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Posted

There is some problems :

I tested the enforcement :

  • Its long...
  • lot of CTD at player arrestation, with vanilla diaolgues
  • Player is sended to prison, nothing more...

Since this mod has nothing to do with the player being arrested I'd say the main problem exists between the keyboard and the chair. You didn't understand what this mod does.

Posted

I checked that in CK...

The mod dont took in charge plqyer enslavement after arrestation.

 

CTD are caused by a conflict with prison overhaul, i think.

Posted

I checked that in CK...

The mod dont took in charge plqyer enslavement after arrestation.

 

CTD are caused by a conflict with prison overhaul, i think.

The interactions between mods can be rather tricky but the Slaverun mod itself was originally designed to work alongside Prison Overhaul but I would have to say it would be with the version of PO that was released at the time this mod was developed and things can change.

 

More importantly though is probably the exact action that takes place or is supposed to take place when the CTD occurs (which means detailing how you got to that moment). That gives a place to start looking.

 

If it is a more random CTD situation then you need to enable the memory patch in SKSE AND install either an ENB or the ENBOOST program because running out of memory is one obvious cause for CTDs, especially random ones.

Posted

@ Waxenfigure

 

Hi. I'm still thinking that "your" Enforcer plugin deserves some better applications.

For example:

 

A new mod called, for example, "Sanguine's Rules". Lord Sanguine has taken control of a Jarl in Skyrim (could be whoever but Elisif seems to be the best choice). Sanguine forced the Jarl to apply the new Rules inside the city. All women must be naked and "availables" to males (consensual. If a woman refuses then she is sent in the jail for some time). The player (female, of course) could agree and submit OR search the cause and then "free" the Jarl (with sex or something other) OR could confront Sanguine himself and offer herself as new "sex toy" instead of he whole city. OR, finally, the player could be the new Sanguine's Agent and "port" the new rules in other cities.

 

Possibility are really almost infinite, without breaking vanilla quests, without adding conflicting clutters, without changing vanilla buildings and places, without having problems with navmeshes and so on.

 

The new mod could also be "intergated" with Sexlab Sex Slaves by Fishburger (here on LL), adding, in that case, some slavery.

 

Only some ideas.

Posted

@ Waxenfigure

 

Hi. I'm still thinking that "your" Enforcer plugin deserves some better applications.

For example:

 

A new mod called, for example, "Sanguine's Rules". Lord Sanguine has taken control of a Jarl in Skyrim (could be whoever but Elisif seems to be the best choice). Sanguine forced the Jarl to apply the new Rules inside the city. All women must be naked and "availables" to males (consensual. If a woman refuses then she is sent in the jail for some time). The player (female, of course) could agree and submit OR search the cause and then "free" the Jarl (with sex or something other) OR could confront Sanguine himself and offer herself as new "sex toy" instead of he whole city. OR, finally, the player could be the new Sanguine's Agent and "port" the new rules in other cities.

 

Possibility are really almost infinite, without breaking vanilla quests, without adding conflicting clutters, without changing vanilla buildings and places, without having problems with navmeshes and so on.

 

The new mod could also be "intergated" with Sexlab Sex Slaves by Fishburger (here on LL), adding, in that case, some slavery.

 

Only some ideas.

I had at one point considered making a version of the mod where you could apply different rules for each Hold/City/Town and of course making it possible for the rule to be that it's the men naked instead of or in addition to the women but when I went to switch to using a cloaking spell instead of a cell scan it became apparent how much overhead the cloaking spell added and I started looking for an alternative which I only recently figured out how to accomplish.

 

I may go ahead and fix this mod to use that new method of finding NPCs and if that works well go ahead and build the mod I had in mind.

Posted

 

@ Waxenfigure

 

Hi. I'm still thinking that "your" Enforcer plugin deserves some better applications.

For example:

 

A new mod called, for example, "Sanguine's Rules". Lord Sanguine has taken control of a Jarl in Skyrim (could be whoever but Elisif seems to be the best choice). Sanguine forced the Jarl to apply the new Rules inside the city. All women must be naked and "availables" to males (consensual. If a woman refuses then she is sent in the jail for some time). The player (female, of course) could agree and submit OR search the cause and then "free" the Jarl (with sex or something other) OR could confront Sanguine himself and offer herself as new "sex toy" instead of he whole city. OR, finally, the player could be the new Sanguine's Agent and "port" the new rules in other cities.

