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Posted

This may have been answered before, but skimming through could not see it.

 

I have all of the animations running just fine, all cept for the fact there are no horse penis' showing up at all.  Only thing I have missing, now the animations go off properly but no penis showing, odd.

 

Hmm, reading about BDIC maybe messing it up?

Posted

If you dont' have the patch on the DL page, it could def be BDIC. No harm running without it for a bit and seeing if the problem is solved.

Posted

Did have the patch.

 

Tried unintsalling bdic, and horse penis shows now.  I need to mess with your mod again to see what exactly I was probably doing wrong for it to mess up, I installed correctly, was just odd only horse penis was missing.

Posted

Help Re-Quest:

I install the last "More Nasty Critters 8.24"

but now.. I have lost the "simple" Dog model, when I use the re-call Spell "Hentai Dog" have always Judah's Dog model

see the screen.. post-204983-0-36013100-1432179379_thumb.jpg How can Fix this, please..? :-/

Posted

I have a problem, does anyone have any ideas why Hentai Creatures does not show up in MCM? The standalone version does but not the one packaged with this mod. Am I missing something? Do I need to check a box somewhere for it to appear?

 

Pleeeeease does anyone have any ideas?, it's been driving me nuts for a while now.

Posted

I have a problem, does anyone have any ideas why Hentai Creatures does not show up in MCM? The standalone version does but not the one packaged with this mod. Am I missing something? Do I need to check a box somewhere for it to appear?

 

Pleeeeease does anyone have any ideas?, it's been driving me nuts for a while now.

 

Have you enabled the .esp? Also check your loadorder.

 

 

Help Re-Quest:

 

I install the last "More Nasty Critters 8.24"

 

but now.. I have lost the "simple" Dog model, when I use the re-call Spell "Hentai Dog" have always Judah's Dog model

 

see the screen.. attachicon.gif2015-05-20_00016.jpg How can Fix this, please..? :-/

 

I guess you somehow overwrote the model of the original dog. Thats the only idea I have. Never heared of this problem before....

Posted

So do I need both the original Hentai Creatures AND the one included here? I'm confused cause for me, yours doesn't show up either. I see it in the available esps list but the only one in my plugins list is the original one. I feel stoopid.

Posted

NO YOU DONT NEED THE ORIGINAL MODS. And in fact NOBODY should install the original mods as I dont know how that could interact with the modified Scripts and Resources I use.

 

And from the PMs I recieved lately users seem to confuse what each of the components in here actually does.

 

Again:

 

HentaiCreatures.esp lets you summon tame versions of the critters and order them to play.

SLNudecreatures.esp handles Mesh switching before and after animations. It depends on Creatureframework.esm and the JContainers

MNC.esp adds all the new Animations to the game.

 

In the Meshes directory are all the Meshes that are needed (The forms critters have with and without their tools out - So if your critter turns invisible somethings wrong here) and in the Textures directory are all the Textures for them (The colors and fine structure of their bodies - Again with and without their stuff out. If Critters or part of them have strange colors or parts are missing something is probably wrong here)

 

 

 

Posted

my advice would be to read the requirements and the installation instructions carefully again. I installed this mod and it worked perfectly straight out of the box. the dog/wolves standing on my female character's head before and after fucking her is bizarre but so is beastiality anyway.     if you want a good laugh one day, install Untamed, Aroused creatures and Unpetite. tame your self four bears and  where ever you wander, your pack will defend you. nothing can touch you in a fight but the down side, or upside, depending on your point of view, is that the bears pull a train on you regularly.  from the back all you can see is your girl's feet and the bear's huge bollocks swinging as it breeds her. hilarious!!

Posted

I dont wanna sound rude. This topic is just resurfacing again and again. And it is the same now as it was a year ago: You dont have to install the original mods and you SHOULD not do it. Because I changed a lot of the original Scripting and Resources. And if you have old unmodified Scripts interfering with mine you are in for all kinds of trouble.

 

So to sum it up: Do what works for you but if you dont do it as I describe it in the OP dont be surprised if strange shit happens...

 

Posted

Okay, I AM stupid. :) I simply unchecked Hentai Creatures and Nude Creatures instead of uninstalling them, so your esps didn't show up. They do so now and I checked them. Test, test... and it works. Thanks and sorry. :) *hides in a dark corner*

Posted

 

I have a problem, does anyone have any ideas why Hentai Creatures does not show up in MCM? The standalone version does but not the one packaged with this mod. Am I missing something? Do I need to check a box somewhere for it to appear?

 

Pleeeeease does anyone have any ideas?, it's been driving me nuts for a while now.

 

Have you enabled the .esp? Also check your loadorder.

 

 

Help Re-Quest:

 

I install the last "More Nasty Critters 8.24"

 

but now.. I have lost the "simple" Dog model, when I use the re-call Spell "Hentai Dog" have always Judah's Dog model

 

see the screen.. attachicon.gif2015-05-20_00016.jpg How can Fix this, please..? :-/

 

I guess you somehow overwrote the model of the original dog. Thats the only idea I have. Never heared of this problem before....

 

 

Yeah, everthing is enabled, loadorder is the same as you've stated on the description page. I don't know, something else must be conflicting with it, even if something was messing with it, you'd think it would still appear in the MCM, it might be buggy, but it should still appear.

 

I guess I'll just keep eliminating other mods and test.

 

Cheers anyway.

 

Posted

NO YOU DONT NEED THE ORIGINAL MODS. And in fact NOBODY should install the original mods as I dont know how that could interact with the modified Scripts and Resources I use.

