DocClox Posted September 9, 2015 Author Posted September 9, 2015 Could be - never thought to test it with ECE. I mean it's just slavetats. But if there's a version of a SKSE plugin adrift, it could explain much.
DrVec Posted September 9, 2015 Posted September 9, 2015 Its so weird.. Installed Racemenu.. same Problem.. My Log is so sweet and small. BUT the problem is not fixed. And no Idea...   [09/10/2015 - 12:14:00AM] Papyrus log opened (PC) [09/10/2015 - 12:14:00AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [09/10/2015 - 12:14:00AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [09/10/2015 - 12:14:00AM] Memory page: 128 (min) 512 (max) 76800 (max total) [09/10/2015 - 12:14:17AM] Cannot open store for class "follower3dnpc", missing file? [09/10/2015 - 12:14:17AM] Cannot open store for class "_1summonPhile", missing file? [09/10/2015 - 12:14:17AM] Cannot open store for class "_0SummonSophia", missing file? [09/10/2015 - 12:14:17AM] Cannot open store for class "__TestNewScript", missing file? [09/10/2015 - 12:14:17AM] ERROR: Unable to bind script __TestNewScript to AAATestQuest (29057B61) because their base types do not match [09/10/2015 - 12:14:17AM] Cannot open store for class "fissinterface", missing file? [09/10/2015 - 12:14:19AM] Cannot open store for class "PF__02008ECC", missing file? [09/10/2015 - 12:14:19AM] ERROR: Unable to bind script PF__02008ECC to  (57008ECC) because their base types do not match [09/10/2015 - 12:14:20AM] Cannot open store for class "LycHairstyleScript", missing file? [09/10/2015 - 12:14:20AM] Cannot open store for class "_snquestscript", missing file? [09/10/2015 - 12:14:20AM] Cannot open store for class "procconfigmcm", missing file? [09/10/2015 - 12:14:20AM] Cannot open store for class "procevaluator", missing file? [09/10/2015 - 12:14:20AM] Cannot open store for class "hentaipregnantactoralias", missing file? [09/10/2015 - 12:14:20AM] Cannot open store for class "hentaipregnancy", missing file? [09/10/2015 - 12:14:20AM] Cannot open store for class "zzestruschaurusmcmscript", missing file? [09/10/2015 - 12:14:20AM] Cannot open store for class "playersuccubusquestscript", missing file? [09/10/2015 - 12:14:20AM] Cannot open store for class "slavePhoneme", missing file? [09/10/2015 - 12:14:20AM] ERROR: Unable to bind script slavePhoneme to  (7609000F) because their base types do not match [09/10/2015 - 12:14:20AM] ERROR: Unable to bind script defaultsetstageonclosebook to  (5B0190AE) because their base types do not match [09/10/2015 - 12:14:20AM] ERROR: Unable to bind script defaultsetstageonclosebook to  (5B000D8B) because their base types do not match [09/10/2015 - 12:14:22AM] Cannot open store for class "tir_bedslave_scr", missing file? [09/10/2015 - 12:14:22AM] ERROR: Unable to bind script tir_bedslave_scr to  (4F069DCD) because their base types do not match [09/10/2015 - 12:14:22AM] Cannot open store for class "send_animation", missing file? [09/10/2015 - 12:14:22AM] ERROR: Unable to bind script send_animation to  (5B02F330) because their base types do not match [09/10/2015 - 12:14:22AM] ERROR: Unable to bind script send_animation to  (5B0108D3) because their base types do not match [09/10/2015 - 12:14:22AM] ERROR: Unable to bind script LycHairstyleScript to Item 1 in container  (6B00183A) because their base types do not match Â
DocClox Posted September 10, 2015 Author Posted September 10, 2015 Curiouser and curiouser. Â Those "cannot open store" lines look like PapyrusUtil not finding saved data. Or maybe saved data from once-installed mods looking for the classes to bind to. Â Apart from that, no idea really.
