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Soaryne

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Guest smellbo
Posted

Glad to hear the work on this mod is full steam ahead, as I was worried that it would just get brushed under the carpet like lots of other mod ideas.

Keep up the good work guys!

Posted

It will be a white before I have it ready for public testing though stince I'm only now learning how to make quests.

Posted

It will be a white before I have it ready for public testing though stince I'm only now learning how to make quests.

 

Well when you have something let us test it so if there is something wrong you can fix it b4 you add more to it.

Posted

Let me know what you find work well for the races in your Quick As You like! Mod DocClox.

Will do. Currently I strip the player, equip some devious device gear on her, teleport her to the Morrowind gate near Dayspring Canyon and move all her stuff to a chest near Pale Pass Gate. If she gets there alive she can have her gear back. There's a little more to it, but that's the essence of the thing.

 

So far it all works quite well, apart from one cage door that sometimes fails to unlock. I think it's being interrupted by the DD arousal after sleep animation. I might try and get some other competitors for her to race against for the next release. It's either that or Death Alternative integration :)

 

DocClox stince we both want a fun racing type quest option in our mods would you have any problems if we would together on the racing part to see if we can come up with a way to make a good racing mechanic for our mods.

Not a problem. The mechanics I have in mind are pretty much what I outlined above:

  • player as one of the racers
  • races are run across country (in some cases through existing dungeons as well)
  • quest markers for where to go

I don't have any particular plans for racetracks or riders, although if you do something along those lines I'd be happy to work with it.

 

Did you have anything else in mind?

Posted

If you sent the last part or the quest phase to be start the next quest phase and have the door unlock be in phase (ie the player sleep next phase. Unlock door next phase ) that may fix the problem.

 

The pulling a cart and mount able player I still working on.

 

You could add a bound up npcs at different starting area that are heading to the chest to. If the player fail get there you have a punish for the player when then do get to the chest. That why they don't know how near the other npc are. Also adding an option for the player to stay one of the other npc at a price would make thing more into interesting.

 

I did like the subjustion on the curse items from where you can start the player in a unremovable armbinder and they have to make stop at location on the way to the chest. Each stop add an item where they need all the dd item on them to get the chest open and the key for the dd items. To add an added trist you could have 2 of each location where doing to the right npc free you from an item and a key. Where you need a a mix of key and item or all key or items to get the chest open.

Posted

From my research earlier on , IIRC you just need a saddle bone to the Actors Skeleton , however ........ the actor must be tagged with horse or something in order to mount  ( Look up custom Rideable Creature Mounts)

 

If any one could tether the Skyrim cart to a human that would be a great start .

 

Cheers

Posted

Do you know any good rideable creature mount script information site? My search engines will to give me any links to scripting sites.

 

How does one and a saddle bone to xp3 skeleton?

 

Thanks for the information ZaZ Chris.

Posted

I dont have much time to provide an decent explanation  will be back later ,

 

this was when skyrim was relatively new . and its bee quite a while but read that section 

 

http://www.loverslab.com/topic/2800-wip-skyrim-slavers-guild/page-137?do=findComment&comment=187225

 

that video is here: that is not a human ( I had Skinned CBBE to a Dragur)

http://s1199.photobucket.com/user/mastercchris/media/Zaz%20Mix/PonyGirlRide.mp4.html

 

Futher down there will be a skeleton I had made with the saddle bone  but thats the default skeleton , I prolly will make one for XP32 or Groovs Skeleton later on 

 

Custom Mount example

http://www.nexusmods.com/skyrim/mods/8978/?

 

 

Cheers

Posted

 

I'm starting work on making the mod now that i have more knowledge how to use the Creation Kit and Wyre Bash.  

 

I like to some help of lore-friendly ideas on why stable, and farmer would use ponygirls to transport good to food benders as well as other thing they would use ponygirls for, and some reasons women would choose in skyrim to let themself submit to being a ponygirl.

 

I also like to thank Veladarius  for all the tip you given me. They been a big help.

 

Easiest reason they are doing it is punishment for breaking some law or another. Another is money, work there for a set amount of time for x amount of gold. Another is that they just want to do it.

 

 

It occurred to me today that there's enough factional hate(without picking sides in the war)/racism within the game already to justify this.  Having only ever played as an Imperial or Dark Elf it seems there are certainly Stormcloaks (Nords?  I get confused) and sympathisers who might delight in having an Imperial or DE trussed up, helpless and humiliated, owned and working like this for them.  If those dudes at the farms outside Windhelm or Markarth are anything like the inhabitants inside they'd get off on it on a daily basis.  Would work for Khajit too and aren't there some comments here and there about Redguards as though they're exotic or something? 

 

Obvious capture/quest start individuals might be that shouty drunk prick in Windhelm who berates the DEs, or the bell-end in the bar in Riften who talks about the stench of an Imperial.

 

Or as a punishment for killing/stealing a horse, to take its place until a new one arrives.

