 is still a rpg every bit as much as it is a shooter. ME3 and it's predecessors tell a story draws the player in gives us choices and consequences, love affairs, lies, betrayals and a wide range of emotions. the series very successfulty creates another life for the player. this is what all rpg's inspire to do and yeah it did sadden me to see that much of what was beloved about mass effect was dumbed down or removed from mass effect 3 but unlike the old gf's once your finished there is nothing more to get out of mass effect 3. (as it stands now.)

 

Sorry but i'm just not into necrophilia (god knows i gotta draw the line somewhere)

 

 

Posted

I understand the marketing hype. Part of life. etc. etc.. What I'm not going to do is try to justify it. Least of all' date=' defend it.

[/quote']

Ah, but that rhetoric doesn't match your attack on liberties regarding self promotion.

 

Posted

I haven't read this thread' date=' so I'm sure this has been discussed, but that has to be the WORST ending to any story I've watched/played/read, with the caveat that I'm sure there have been worse endings to stories, but they've occurred in works that I wasn't vested in.

[/quote']

 

 

You certainly are not alone on this. We have discussed this for 40 plus pages. :P

 

BSN (bioware's own forums) still are ablaze with anger over the ending. Perhaps the extended cut that will be released later in the summer will calm some people down, then again since it does not remove the star child or the normandy fleeing....perhaps it will just add more fuel to the fire.

 

No way to know until it comes out. :s

 

Based on all the forums I have visited there aren't very many people that actually "like" the ending at all. Most are either apathetic (don't really care) or dislike it.

 

 

Posted

I understand the marketing hype. Part of life. etc. etc.. What I'm not going to do is try to justify it. Least of all' date=' defend it.

[/quote']

Ah, but that rhetoric doesn't match your attack on liberties regarding self promotion.

 

 

 

WUT?????? :huh:

 

Guess I am confused on this. I don't see where he attacked liberties regarding self promotion at all. Unless you are referring to the liberty to lie....is there such a liberty for a business regarding its products and/or services? Seems a very slippery slope this one is. Where do you draw the line?

 

Exaggeration is one thing. Bold faced lies are quite different. The semantics of this is something we could debate forever without ever reaching an agreement. Fortunately, that is why we have the courts (broken as they are...but that is a separate topic all on its own). :P

 

All in all we have probably worn out this particular subject and are just kicking the dead horse. Folks may start to wonder at our mental state if we persist. :P

 

I am going to take a break from this thread until the extended cut comes out.

 

Peace out folks....and thanks for all the fish :D

Posted

You guys should watch

It's very nice video.

 

btw at BSN we are making awesome progress with the face import issue (that bioware didn't fix in their patch).

A big thanks to woodbyte for his awesome Lazarus Project tool.

 

Link to the site of the project.

 

You can find instructions and you can download the tool from there.

 

Link to see how it's working.

 

Link to a blog that you can track the progress. :)

 

And this is kind of an official thread.

 

It is still a WIP so stay tuned!

 

And I'm sorry if this has already been posted. I've been inactive for a while.

Posted

Electronic Arts Set To Layoff +500 Employees

http://startupgrind.com/2012/04/exclusive-electronic-arts-set-to-lay-off-500-employees/

 

with EA falling apart I would not be surprised at all if a competitor were to attempt a take over. EA itself is trash but the studio's the own are a gold mine in the right hands they would be priceless

 

 

 

This is not good. Bioware must get the hell out of there.

I have a bad feeling about this... :s

Posted

According to the article and link within the article, part of the problem was with BioWare's Star Wars' lack of subscriptions. So EA may be thinking the same thing about BioWare. Since EA also added that it's more of a restructuring and that they may also be hiring more than they are laying off, they could be referring to BioWare. I dunno. Interesting.

 

Their stock chart looks sad. They crashed with everyone else a few years ago, then been trading sideways ever since. Adjusted for inflation, that means trading down steadily...

Posted

I sense much hope in you guys, hope for the worse. And that's destructive. You don't won't to make BioWare even more pissed off as they are already, do you?

Posted

I sense much hope in you guys' date=' hope for the worse. And that's destructive. You don't won't to make BioWare even more pissed off as they are already, do you?

[/quote']

 

I may just make this my new sig that's a comedy gold mine right there.

 

as for our comments, there is a very old saying that is still used through out north america, it is "prepare for the worst and hope for the best." and to be perfectly fucking honest I would roll over laughing if EA was bought up, broken up, and sold off. The beast would be getting what they deserve.

