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Posted

 

I just wonder why I would lose any sleep over someone putting my mod on a foreign language website that the vast majority of Skyrim players can't even read? I don't get that mindset.

 

 

I don't really care if anyone does translate one of my mods and put it somewhere else, I just like having everything in one place, lets me keep track of it if I make updates or something. I mean, everything I've made so far is based on Sexlab, so it just makes sense to have it all on Loverslab.

It's also sort of personally validating - here's someone who likes the mod enough to actually take the time to translate my overuse of American English idioms and phrasing into another language, I guess it's sort of popular after all!

 

My 1.41421356237309504880 cents.

Posted

 

 

I just wonder why I would lose any sleep over someone putting my mod on a foreign language website that the vast majority of Skyrim players can't even read? I don't get that mindset.

 

 

I don't really care if anyone does translate one of my mods and put it somewhere else, I just like having everything in one place, lets me keep track of it if I make updates or something. I mean, everything I've made so far is based on Sexlab, so it just makes sense to have it all on Loverslab.

It's also sort of personally validating - here's someone who likes the mod enough to actually take the time to translate my overuse of American English idioms and phrasing into another language, I guess it's sort of popular after all!

 

My 1.41421356237309504880 cents.

 

 

Oh, I feel the same. I do prefer my mod to stay on LL, too. And it's absolutely NOT ok to post it anywhere without else my permission and substitute my name with their own in the credits. But in case someone does ignore that and posts it on some foreign-language website that will absolutely not give a damn about whether or not I like it, it's really futile to get angry over that. It's like getting mad at bad weather. You can't change it anyway, so just deal with it. Deleting the source code from your mod just because some jerk on the other side of the planet might steal your mod is both futile and infantile. They will do that anyway, you can do absolutely nothing to prevent that. In other words, putting a lot of silly restrictions on your mod will only hurt the people who care about your permissions in the first place. These people obviously don't.

 

Posted

Why does this crash whenever I enter the basement?

 

ohh I remember that, use to happen to me, its one of your other mods, sadly i dont remember which one it was for me

  • 2 weeks later...
Posted

Just wondering, would it be possible to make a "non-consensual patch," that alters all the dialogue to slave-oriented play.  It would make a great start for alternate start mods/simple slavery/death alternative scenario.   I figure there is no voice acting yet, so all of this would just be a mod that rewrites the dialogue and does some minor changes to some of the scenarios (punishment for not complying/simple slavery or death alternative start fix/etc.).  Any thoughts?

  • 4 weeks later...
Posted

I'm in mansion and one from companions want to sex as werewolf with me. But I don't get quest mark. It only show: "go to basement" under compass, but no animation is trigger. I can't make party or other quest too.

 

 

Posted

Pleasing Paarthurnax still won't start for me. The quest is broken; it's not just that the quest doesn't start when Thaena gives it to me, I tried using the console to start it manually and it doesn't change the stage. Someone needs to fix that one, I thinks.

Posted

Is anyone else having a problem where Hert's head is altered?

 

Her head goes from the smooth official DLC look to a very rough non-DLC look with a grey skin texture. Trough trial and error I have reason to believe part of the included files for this mod installed through Mod Organizer play's havok with Hert's head mesh and textures. I tried exporting the facegen data, but I think the author already did that.

 

Forgive me if this has already been solved, but I tried searching through this forum topic but couldn't notice anything in relation this issue in particular. I also do not wish to try the Redux version as using your main character is not advised.

 

For all I know this only seems to happen to vampires, although having said that other NPCs and my main character have face texture issues whereby they look as though their faces are covered in dirt.

Posted

Is anyone else having a problem where Hert's head is altered?

 

Her head goes from the smooth official DLC look to a very rough non-DLC look with a grey skin texture. Trough trial and error I have reason to believe part of the included files for this mod installed through Mod Organizer play's havok with Hert's head mesh and textures. I tried exporting the facegen data, but I think the author already did that.

 

Forgive me if this has already been solved, but I tried searching through this forum topic but couldn't notice anything in relation this issue in particular. I also do not wish to try the Redux version as using your main character is not advised.

 

For all I know this only seems to happen to vampires, although having said that other NPCs and my main character have face texture issues whereby they look as though their faces are covered in dirt.

 

That's the "gray face" bug and it's not from this mod. I don't use MO so I can't help you with that.

Pleasing Paarthurnax still won't start for me. The quest is broken; it's not just that the quest doesn't start when Thaena gives it to me, I tried using the console to start it manually and it doesn't change the stage. Someone needs to fix that one, I thinks.