 

Simple revenge for the killing of a son/daughter (who starts on you somewhere in the wilderness).  Farm owning parents find it hard work without them around so you're recruited to help as they can't afford to hire anyone.

 

Wanting to do it is one thing but if one were to want to do it one would really want to be made to do it.

 

Posted

The Stormcloaks are most Nords that want the freedom to worship one of thier greatest Heros Talus. Technical the jarl of wind helm are in his right on his challage and beat the high king fair but he only really look out for the Nords and is racism against the dark elf, argonians. The main reason both the stormcloaks are again the high elves, wood elf and the khajit is because they are the main member of the domionan and is the same reason the empire does't trust them but the empire is built oh racial equity. The only reason the stormcloaks don't show this to the Dragonborn is because of their tradatations.

 

A little lore information to help.

 

That being said you have some great ideas. Specially the last one which may make a good side quest.

 

My plan is to use the civil war as part of the reason stable are using pony girl and pony boys. Say that most if the horse where taken or being use for the stormcloaks and empire to where a new from a land supples transportation was needed. Also stince the research form DD where soul gem can be charge by sexual excitement the stable can be using that fact as a way to make extra money. At the moment planing to have the ponies to be willing subs, minor criminal working off thier bounty, and the poor will to accept the huminatation as a way to have a place to get food and sleep.

 

Having the player be a pony girl/boy form revenge or recruiting then as a trainer or pony to help a struggling farm is a nice idea as other reason to explan why a Dragonborn would agree to be a trainer or pony at first.

 

I like to see more subjection on this and some feedback on the basic reason to explan why pony girls and pony boy are being used to transport supples and do work normally done by horses.

Posted

 

I like to see more subjection on this and some feedback on the basic reason to explan why pony girls and pony boy are being used to transport supples and do work normally done by horses.

 

I've stolen a horse (actually dozens) and when it was killed on my travels my bounty was 1000, unless I killed someone without realising.  Horses are expensive and there don't seem to be that many around.  Human and humanoid life is cheap so it doesn't seem too much of a stretch to use a few people as beasts of burden given the lack of availability of horses.

 

Also, given the themes of the CD shop it seems reasonable to add a couple of lines of dialogue to The Master for very sub characters to start a quest elsewhere "I do have a special job available; [farm or warehouse owner] needs some assistance for the next week or so.  Now go and see [name]".

 

And as far as justification for The Dragonborn doing it, in these scenarios wouldn't they be unwilling, and wouldn't the outfit obscure their identity, as well as prevent normal conversation?  So most people wouldn't regard the player as anything other than a worker, maybe there are random comments about The Dragonborn being missing.  If it's being done as voluntary service then NPC dialogue can reflect this chosen perversion with disgust or wry approval. 

 

 

Posted

Do to my OS Crush and having to have window 8.1 computer re-installed. it will talk me longer to and a bit of time to get reset up again. Lucking half of the mod data was saved But I only just got me computer yesterday. Does any on have a link to Bash Wyre?

Posted

Does any one know how to fit this on window 8.1?

 

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I getting that offen form nexus.

Posted

The nexus has a lot of problems with the download servers. The only thing you can do is keep trying it. Because of the steam sale they got about 9k new users and they all wanted to get their mods from there. It sure is hell to try downloading there at the moment.

Posted

This to give you all an update. I'm my computer had to to get it OS complete re-installed so I'm having to complete reinstall all my mods and program I need for modding a little time with the animal not moving in if I add even non-animal mod. I'll get back to work on this mod once I get all my skyrim problem fixed.

Posted

Well when it comes to the outfit, i'd prefer something like this:

 

Ponyboots, ponymittens, mittens, harness, that shows off breasts and pussy, ponytailplug, headharness with plume, branding on the right buttock, that shows which stable the pony belongs to.

Posted

I been doing some reach on the different style of pony play at the moment I'm still learning how to make quest and event.

 

Sadly I'm having technical problems AGAIN. This time it will not let me extract or or Wyre Bash installer. my winzip and bsa file extract are not working on it either. If I can't esp other mods to it I find it I have to redo half the mod over and over again every time I load it to do work on it. 

Does any one know how to get Wyre Bash working on window 8.1 with winzip and the nexus bsa file extracter?

Posted

I been doing some reach on the different style of pony play at the moment I'm still learning how to make quest and event.

 

Sadly I'm having technical problems AGAIN. This time it will not let me extract or or Wyre Bash installer. my winzip and bsa file extract are not working on it either. If I can't esp other mods to it I find it I have to redo half the mod over and over again every time I load it to do work on it. 

Does any one know how to get Wyre Bash working on window 8.1 with winzip and the nexus bsa file extracter?

Replace Winzip with 7Zip, it must not be able to handle all the compression types.

 

http://www.7-zip.org/

Posted

 

post-186864-0-19583700-1403592145.jpg

 

This is what a ponygirl in skyrim should look like.

I like where this is going....

 

its cool,what creator wants to make of this ?

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