SparkleWoof Posted October 11, 2015 Posted October 11, 2015 sadly that didn't work, don't know how i could have installed it incorrectly, unless it has something to do with the order maybe? it still shows all the conjurations that were there in 8.... whatever it was before the newest animations were added
dentarr Posted October 11, 2015 Author Posted October 11, 2015 While rummaging through Hentai creatures I came upon an old setting left over from flyingtoaster. Maybe an easteregg or some such... there is actually a Hentai Troll running around in the game by default. Well, I thought that is not what most people want and it could even lead to crashes so I removed it. Probably needs a new save to effect you not sure... just for info. sadly that didn't work, don't know how i could have installed it incorrectly, unless it has something to do with the order maybe? it still shows all the conjurations that were there in 8.... whatever it was before the newest animations were added Do you have another version of it installed maybe? I know Bad Dog made one too. I have no idea how else this could happen. Anybody else here not getting the new Hentai Creature spells? You could go to the riverwood trader and see if the spells are for sale there?
SparkleWoof Posted October 11, 2015 Posted October 11, 2015 i think i have bad dogs installed, do you think it may have over written it? and i don't remember seeing it in the trader when i looked when i first installed it EDit: i just looked and do have bad dog immersive creatures installed
ren54642 Posted October 11, 2015 Posted October 11, 2015 when I run tes edit i get an error where it is loading [00:16] Background Loader: Fatal: <Exception: "SexLabNudeCreatures.esp" requires master "CreatureFramework.esm" to be loaded before it.> even tho the creature framework is towards the top of my load order anyone have any ideas
lap zeg Posted October 11, 2015 Posted October 11, 2015 The creatures don't seem to get an erection when the animations starts... any idea what I'm doing wrong?
dentarr Posted October 11, 2015 Author Posted October 11, 2015 i think i have bad dogs installed, do you think it may have over written it? Yes. Generally if you use BDIC it is a good idea to use Bad Dogs version of HC. However unless he updates it with the new critters I added you will miss out on those. You can only have one HC active.
dentarr Posted October 11, 2015 Author Posted October 11, 2015 The creatures don't seem to get an erection when the animations starts... any idea what I'm doing wrong? You did "re-Register all mods" in CF?
SparkleWoof Posted October 11, 2015 Posted October 11, 2015 crap, now fnis is giving me an error about "unhandled exceptions"
bytion Posted October 11, 2015 Posted October 11, 2015 The only problem I have with 9.1 version is the draug have no penis, I make sure nothing is overwrite this mod's mesh and re-register all mods in CF, still the same.
pinkpunkt Posted October 11, 2015 Posted October 11, 2015 didnt baddog once metion it could be possible you have to reinstall sexlab? i did it at suddendly everything worked ? (maybe just luck, but i think he said it once)
bytion Posted October 11, 2015 Posted October 11, 2015 didnt baddog once metion it could be possible you have to reinstall sexlab? i did it at suddendly everything worked ? (maybe just luck, but i think he said it once) OK, I think I find the problem, looks like a direct update is a bad idea, I use a clean save, all is good now, maybe because I skipped a few versions(from 8.5).
lap zeg Posted October 11, 2015 Posted October 11, 2015 The creatures don't seem to get an erection when the animations starts... any idea what I'm doing wrong? You did "re-Register all mods" in CF? Problem is, CF menu isn't showing...
Spacetronaut Posted October 11, 2015 Posted October 11, 2015 Okay so first off, first time posting on these forums. Hi! So I'm having a huge issue with most animations for Creatures. All humans work fine. For reference #1: all Creatures have "tools". It's down to the animations created by MNC. For reference #2: all NEW animations since 8.30b work. (Cows, Deer, Elk, Chaurus Hunters, etc). For reference #3: all broken creatures do not T-pose or anything like that. They simply stand in their regular idle animations. Same with the human victims. For reference #4: Since the 1.6 SL update, I've also had an issue where it will say "FNIS Creature pack not detected" or something like that when I try to enable Creature animations, when it is in fact there. It is only when I target a creature with SL that I'm able to check the enabling of Creature animations like normal. These tests are using 9.0. I am updating to 9.1 as I type this out. Arch Demon/Male Werewolves: Most animations are broken (doggy and forced oral are okay) Ashmen/Draugr: Broken Ashhoppers: Working Flame Atronach: Working Bears: Only two animations work (standing doggy, cowgirl are okay) Boars: Working Chaurus: Broken Dogs/Deathhounds: Some animations broken, some work (not sure which ones are broken since I can't see them :/ ) Dragons: Broken Falmer: Beyond broken (flips shit and spins in circles instead of doing the animations) Gargoyles: Broken Giants: Broken Horses: only two animations work (oral and the non-doggy doggy animation (whatever the one is called where the human is doing all the work)) Riekling: Broken Sabre Cats: Broken Seeker: Broken I have tried un/reinstalling, redoing all the FNIS junk, re-registering, etc. and I really don't want to reinstall all my mods and do a new save AGAIN since I've been trying to make this darn game work without problems for like the last week. Please save me from this bane. ;_____; Edit: oh yeah I forgot I didn't test ALL creatures, that's why they're not all there. I just assumed that it would be the same pattern of most creatures being totally or partially broken at that point. Edit 2: I suppose posting my load order could help too. loadorder.txt Edit 3: Updated to 9.1. Only thing that seems to have changed is that the "tools" don't show up even when they're just horny. They only show up for animation triggers (despite most animations still not working). Otherwise, animations are still busted for most Creatures. FIXED: It was SexLab Framework. I neglected to download the SL Creature Animations add-on for SL Framework. Everything works fine now!
