Jack Wow Posted March 6, 2015 Posted March 6, 2015 I am a mere 1000 Septims from freedom right now so this patch is very welcome. This mod has gone from good to great in the last few months. Looking forward to a "Return to Slaverun" mod. Somewhere not in Whiterun would be nice. In my view this mod is close to complete as I have had no bugs except the initial options no working properly.
Psychosssr Posted March 13, 2015 Posted March 13, 2015 I can't be enslaved. I tried every option? when you entered whiterun an npc will call and tell you there is a law fnd bla bla.... second answer will enslave you
melibound Posted March 14, 2015 Posted March 14, 2015 Thanks for the mod, it really has made Whiterun a lewd, and tricky place to go to... which makes it arguably the most culturally distinct city from other places. I tend, not to get the guards bothering me tho...even when brutus is triggered? might be a broken script on my end tho once enslaved (2nd option things seem to run well) Keep up the good work and looking forward to updates. Should put in 1 or 2 guards that hit you and force to strip whenever you approach the Jarl as a clothed freewoman., and maybe some npc's .. foreigners complaining about the Jarl's rules .. add to the flavor of things. Ty.
Warstomp32 Posted March 15, 2015 Posted March 15, 2015 When I enable this in MCM it always get me CTD.. I tried everything.. I can't use this..need help pls..
beleg13 Posted March 17, 2015 Posted March 17, 2015 Hi, fitst of all: Awsome mod! I just have one problem, the slaver guy does not talk to me! (i enter the city, talk to the "guard" choose the second option. He tells me that I'm a slave now (removes all my stuff, adding collar and cuffs) and i shall go to this Z.. guy (sorry just can't remember the name). But this guy does not talk to me? Is this a somehow known problem?
WaxenFigure Posted March 17, 2015 Posted March 17, 2015 When I enable this in MCM it always get me CTD.. I tried everything.. I can't use this..need help pls.. You didn't install the required Diablo-esque Decorations mod, did you? (Not sure why that one gets missed so much)
Warstomp32 Posted March 17, 2015 Posted March 17, 2015 When I enable this in MCM it always get me CTD.. I tried everything.. I can't use this..need help pls.. You didn't install the required Diablo-esque Decorations mod, did you? (Not sure why that one gets missed so much) I already had install that and had all other requirements.. I know about the animations FNIS.. tried using LOOT/BOSS,WRYE and haven't found what causing it to CTD
WaxenFigure Posted March 17, 2015 Posted March 17, 2015 When I enable this in MCM it always get me CTD.. I tried everything.. I can't use this..need help pls.. You didn't install the required Diablo-esque Decorations mod, did you? (Not sure why that one gets missed so much) I already had install that and had all other requirements.. I know about the animations FNIS.. tried using LOOT/BOSS,WRYE and haven't found what causing it to CTD Have you enabled the SKSE memory patch? This mod adds a lot of new NPCs to the Whiterun area and unless you have the memory patch installed that can also cause your game to crash.
Warstomp32 Posted March 17, 2015 Posted March 17, 2015 When I enable this in MCM it always get me CTD.. I tried everything.. I can't use this..need help pls.. You didn't install the required Diablo-esque Decorations mod, did you? (Not sure why that one gets missed so much) I already had install that and had all other requirements.. I know about the animations FNIS.. tried using LOOT/BOSS,WRYE and haven't found what causing it to CTD Have you enabled the SKSE memory patch? This mod adds a lot of new NPCs to the Whiterun area and unless you have the memory patch installed that can also cause your game to crash. yes, I already know about that long ago.. I tried going to whiterun but there's nothing in there.. I can't enable the mod in MCM.. it always get me CTD. My pc can run mods that combine Expanded Cities and villages,Populated cities and more travelers... and when I tried removing those three mods and other HD texture mod in order to test this "Slaverun" mod it keeps getting CTD.. is there a way to active this mod without going into MCM?
germanicus Posted March 18, 2015 Posted March 18, 2015 My pc can run mods that combine Expanded Cities and villages,Populated cities and more travelers... No wonder you can't run the mod. You have too many NPCs in Whiterun. The city is overloaded.
