badbat111 Posted September 15, 2015 Posted September 15, 2015 so go to bed the player will still be there when you wake up
DocClox Posted September 16, 2015 Author Posted September 16, 2015 and oddly enough, that's what I did
Sospice Posted September 16, 2015 Posted September 16, 2015 I tried initiating this scene (qayl_d42_part2 40, I think) after removing all equipment via console, and it still hung. Even without the gag, the dialog began as "(paraphrasing) please, my hands are tied and I'm hungry" Even if the armbinder is also unequipped. After quitting out of that dialog, there's no way to reinitiate dialog. Also, I can't disable/enable the NPC in console like I can in other mods, which often helps progress scenes. I think that dialogue option is from sldialogues. I suspect there needs to be some sort of exception written for that scene so it temporarily bypasses those other mods.
DocClox Posted September 16, 2015 Author Posted September 16, 2015 I am feeling really guilty at not having looked at this yet. I keep getting sidetracked with things like this: Wouldn't that make a great gate in Apocrypha?
Hanshin Posted September 16, 2015 Posted September 16, 2015 is the quest with the daedric tattoo finished? i mean soluable problems also what does that tattoo should do? (i added hyper arousal via console to see if it does anything beside the daedric blurr effect what dont bother me nothing happens) one hyper arousal does the daedric blurr the other prevents the pc from normal running and make him trip is that all?
DocClox Posted September 16, 2015 Author Posted September 16, 2015 is the quest with the daedric tattoo finished? i mean soluable problems also what does that tattoo should do? (i added hyper arousal via console to see if it does anything beside the daedric blurr effect what dont bother me nothing happens) Soluble Problems has got a lot of work to do yet. Should involve a lot of talking to alchemists and wizards and probably some interesting situations arising from them. I really am going to do that some day, if only to get some of it out of my head. Riften should be particularly interesting to visit for a while The tattoo - is far, far from finished. If I can ever get the player to Cursus' house you should find out some more on the subject. Not everything, but you'll see where I'm going with it. The Hyper-Arousal is part of that. Basically, in the short term we have: Lurghi gives a lecture on the subject of female equality and women's rights A quick stroll down the road to meet Cursus A romantic candle lit dinner with some pleasant conversation and a little light exposition And then we're off to the Pony Races! Of course, "go for a cart ride with Bjorlam" was probably once a bullet point on that list, so it may turn out more involved than all that [edit] one hyper arousal does the daedric blurr the other prevents the pc from normal running and make him trip is that all? It adds the red blur so you know you have the effect. (I will be toning it down a bit, don't worry). The trip effect is strictly speaking an effect of the shoes Bjorlam gives you, but I didn't want to have to code exception cases for the player running away between the strip-search and the shoes so I cheated a little and gave her another reason to collapse before the shoes were equipped. The other effects won't make themselves known for a little longer.
Sospice Posted September 16, 2015 Posted September 16, 2015 I am feeling really guilty at not having looked at this yet. I keep getting sidetracked with things like this: Wouldn't that make a great gate in Apocrypha? In the next issue of "Better Homes & Gardens", Apocrypha's new gate. We interviewed Hermaeus Mora who gave us a short description of the design (clicks link, sees interview is 5 hours of him saying 4 bloody paragraphs).
Guest Posted September 16, 2015 Posted September 16, 2015 Soluble Problems has got a lot of work to do yet. Should involve a lot of talking to alchemists and wizards and probably some interesting situations arising from them. I really am going to do that some day, if only to get some of it out of my head. Riften should be particularly interesting to visit for a while "Hey could I have some tattoo remover please." "Yeah sure. Here you go. Oh wait- oh noooooo. I mixed up my bottles of topical aphrodisiac with my bottles of tattoo remover again!" [intensely scripted scene with radiant actors and multiple dialogue branches.] "Okay, come by again!" Seriously, what's so hard about that? It's only like...four things .