 

Possibility are really almost infinite, without breaking vanilla quests, without adding conflicting clutters, without changing vanilla buildings and places, without having problems with navmeshes and so on.

 

The new mod could also be "intergated" with Sexlab Sex Slaves by Fishburger (here on LL), adding, in that case, some slavery.

 

Only some ideas.

I had at one point considered making a version of the mod where you could apply different rules for each Hold/City/Town and of course making it possible for the rule to be that it's the men naked instead of or in addition to the women but when I went to switch to using a cloaking spell instead of a cell scan it became apparent how much overhead the cloaking spell added and I started looking for an alternative which I only recently figured out how to accomplish.

 

I may go ahead and fix this mod to use that new method of finding NPCs and if that works well go ahead and build the mod I had in mind.

 

:D

Posted

it's a really awesome mods!!

sadly it causes me CTDs.. i don't know why though..

after i install this mods, so far, here's the places of CTDs that i got : 

right after loading any save files (so the only way to load is use a new game, then immediately load any file i wanted to load).

when i enter dragonsreach dungeon.

and another note, if i can enter dragonsreach, actually i'm able to enter there once, and i got a lot of black screens everywhere, errors.

i really wanted to use this mod.. but well, have to wait.

is there any other mod which can cause random NPC to fuck randomly everywhere? other than sex lab random attack.

Posted

it's a really awesome mods!!

sadly it causes me CTDs.. i don't know why though..

after i install this mods, so far, here's the places of CTDs that i got : 

right after loading any save files (so the only way to load is use a new game, then immediately load any file i wanted to load).

when i enter dragonsreach dungeon.

and another note, if i can enter dragonsreach, actually i'm able to enter there once, and i got a lot of black screens everywhere, errors.

i really wanted to use this mod.. but well, have to wait.

is there any other mod which can cause random NPC to fuck randomly everywhere? other than sex lab random attack.

This game adds a lot of NPCs to Whiterun, you need to enable the SKSE memory patch or you will run out of memory and of course CTD.

 

Using an ENB or the ENBOOST program if your system is 64bit will also free up loads of memory for the game to use.

Posted

right after loading any save files (so the only way to load is use a new game, then immediately load any file i wanted to load).

 

That's one of Skyrim's bugs features, not related to slaverun.

Posted

 

right after loading any save files (so the only way to load is use a new game, then immediately load any file i wanted to load).

 

That's one of Skyrim's bugs features, not related to slaverun.

 

Yes, I missed seeing that part. Long ago in my first run through before I found out about modding I was playing and discovered that I could not load the last save game unless I tried dozens of times but if I loaded an older save game and then the last save game it worked fine. At first that on happened occasionally when outdoors but as my player kept advancing through the game it happened more and more often until I made a habit of always loading an older game first and then the current game.

 

It is such a well developed habit that I rarely even think about it any more.

Posted

Oooh ok thx a lot WaxenFigure and nooblet123!! Now i know why. i've already used SKSE memory patch i think, but not ENB, it's too laggy to use ENB. even with ENBOOST. My system is 64 bit.

"right after loading any save files (so the only way to load is use a new game, then immediately load any file i wanted to load)."

Oh i have a solution for this one, it's my habit now. when u save the game, u have to use vanilla 1st person view, then u need to face a wall, any wall, and it need to be very close. It greatly reduces the amount of CTD from loading the last saved game for me, even outdoors (in world map). I think it's because the game only load a small amount of graphic 1st (only a few wall u faced earlier when saving the game) instead of instant loading a huge graphic of scenery of skyrim world..

That's what i usually do, though when using this mod, as stated earlier, i'm still getting CTDs..

Posted

Oooh ok thx a lot WaxenFigure and nooblet123!! Now i know why. i've already used SKSE memory patch i think, but not ENB, it's too laggy to use ENB. even with ENBOOST. My system is 64 bit.

"right after loading any save files (so the only way to load is use a new game, then immediately load any file i wanted to load)."

 

Oh i have a solution for this one, it's my habit now. when u save the game, u have to use vanilla 1st person view, then u need to face a wall, any wall, and it need to be very close. It greatly reduces the amount of CTD from loading the last saved game for me, even outdoors (in world map). I think it's because the game only load a small amount of graphic 1st (only a few wall u faced earlier when saving the game) instead of instant loading a huge graphic of scenery of skyrim world..