 

Paarthurnax quest worked fine for me last time I played it. You can try it again on a save that has never had Animal Mansion in it. You can also try to "resetquest" on it in the console and then get it from Thaena again.

Posted

Pleasing Paarthurnax still won't start for me. The quest is broken; it's not just that the quest doesn't start when Thaena gives it to me, I tried using the console to start it manually and it doesn't change the stage. Someone needs to fix that one, I thinks.

 

There seems to be a problem with the quest "Jala's Training", which is causing some of the other quests to break, including the party quests and maybe also Paarthurnax. I managed to fix it (at least for me) by resetting Jala's quest to stage 0, advancing it to stage 120 right away and then talk to Thaena to finish the quest normally. Now my party quests work again, I don't know if it works for the Paarthurnax quest, as i haven't played the main story far enough. Maybe it can also be fixed this way.

Posted

 

Is anyone else having a problem where Hert's head is altered?

 

Her head goes from the smooth official DLC look to a very rough non-DLC look with a grey skin texture. Trough trial and error I have reason to believe part of the included files for this mod installed through Mod Organizer play's havok with Hert's head mesh and textures. I tried exporting the facegen data, but I think the author already did that.

 

Forgive me if this has already been solved, but I tried searching through this forum topic but couldn't notice anything in relation this issue in particular. I also do not wish to try the Redux version as using your main character is not advised.

 

For all I know this only seems to happen to vampires, although having said that other NPCs and my main character have face texture issues whereby they look as though their faces are covered in dirt.

 

That's the "gray face" bug and it's not from this mod. I don't use MO so I can't help you with that.

Pleasing Paarthurnax still won't start for me. The quest is broken; it's not just that the quest doesn't start when Thaena gives it to me, I tried using the console to start it manually and it doesn't change the stage. Someone needs to fix that one, I thinks.

 

Paarthurnax quest worked fine for me last time I played it. You can try it again on a save that has never had Animal Mansion in it. You can also try to "resetquest" on it in the console and then get it from Thaena again.

 

 

Forgive my ingorance, but this "gray face" bug only happens when I activate the Animal Mansion esp, for whatever reason.

But if you believe this mod is not at fault, you must be right as I seem to be the only one with this problem after I install this mod and no amount of renaming face texture files will work, as I have already tried. Thanks for getting back to me all the same!

 

Posted

If you've got a beautification or npcs appearance pack, put this mod before and see what happens.

Before in both the plugin list and the the mod list (if using Mod Organizer).

Posted

^^ What he said about gray faces. There's nothing in Animal Mansion that could possibly screw up your character's face or the faces of vanilla NPCs.

 

 

There seems to be a problem with the quest "Jala's Training", which is causing some of the other quests to break, including the party quests and maybe also Paarthurnax. I managed to fix it (at least for me) by resetting Jala's quest to stage 0, advancing it to stage 120 right away and then talk to Thaena to finish the quest normally. Now my party quests work again, I don't know if it works for the Paarthurnax quest, as i haven't played the main story far enough. Maybe it can also be fixed this way.

 

So these other quests break for you only if you have done Jala's quest?

Posted

One other note, Scandalus:

 

 

I also do not wish to try the Redux version as using your main character is not advised.

 

As far as I know, there's nothing in that Redux that should break your game or anything like that. Since you're using MO - can't you just make a test profile or whatever and try the Redux on that profile?

 

Now, Redux can't really be played yet since the first quest is still under construction so you'd be doing this only to see if you get the gray face using Redux as well. If you decide to test it I'd be interested to hear your findings.

 

Oh .. if you do that just make sure you use a save that hasn't had any version of Animal Mansion on it. Redux and the original AM do conflict.

Posted

^^ What he said about gray faces. There's nothing in Animal Mansion that could possibly screw up your character's face or the faces of vanilla NPCs.

 

 

There seems to be a problem with the quest "Jala's Training", which is causing some of the other quests to break, including the party quests and maybe also Paarthurnax. I managed to fix it (at least for me) by resetting Jala's quest to stage 0, advancing it to stage 120 right away and then talk to Thaena to finish the quest normally. Now my party quests work again, I don't know if it works for the Paarthurnax quest, as i haven't played the main story far enough. Maybe it can also be fixed this way.

 

So these other quests break for you only if you have done Jala's quest?