DocClox Posted September 16, 2015 Author Posted September 16, 2015 That sounds like something I'd do, I have to admit
DarkRose Posted September 17, 2015 Posted September 17, 2015 still having the problem with getting into the cart. my babe is stuck at the sacks (till there everythings works fine)- Bjorlam then walks onto the the cart - end of the scene for me - waited 15 min and nothing happens. tried the scene several times but everytime same result (from a save before quest starts), in the Warehouse everything works ok with the cart. btw the new messages are great. realy enjoying them. it would be hard *g* playing without them. well babe real loves to be one *victim* of Molag Bal btw do you remember the *old* text from the Falmer enslavement text written on the body of the victim? sadly i lost it cause HD-crash and never find them after. there were some parts in, as i remember, which would real improve (for me *g*) the cunt description ( script fragment in the warehouse) from you. keep on your amazing work
darkevilhum Posted September 17, 2015 Posted September 17, 2015 DocClox, on 05 Sept 2015 - 07:36 AM, said: ZaZ, on 05 Sept 2015 - 12:40 AM, said:Hmm Carts .............. Interesting ^^ , Maybe its about time to get Pony Carts In since XPMSE already has a Horse spine bone included in the Skeleton . Maybe we should have a chat sometime https://www.dropbox.com/s/zq45wrkqpktaxba/ZaZDC%20Pony%20Trials.wmv?dl=0 Hah, fabulous! Could you rig one of those so it could be pulled by a team, I wonder? Or pulled by one of them with one or two others following in the spokes. Could it be ridden? Yeah, by all means let's chat! Has this happened yet? Very exciting.
DocClox Posted September 17, 2015 Author Posted September 17, 2015 still having the problem with getting into the cart. my babe is stuck at the sacks (till there everythings works fine)- Bjorlam then walks onto the the cart - end of the scene for me - waited 15 min and nothing happens. tried the scene several times but everytime same result (from a save before quest starts), in the Warehouse everything works ok with the cart. Yeah, that's been one of the frustrating things about the cart scene. The warehouse cart was duplicate, but it's always worked and the one on the ground has always been a bit balky. I will have a look. If not tonight, I'll find some time over the weekend. One thing I really want to do is to let the player get on the cart by herself (with Bjorlam ready to catch her and bring her back if she doesn't do as she's told, of course). So that might help since it's easier to get on there with self-drive than scripted. The other thing I can try is to add a timeout and then just teleport people onto their marks. btw the new messages are great. realy enjoying them. it would be hard *g* playing without them. well babe real loves to be one *victim* of Molag Bal Do you mean the ones from the spectators? They were supposed to say all that from the start, but they've only really woken up with the last release or so. And I can promise you that things are only going to get better. Or worse, I suppose, depending on your point of view btw do you remember the *old* text from the Falmer enslavement text written on the body of the victim? sadly i lost it cause HD-crash and never find them after. there were some parts in, as i remember, which would real improve (for me *g*) the cunt description ( script fragment in the warehouse) from you. keep on your amazing work I must find the text for that - I know I've got it saved somewhere. Now that I'm getting the hang of this tattoo lark, I still have fond hopes of making a full-body tattoo along those lines. Has this happened yet? Very exciting. As it happens, I'm working on it. (Grasshopper development FTW!) I'm thinking along these lines: Business has been good for the carriage drivers of Skyrim lately. So good in fact that they almost have more business than they can handle. In partuclar the volume of freight traffic is growing to the point where it's hard to fit in their regular passengers. As such, they've decided to join forces and set up a separate haulage company. They're looking for fit, active, young adventuress' who aren't afraid of a little danger and are interested in making good money. Employment on an ad hoc basis, employee respobsible for getting the cart to the destination and for the freight while in transit. They're calling the new company the Skyrim Licenced Universal Transport Service. No great intention to make any overarching plotlines. Just an excuse for the player to do some cart pulling driving across Skyrim.
jfraser Posted September 17, 2015 Posted September 17, 2015 Since the player is voluntarily (volunteering under duress, but volunteering nonetheless) getting in the cart, I don't see a need for safety measures. Why would she agree to it and then run away after getting bound? Even if she did, would BJ try to stop her, or just decide she changed her mind? In short, there is no reason to ai the player into the cart.
DocClox Posted September 17, 2015 Author Posted September 17, 2015 Since the player is voluntarily (volunteering under duress, but volunteering nonetheless) getting in the cart, I don't see a need for safety measures. Why would she agree to it and then run away after getting bound? Even if she did, would BJ try to stop her, or just decide she changed her mind? In short, there is no reason to ai the player into the cart. Well, two things really. First of all, if I don't do it, someone will do a runner. I mean I would. I'd do it just to see if I could escape. So I have to allow for the bloody awkward brigade. Which means I have to code extra dialogue for when they come back having wriggled loose and reequipped and it's just too much work to cover all the possible branches. Secondly, and I could be wrong here, but I'm guessing some people out there would very much like to be able to try and run, and then to be brought back and forced onto the cart. But it gets much easier if they get on of their own accord
badbat111 Posted September 17, 2015 Posted September 17, 2015 or cut bj out of it by having the player do the tatto quest rigging it up so th final 1 blacks the player out like the first race to wake up in the warehouse you made she cant escapse from there without coc codes
chevalierx Posted September 17, 2015 Posted September 17, 2015 how start ? i have the note but no quest mark ?
