justbob2 Posted October 28, 2014 Posted October 28, 2014 I have a question about the Hentai Creatures mod; specifically about what happens to 'dismissed' creatures. So far, I have only used this to summon Judah. Everything appears to be working correctly (except me wouldn't follow me into Whiterun), but I wondered where he would go if dismissed? Does he simply disappear from the game (that's what 'banished' should do, right?), wander around aimlessly, or proceed to a designated location?
gooser Posted October 28, 2014 Posted October 28, 2014 Two quick questions: 1: In 3 and 4 Falmer gangbangs, only one Falmer has a penis! 2. How do I trigger RieklingDouble ? Defeat doesn't seem to know about that animation? Thanks!
LadyShade Posted October 28, 2014 Posted October 28, 2014 i have a question does this include Bestiality animation pack and i don't Mean the Extras
Mentaris Posted October 28, 2014 Posted October 28, 2014 Hello guys, i've got problem with information on left up a screen in game, there is e.g. "Too height/Friend add to team" or something like that, but this time, when i download the actual version of the mod, i got spam of messages like "Player Raped by ashman", but not heppen more. Srsly, when i played one hours in real time, this messages was still spamming in left up screen. Can you help figure out this shit? PS: Sorry for my poor english, but i hope you understand what i mean .
pinky6225 Posted October 28, 2014 Posted October 28, 2014 Hello guys, i've got problem with information on left up a screen in game, there is e.g. "Too height/Friend add to team" or something like that, but this time, when i download the actual version of the mod, i got spam of messages like "Player Raped by ashman", but not heppen more. Srsly, when i played one hours in real time, this messages was still spamming in left up screen. Can you help figure out this shit? PS: Sorry for my poor english, but i hope you understand what i mean . Try using the script errors banish all option in the hentai creatures MCM
Mentaris Posted October 28, 2014 Posted October 28, 2014 Now there is only "Player raped by", without name of the monster, but still spaming. :/
afa Posted October 28, 2014 Posted October 28, 2014 Two quick questions: 1: In 3 and 4 Falmer gangbangs, only one Falmer has a penis! 2. How do I trigger RieklingDouble ? Defeat doesn't seem to know about that animation? Thanks! Defeat should trigger Riekling Double But do you have any luck triggering any Ash spawn with Defeat?
Bayman Posted October 29, 2014 Posted October 29, 2014 It seems, the spider animations never work for me. I'm using: - XP32 Maximum Skeleton Extended X.93ar50 - UNPB REDUX PROJECT (previously 7B Bombshell) I always see something like this: I have similar misalignments with the Chaurus animations. Any ideas??
gooser Posted October 29, 2014 Posted October 29, 2014 Two quick questions: 1: In 3 and 4 Falmer gangbangs, only one Falmer has a penis! 2. How do I trigger RieklingDouble ? Defeat doesn't seem to know about that animation? Thanks! Defeat should trigger Riekling Double But do you have any luck triggering any Ash spawn with Defeat? Yes, Ashspawn triggered before with a slightly older version of Defeat than current. I have not done any Dragonborn DLC testing with the latest version. Regarding Falmer - I suspect that slnc (part of MNC now) is not getting the nude suits for all of the particular falmer variants (I think there are 6 iirc). So I have made the following local change and will be following my log file output: Armor Function getFalmerNudeSuit(Actor creature) Armor retval = none Armor skinBase = creature.getLeveledActorBase().getSkin() if skinBase == SkinFalmer retval = slncFalmerMaleNaked elseif skinBase == SkinFalmer01 retval = slncFalmerMale01Naked elseif skinBase == SkinFalmer02 retval = slncFalmerMale02Naked elseif skinBase == SkinFalmer03 retval = slncFalmerMale03Naked elseif skinBase == SkinFalmer04 retval = slncFalmerMale04Naked elseif skinBase == SkinFalmer05 retval = slncFalmerMale05Naked elseif skinBase == SkinFalmer06 retval = slncFalmerMale06Naked else retval = slncFalmerMaleNaked endif If retval Debug.Trace("Found nude suit for falmer " + creature.getLeveledActorBase().GetName()) else Debug.Trace("Unable to find nude suit for falmer " + creature.getLeveledActorBase().GetName()) EndIf return retval EndFunction
nutluck Posted October 29, 2014 Posted October 29, 2014 Have you tried clearing/cleaning sexlab and resetting everything? I ask because I had some major alignment issues like that one and doing that fixed mine.
afa Posted October 30, 2014 Posted October 30, 2014 Yes, Ashspawn triggered before with a slightly older version of Defeat than current. I have not done any Dragonborn DLC testing with the latest version. Regarding Falmer - I suspect that slnc (part of MNC now) is not getting the nude suits for all of the particular falmer variants (I think there are 6 iirc). So I have made the following local change and will be following my log file output: Spoke too soon, just did a quick test both Double Riekling and any Ash spawn animstion aren't triggering for me with Defeat. Newest version of Defeat, MNC, and Sexlab. Edit: make that lots of stuff seems wonky in Dragonborn DLC. Single Riekling can trigger fairly reliably on follower, have yet to see double, but strangely enough glitching a lot for PC with Defeat, that's probably an issue outside of MNC tho. Or maybe it is having a hard time loading up the multi actor animation when it detects multiple enemy. There's something very unusual about the free cam hot key for Sexlab too, it seems to be able to toggle enemies response with attacking or stop attacking while player is down. I have no idea what is the logic behind it.
Bayman Posted October 30, 2014 Posted October 30, 2014 Have you tried clearing/cleaning sexlab and resetting everything? I ask because I had some major alignment issues like that one and doing that fixed mine. Is this an answer of my post? If so, I'll try it ...again.