 

And from the PMs I recieved lately users seem to confuse what each of the components in here actually does.

 

Again:

 

HentaiCreatures.esp lets you summon tame versions of the critters and order them to play.

SLNudecreatures.esp handles Mesh switching before and after animations. It depends on Creatureframework.esm and the JContainers

MNC.esp adds all the new Animations to the game.

 

In the Meshes directory are all the Meshes that are needed (The forms critters have with and without their tools out - So if your critter turns invisible somethings wrong here) and in the Textures directory are all the Textures for them (The colors and fine structure of their bodies - Again with and without their stuff out. If Critters or part of them have strange colors or parts are missing something is probably wrong here)

thk for the info , i was curious too

Posted

I was just wondering if all 8.24 adds to the mix is the 3.2.3 Jcontainers.

 

I should be all right as I am running 3.2.4 JContainers.

 

I am just checking to be sure?

 

just how big a jump will RC10 make?

 

 

I don't mind to update, and all, but I always have some trouble getting the tool's to show, as in genital's, and setting just right after each update, and if is kind of minor I might rather wait a bit.

Posted

For the life of me I can't seem to get the Draugur genitals to show up anymore.  Have every other animal/creature's showing up, finally fixed my missing horse penis problem to now lose Draugur one.  Anyone else have this problem and seem to find a fix?

Posted

For the life of me I can't seem to get the Draugur genitals to show up anymore.  Have every other animal/creature's showing up, finally fixed my missing horse penis problem to now lose Draugur one.  Anyone else have this problem and seem to find a fix?

 

It's probably the SLNC bug. Use the patch provided by Bad Dog's Immersive Creatures. You don't need that mod itself, just the patch on its download page.

Posted

 

For the life of me I can't seem to get the Draugur genitals to show up anymore.  Have every other animal/creature's showing up, finally fixed my missing horse penis problem to now lose Draugur one.  Anyone else have this problem and seem to find a fix?

 

It's probably the SLNC bug. Use the patch provided by Bad Dog's Immersive Creatures. You don't need that mod itself, just the patch on its download page.

 

 

You sir, are getting any future kids of mine named after you.  Fixed my problem.

Posted

Okay I have "Skyrim Immersive Creatures" And I am running 8.24 Nasty Critters, I also installed Bad dog "BDIC_A0.3", and the Patch after ward's "BD_SLNC_Patch" which best I could tell was only a SLNC script fix.

 

  Most all creatures I have ran into running SexLabDefeat, have had there penis, one of the SIC Giant creature's turned into a reagular Giant to make whoopee!, but so far all have been equipped.

 

   Except the Draugur, they seem to be pushing air, and have not tool's.

 

   Immersive Creatures is one I also just recently installed, when I saw that Bad Dog, had established there Man hood. I thought it was time to try them out.

 

I did install "Skyrim Immersive Creatures" and made sure it was working fine before ever installing Bad Dog's stuff. I installed the "BDIC_A0.3" first, and loaded, and saved the game, and then installed the "BD_SLNC_Patch". all installe in MO, except "More Nasty Critter's" which was installed with NMM, in the main folder, as it is one I normally always keep running in all profiles, to save a little Profile space.

 

I hope that someone can steer me in the right direction to fix what ever I have done wrong. as in maybe some trick I missed.

 

or setting I need to remake, or maybe a disable, and re register. I am not 100% sure if all creatures have Penis, but all except the Draugur have had them so far.

 

EDIT went and found them again. Here is Log file all from VM is thawing... on I did try to change positions a few times, they kept hemming me into a wall, but I think Defeat holding AI control, so was unable to change positions

 

Draugr_all_after VM is Thawing....txt

Posted

Magicrealm, are you saying you warned that CF shouldn't use JC in its implementation? If so, I sorta agree... it's not so much bugged as begging you to use it wrong. 

 

As for galgat, you have wierdness in your log. I just uploaded a new BDIC that fixes draugr, so I suggest you load that up, run the Creature Framework "Reload mods" option, and see what you get. If draugr still misbehave it's almost certainly a BDIC problem and you should report it over there.

Posted

Magicrealm, are you saying you warned that CF shouldn't use JC in its implementation? If so, I sorta agree... it's not so much bugged as begging you to use it wrong. 

 

As for galgat, you have wierdness in your log. I just uploaded a new BDIC that fixes draugr, so I suggest you load that up, run the Creature Framework "Reload mods" option, and see what you get. If draugr still misbehave it's almost certainly a BDIC problem and you should report it over there.

 

Just ignore magicrealm (his post has already been deleted, in fact). He's very anti-JContainers for some unknown reason. When I first released Creature Framework, he posted there too, which also got deleted within hours. If you look at his post history, he claims to know more about modding than anyone else (last part of that post), yet has never created/released a mod himself (AFAIK). Furthermore, he has been warned multiple times by moderators.

 

Without JContainers, Creature Framework would not be nearly as flexible or nice as it is today - if it would even exist at all. StorageUtil simply isn't sufficient for any more than super basic data structures. I know that because when I first started work on CF, I was using it. At some point, I pretty much entirely scrapped the framework code that I had written and redid it using JContainers. It turned out much nicer to use, easier to develop, and more efficient. I really hope the next iteration of Papyrus (whether it be for Fallout 4 or TES6) has proper maps and arrays, not these crappy 128-element, non-dynamically-sizable arrays with virtually no utility functions.

Posted

Hey, I'm using a JC feature in BDIC to track stripped armor. But the thing about deleting your storage for you that caused the SLNC bug? I've never seen anything like that anywhere.

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