DocClox Posted June 29, 2014 Author Posted June 29, 2014 0.1.1 is up - should fix the unlock issue. May unlock the door too early however, leaving an empty chest. If that happens, sleep until the quest updates and your stuff should be placed in the chest. Although, in that case, since the general idea of the mod assumes your stuff will be at the intended destination, it might be neat/interesting if there was a percentage chance that the people tasked with putting your stuff there either simply don't (maybe they sell some of it or something along the way to merchants), or they don't necessarily make it to the destination. Well, this is the plan: The PC is at death's door and is found by members of a group that like to race slavegirls across skyrim. They nurse the PC back to health and enter her in a race. If she wins they'll return her gear plus maybe 10% of the winnings (hey, they're not all bad!). If she loses by a little, they'll keep her and give her a chance to win back the difference on the next race. if she loses by a lot they'll sell her stuff to Belethor. If she really pisses them off, they'll throw her into Sightless Pit still wearing the armbinder. As for the dragging PC all over the world, I never really thought about it I guess somewhere in my mind I was thinking in the complete version the starting (perhaps even ending?) location of the quest would be dynamic, depending on where the event is first trigger (where PC got defeat).Anyways those are minor details it is fine as it is currently. Although any plan on it being repeatable or will it be more of an one time thing? Repeatable with a semi-randomly chosen route each time.
Ashra XIII Posted June 30, 2014 Posted June 30, 2014 This sounds like it could be a lot've fun! I'm guessing the armbinder will be meant to not come off, or is that going to be an option the player has to decide on... spend time removing the armbinder now to make travelling easier, or just start running? Anyhow, I can't wait to see it in action once everything is up and running. Dashing along and hoping some other girl gets caught by bandits so I can keep going, heehee!
Findout Posted June 30, 2014 Posted June 30, 2014 After starting the quest my pc headed in the direction of the map marker, almost right out to the starting gate my pc encountered: 1 Bounty Hunter, 2 Bandits, 1 Hunter aiming at a flame atronach landing arrows on my pc, 1 Flame Atronach throwing flame balls at my pc and finally 2 Riften Gaurds attempting an arrest all at the same time! All LL mods dialogue , sex and quests finished correctly (always nice). After getting out of jail my pc found a spot to struggle out of the armbinder then continued onward to the map marker location. All went well until the gate remained locked. Note using console command unlock, then opening the chest found items taken. Edit: this was version qayl not qayl v0.1.1
xgkf Posted June 30, 2014 Posted June 30, 2014 Oooh, very neat idea. Looking forward to seeing it in completed(-ish) form.
BlackArk Posted June 30, 2014 Posted June 30, 2014 Interesting. I have been trying out death alternative mods and more of them would be interesting.
Yokorose Posted June 30, 2014 Posted June 30, 2014 Anyone tested to see if this mod works along side Defeat for the times when Defeat messes up and lets you die...
Ashra XIII Posted June 30, 2014 Posted June 30, 2014 That can't be tested yet, because the Death Alternative part of this mod hasn't yet been written.
Galacticat42 Posted June 30, 2014 Posted June 30, 2014 Keeping a close eye on this one. Sounds really neat.
DocClox Posted June 30, 2014 Author Posted June 30, 2014 This sounds like it could be a lot've fun! I'm guessing the armbinder will be meant to not come off, or is that going to be an option the player has to decide on... spend time removing the armbinder now to make travelling easier, or just start running? I want to vary the bindings as things progress, so there will definitely be bindings that need a key to unlock. But yeah, for the most part I want use the player's DD settings. Maybe with a config option to make them all custom key jobs. Anyhow, I can't wait to see it in action once everything is up and running. Dashing along and hoping some other girl gets caught by bandits so I can keep going, heehee! There are going to be some interesting tactics once the other girls arrive After starting the quest my pc headed in the direction of the map marker, almost right out to the starting gate my pc encountered: 1 Bounty Hunter, 2 Bandits, 1 Hunter aiming at a flame atronach landing arrows on my pc, 1 Flame Atronach throwing flame balls at my pc and finally 2 Riften Gaurds attempting an arrest all at the same time! That sounds about right
saviorwq Posted June 30, 2014 Posted June 30, 2014 I cant get the note , so the cage door cant unlock I slept for 48 times , A total of two days ,What did I miss? I use 0.1.1
DocClox Posted June 30, 2014 Author Posted June 30, 2014 Interesting. Which note? The one on at the start, the one on the chest or the one in the cage? There's one in the chest at the end, but you've not got that far.If the cage locked with you in it, that should have been enough to advance the quest stage. After that, sleeping should be enough to get to the next stage and trigger the unlock.out of curiosity, what do you get if you open the console and enter: sqv qayl It could be the unlocking script is still glitching. Worst case you can always unlock the cage through the console, or tcl your way out.