GlassHeart Posted September 10, 2015 Posted September 10, 2015 hello  after few test i look that QAYL_D42Part2 is bloking in stage 44 not going to 45  i change in CK dialogue Mmmmph! condition QAYL_D42Part2 45 > 44  and   "Right. Now that the mouth-breather is gone we can get started" . add say once option for not spamming  and test  not working whith the gag but after "player.unequippall" and free mouvement we ave the good dialogue  i test with the armbinder and no gag we have good dialogue and armbinder dialogue  i think gag and armbinder chossen have link to dialogue and gag dialogue >> all other dialogue  (same with priority 90 for QAYL_D42Part2 and gag dialogue 50)  I suggest change gag and armbinder for not contaminated whith linked dialogue.  we have good dialogue but not scene start because stage is not good.  sorry for bad english
DocClox Posted September 10, 2015 Author Posted September 10, 2015 I've been goofing off the last couple of nights, working on another project. Tonight I'll see if I can find the equipper loop bug that stalls BJorlam at the moment. (I fixed one bug and now it breaks differently). Â If I can do that, I'll do another release with the stage 44 bug fixed. *How did that ever work, anyway? I know it used to. Ah well...) Â Losing the gag would have some advantages, but I;m going to need to have some gag-encumbered conversations. That said, that scene was a bit of a mess from that point of view, with the player saying things while still gagged. I need to sit down and work through it again. The easiest thing would be to turn Lurghi's speech into a pure monologue, but it would be nice if the player had some input into the proceedings. Â Thank you for the report.Â
GlassHeart Posted September 10, 2015 Posted September 10, 2015 Not all gag are linked to dialogue.   Gag (harness) (...) and Gag (simple) (...) are good not linked dialogue but not corectly animated  just change the gag and create your dialogue you not would a random NPC remove gag ? Â
DocClox Posted September 10, 2015 Author Posted September 10, 2015 Humm... It sort of needs to be a panel gag with a plug. Either that or I junk some of Bjorlam's lines at the cart. Which wouldn't be the end of the world, I suppose. Â I'll have a look when I get back tonight.
sou93mondal Posted September 12, 2015 Posted September 12, 2015 So, after entering the Altear Estate the talk with durgi stops at "mmph". After i tried with Setstage qayl_d42_part2 50 , there's a skullfuck scenario. Is that the end? anyway I think the gagtalk is interfering with the little chat with Durgi .
PawnMan Posted September 12, 2015 Posted September 12, 2015 So, after entering the Altear Estate the talk with durgi stops at "mmph". After i tried with Setstage qayl_d42_part2 50 , there's a skullfuck scenario. Is that the end? anyway I think the gagtalk is interfering with the little chat with Durgi . I have the same issue. After he says "finally that.... is gone etc," my little chat box resets and i have two options 1 is : .... 2nd is : Mmmph  Both start the gagquest. By the end of the gagquest if he understands you i have no chat option that pertains to the quest. if i exit out i am stuck unless i release my AI in zaz animation.
jfraser Posted September 12, 2015 Posted September 12, 2015 did either of you use that gag patch from a few posts back?
sou93mondal Posted September 12, 2015 Posted September 12, 2015 My bad, didn't know there was a patch. Will try and let you know if that works . Ty mate for helping
jfraser Posted September 12, 2015 Posted September 12, 2015 My bad, didn't know there was a patch. Will try and let you know if that works . Ty mate for helping sure thing. there was still some question about whether it worked, so let us know how it goes.
sou93mondal Posted September 12, 2015 Posted September 12, 2015 Btw is this the patch you were talking about? qayl_scripts.7z
jfraser Posted September 12, 2015 Posted September 12, 2015 No, that's the one to fix the blur. It's this one:   qayl_hotfix.7z  Â
jfraser Posted September 12, 2015 Posted September 12, 2015 well, it was about eight pages back. Â you're welcome. let us all know if it works, please.