Icemakerdai Posted October 11, 2015 Posted October 11, 2015 Please don't kill me, but did you install the fnis creature pack (its another file(2 seperate) on the nexus site)? If yes did you allowed creature animations in SexLab's MCM menu? If yes did you try to reset animations in SexLab's MCM menu?
Spacetronaut Posted October 11, 2015 Posted October 11, 2015 Please don't kill me, but did you install the fnis creature pack (its another file(2 seperate) on the nexus site)? If yes did you allowed creature animations in SexLab's MCM menu? If yes did you try to reset animations in SexLab's MCM menu? I did install the FNIS Creature pack. I was thinking it was something about how FNIS is v5.5 now while the Creature pack is only 5.3. I did allow Creature animations once I was able to get it to work. I did reset the animation registry and re-registered stuff in CF an uncountable amount of times.
KiWolfGirl Posted October 11, 2015 Posted October 11, 2015 It works fine except no penis for hare and steam centurion even I tried re-set all mod in Creature framework. I have this problem but ONLY for the fox and for one or two of the horse colors you randomly get from spawning a hentai horse. The fox was equipped in the last version. edit Nevermind... its now gone back to crashing to desktop whenever i try to load saves that worked fine before even though i made no changes to mod order, didnt install anything new, didnt make any changes to the mod configs, and didnt even save.
defcal Posted October 11, 2015 Posted October 11, 2015 The only problem I have with 9.1 version is the draug have no penis, I make sure nothing is overwrite this mod's mesh and re-register all mods in CF, still the same. I am having this same issue. Everything else works. All the animations, creatures all have their junk (though sometimes even if they're at appropriate arousal I have to use Arousal's 'check arousal' key to poll them in order for them to change models. That's nothing new though, been like that for months for me) except for Draugr. I've spent a good amount of time spawning all different variations of them and none of them work. First noticed on a save that had been using 9.0 and updated to 9.1 and then tried again on a brand new save that was 9.1 from the start. No dice, same problem. Draugr have several entries in Creature Framework and all of them are active.
Sladen2019 Posted October 12, 2015 Posted October 12, 2015 A new version of JContainers 3.2.5 was just released. Would upgrading to it from MNC's 3.2.4 cause any issues ?
razzor69 Posted October 12, 2015 Posted October 12, 2015 Dentarr great thanks for new update, everything works fine for me, i remember that Funnybizness have 3 some riekling animations could you adding it too in the future updates? thanks before
Arhon Posted October 12, 2015 Posted October 12, 2015 A new version of JContainers 3.2.5 was just released. Would upgrading to it from MNC's 3.2.4 cause any issues ? No go ahead.
Guest Posted October 12, 2015 Posted October 12, 2015 A new version of JContainers 3.2.5 was just released. Would upgrading to it from MNC's 3.2.4 cause any issues ? I updated my JC to 3.2.5 and have no problems at all. I overwrote older version when asked and all went well.
imafaget Posted October 12, 2015 Posted October 12, 2015 Occasionally, creatures will not get their nude texture swapped in, either via arousal settings (even if required arousal is set to 0) or being triggered by a sex act, making them air hump characters. I have to re-register creature mods in the Creature Features menu for it to eventually work, and enabling/disabling creatures. Exiting and reloading the game does not necessarily fix this. Besides MNC and its requisite mods, I also have Bad Dog's creatures installed. I activated the ability to print script errors to the console, and it says sometimes there are no nude AND normal armors for some reason, despite having all mods installed, the Creature Features MCM menu also lists all the nude creature mods I have installed, and none of them show as empty. It also prints errors sometimes about trying to apply nude armors to non-creatures (followers, NPCs, etc). Not sure what is wrong :\ maybe I have too many scripts? I have 6000+ scripts running, according to Savetool, but I have no orphan scripts.
Shimsham Posted October 12, 2015 Posted October 12, 2015 So now that I have the animations working, I'm still faced with a light issue. Mainly, every once in awhile loading saves turns up with a "Unable to load creatureframework APi" error. I installed Aroused files as suggested, but this does not fix it. However the error shows up every one in 5 or so loads, so it's not like its a persistent problem. But every time the error comes up I have to restart the game cause trying to load any saves results in a CTD.
myuhinny Posted October 12, 2015 Posted October 12, 2015 @Shimsham Instead of loading the save normal instead load up the game when it hits the load/new game screen open the console with the ~ key and type in coc qasmoke this will warp you to the games testinghall then being up the load screen and select the save you are trying to load. 90% of the times this trick will work unless you have something majorly wrong with the save.
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