Warstomp32 Posted March 18, 2015 Posted March 18, 2015 My pc can run mods that combine Expanded Cities and villages,Populated cities and more travelers... No wonder you can't run the mod. You have too many NPCs in Whiterun. The city is overloaded. I did mention to you in the next sentence that "When I tried to remove that 3 mods".. when testing this Slaverun mod. it's still CTD when activate in MCM...
germanicus Posted March 18, 2015 Posted March 18, 2015 My pc can run mods that combine Expanded Cities and villages,Populated cities and more travelers... No wonder you can't run the mod. You have too many NPCs in Whiterun. The city is overloaded. I did mention to you in the next sentence that "When I tried to remove that 3 mods".. when testing this Slaverun mod. it's still CTD when activate in MCM... I know that But after uninstalling the those mods, have you tried to clean your save(s) using some save cleaner tool, since after uninstallation there are still some files left in your save.
Warstomp32 Posted March 18, 2015 Posted March 18, 2015 My pc can run mods that combine Expanded Cities and villages,Populated cities and more travelers... No wonder you can't run the mod. You have too many NPCs in Whiterun. The city is overloaded. I did mention to you in the next sentence that "When I tried to remove that 3 mods".. when testing this Slaverun mod. it's still CTD when activate in MCM... I know that But after uninstalling the those mods, have you tried to clean your save(s) using some save cleaner tool, since after uninstallation there are still some files left in your save. tried going into New game..since I'm using alternate start...
WaxenFigure Posted March 18, 2015 Posted March 18, 2015 My pc can run mods that combine Expanded Cities and villages,Populated cities and more travelers... No wonder you can't run the mod. You have too many NPCs in Whiterun. The city is overloaded. In my current play through I run Populated Cities Towns and Villages, Populated Citied 2, Hyd_Slavegirls and the like and I just enabled Slaverun and the Enforcer mods and fast traveled there with seven followers. It did not lock up, freeze or even run significantly slower than usual. I do however always load a save game from the very beginning first and then load the current same game as a longstanding habit since I discovered that for some reason and at some point the game will refuse to directly load the current save game until you've tried loading it dozens of times but loading any other game first seems to make it possible to load the current game. I found this a long time ago (even before I found Lovers Lab) and made it into a habit then and rarely even think about it but adding this mod might be the kind of thing that pushes the game over the edge.
germanicus Posted March 18, 2015 Posted March 18, 2015 My pc can run mods that combine Expanded Cities and villages,Populated cities and more travelers... No wonder you can't run the mod. You have too many NPCs in Whiterun. The city is overloaded. In my current play through I run Populated Cities Towns and Villages, Populated Citied 2, Hyd_Slavegirls and the like and I just enabled Slaverun and the Enforcer mods and fast traveled there with seven followers. It did not lock up, freeze or even run significantly slower than usual. I do however always load a save game from the very beginning first and then load the current same game as a longstanding habit since I discovered that for some reason and at some point the game will refuse to directly load the current save game until you've tried loading it dozens of times but loading any other game first seems to make it possible to load the current game. I found this a long time ago (even before I found Lovers Lab) and made it into a habit then and rarely even think about it but adding this mod might be the kind of thing that pushes the game over the edge. Than you must have the hell of strong computer. When I wanted to play this mod at first time I had some similar (and heavy scripted) mods that overwhelm my game. Had to remove them so I could normally play the game with this mod.
WaxenFigure Posted March 19, 2015 Posted March 19, 2015 My pc can run mods that combine Expanded Cities and villages,Populated cities and more travelers... No wonder you can't run the mod. You have too many NPCs in Whiterun. The city is overloaded. In my current play through I run Populated Cities Towns and Villages, Populated Citied 2, Hyd_Slavegirls and the like and I just enabled Slaverun and the Enforcer mods and fast traveled there with seven followers. It did not lock up, freeze or even run significantly slower than usual. I do however always load a save game from the very beginning first and then load the current same game as a longstanding habit since I discovered that for some reason and at some point the game will refuse to directly load the current save game until you've tried loading it dozens of times but loading any other game first seems to make it possible to load the current game. I found this a long time ago (even before I found Lovers Lab) and made it into a habit then and rarely even think about it but adding this mod might be the kind of thing that pushes the game over the edge. Than you must have the hell of strong computer. When I wanted to play this mod at first time I had some similar (and heavy scripted) mods that overwhelm my game. Had to remove them so I could normally play the game with this mod. Asus Republic of Gamers Notebook (2 years old now though), OS and Skyrim on SSD but it does have a i7 Quad core processor and a Geoforce GTX 670MX graphics so it's definitely not a slacker.
