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Soaryne

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Posted

Sadly there is no way I will be able to make this mod unless someone can tell me how I can find out the Editor ID names in the creation kit for the items different mod add to the game.

 

I tried Notepad++ but that only sure me the file it a coding language I can't read or understand. Is there away to find out or get a list on what file are added by a mode as how they would show up in the creation kit with out trying to hunt though thousands of files one at a time by the creation kit?

 

I know what I want to add and edit but I been unable to do want I need because I can't find what they are listed under in the creation kit and the filter only go by the ID names not that they are tilted in game. I been unable to find what the black rose armor is listed under and been unable to find any of animations for riding or riding event that the valina game uses. 

 

Can someone please tell me how I isolation the EDITOR IDs that only set mode add to the game or how I get a list of that those ID will appear under in the creation kit editor?

 

 

Posted

You need to add mods that add those items to the game as masters for your mod, afaik. Surely someone more experienced in CK will light your path. :P

Posted

Thank again Veladaruis. Now that i know how to use TES5Edit better I'll starting work back on the mod.

 

What would you all like as possible rewards for this quest beside gold and unlocking DD items that would get player to do the quests at low/mid/high levels?

 

Posted

Soaryne is working on getting the boots to work, I have been lending a hand with learning some things about Integration and making custom items. I sent over some detailed instructions and an example this evening, if you don't know your way around scripts or how DD items are set up it can be difficult to figure out on your own.

Posted

I'm using the black rose armor boot at the ponygirl boot but I having problem getting the DD zad scripts working on the black rose boots and calyps's tail plugs.

Posted

Question does anyone know what would cause the creation kit no to get an error on loading properties item papyrus scripts?

 

When I go into any item that have a script in the papyrus script part of the editor and click then choose Properties it give me an error and will not list all the properties in the script and doesn't let me change the setting of most of the properties it does list. Also if i add a script form the pre-made list to the item it only give it the + sign instead of the pencil over the + sign and when i click the add script and choose Properties it will lock out any option to edit it.

 

Does anyone know how to fit this problem in the creation kit? I install all mod by NMM and I re-downloading the creation kit with no change on that.

I will be unable to make or work on this mod until I have this problem with the creation kit fix.

 

If anyone have any ideas what the cause of the errors I'm getting on properties please let me know so I'll be able to get back to work on the mod.

 

Posted

Question does anyone know what would cause the creation kit no to get an error on loading properties item papyrus scripts?

 

When I go into any item that have a script in the papyrus script part of the editor and click then choose Properties it give me an error and will not list all the properties in the script and doesn't let me change the setting of most of the properties it does list. Also if i add a script form the pre-made list to the item it only give it the + sign instead of the pencil over the + sign and when i click the add script and choose Properties it will lock out any option to edit it.

 

Does anyone know how to fit this problem in the creation kit? I install all mod by NMM and I re-downloading the creation kit with no change on that.

I will be unable to make or work on this mod until I have this problem with the creation kit fix.

 

If anyone have any ideas what the cause of the errors I'm getting on properties please let me know so I'll be able to get back to work on the mod.

 

Have you thought of goggle-ing it?

Posted

Good News the problem is now fix and I will be begin work on the mod again

 

I like to thank Veladarius for there help. it thank to there help I was able to find out how to fix this script problem and now able to get back to work on my mod.

 

To any new modders out there planning to make your our Sexlab or Devious Device mod the problem i had loading Dawnguard, Dragonborn, Hearthfire, sexlab, zad, and Devious Device script with being unable to edit then on the properties list, load them, or add then was cause for the fact Dawnguard, Dragonborn, Hearthfire, and SexLab Aroused are all in the bsa format.

In order for the creation kit to load and read mod in the bsa format one have to add there names after SResourceArchiveList2 under Archive in the SkyrimEditor.ini file. (As seen below)

 

SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa, HearthFires.bsa, SexLabAroused.bsa

 

 

Devious Device use SexLab as a reference for it script with is why it impact DD plug, cuff, and collar too.

It was thank to Veladarius point that Devious Devices use SexLab Aroused for script reference and how to fix the loading problem I was having with Dawnguard and Dragonborn that let me realize what I need to do to fix my properties problem with zad and devious script with I like to take another moment to thanks Veladarius for showing me that and giving me the information I need to find the answer to fix this problem.

