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Posted

I am very unsure how to initiate an animation with one of the creatures. I tried summoning a creature with the hentai summon spells and did the "train" option but that did nothing. The only thing that seemed to work was the "banish" option which caused them to dissapear.

Make sure you have it set it up in the MCM options to allow the creatures to train the person you want trained, for example setting the option that the trainee must be collared but not providing a collar will leave the creature with nothing to do.

Posted

I have a problem with not getting female werewolf models for werewolfgal.

 

I'm pretty sure I installed everything correctly...?

 

MNC doesn't include female werewolf bodies AFAIK. For that, you need SexLab Werewolves or Erundil's Werewolves.

Posted

I almost forgot completely to comment what happened with my little problem, well then install run the LOOT my loadorder only change a few things, i run the FNIS  and reset the animations of sexlab however I still have the same problem with animations Dog I know that animations are those that present a problem for me:

-(dog) Panic Consensual

-(dog) Panic Sucking

-(dog) DayelyteDog Spooning

 

As you can see it is not a serious problem and seeing that I can´t fix with my little understanding of mods i wanted to make one last question, could me tell if there is any way to exclude these animations from the random selection?

 

if there is no some way I guess only be playing this way until there is an updated version  :P Thanks in advance as always ....

 

Kisses ~~  :lol:

Posted

So Creature Framework/More Nasty Critters is tossing a ton of junk into my Papyrus logs and I can't tell if they are errors or what.

 

Towards the beginning there is a bunch of stuff like this:

 

 

[04/21/2015 - 09:31:40PM] warning: Property SkinHorseShadowmere on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property SkinChaurus on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property SkinFrostbiteSpiderCold on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property slncDraugrMale05Naked on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property slncSkinNakedWerewolfBeast on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property slncSkinHorsePalominoHide on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property slncDraugrMale03Naked on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property DragonRace on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property slncDraugrMale06Naked on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property slncSkinHorseShadowmere on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property slncSkinFrostbiteSpiderGiant on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property slncFalmerMale03Naked on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property
[04/21/2015 - 09:31:40PM] warning: Property BearSnowRace on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

 

 

And then later on this gets repeated constantly:

 

 

[04/21/2015 - 10:13:46PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on (00072C16)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 3 on (00072C16)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79
[04/21/2015 - 10:13:46PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on (00072C75)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 3 on (00072C75)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79
[04/21/2015 - 10:13:46PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on (00072CD4)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 3 on (00072CD4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79
[04/21/2015 - 10:13:46PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on (00072C75)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 3 on (00072C75)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79
[04/21/2015 - 10:13:46PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on (00072CD4)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 3 on (00072CD4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79
[04/21/2015 - 10:13:46PM] SEXLAB - Thread[0] Event Hook: StageStart
[04/21/2015 - 10:13:47PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on (00072CD7)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 3 on (00072CD7)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

 

 

Is this expected or is there something wrong?

 

 

Posted

So Creature Framework/More Nasty Critters is tossing a ton of junk into my Papyrus logs and I can't tell if they are errors or what.

 

Towards the beginning there is a bunch of stuff like this:

 

 

[04/21/2015 - 09:31:40PM] warning: Property SkinHorseShadowmere on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property SkinChaurus on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property SkinFrostbiteSpiderCold on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property slncDraugrMale05Naked on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property slncSkinNakedWerewolfBeast on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property slncSkinHorsePalominoHide on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property slncDraugrMale03Naked on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property DragonRace on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property slncDraugrMale06Naked on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property slncSkinHorseShadowmere on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property slncSkinFrostbiteSpiderGiant on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property slncFalmerMale03Naked on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

[04/21/2015 - 09:31:40PM] warning: Property BearSnowRace on script slncMainQuestScript attached to slncControllerQuest (490110DF) cannot be initialized because the script no longer contains that property

 

 

And then later on this gets repeated constantly:

 

 

[04/21/2015 - 10:13:46PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 3 on (00072C16)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 3 on (00072C16)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[04/21/2015 - 10:13:46PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 3 on (00072C75)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 3 on (00072C75)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[04/21/2015 - 10:13:46PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 3 on (00072CD4)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 3 on (00072CD4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[04/21/2015 - 10:13:46PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 3 on (00072C75)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 3 on (00072C75)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[04/21/2015 - 10:13:46PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 3 on (00072CD4)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 3 on (00072CD4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[04/21/2015 - 10:13:46PM] SEXLAB - Thread[0] Event Hook: StageStart

[04/21/2015 - 10:13:47PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 3 on (00072CD7)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 3 on (00072CD7)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

 

 

Is this expected or is there something wrong?

Got the top part also.

And a few probably of the bottom.

I think it is indeed log spamming. 