 

I don't really know, that's the problem. I have a save with 26 hours playtime and Jala's quest not started yet and the party quests work fine on that one. At around 30 hours playtime I noticed that they didn't work anymore and the only thing i did in this time which directly involved the mansion was Jala's quest. It could have been something else, but the fact that they now work again after i reset and finished the quest again via console suggests that it is the reason.

I have now played the main story far enough and the Paarthurnax quest doesn't work either, but the problem there seems to be something else, because the fix for the parties doesn't work in this case.

Posted

 

^^ What he said about gray faces. There's nothing in Animal Mansion that could possibly screw up your character's face or the faces of vanilla NPCs.

 

 

There seems to be a problem with the quest "Jala's Training", which is causing some of the other quests to break, including the party quests and maybe also Paarthurnax. I managed to fix it (at least for me) by resetting Jala's quest to stage 0, advancing it to stage 120 right away and then talk to Thaena to finish the quest normally. Now my party quests work again, I don't know if it works for the Paarthurnax quest, as i haven't played the main story far enough. Maybe it can also be fixed this way.

 

So these other quests break for you only if you have done Jala's quest?

 

I don't really know, that's the problem. I have a save with 26 hours playtime and Jala's quest not started yet and the party quests work fine on that one. At around 30 hours playtime I noticed that they didn't work anymore and the only thing i did in this time which directly involved the mansion was Jala's quest. It could have been something else, but the fact that they now work again after i reset and finished the quest again via console suggests that it is the reason.

I have now played the main story far enough and the Paarthurnax quest doesn't work either, but the problem there seems to be something else, because the fix for the parties doesn't work in this case.

 

 

At least other people are having the same problem as me. I was going crazy over here.

 

Posted

There's just no reason that Jala's quest should break other quests. But mozarella89 has a work-around so you might want to try that.  What I (and others) have experienced is that after 24+ hours of playing, quests can start breaking for no apparent reason. This also happened for some people with AM versions even before there was a Jala quest. That's a real mystery.

 

Well, whatever is going on it seems people would do well to avoid Jala's training quest for now.

Posted

Okay, so after reading a post I made I realised that I thought I needed body and armor mods installed to see if Hert's head mesh and texture were affected by this mod. I have since deleted said post and tried both this version and the Redux version with only the DLC, the DLC Updates and this mod's requirements on a seperate profile using MO.

 

Alas, Hert's head mesh and texture get altered as before, a face only a Mother could love, and a sickly gray colour. Even, as it turns out, with just Skyrim and it's update installed, I get the same result. So now I am completly stumped, as I seem to be the only one having this issue. Oh well, thanks a lot Alploochra and mybrainhurts for trying to help out.

Posted

You're having the grey vampire faces on a vanilla pristine game ? o_O

 

Indeed! Chit be super fudged up. Couldn't help but notice a facegen data folder gets installed with this mod, for why I know not. There are some solutions, rename texture files, export facegen data files, which I have tried and tested and gotten nowhere.

 

The only thing I didn't do, after disabling all the other mods and DLC was clear out the actual Skyrim game directory, as files get installed there even though I use MO, for fear of screwing something up.

Posted

 

You're having the grey vampire faces on a vanilla pristine game ? o_O

 

Indeed! Chit be super fudged up. Couldn't help but notice a facegen data folder gets installed with this mod, for why I know not. There are some solutions, rename texture files, export facegen data files, which I have tried and tested and gotten nowhere.

 

The only thing I didn't do, after disabling all the other mods and DLC was clear out the actual Skyrim game directory, as files get installed there even though I use MO, for fear of screwing something up.

 

 

There.

You can safely delete and verify cache with MO. You've probably leftovers in /data/ .

 

Posted

Events here and elsewhere over the last several weeks notwithstanding, I decided to go ahead with my own version of the continuation of Animal Mansion. Changes from the last version by sky_mds (0.6e) include:

Cosmetic


- replaced Mara and Dibella statues with vanilla assets
- replaced shadow casting lights with their non-shadow casting equivalents


Slightly More Than Cosmetic


- fixed errors given by the CK when loading the esp (e.g., faction reaction errors)
- set bed ownership for player and Thaena and bedroom doors are locked until later in the main quest
- dialogue edits too numerous to catalogue


Significant


- removed Jesper from opening quest. He'll be back in a later version.
- rewrote chaurus quest so player doesn't have to speak with the Falmer shaman.
- rewrote bear quest so player doesn't have to kill anything
- created quest for sabre cat
- restored some inactive dialogue and fleshed out the rest of the dialogue in the NA_PS_Draugr quest (the one with NPC Sordid). This one is pretty freaky (and no I am not a necrophile, just a draugrphile :P) but it gave me some good ideas for future draugr quests.