germanicus Posted March 19, 2015 Posted March 19, 2015 LOL Waxen. Mine is more then 5 years old. i3 processor 3.0 GHz, 6 GB DDR3, 500GB Hitachi 5400rpm GForce GTX 550 Ti 1GB. So you see my friend how much stronger is your computer
germanicus Posted March 19, 2015 Posted March 19, 2015 Someone mentioned somewhere "optimized textures" mod. Then I remembered that I had that mod long time ago. Few hours ago, I found it on Nexus and installed it. My goodness, this mod is a saviour for people who has low performance computers like me. After compressing textures files, there were no more recoils and weird textures displays. This mod doesn't reduce the textures quality too and it's a space saviour as well. Thank you very much, whoever was pointing to this mod.
nooblet123 Posted March 19, 2015 Posted March 19, 2015 Slaverun doesn't crash on my 9 year old laptop @ 1920x1080, high textures. My pc can run mods that combine Expanded Cities and villages,Populated cities and more travelers... No wonder you can't run the mod. You have too many NPCs in Whiterun. The city is overloaded. In my current play through I run Populated Cities Towns and Villages, Populated Citied 2, Hyd_Slavegirls and the like and I just enabled Slaverun and the Enforcer mods and fast traveled there with seven followers. It did not lock up, freeze or even run significantly slower than usual. I do however always load a save game from the very beginning first and then load the current same game as a longstanding habit since I discovered that for some reason and at some point the game will refuse to directly load the current save game until you've tried loading it dozens of times but loading any other game first seems to make it possible to load the current game. I found this a long time ago (even before I found Lovers Lab) and made it into a habit then and rarely even think about it but adding this mod might be the kind of thing that pushes the game over the edge. I also always load the alternate start prison cell first, so annoying....
Nephenee13 Posted March 23, 2015 Posted March 23, 2015 Installed this, seems to work well (tested on a new game). Female NPCs (guards added by a feminized leveled list) are stripped appropriately, as are the Wenches added by Immersive Wenches. Only a few questions/issues: Are old women supposed to be naked? I saw they were as well and I'm not sure if thats intended behavior. Also I was arrested for violating the nudity policy and got marched to the prison (I have Prison Overhaul as well), and after getting there, the Jailer started marching me out of the prison, around back through Dragonreach, into the Dungeon and so on. Went through an entire loop then crashed entering the Prison from the throne room. Not sure if this is an issue with PO or Slaverun but thought I'd mention it.
TBDM Posted March 23, 2015 Posted March 23, 2015 Is there a way to edit the scripts so that glove/shoes/hats are also stripped from female npcs? I've noticed some of the npcs I have added from other mods do not take off those items, and it seems a little unsual
WaxenFigure Posted March 23, 2015 Posted March 23, 2015 Is there a way to edit the scripts so that glove/shoes/hats are also stripped from female npcs? I've noticed some of the npcs I have added from other mods do not take off those items, and it seems a little unsual The scripts can be edited if you want to do it yourself but those items were left by design because a further advance was considered to give them nice heels, stockings etc. The mod just never got that far.
Nephenee13 Posted March 23, 2015 Posted March 23, 2015 Is there a way to edit the scripts so that glove/shoes/hats are also stripped from female npcs? I've noticed some of the npcs I have added from other mods do not take off those items, and it seems a little unsual The scripts can be edited if you want to do it yourself but those items were left by design because a further advance was considered to give them nice heels, stockings etc. The mod just never got that far. Huh now thats an interesting factoid. Hmmm
TBDM Posted March 23, 2015 Posted March 23, 2015 Is there a way to edit the scripts so that glove/shoes/hats are also stripped from female npcs? I've noticed some of the npcs I have added from other mods do not take off those items, and it seems a little unsual The scripts can be edited if you want to do it yourself but those items were left by design because a further advance was considered to give them nice heels, stockings etc. The mod just never got that far. I don't mind doing it, but I've never done it before. If it would be possible to point me towards which scripts are involved I can try to find a tutorial to do it myself
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