 

As for bioware being angry, fuck them who the fuck are they god? what the fuck do i care if they get angry. ooooh we better not talks bad bout biowarez meng they might get angry and shit

 

the only people I feel bad for at all is the 500 to 1000 people that are about to lose there jobs with EA next week, and for the most part it's there own god damn fault. there is no way in hell that any of them did not see the writing on the wall

Posted

I may just make this my new sig that's a comedy gold mine right there.

 

as for our comments' date=' there is a very old saying that is still used through out north america, it is "prepare for the worst and hope for the best." and to be perfectly fucking honest I would roll over laughing if EA was bought up, broken up, and sold off. The beast would be getting what they deserve.

 

As for bioware being angry, fuck them who the fuck are they god? what the fuck do i care if they get angry. ooooh we better not talks bad bout biowarez meng they might get angry and shit

 

the only people I feel bad for at all is the 500 to 1000 people that are about to lose there jobs with EA next week, and for the most part it's there own god damn fault. there is no way in hell that any of them did not see the writing on the wall

[/quote']

 

Giants fall, but in the end it generally ends up being a good thing. Competition is a good thing and cream will rise to the top. Those companies that produce products/services that the general public likes will do well and those that don't SHOULD fail. Many of the problems that the US has right now stem from "propping up companies that are failing" instead of just letting them fail and others take their place. Yes, the giant falling/failing causes short term damage and pain but what rises from the rubble shortly there after is many times superior in terms of what it offers the public.

 

One could list tons of these situations provided you haven't been living in a hole cut off from communication with the world!

 

As to EA/Bioware specifically.......I am with you......F' them and the horse they rode in on after destroying one of my favorite series. Afraid of making them mad?????? ROFL!!!!!!! :P

Posted

This is an impressive illusion. Haven't seen people scating away on the thin ice of their childish anger for long. No analysis of the Mass Effect ending to be seen thus far, just a less productive grumbling. And I'd indeeed change the contra-caricaturing sig, GSBModders for it's out of harmony with your argument.

Posted

And I'd indeeed change the contra-caricaturing sig' date=' GSBModders for it's out of harmony with your argument.

[/quote']

 

“My country, right or wrong.” In one sense I say so too. My country; and my country is the great American Republic. My country, right or wrong; if right, to be kept right; and if wrong, to be set right." Carl Schurz (1829–1906)

 

I'll leave you a few millennia to ponder this as you clearly need the time.

 

 

Posted

Did anyone here really like Mordin's story? Yesterday, I was playing as my ambivalent femShep who ignores building up either Renegade or Paragon points (which seems to be more forgiving in ME3 anyway) and was mostly working to help Krogans to garner their support, not sure about curing the genophage. So my femShep challenged and pushed Mordin up until the end. I was hugely rewarded with Mordin's best performance and a gem of character development. During the last moments of the mission, if you challenge him by pointing out all that he'd done to support the genophage, he gets mad and breaks with admitting he was wrong. He ignored the little pictures that make up the big picture, so he says, but in better words. His words are what stopped my Shep, looking at this small picture with her and her friend fighting. So she sacrificed her big picture and let him go do what he felt needed to be done. After that, I kind of liked the dream sequence because hearing voices of the dead, including Mordin's, had more depth to it. Then talking to Joker and Garrus about it afterward also had more depth for me. Btw, love that you never know where you'll find characters like Garrus (the cockpit was a surprise!). Oh, and Garrus, did anyone else "miss on purpose" and get hear his joyous response? Such a great bonding scene, that one.

 

Anyway, funny how such a post as this seems off topic in a ME3 thread.

Posted

Did anyone here really like Mordin's story? Yesterday' date=' I was playing as my ambivalent femShep who ignores building up either Renegade or Paragon points (which seems to be more forgiving in ME3 anyway) and was mostly working to help Krogans to garner their support, not sure about curing the genophage. So my femShep challenged and pushed Mordin up until the end. I was hugely rewarded with Mordin's best performance and a gem of character development. During the last moments of the mission, if you challenge him by pointing out all that he'd done to support the genophage, he gets mad and breaks with admitting he was wrong. He ignored the little pictures that make up the big picture, so he says, but in better words. His words are what stopped my Shep, looking at this small picture with her and her friend fighting. So she sacrificed her big picture and let him go do what he felt needed to be done. After that, I kind of liked the dream sequence because hearing voices of the dead, including Mordin's, had more depth to it. Then talking to Joker and Garrus about it afterward also had more depth for me. Btw, love that you never know where you'll find characters like Garrus (the cockpit was a surprise!). Oh, and Garrus, did anyone else "miss on purpose" and get hear his joyous response? Such a great bonding scene, that one.