That's what i usually do, though when using this mod, as stated earlier, i'm still getting CTDs..

There is no such thing as "too laggy to use ENBOOST". The WHOLE POINT of ENBOOST is to provide the massive improvement in memory available for storing textures OUTSIDE of the Skyrim code that comes with the 64bit code running the ENBOOST.

 

Install ENBOOST, it will SPEED THINGS UP because the Skyrim code no longer has to keep and cache the texture files, they will be kept and cached outside the Skyrim code making the memory they formerly consumed available for the other parts of the Skyrim game to use.

Posted

 

Oooh ok thx a lot WaxenFigure and nooblet123!! Now i know why. i've already used SKSE memory patch i think, but not ENB, it's too laggy to use ENB. even with ENBOOST. My system is 64 bit.

"right after loading any save files (so the only way to load is use a new game, then immediately load any file i wanted to load)."

 

Oh i have a solution for this one, it's my habit now. when u save the game, u have to use vanilla 1st person view, then u need to face a wall, any wall, and it need to be very close. It greatly reduces the amount of CTD from loading the last saved game for me, even outdoors (in world map). I think it's because the game only load a small amount of graphic 1st (only a few wall u faced earlier when saving the game) instead of instant loading a huge graphic of scenery of skyrim world..

That's what i usually do, though when using this mod, as stated earlier, i'm still getting CTDs..

There is no such thing as "too laggy to use ENBOOST". The WHOLE POINT of ENBOOST is to provide the massive improvement in memory available for storing textures OUTSIDE of the Skyrim code that comes with the 64bit code running the ENBOOST.

 

Install ENBOOST, it will SPEED THINGS UP because the Skyrim code no longer has to keep and cache the texture files, they will be kept and cached outside the Skyrim code making the memory they formerly consumed available for the other parts of the Skyrim game to use.

 

Ahh ok, tried out ENBOOST and it really did speed up my skyrim. maybe when i used it once before, i used the wrong ENB file ( i think real vision ENB, or other ENB i forgot) but that time it really did making my FPS drop... but now i tried using the newest ENB file from enbdev and using ENBOOST speed things up. thx for the info!

Posted

The First Guard comes to me with forced dialogue, but the dialogue option for this mod isn't available (it doesn't exist)

 

 

Can I start the quest via console? If yes how?

Posted

Will the third intro dialogue option  (resisting losing your stuff) ever be added? I want my PC to be strong willed, but just unable to defend herself before getting enslaved here. If not added officially, will anyone else be able to make it happen?

  • 2 weeks later...
Posted

Nice mod, I absolutely love the nudity law.

 

It's quite buggy for me though, I get infinite loading times when loading saves from inside Whiterun, CTD when talking to the toy merchant, and got lead around in an infinite loop by the jailer after arrest (although that last part might be Prison Overhaul).

 

It actually just used too much memory, fixed it.

  • 2 weeks later...
Posted

I know I have found myself enjoying this mod a great deal.

 

Its been reasonably stable for me. Was hoping to reinforce the idea of someone completing the forced enslavement dialogue. Its the only thing I would really like to see done to the mode to give it a finished feel. Its a very epic mod and its definitely one of my personal favorites all around.

 

I think I saw someone mention doing the enforcer 5 city laws in other holds. I can not say I would be disappointed to see that mod appear on LL. 

  • 2 weeks later...
Posted

Hello. Just add this mod, and I have a problem with the beginning of the quest, so I could use some help, please. : )

 

My objective tells me I need to talk to a man named Fang, which I found in a dungeon. I find him without any problem, but when I try to talk to him, nothing happens. Did I miss something during installation?