Zydar Posted June 30, 2014 Posted June 30, 2014 I haven't tried this mod, but working on the idea that the slavers put your character into some kind of game, what about the idea of hide and seek or more appropriately treasure hunt? Starts with the armbinder and with each items/NPCs you're supposed to collect/meet more device are added that make it harder to reach the end goal. Kinda like the amazing race lol The idea of being left out in the (random) wilderness, cold and restrained without any items after being beaten down by bandits is a nice idea on its own, for those who would like something else other than SD+, Defeat and the other outcomes preloaded with DA.
jordisslave Posted June 30, 2014 Posted June 30, 2014 This is a great, simple idea. Just had a very intense 30 minutes, I would have been toast if my sneak wasn't maxed out. Is the complete loss of stamina thus inability to escape from the armbinder part of this mod or a hangover as I have some existing effects from Wear And Tear? Did I not read something? Sorry if so. Cage didn't unlock for me either (maybe script doesn't fire properly if you wait through it?), even when the quest updated but np console unlock. This quest should be attached to high-value lootable chests in certain locations, like the enslave script attached to some furniture in PSE in Oblivion. Slightly different notes and notifications would be all that was needed for that. Personally speaking I'd like wait/sleep unavailable in cage too, just periodic struggle and frustrating wait, can understand most wouldn't want that. (I think I can mod that in on my own copy) Maybe a curious NPC would wander up and talk to you through the cage, you could only grunt and murmur in answer, the right responses distracting them from the chest, the wrong ones, well, they might just like your gold, or maybe you're getting nothing back, maybe they even get your house key. This could also be a revenge action: After you've stolen a bit too much from an NPC a new entry appears in your journal "You've really pissed off NPC, they have sworn retribution", after that a small chance of it happening when you sleep at home, unless you kill the NPC first. Work courtesy of The Kidnappers' Guild.
DocClox Posted June 30, 2014 Author Posted June 30, 2014 I haven't tried this mod, but working on the idea that the slavers put your character into some kind of game, what about the idea of hide and seek or more appropriately treasure hunt? Starts with the armbinder and with each items/NPCs you're supposed to collect/meet more device are added that make it harder to reach the end goal. I love the idea, but I it'd need something special to motivate the PC. Maybe a progressive curse or a quest to save someone's life... This is a great, simple idea. Yeah. I'm very much trying to keep it simple After some of my previous attempts, I thought it was probably best... Just had a very intense 30 minutes, I would have been toast if my sneak wasn't maxed out. Is the complete loss of stamina thus inability to escape from the armbinder part of this mod or a hangover as I have some existing effects from Wear And Tear? Wear and Tear, I think. All I really do at the moment is mess with the player's inventory and set a few quest markers Cage didn't unlock for me either (maybe script doesn't fire properly if you wait through it?), even when the quest updated but np console unlock. If the quest updated, that should have run the script. But you should need to sleep, at least once to trigger the change. Oh well, maybe another approach is called for This quest should be attached to high-value lootable chests in certain locations, like the enslave script attached to some furniture in PSE in Oblivion. Slightly different notes and notifications would be all that was needed for that. Interesting idea. I never saw that PSE episode. Sounds fun though Personally speaking I'd like wait/sleep unavailable in cage too, just periodic struggle and frustrating wait, can understand most wouldn't want that. (I think I can mod that in on my own copy) Fair enough. I just all seemed to fit together nicely. The vulnerablity of sleeping, the creepy note that said "we didn't like to wake you, but next time..." and of course, if you run dangerous nights, there's always a chance that you'll wake up with a big spider in the cage. Some people might call that a feature Some nice ideas there overall. Thanks
jordisslave Posted June 30, 2014 Posted June 30, 2014 This quest should be attached to high-value lootable chests in certain locations, like the enslave script attached to some furniture in PSE in Oblivion. Slightly different notes and notifications would be all that was needed for that.Interesting idea. I never saw that PSE episode. Sounds fun though Personally speaking I'd like wait/sleep unavailable in cage too, just periodic struggle and frustrating wait, can understand most wouldn't want that. (I think I can mod that in on my own copy) Fair enough. I just all seemed to fit together nicely. The vulnerablity of sleeping, the creepy note that said "we didn't like to wake you, but next time..." and of course, if you run dangerous nights, there's always a chance that you'll wake up with a big spider in the cage. Crumbs, never had a spider when I used Dangerous Nights, was nearly always "Stranger" and nearly always female dark elf. I think I was vulnerable enough as I couldn't get the armbinder off but I see what you mean. Real life doesn't (sadly) afford the long helpless periods of restraint, and no-one wants to mod them (reasonably enough) as there's no gameplay, as such. Been staring at Captured Dreams scripts trying to work out how to make one of the display model's routines apply to the PC and trigger it in a quest. Scripts in fragment/framework structure like that hurt my head. In Oblivion Player Slave Encounters you have to get an amulet from Alessia Caro, I made the mistake of looking for it in her room, the desk was booby-trapped and enslaved me until she came in and took over. also happened in another location, not directly relating to the quest, as I recall. The leashing in that works very well, I've only seen it in XPO in Skyrim, unfortunately. I thought with your mod if you broke in somewhere less than upright, like the mansion in Riften, stealing from an obviously important desk/cupboard might result in black screen/notification of gas/magic effect/bash on the head knocks you out/wake up restrained in the wilderness/note from Maven. Don't expect Jarl's would do this, not all of them, any way.