 

Anyway, funny how such a post as this seems off topic in a ME3 thread.

[/quote']

 

Yes, the whole Curing the Genophage storyline is easily the best part of the game and can honestly say I cried the manly tears of manliness at the end. Not a surprise to me though, Mordins loyalty mission is my favorite mission in ME 2

 

 

Posted

I would have to agree that Mordin's genophage and Garrus's little sniper jaunt were hands down my favorite parts of ME3. Yes, I admit I did miss on purpose :)

 

I was more touched by Tali's plight and then Jack's more than Moridin in ME2 to be honest. The others were good too but those 3 I thought were the best.

Posted

Mordin stole the show in ME 3, that was without a doubt the best performance I have ever seen. Legion was a close second and I am a bit sad that I wont ever hear the words Shepard Commander again.

 

I liked the bit with Garus too, and yeah I'm a sucker so I too missed on purpose.

Posted

I sense much hope in you guys' date=' hope for the worse. And that's destructive. You don't won't to make BioWare even more pissed off as they are already, do you?

[/quote']

 

I'd like to see the creative people get away from whatever has happened to Bioware since EA took over.

 

There has been a noticeable change in the style of game since EA - at least the releases that were started either after, or shortly before the takeover.

 

Mass Effect 1 was done when EA took over (though I think the takeover took place before it was launched - Microsoft was ME 1's publisher). Dragon Age 1 was also mostly done, as well. But there is an obvious change in the style of the games and gameplay in DA2, ME2 and ME3.

 

That is not necessarily a bad thing, but also not necessarily a good thing, and might be totally unrelated to EA, but I can't help but draw a correlation between the gameplay changes and the takeover.

 

The Old Republic is in a league of it's own. There are differing reports of the cost of development, but none of them are at all close to "low" for MMO, and most are absurdly high (especially in comparison to Rift, released about 9 months earlier). The game delivered vs the reported costs of TOR compared to the same with Rift makes me wonder (as a person who bought both at launch, and played both for the free month and 1 paid month) what Bioware actually did with the money - and I know the answer is likely "voiceovers", which in an MMO, are going to be seen by someone once, maybe twice, and then if encountered again, skipped ASAP. The 38th time I run Black Talon, I didn't really need to hear anything (well, I didn't on the 3rd time, either, but that first time it was really amazing).

 

So much money was spent on one-time experiences, and there aren't enough one-time experiences to keep someone playing that long - and all that money going to one-time experiences shows when you start doing the repeatable content, which is the core of an MMO.

 

I do wonder, also, how much of a financial impact the fact that 6 weeks after launch ME 3 was anywhere from $29.99 to $39.00 in many, if not most, places (or at least you could easily get it for $20 or 30 less than launch price), yet Skyrim, 5 months later, is still much closer to, or even still, the launch $60 price. I know my word-of-mouth advice to anyone, on internets or in real life, is that it's bad and not worth buying - and if they ask why, I go into as much detail as they want me to.

 

Bioware is simply not making games like they used to, and while I'm sure there are devs there that want to, as long as they are part of EA I don't see how they'll be allowed to.

 

I'm convinced the multiplayer of ME 3 is solely there to make money. While I thought it was fun, the microtransactions for the multiplayer item packs (that are completely RNG, so the frustration you have of not getting the items you want from pack after pack bought with in-game credits may lead you to think "well, I have 800 microsoft points, what harm can it be to spend 320 of them on 2 packs?") confirm this, and the inclusion of multiplayer in the single player (double your effective War Assets - that you find out don't really matter - by playing multiplayer!) mean that the goal was to drive single player "bioware fans" to play multiplayer, and hope they spent more money.

 

I don't have a problem with the item packs available as either in-game credits or MS points, but the tie in is, IMO, evil. And even more evil when you finish the game and realize War Assets don't matter..at all.

 

That's the mentality the "traditional" Bioware devs need to get away from, and get back to just making the types of games they used to always make. They had a good reputation, and a pretty good sized fan-base, and while the fan-base may be bigger, it's different, and leading to different games, and their reputation is taking a hit.

Posted

 

 

Yes' date=' the whole Curing the Genophage storyline is easily the best part of the game and can honestly say I cried the manly tears of manliness at the end. Not a surprise to me though, Mordins loyalty mission is my favorite mission in ME 2

 

 

[/quote']

 

I would agree that this is best storyline in ME 3. And he was my favorite companion in 2 as well.