Maybe its allready fixed in CF but it's not updated yet if you solely use this mod.

Posted

this mod is awesome but i wonder .

first just for notice people , i have many friend that are noob like me in installing mod and i have create a topic for helping , i hope , all beast fan : http://www.loverslab.com/topic/46132-how-to-have-the-best-bestiality-skyrim-and-make-it-work/

 

second ! some question quickly :

i can start beast animation by using the spell on creature then on me , but they a way for make the animal raping me ? *and if yes , did it start new animation or its the same that when you : consentual ?*

 

theyr a possibility to have sex with : deer , walrus , boar , goat ?

 

thk you guy

Posted

Hello there,good work with the mod. But you have some screenshots while "she" is on the ground,legs as well. (Dog Anims.) How to get this to work? Dont see those anims anywhere. Thanks

Posted

this mod is awesome but i wonder .

first just for notice people , i have many friend that are noob like me in installing mod and i have create a topic for helping , i hope , all beast fan : http://www.loverslab.com/topic/46132-how-to-have-the-best-bestiality-skyrim-and-make-it-work/

 

second ! some question quickly :

i can start beast animation by using the spell on creature then on me , but they a way for make the animal raping me ? *and if yes , did it start new animation or its the same that when you : consentual ?*

 

theyr a possibility to have sex with : deer , walrus , boar , goat ?

 

thk you guy

 

Defeat adds that functionality for critters being the agressor I guess

 

Hello there,good work with the mod. But you have some screenshots while "she" is on the ground,legs as well. (Dog Anims.) How to get this to work? Dont see those anims anywhere. Thanks

 

Thats one of Dayelytes animations. Dont forget to reset animation registry in SL. Also dont forget you can cycle through available animations with hotkey once an animation has started. Check SL menu for the available ones.

Posted

I know this has been brought up before, but there was no solution posted and I know somewhere in my game the right Dremora head texture is there because my Dremora Lord summon has matching textures, and I was told I need to post here for Hentai Creatures. I have an issue with the Hentai Dremora head texture.
 
When he takes off his clothes his body does not match his head. But I recall having no such problem trying to bang my ordinary Dremora Lord summon (other than him not lasting long enough to finish a scene, only lasting up to a minute).
 
I summoned him while the hentai one was training to see exactly which part was wrong, and apparently the head of my Hentai Dremora is too light (gray instead of much darker). Not sure how to fix it so my Hentai Dremora uses the right textures for the head.
 
I have:
More Nasty Critters 8.23 (had Hentai Creatures bundled in)
Creature Framework RC9
Creature Features 1.04
Sexlab v 1.59
SexLab MatchMaker Rev7
SexLab Aroused v 20140124
SexLab Aroused Creatures 3.0
SexLab Nude Creatures v 3.2.3
Zaz Animation Pack v 6.04
FNIS Idles 5.3.1
FNIS Creature Pack 5.3

(These are not ALL the mods I have, but the ones I can think of that might influence this one)
 
For whatever reason my Hentai Dremora is using the wrong head texture. Did the "More Nasty Critters" maybe have an outdated Hentai Creatures in it?
 
The light gray one is the Hentai one, and the dark one is my Dremora Lord summon.

jqpzq9.jpg

2s7c9l4.jpg

Posted

First of all, sorry for doing my first post with a quite uncomfy question. I looked for a solution over and over but could not find one here.

 

So, I installed the Beastess-Mod with all requirements using the NMD, but after the Animals did not have any dicks, I decided to also use MNC. Everything worked fine _before_ installing MNC. Whilst using the FNIS Generator, I got Errorcodes. 2, precisely. The first one that appeared was "Error(9) error 9 index was outside the bounds of the array" and the second one "Error(13)". I don't know exactly, what the error did say, but it was something about an invalid string (" :bear ") for an Integer or something. So, this >could< help locating the problem, sadly I can't open up the Files as textdocuments to look for this particular line of code. Now the Game would start, but will immediately close itself after the "Bethesda"-logo showed up.

 

For the Mod's i am >only< using the Beastess + all requirements. Nothing else, and works without having MNC active. I am loading with the SKSE. Looking forward to help!

Posted

Is there a way to disable the huge Alpha/Ice wolf?

 

It sucks because, once sex begins, the wolf shrinks to normal size. I d rather have him then be normal sized the whole time..

Posted

Is there a way to disable the huge Alpha/Ice wolf?

 

It sucks because, once sex begins, the wolf shrinks to normal size. I d rather have him then be normal sized the whole time..

 

You can disable the 'even actors height' in the SexLab MCM menu. This prevents resizing of the actors during the scene.

Posted

 ............................

 

And Lurker still blacked out during animation (Black texture).?  Any Suggestions?