 


And a bunch more that I can't remember right now.

I'm at a point where I could really use some help with bug testing. If you'd like to help please note the following:


1. NMM should be able to install/uninstall this (I have no idea about MO). Nothing should be overwritten when installing, so if you are asked to overwrite something say "no" and let me know about it. The attached zip file contains "loose" scripts. Every script in this mod contains the prefix "NA_" so if you uninstall this you can check the scripts directories for any scripts that may be hanging around. But there shouldn't be any if you use NMM (as I do).
2. Do us both a favor and use a save that has never had any version of Animal Mansion on it (including any version of the original and/or Jmathers' Redux).
3. In the MCM, set the number of quests needed to start the next stage of the main quest to zero. After that, save, quit, and reload (not strictly necessary but it has helped solve some glitches for me.)
4. If you can, check the main quest from start to finish.
5. If you don't have time for all of that, please spot check the bear and/or sabre cat and/or chaurus quests and/or the draugr quest (console: startquest NA_PS_Draugr). Whatever you can manage.
6. If you get stuck in the main quest because Thaena is missing the necessary dialogue, please note the values of the global variables "NA_MQAvailable" and "NA_MainQuestState", let me know what animal you got stuck on, and the values of those variables. (Just go to the console and use "help VariableName".) If NA_MQAvailable is zero, set it to one (console: set NA_MQAvailable to 1) and you should be good to go.
7. Looking for creative ways to break things is a low priority for now, so just do what the quests prompt you to do. There are quest markers for everything (except toward the end of the chaurus quest when I got tired of making quest objectives to talk to Abelone).
8. Follower support is an even lower priority so please don't report issues with followers.
9. There may be problems with Jala and her doing private shows. I haven't touched this part of the mod, but changes in other parts of the mod may impact her. I haven't tested this.
10. Thank you.


If you don't feel like bug hunting ...


... (or even if you do, I guess), you can also help by tossing some ideas around for a troll quest. Hopefully these ideas won't involve a cave or mysterious potions with hitherto unknown and wondrous properties that can only be made by an NPC with no possibility of the player ever learning the recipe. Specific ideas for Jarl party scenarios are also needed. Dialogue writing is also very welcome. For example, dialogue with guests during a party really needs to be expanded.


What's next


- Bug fixes.
- Dialogue. The shelf life of this mod is dependent on dialogue and new situations. I'm editing all existing dialogue and adding new as needed.
- Give the player the option to develop a relationship with Thaena. As I have it now, Thaena and the player are fully equal business partners operating the Mansion. It seems natural to build on that relationship.
- Submissive players looking for some verbal abuse will get plenty from the customers. But never from Thaena, Jala, or Jesper. This is going to be a long-term, ongoing project. Ideas and dialogue contributions are, as always, welcome.
- Allow the player to approach NPCs directly to see what kind of private show they want. (Players will still need to go to Thaena for main quests, parties, and side quests.)


Conflicts


This is going to conflict with Jmather's Redux. It's not that I want them to conflict, and I am considering ways to make them not conflict, but for the foreseeable future, they will.

There are claims that SexLab Dialogues conflicts with Animal Mansion but I have never had problems with Dialogues and am very skeptical of such claims.

There also seems to be some suspicion of a conflict with Live Another Life. Ditto my remarks re Dialogues. I use them both with no problems attributable to either.


Permissions


Whatever. If you want to translate this, I would urge you not to unless you really really love translating. Dialogue will be undergoing massive changes in the next several versions, not to mention new content.


And with that information overload, I'll call it a day and thanks again to anyone with the nerve to test this.

 

 

EDIT: The current version can be found here.

 

 

If you uninstalled the version obtained from this post manually: Two scripts did not have the NA_ prefix. Check your scripts directories (data/scripts and data/scripts/source) just to make sure that scripts named "SabreCatStage20TriggerBoxScript" and "ChaurusStage20TriggerBoxScript" (both pex and psc for each) are not still hanging around.

Posted

Events here and elsewhere over the last several weeks notwithstanding, I decided to go ahead with my own version of the continuation of Animal Mansion. Changes from the last version by sky_mds (0.6e) include:

 

Cosmetic

 

- replaced Mara and Dibella statues with vanilla assets

- replaced shadow casting lights with their non-shadow casting equivalents

 

 

Slightly More Than Cosmetic

 

- fixed errors given by the CK when loading the esp (e.g., faction reaction errors)

- set bed ownership for player and Thaena and bedroom doors are locked until later in the main quest

- dialogue edits too numerous to catalogue

 

 

Significant

 

- removed Jesper from opening quest. He'll be back in a later version.