DocClox Posted June 30, 2014 Author Posted June 30, 2014 Crumbs, never had a spider when I used Dangerous Nights, was nearly always "Stranger" and nearly always female dark elf. Somedays I seem to get nothing but. The cage outside the captured dreams shop, for instance. Or that captured-by-vampires start in broken fang grotto (or whatever it's called). Spiders, spiders, spiders. I think I was vulnerable enough as I couldn't get the armbinder off but I see what you mean. Real life doesn't (sadly) afford the long helpless periods of restraint, and no-one wants to mod them (reasonably enough) as there's no gameplay, as such. Well, MCM isn't top of the list, but I when I get there, I might look at a hardcore option for the cage I thought with your mod if you broke in somewhere less than upright, like the mansion in Riften, stealing from an obviously important desk/cupboard might result in black screen/notification of gas/magic effect/bash on the head knocks you out/wake up restrained in the wilderness/note from Maven. Don't expect Jarl's would do this, not all of them, any way. It's a thought. I want to try and set up some races first, but once that's done I might work on a few other triggers
irquih Posted July 2, 2014 Posted July 2, 2014 I love this mod. I got to visit some places I had never before been to, so there's a reward for explorers like me. I did have no problems completing the quest, however I noticed the cage didn't lock. It closed, but I could simply open it if I wanted. This was with qayl-0_1_1.
DocClox Posted July 2, 2014 Author Posted July 2, 2014 Yeah, I seem to have gone from one extreme to the other in that respect. I probably won't get any real coding time until the weekend though. I have been playing around with Slavetats and Netimmerse Override though. I thought it might be cool if our unwilling racer(s) had some racing tattoos for the occasion: That's a little pixelated and the position needs tweaking, but not bad after being woken by the cats at 5am
TwitchJD Posted July 2, 2014 Posted July 2, 2014 Just tried the mod out (qayl_0_1_1) and it was a lot of fun, something a little different and quite the adventure.My PC ran for all she was worth, she was chased by 21 bandits, 13 wolves (including being brought down by them on three occasions), and she was actually caught and raped by bandits only 3 and a half times, so she did well. (One bandit was summoned and expired mid way through providing my PC a chance to escape)The quest triggers worked well for me, I had a minor hiccup with sleeping to trigger the next stage (a script from 'being female' triggered instead) but I was able to sort that out by waiting a few hours for that event to trigger and then sleeping.All in all it was a fun experience with plenty of "oh fuck oh fuck" and some creative path-finding. I think there should definitely be a time limit on how long you can take, say depending on how long you take to get to the destination, the less gear you get back or something to that effect (however im unsure of the practicality of that) I was also a little excited as to what the PC would come upon at the end, I thought it would have been quite sinister had she been directed into a group of specially placed bandits hehe.It's good, and I look forward to seeing where this mod goes
Para Posted July 2, 2014 Posted July 2, 2014 if pc die while running and DA starts an new scenario would it break this quest?
xgkf Posted July 2, 2014 Posted July 2, 2014 Not likely, but it would depend on how its written, I think. DA is just a framework that allows the starting of different 'player defeated' quests off of it, so if the PC 'dies' again then a new scenario would probably just run in addition to this one. You could get beaten down by a group of enemies and wake up in the wilderness, at a temple, or at an inn (for example), still bound in the gear this scenario adds and still having the quest for you to get to the location with your stuff. I think... <.<
Ashra XIII Posted July 2, 2014 Posted July 2, 2014 Yeah I'm pretty sure that dying again and having DA pop up would not affect the race, because once DA has selected a scenario to run, its job is over and it releases control to that scenario. This could cause issues in other ways though, for example if you have SD+ running and get enslaved during a race. That would seriously hamper your chances of winning, but also might create a conflict between your new owner and those organizing the race.
DocClox Posted July 2, 2014 Author Posted July 2, 2014 DA is just a framework that allows the starting of different 'player defeated' quests off of it, so if the PC 'dies' again then a new scenario would probably just run in addition to this one. I think... Well that's the plan. I just want to use DA to launch the quest. After that, so long as I make sure we can't start a second QAYL quest until the first one ends, it should be robust. This could cause issues in other ways though, for example if you have SD+ running and get enslaved during a race. That would seriously hamper your chances of winning, but also might create a conflict between your new owner and those organizing the race. Yeah. Getting enslaved would be a feature, to my way of thinking
jfraser Posted July 2, 2014 Posted July 2, 2014 This is fun to do, but it is impossible with frostfall mortality on.
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