 

I hope this information will help other new sexlab and Devious Device modder for heading up going though the same headarch I when though. ^^

 

Posted

Is anyone working on a lockable ponygirl head harness. Ideally one with a ring gag and a plume?

 

I've got a WIP called Quick As You Like which is going to involve racing slave across Skyrim. Some ponygirl gear would fit right in :)

 

(Also, those boots look amazing!)

Posted

Huh i hope it involves racing the player slave across skyrim too (preferable in that ponygear). And if so i might start to train my speed :P

Posted

I would love to see head gear like that too specially for the beast races and to have male version of that gear too.

 

If some one would make gear like that I would add it to this mod but sadly at the moment I'm limit to only the armor and items out there on the nexus and Devious Devices which have very little options for beast races and males dom or sub looks.

 

I try a few times to offer a paid commission with no one willing to make them.

On the plus side I was told Devious Devices may be working on pony gear soon.

 

The races is not a bad idea but the main problem is how do you set the npc to not try and fight and keep the player from taking short cuts. Even from white run to river wood I find you end up running into 2 encounter most of the times.

Posted

Huh i hope it involves racing the player slave across skyrim too (preferable in that ponygear). And if so i might start to train my speed :P

 

 

Yup. In fact the current WIP release only has the PC running. The gag, collar and armbinder are purely there as fashion accessories :)

 

I try a few times to offer a paid commission with no one willing to make them.

On the plus side I was told Devious Devices may be working on pony gear soon.

Cool. I'll look forward to that :)

 

The races is not a bad idea but the main problem is how do you set the npc to not try and fight and keep the player from taking short cuts. Even from white run to river wood I find you end up running into 2 encounter most of the times.

Well, the mod is intended to work alongside things like SD+, Sexlab Defeat and Deviously Helpless. So in a sense, encounters with hostile NPCs are kind of the point of the mod ;)

 

I also don't have a problem with player shortcuts. If you can get over the top of a mountain faster than the others can run around it, fair enough. The armbinder does stop fast travel, but currently it's still possible to struggle free. Eventually I'll get a MCM page done and give options for inescapable bondage and to disable fast travel during a race.

Posted

 

Yup. In fact the current WIP release only has the PC running. The gag, collar and armbinder are purely there as fashion accessories :)

 

 

You must live in Paris. You have an amazing fashion sense, good Sir. :D

Posted

The player and follower are not the problem but it npc that will be the problem. SD+ , Defeat, sexlab submit, and devious helpless either don't impact npc a or after the npc finish having sex they are kill off by the wildlife or you get an order of operation error. After all you want everyone to make it to the end.

 

Hmm with the currier AI it may work though.

 

What would be a good way to make the race where the npc have a chance to beat the player too? The player even bound will leave all humanoid npc in the dust even if the player is slow down by bandit and beast taking advance of him/her. A race will quickly get boring if you know you will win 90% of the time after all.

Posted

The player and follower are not the problem but it npc that will be the problem. SD+ , Defeat, sexlab submit, and devious helpless either don't impact npc a or after the npc finish having sex they are kill off by the wildlife or you get an order of operation error. After all you want everyone to make it to the end.

Humm. I might have to make the other racers protected or essential.

 

 

What would be a good way to make the race where the npc have a chance to beat the player too? The player even bound will leave all humanoid npc in the dust even if the player is slow down by bandit and beast taking advance of him/her. A race will quickly get boring if you know you will win 90% of the time after all.

All very true. There's a few things I can think of. I might start by seeing if I can adjust NPC speed in the CK. Handicap boots are another possibility, reducing the PC movement. (If I can do one, I can probably do the other). Some of the nastier vibrating plugs from DD could do a lot to even the odds, as well.

 

I also have some races in mind that are slightly more involved than first-past-the-post which should help. I wouldn't rule out the possibility of outright cheating by the other teams, either :)

 

But basically ... I'm not sure yet. I'll have to see what works :)

Posted

Let me know what you find work well for the races in your Quick As You like! Mod DocClox.

 

I know pony races will be highly request ion for the mod I'm working on.

 

DocClox stince we both want a fun racing type quest option in our mods would you have any problems if we would together on the racing part to see if we can come up with a way to make a good racing mechanic for our mods.

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