 

No, it's model. My gues is the one who make it got a litle lazy and skip one not very important part. Most people don't have this problem (diferent video card or drivers or.. I don't know) so I gues he doesn't even know it is exist.

 

If you have NifSkope you can fix it youself  (as and any similar problems in the future, so I quite recomend it):

- find it in        meshes\slnc\benthiclurker       and open it

- on the left side will be one line     0 NiNode    open it

- there will be lot of lines but you just need top 4, those with the  +    (you'll  need 3 actualy)

- open first and hit        NiTriShapeData

- in the lower window  find the     BS Num UV Sets      line (~ 10 from the top)

- it's value will be set on   1    change it to 4097

 

Then do it for the rest 3  (one of them already set correctly, yep it's the cock)

 

And now finaly on the top find the "spells" menu (in line with File, View etc)  then  Batch / Update All Tangent Spaces  and hit it.  That's it.

Don't forget to save :)

Posted

Guys, I'm sorry to ask but today I finaly updated mod from 7.11  (yes I'm slow)  and I cant find a way to make animals to activate "tools" (tested vanila wolf by "defeat" and hentai troll by "train").

In the MCM MNC said it's now controlled by Creature Framework, in CF MCM I didn't change anything and all creatures there have set to SLNC (or something).

 

"I'll make a fine rug.."  emm, no I mean:

 

"Somebody help me!!! Please!"

Posted

First post.

 

Have a problem where horse penis is invisible, and there is no option for horses in nude creatures.

Not sure if this is useful info but when I looked into the files, there are only horse.nif and shadowmere.nif, and no _erect or _flaccid variants or similar files like for other creatures.

 

Any help would be very much appreciated.

Posted

Decided to switch to new version mostly to get Bad dogs mod working and i have same problem as Valstrath. No options in any mcm for horses, they are flacid all the time. Also noticed that dog do not drop arausal back to 0 after scene ends. Donno if it applies to all creatures. Shame i cant just get Bad Dogs + creature framwork working , and leave old mnc up.

 

update. Did a little testing and it seems that BDIC is actually the culpirt. If you have newest version of BDIC + Creature framwork then you get no horses. I will bring it to their respected topics.

Posted

Hmm, I actually haven't been looking at horses and haven't touched them. I'm pretty sure I was running around with Blaze for a while. I'll go look.

 

Edit: Took a quick look. My horses have schlongs and can use them. The texture doesn't match, and I think it used to. Horses are showing up in the CF MCM menus, but there's wierdness in there which needs checking out.

 

The two files  you're seeing for horses are correct--the flaccid versions are in the vanilla skyrim directory meshes/actors/horse/character assets.

 

I'll look into this more.

 

Edit 2: Forgot to say, in the CF menu under "General" there's an option to reload all mods. Do that and let things settle for a minute or two, then see what you see.

Posted

Probably not--the way it works is you tell it what your mod provides. I could steal the default setting but shouldn't be able to make them disappear altogether. See the above note about resetting CF.

Posted

Ye i have tried several time , without BDIC 1 reset and horses are ok. With BDIC no amount of resets changes anything. Strange that there is no mcm option for horses when BDIC is installed.

Posted

I looked a bit on my lunch hour and still don't have an answer for you. I did find that the current MNC/SLNC does not have the right textures on horse junk. The textures are there, but they are equipped via texture sets and the texture sets are missing. 

 

But that doesn't explain why you're not seeing horse junk at all because the mesh defaults to a dark texture. That doesn't explain horses not switching to aroused, or why the MCM menu is messed up. I don't touch the horse races at all.

 

More as I find it.

Posted

Thanks for checking it out for me Bad Dog, as i posted in your thread it seems issue lies deeper, prob somwhere at my end. Very frustrating stuff.

update: And now Mortal Kombat X decided to delete all my account progress... ffs

 

Dentarr does updating from version 7 to 8 req clean save?

 

 

Posted

I'm sorry if this sounds like the absolute dumbest question ever but, how on earth do I get the fox animations to start? Every creature seems to work But the fox.

 

Edit: Nevermind, I forgot I had to reset my animation reg.

Posted

It's been a while since I updated, and I've had to go through a couple times of having to start over from scratch (deleting game, and reinstalling along with all mods) but did something change with the Hentai Creatures pack? I remember at some point there was a Husky option and even a Judah option for it, but with the latest version of MNC, the list of Creatures I can summon has reverted to only the basics.

Posted

After try with several setting, I can conclude my problem with Atronach and Spriggan animation.

With Sexlab 1.60b3 this 2 creatures will not animated but animation work flawlessly with 1.59b.

 

Anyone that have problem with Atronach and Spriggan, can you verify which Sexlab version you are using?

 

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