- rewrote chaurus quest so player doesn't have to speak with the Falmer shaman.

- rewrote bear quest so player doesn't have to kill anything

- created quest for sabre cat

- restored some inactive dialogue and fleshed out the rest of the dialogue in the NA_PS_Draugr quest (the one with NPC Sordid). This one is pretty freaky (and no I am not a necrophile, just a draugrphile :P) but it gave me some good ideas for future draugr quests.

 

 

And a bunch more that I can't remember right now.

 

I'm at a point where I could really use some help with bug testing. If you'd like to help please note the following:

 

1. NMM should be able to install/uninstall this (I have no idea about MO). Nothing should be overwritten when installing, so if you are asked to overwrite something say "no" and let me know about it. The attached zip file contains "loose" scripts. Every script in this mod contains the prefix "NA_" so if you uninstall this you can check the scripts directories for any scripts that may be hanging around. But there shouldn't be any if you use NMM (as I do).

2. Do us both a favor and use a save that has never had any version of Animal Mansion on it (including any version of the original and/or Jmathers' Redux).

3. In the MCM, set the number of quests needed to start the next stage of the main quest to zero. After that, save, quit, and reload (not strictly necessary but it has helped solve some glitches for me.)

4. If you can, check the main quest from start to finish.

5. If you don't have time for all of that, please spot check the bear and/or sabre cat and/or chaurus quests and/or the draugr quest (console: startquest NA_PS_Draugr). Whatever you can manage.

6. If you get stuck in the main quest because Thaena is missing the necessary dialogue, please note the values of the global variables "NA_MQAvailable" and "NA_MainQuestState", let me know what animal you got stuck on, and the values of those variables. (Just go to the console and use "help VariableName".) If NA_MQAvailable is zero, set it to one (console: set NA_MQAvailable to 1) and you should be good to go.

7. Looking for creative ways to break things is a low priority for now, so just do what the quests prompt you to do. There are quest markers for everything (except toward the end of the chaurus quest when I got tired of making quest objectives to talk to Abelone).

8. Follower support is an even lower priority so please don't report issues with followers.

9. There may be problems with Jala and her doing private shows. I haven't touched this part of the mod, but changes in other parts of the mod may impact her. I haven't tested this.

10. Thank you.

 

 

If you don't feel like bug hunting ...

 

... (or even if you do, I guess), you can also help by tossing some ideas around for a troll quest. Hopefully these ideas won't involve a cave or mysterious potions with hitherto unknown and wondrous properties that can only be made by an NPC with no possibility of the player ever learning the recipe. Specific ideas for Jarl party scenarios are also needed. Dialogue writing is also very welcome. For example, dialogue with guests during a party really needs to be expanded.

 

 

What's next

 

- Bug fixes.

- Dialogue. The shelf life of this mod is dependent on dialogue and new situations. I'm editing all existing dialogue and adding new as needed.

- Give the player the option to develop a relationship with Thaena. As I have it now, Thaena and the player are fully equal business partners operating the Mansion. It seems natural to build on that relationship.

- Submissive players looking for some verbal abuse will get plenty from the customers. But never from Thaena, Jala, or Jesper. This is going to be a long-term, ongoing project. Ideas and dialogue contributions are, as always, welcome.

- Allow the player to approach NPCs directly to see what kind of private show they want. (Players will still need to go to Thaena for main quests, parties, and side quests.)

 

 

Conflicts

 

This is going to conflict with Jmather's Redux. It's not that I want them to conflict, and I am considering ways to make them not conflict, but for the foreseeable future, they will.

 

There are claims that SexLab Dialogues conflicts with Animal Mansion but I have never had problems with Dialogues and am very skeptical of such claims.

 

There also seems to be some suspicion of a conflict with Live Another Life. Ditto my remarks re Dialogues. I use them both with no problems attributable to either.

 

 

Permissions

 

Whatever. If you want to translate this, I would urge you not to unless you really really love translating. Dialogue will be undergoing massive changes in the next several versions, not to mention new content.

 

 

And with that information overload, I'll call it a day and thanks again to anyone with the nerve to test this.

 

attachicon.gifAnimalMansion_11072015A.zip

 

I will most definitely test this out when I get some decent amount of free time to play Skyrim again.

Might be more than a week, though... :(

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