badbat111 Posted September 17, 2015 Posted September 17, 2015 after reading the first note head to solitude pub i think it was called winking skeiver talk to the guy in blue he has a mustache curious i think his name was he offers you a drink accept it then pick any choise for the questions after the drink if you say no to the race itll start fast if you pick answers itll delay the race slightly
chevalierx Posted September 17, 2015 Posted September 17, 2015 after reading the first note head to solitude pub i think it was called winking skeiver talk to the guy in blue he has a mustache curious i think his name was he offers you a drink accept it then pick any choise for the questions after the drink if you say no to the race itll start fast if you pick answers itll delay the race slightly thank you how remove device ? and how to continue after quest
DocClox Posted September 17, 2015 Author Posted September 17, 2015 or cut bj out of it by having the player do the tatto quest rigging it up so th final 1 blacks the player out like the first race to wake up in the warehouse you made she cant escapse from there without coc codes I think some people might be disappointed if I did that. Although I'd be willing to consider a setting that let you say "can we just get on with it please" and jump to the estate or somesuch. how start ? i have the note but no quest mark ? Have you read the note? You need to read it before the next stage kicks in. Failing that, open the console, type "sqv qayl_non_da" and see if the quest is running, and if so at what stage. [edit] beaten to it. Devices are all standard DD items. So struggle until the binder loosens and then. Nothing is escape-proof so all the usual approaches apply. (there's also a key in the chest at the end - but you need to remove the binder first) After that, wait a day or two and visit a city.
jfraser Posted September 17, 2015 Posted September 17, 2015 or cut bj out of it by having the player do the tatto quest rigging it up so th final 1 blacks the player out like the first race to wake up in the warehouse you made she cant escapse from there without coc codes I think some people might be disappointed if I did that. Although I'd be willing to consider a setting that let you say "can we just get on with it please" and jump to the estate or somesuch. how start ? i have the note but no quest mark ? Have you read the note? You need to read it before the next stage kicks in. Failing that, open the console, type "sqv qayl_non_da" and see if the quest is running, and if so at what stage. [edit] beaten to it. Devices are all standard DD items. So struggle until the binder loosens and then. Nothing is escape-proof so all the usual approaches apply. (there's also a key in the chest at the end - but you need to remove the binder first) After that, wait a day or two and visit a city. [shameless plug]Or use Simple Slavery to begin. *points at sig*[\Shameless plug]
DocClox Posted September 17, 2015 Author Posted September 17, 2015 [shameless Teaser]I might have something else you could point that thing at shortly. As the actress said to the bishop[/shameless Teaser]
kronnos44 Posted September 17, 2015 Posted September 17, 2015 idk but after i enter the second content behind the gates when he gives me a restraint key nothing further happens :/
DocClox Posted September 17, 2015 Author Posted September 17, 2015 You are right at the end of playable content at that point. And probably a bit beyond in fact. I really do need that big "end of content" popup, don't I?
kronnos44 Posted September 17, 2015 Posted September 17, 2015 You are right at the end of playable content at that point. And probably a bit beyond in fact. I really do need that big "end of content" popup, don't I? oh damn i really tought there was much more then that xD cause i tought first it ended on the cart and now only 5 mins more content so it ends when your are delivered in the gates by the carriage driver yes?
Sospice Posted September 17, 2015 Posted September 17, 2015 Possibly radical thought;What if you just scratched using that specific cart and built up your own? For one thing, you wouldn't have to have the character and npcs interacting on an object in the environment that probably wasn't really programmed for them to interact on. I get the impression from what I've read that it's a lot easier (in the sense of avoiding bugs) to create & integrate your own objects based on in game objects than it is to try to use already existing in Skyrim objects. It also cuts down on the chance of conflicts with other mods. You could build a flatbed cart a bit down the way from that cart that was much lower to the ground, possibly take advantage of the terrain and have the back going into a hill so there's no climbing, just "walk onto the cart".It would take some time, but how much time are you spending troubleshooting that scene in your attempts to get the desired effect you want? Or am I just off base on understanding how this aspect of the programming works in that situation?
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