DocClox Posted September 12, 2015 Author Posted September 12, 2015 I suppose, assuming neither of those actually broke anything, I should probably stick them on the main page  So, after entering the Altear Estate the talk with durgi stops at "mmph". After i tried with Setstage qayl_d42_part2 50 , there's a skullfuck scenario. Is that the end? anyway I think the gagtalk is interfering with the little chat with Durgi . Yeah, there should be four phases to that scene, but once the sex is over, that's about where I'm at.
sou93mondal Posted September 12, 2015 Posted September 12, 2015 So how long will it take to fix it? Just anxious to know
Arch Posted September 12, 2015 Posted September 12, 2015 Not sure If I missed it trying to scroll through most of these... but The tattoo's are showing on the character.. could it be because I'm a custom race?
jfraser Posted September 12, 2015 Posted September 12, 2015 Not sure If I missed it trying to scroll through most of these... but The tattoo's are showing on the character.. could it be because I'm a custom race? I take it to mean they are not showing up?
Sospice Posted September 12, 2015 Posted September 12, 2015 I installed the new 0.3.2a version. I'm seeing QAYL in the MCM, but the courier isn't showing up with the note to start the quest.Â
Arch Posted September 12, 2015 Posted September 12, 2015  Not sure If I missed it trying to scroll through most of these... but The tattoo's are showing on the character.. could it be because I'm a custom race? I take it to mean they are not showing up?   Yes... *sigh* Few things, using CBBE, not sure if that matters or not. the Race is the Ningheim Race.
DocClox Posted September 12, 2015 Author Posted September 12, 2015 So how long will it take to fix it? Just anxious to know  Good question. It's bug hunting which isn't very predictable is the trouble. I've had some RL issues today, but I should get some time to spend on QAYL tomorrow. I'll see how I get on.  As for the suff after Lurghi's Lecture ... well, I have to write the scene yet. Which isn't so bad in itself, but even the simple things take longer than I thing they will. So, sorry, but no ETA at this time  I installed the new 0.3.2a version. I'm seeing QAYL in the MCM, but the courier isn't showing up with the note to start the quest. Which quest? the first one to meet in the 'Skeever, or the dinner invite that's supposed to follow?  The second one needs a day and a half to pass and a change in location. The idea is that the DB would get on with her life, go clear a dungeon or something and come back to the city to find that the world had moved on her absence. I'm not sure if anyone ever plays like that, but that was the idea.    Not sure If I missed it trying to scroll through most of these... but The tattoo's are showing on the character.. could it be because I'm a custom race? I take it to mean they are not showing up? Yes... *sigh* Few things, using CBBE, not sure if that matters or not. the Race is the Ningheim Race. I use CBBE myself. Ningheim ... never used them. Do they have a lot of racemenu overlays?  Also, can you apply the tats from MCM - they should all be there (in unlocked, non-magical form) under QAYL. For that matter, can you apply any tats from MCM?
Arch Posted September 12, 2015 Posted September 12, 2015     Not sure If I missed it trying to scroll through most of these... but The tattoo's are showing on the character.. could it be because I'm a custom race? I take it to mean they are not showing up? Yes... *sigh* Few things, using CBBE, not sure if that matters or not. the Race is the Ningheim Race. I use CBBE myself. Ningheim ... never used them. Do they have a lot of racemenu overlays?  Also, can you apply the tats from MCM - they should all be there (in unlocked, non-magical form) under QAYL. For that matter, can you apply any tats from MCM?   Not sure if this is wrong but this is all I have on my MCM for QAYL... well thats what I would of said if it allowed me to upload Screenshots. guess not  Anyway all I have is:  Hardcore Cage time <> Disable fast travel when racing <X> Hardcore Restraints <>  Emergency Tattoo Remvoer <x> (always been like that) Â
WaterRabbit Posted September 12, 2015 Posted September 12, 2015 By setting in the MCM he means through the Slave Tats MCM, none of the options in QAYL should be selected (as they are not enabled anyways).
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