 

I also teared up at the end (I only played through once - can't bring myself to even contemplate a 2nd playthrough), and told all I knew at the first opportunity (I understand you have a 2nd chance to confess). The end of this storyline was just amazing.

 

I think I would have thought the same about Legion if I had been able to have him longer in ME 2. I got the "good" ending of the Quarian-Geth conflict, and Legion's actions were close to Mordin's, in terms of affect on me, but not quite as impactful.

 

 

Posted

This is an impressive illusion. Haven't seen people scating away on the thin ice of their childish anger for long. No analysis of the Mass Effect ending to be seen thus far' date=' just a less productive grumbling. And I'd indeeed change the contra-caricaturing sig, GSBModders for it's out of harmony with your argument.

[/quote']

 

Well my "analysis" of the ending, in short, is that it's shit.

 

Bioware tells very standard stories very well. There is nothing really unique about the Mass Effect story, until you meet the God Child, who then tells you that the whole point of the Reapers is something that makes no sense.

 

ME3yodawg.jpg

 

He also tells you that the Created ALWAYS rebel against the Creators. While there are examples of this in ME, in no way did that ever strike me as one of the main points of the ME games. You initially may think the Geth v Quarian is an example, except you learn on Rannoch that the Geth simply defended themselves against annihilation, and once they felt their existence wasn't under threat anymore, they disengaged the Quarians.

 

And as for the Synthetics always killing Organics - in my playthrough I had the "good" result on Rannoch, and had the Quarian flotilla as well as the Geth fleet with me, as allies. Oh, and EDI.

 

So nothing he says makes sense, yet we are forced to choose one of his 3 choices.

 

me3ending.png

 

And his choices are so absolute, and so contradictory to the game to that point (galactic unity, overcoming impossible odds, etc), and we are suddenly un-Shepard-ized and not allowed to refuse and do the unconventional, and get a game over message if we don't choose.

 

Then we get to see that Joker flees the battle (he has to flee before we choose, because when we choose, the mass relays get destroyed, and he gets to one and through it, at least partially, before our choice is made).

 

Then, in at least my playthrough, I see Liara exit the Normandy. She was "decimated" when I approached the Conduit, because she was with me. Oh, and I also saw Javik exit - a Prothean warrior who's only goal was to destroy the Reapers, or die trying. Yet he fled as well.

 

Or, in other words, the ending was shit.

 

Posted

I couldn't agree more Wheelhouse.

 

What I am really curious about is what type of lame ass excuse they will come up with for Joker "fleeing". It likely has "weak sauce" or worse dumped all over it.

Posted

Well there is always a third way between 'good' (satisfying up to amazing) and 'bad' (crappy up to pointless), and that is 'grey' (featureless up to strange).

 

Disregarding the ending as 'good' for emotionally regarded for most of the players it isn't and 'bad' cos this would never ever has passed the management it has to be 'grey'. And because of the features we can see but not understand it must be strange - and here we go, we meet the devil inside, our understanding of what we see. In Western philosophy we are trained to believe in anything we see and what we don't see does not exist unless seen for the first time. On the contrary in Eastern philosophy we prefer to believe in anything we feel, even if we see nothing at all. Now it comes - the question on what is meant to be real. Those players that believe in anything they see in the ending through the eyes of the played figure, taking the hologram child or the landing of the preferred team members on a planet elsewhere for real or e.g. the justification dialogue between the three possible variants of Shepard's Me, end up with statements like 'this is shit', they simply have to cos they see patchwork that doesn't match the expectations that are founded in the plot. But what is with those that have learned to follow their feelings, digging for the ostensive behind the apparent in a kind of twilight zone? Well they might feel the inner conflict Shepard is trying to solve and attempts to get final answers by somebody or something strange involved in his dreams before ending up with a last picture of ultimate hope that against all logic at least those he loves might survive somehow somewhere in space... for he himself would not, drawn by the makers as a hallucinating death candidate with a shot in the stomach. And the gripes is what these players get.

 

The understanding of what is real and what isn't directly leads to the score given by the players. And most players are born into Western philosophy, the makers of the ending apparently aren't.

 

If I'm right or wrong we'll see in the upcoming DLC, not before.

Till then, have a nice day in space.

 

 

 

 

Posted

Bro Team: Mass Effect 3 :P

 

[video=youtube]

 

 

Mass Effect Poops

 

[video=youtube]

[video=youtube]

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