40teeth Posted October 30, 2014 Posted October 30, 2014 My undead animations e.g draugr ashman ain't working... they just stand there. And I didn't find any conflicts/overrides in MO either.
AnubiSs2167 Posted October 30, 2014 Posted October 30, 2014 Have you tried clearing/cleaning sexlab and resetting everything? I ask because I had some major alignment issues like that one and doing that fixed mine. Is this an answer of my post? If so, I'll try it ...again. If you want charus to look right you need to disable "even actors hight" in sexlab framework. Spiders problem is that sexlab uses animation for "giant spiders" when using small spider model, sadly theres no fix to that and its been that way since i remmber.
Fredfish Posted October 30, 2014 Posted October 30, 2014 My undead animations e.g draugr ashman ain't working... they just stand there. And I didn't find any conflicts/overrides in MO either. Did you allow for creature animations in SexLab?
LadyShade Posted October 30, 2014 Posted October 30, 2014 Does this work with Bestiality animation pack Not the Extras or is it already included ??
AnubiSs2167 Posted October 30, 2014 Posted October 30, 2014 Does this work with Bestiality animation pack Not the Extras or is it already included ?? I don't have neither instaled and everything works fine.
nutluck Posted October 30, 2014 Posted October 30, 2014 Have you tried clearing/cleaning sexlab and resetting everything? I ask because I had some major alignment issues like that one and doing that fixed mine. Is this an answer of my post? If so, I'll try it ...again. Yes, I just seen your post and I know the one time I had major alignment issues like that, resetting sexlab fixed it. Wasn't sure if you had tried it or not.
40teeth Posted October 30, 2014 Posted October 30, 2014 My undead animations e.g draugr ashman ain't working... they just stand there. And I didn't find any conflicts/overrides in MO either. Did you allow for creature animations in SexLab? Yeah. Every thing worked fine after I moved fnis way down the mod list but this meant I allowed it to overwrite some of my other mods.
Bad Dog Posted October 31, 2014 Posted October 31, 2014 My undead animations e.g draugr ashman ain't working... they just stand there. And I didn't find any conflicts/overrides in MO either. Did you allow for creature animations in SexLab? Yeah. Every thing worked fine after I moved fnis way down the mod list but this meant I allowed it to overwrite some of my other mods. Weird. FNIS is near the top of mine and gives no trouble there, and MO doesn't show any conflicts of consequence (just overwrites some Dawnguard and Dragonborn behaviors).
sephirotch Posted October 31, 2014 Posted October 31, 2014 The animation jittering happens to me with wolves and horses, only with certain animations. Sometime the hooves even sink into the ground. Repositioning during animation seems to fix it. Maybe it's the extra animations that are added for wolves and horses? I have some update on this. I realized the wolves flickering only happens if free camera is enabled in Sexlab or if I switch to free camera during an animation by tfc in the console.
spike4379 Posted October 31, 2014 Posted October 31, 2014 so where exactly might i find the dog from the download picture? the one spooning with the lady. and other creatures?
Shonrim Posted October 31, 2014 Posted October 31, 2014 Question what MCM menus should I have with this mod? I have Sexlab Nude creatures and Hentai creatures. Should there be a more nasty creatures menu or not? More Nasty Creatures is a collection of those two mods, instead of loading those two mods on their own.
40teeth Posted October 31, 2014 Posted October 31, 2014 My undead animations e.g draugr ashman ain't working... they just stand there. And I didn't find any conflicts/overrides in MO either. Did you allow for creature animations in SexLab? Yeah. Every thing worked fine after I moved fnis way down the mod list but this meant I allowed it to overwrite some of my other mods. Weird. FNIS is near the top of mine and gives no trouble there, and MO doesn't show any conflicts of consequence (just overwrites some Dawnguard and Dragonborn behaviors). Yeah I found its a conflict with Ultimate Combat which changes Giant, Falmer and draugr animations.
Goliith Posted October 31, 2014 Posted October 31, 2014 (edited) So, I hate asking for help, but I have got no where in the past 4+ hours of troubleshooting. No matter what I do no creatures have a penis, they are sheathed/non-existent. I've tried Nude Creatures, Creature Feature, Bestiality Extras, and MNC and I cant get any of them to properly render any creature penises once the SL animations begin. I've followed all the installation instructions and required mods. To be fair I just found out about SL today, I've got pretty much everything else working I've tried, everything but the bestiality mods. I'm playing on base Skyrim without any DLC installed (Yes I've removed the DLC related .esps) If anyone has had this issue or a similar one, I would be incredibly grateful as I'm at a loss. Current Mod order is: Skyrim Update Unoffic Skyrim Patch Sexlab SL Aroused SoS - core Hres1 Hres2 Hres3 SkyUi Properweaponscale Brawl BugsCE SoS-VectorPlexus muscle SL Matchmaker SoS SoS -Smurf Racemenu Racemenu Pluggin Racemenu PLugginXPMSE SL Submit SoS-VectorPlexus regular SL Aroused Creatures SoS-Shop SL Animal Sex FNISspels MoreNastyCritters SL Nude Creatures If anyone has insight....I am eager to hear it PS: Should be noted that I've only tried with Wolves, Giants, and Horses. (And yes I've reset the SL Anim Registry, and made certain all needed boxes were checked) I should also add that the animations play through fine...but they are not quite so nice without the penis Also, I'm using NMM, though I've also added in the textures/Meshes/scripts manually when I couldn't get it to work with NMM alone. NMM is now mostly just for the load order. Edited October 31, 2014 by Goliith
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