 

Thanks. : )

Posted

Tried to merge the enforcer plugin with the base slaverun plugin using TES5Edit merge tool. Found this error while doing so:

 

 

[00:00] Checking for Errors in [07] slaverun.esp
[00:00] SlaverunCross04 "Punishment Cross" [FURN:0701B06A]
[00:00]     FURN \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0601C095] < Error: Could not be resolved >
[00:00] [REFR:05005F92] (places zddTortureRackStretched1 [sTAT:05002891] in GRUP Cell Temporary Children of WhiterunDragonsreachBasement "Dragonsreach Dungeon" [CELL:0004A376])
[00:00]     REFR -> Record marked as deleted but contains: Base
[00:00] SlaverunPunishmentPackage01 [PACK:0701C097]
[00:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a STAT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[00:00] [PACK:0701C098]
[00:00]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> Found a STAT reference, expected: ACHR,DOOR,NULL,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR
[00:00] xpoMain_AbuseFollower [sCEN:0703B947]
[00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [060012C7] < Error: Could not be resolved >
[00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Could not resolve alias>
[00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [060012C7] < Error: Could not be resolved >
[00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Could not resolve alias>
[00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [060012C7] < Error: Could not be resolved >
[00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST

 
This prevents two items from being copied in the merging process.
Posted

Hello. Thanks for your help!

 

Never used TES5Edit before (I'm newbie in Skyrim modding). I just used the program and it found me something close as the log you posted. I'm gonna post it, but for this I need to do a double-post. Sorry for that, I know it's not recommended, but the forum seems to detect image or URL in the code, and I can't post it before I posted 2 messages.

 

EDIT : Oh, the forum just regrouped my two posts, great. Smart one. : D

 

Okay, here is the code. : )

 

[[00:00] Checking for Errors in [41] slaverun.esp
[00:00] SlaverunCross04 "Punishment Cross" [FURN:4101B06A]
[00:00]     FURN \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0601C095] < Error: Could not be resolved >
[00:00] [REFR:3E005F92] (places zddTortureRackStretched1 [sTAT:3E002891] in GRUP Cell Temporary Children of WhiterunDragonsreachBasement "Dragonsreach Dungeon" [CELL:0004A376])
[00:00]     REFR -> Record marked as deleted but contains: Base
[00:00] xpoMain_AbuseFollower [sCEN:4103B947]
[00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [060012C7] < Error: Could not be resolved >
[00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Could not resolve alias>
[00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [060012C7] < Error: Could not be resolved >
[00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Could not resolve alias>
[00:00]     SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [060012C7] < Error: Could not be resolved >
[00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00] All Done!

 

 

Is TES5Edit can help me to fix the problem? I'm sorry if it's a stupid question, but it seems not really easy to use. : )

 

Thanks again!

Posted

The mod isn't recognizing that my character is nude.  I keeps saying that I am breaking the nudity law, but my character is completely naked.  Help?

Posted

The mod isn't recognizing that my character is nude.  I keeps saying that I am breaking the nudity law, but my character is completely naked.  Help?

 

Drop your weapon and/or spell.   The message is that you are violating the law, nudity is only part of the law.  You cannot have a weapon or spell equipped either.

 

 

Posted

Hello. Just add this mod, and I have a problem with the beginning of the quest, so I could use some help, please. : )

 

My objective tells me I need to talk to a man named Fang, which I found in a dungeon. I find him without any problem, but when I try to talk to him, nothing happens. Did I miss something during installation?

 

Thanks. : )

Same problems here. No luck with setstage commands either so far, but I could be using that command wrong.

Posted

@ Waxenfigure

 

Maybe some silly question, but ...

- Considering that Slaverun is a lot difficult to manage well for several reasons like: some bugs, wrong navmeshes, interferences with vanilla spwaning points.

- Considering that, by my OWN personal point of view, Slaverun is a non sense into a city where there is the Companions Guild (Those skilled warrior will never permit some sort of slavery trading).

- Considering that, again by my own personal point of view, I don't like slavery at all, nor if the player (me) becomes a slave (a sex slave too).

- Considering that Slaverun has some new "requirements" that really hurt me (like women made in pieces and exposed all around).

- Considering that, finally, Slaverun seems an "abandoned mod" by the author himself.

 

My question is:

Does the Enforcer mod work "without" the Slaverun mod?

 

If not:

- Could it be modified to work as standalone?

- Could it maybe be part of a new "project" called maybe "Sanguine's Rules in Skyrim" in which Lord Sanguine, who has without doubts some strange "preferences" about fun and "divertissements", launches his "influence" on the Jarls, making them to establish a new law into their shires (the Enforcer law)?

- Could it, maybe, be "dedicated" to the main cities, making more mods like: Enforcer . Whiterun, or Enforcer - Solitude and so on. (Looking at the point above).?

 

Only two cents.

 

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