Kenjoka Posted September 2, 2015 Posted September 2, 2015 any idea how to pass this ?  Edited : now I can pass it but how quest work  some comment said talk to brutus (can't remember his name) but seems I have only 1 choice to repeat dialogue i had the same issue yesterday, the furniture is from zdd.esp, make sure zdd.esp is above slaverun.esp in loadorder and this will be fixed  Does this mod work with SL1.60?  yes, it works i used only standard features and functions from sexlab framework Â
nooblet123 Posted September 2, 2015 Posted September 2, 2015  zdd.esp            (will be removed in next version)  Finally someone with skills who can remove that horrible atrocious totally unrealistic hellish nightmarish hardcore medieval mod from Slaverun! Now if only someone could remove all those beheadings and various executed npcs and torture devices from vanilla, I could finally play Skyrim. Â
Saeros Posted September 2, 2015 Posted September 2, 2015   zdd.esp            (will be removed in next version)  Finally someone with skills who can remove that horrible atrocious totally unrealistic hellish nightmarish hardcore medieval mod from Slaverun! Now if only someone could remove all those beheadings and various executed npcs and torture devices from vanilla, I could finally play Skyrim.    "nobody expects the spanish inquisition!" I think it is useful to release two versions..one with zdd and one without.. or make it not mandatory. is sure that a mod of slavery like this, without a "little gore".. loses much IMHO.  S.
Kenjoka Posted September 2, 2015 Posted September 2, 2015 so, i learned again some new things in modding, - making and using a papyrus script library for often used routines, makes life easier for me - making a collecting quest with progress 0/10 - 10/10 and you won't collect kills or such things here  Heres my change list: - removed some cages and moved some items for better compatibility with JKs Skyrim City Overhaul mod- removed dependency from Calyps Sex toys mod and zdd.esp mod- removed dependency from Simple Slavery; is now a soft dependency- Female, 1 new quest step : Falkreath referendum- SKYUI Menu, as default gore mode disabled, PO conflicts disabled and Low machine mode enabled- cleaned by TES5Edit  The dependencies now : SexLab.esmSexLabAroused.esmDevious Devices - Assets.esmZaZAnimationPack.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmSlaveTats.esp  Soft dependency is:SimpleSlavery.esp (you will be send from Zaid to SimpleSlavery cell, and it works correkt if i have simpleslavery and death alternative)  and i use still zdd.esp and recommend it, as it adds some immersion, but its complete optional now  i left some Test dialogs at the slave guard outside whiterun, if you at questage 0 as shortcuts to the added quest steps  Some things i wanna try to change next: - thinking about merging slaverun and slaverunenforcer (one esp less is always good for me and i can learn about mcm menus) - i find this Branding device of doom very interesting (http://www.loverslab.com/files/file/1799-branding-device-of-doom) and wanna look how it could be used here - want to disable most things in outside area per default and enable it step by step or by menu - when you are enslaved, everything from your inventory is moved to a chest, a problem in compatibility, if you are wearing quest items or devious items from other mods, - some minor tweaks   And i specialy recommend a mod for female guards, like Diverse Guards Skyrim http://www.nexusmods.com/skyrim/mods/8943/? as i made some special dialogs for female guards in Falkreath  Slaverun Patch 20150902.7z
hkhsthksksy Posted September 2, 2015 Posted September 2, 2015 I downloaded the mod and it's awesome so far but I've got a problem that prevents me from advancing. So I god enslaved and the Jarl sent me to the dungeon for training. After that guy (that I forgot the name of) whips me , he teleports me inside a canal with a tamed falmer inside. My PC automaticaly approaches the falmer , the words "Stage 1 begin" "Stage 1 end" "Stage 2 begin" Stage 2 end" "Stage 3 begin" appear at the top left corner of the screen and after that nothing happens. That falmer just stands there. Do I miss something? I tried reloading to a previous save but this didn't work.
Coyotl Posted September 2, 2015 Posted September 2, 2015 so, i learned again some new things in modding... ... Â Well, Hot Damn! I came looking today just to see if maybe someone had posted some unofficial update to Slaverun in plans for my next character, and not only did you post fresh just today, but you also ditched the dependency that had kept me from using it currently - zdd.esp. Â THANKS so much. I'm really looking forward to checking this out after Buffy finishes up those damn vampires.
edtide25 Posted September 3, 2015 Posted September 3, 2015 Nicely done updating this mod. But there is some few issues that won't let me to advance the main slaverun quest. The one quest that says you need to collect 300g as a whore job. I tried to talk to Hulda the innkeeper at the Bannered Mare and nothing happens. I'm stuck at the moment.
nooblet123 Posted September 3, 2015 Posted September 3, 2015 - i find this Branding device of doom very interesting (http://www.loverslab.com/files/file/1799-branding-device-of-doom) and wanna look how it could be used here  You put the actor into the stocks, then set the name of slavetat (from slavetat jsons) you want to use and numerical position on the actor's body (bdod specific, there's a list of them). Then you activate the device by setting a global variable and it brands stuff while you listen to the screams and sobbing of npcs. Then you brand something else or move the actor out. The example code has all of that stuff simplified, but the form ids are hardcoded for markarth and branding dungeon. So if you add a new device, you'd have to change the ids to use the example.
Kenjoka Posted September 3, 2015 Posted September 3, 2015 Nicely done updating this mod. But there is some few issues that won't let me to advance the main slaverun quest. The one quest that says you need to collect 300g as a whore job. I tried to talk to Hulda the innkeeper at the Bannered Mare and nothing happens. I'm stuck at the moment. Â There is no special whoring quest, you can earn the 300 gold in any way you like. I only add that hint as pchs did recommend Radiant prostitution mod, which i also use in my setups Â
Kenjoka Posted September 3, 2015 Posted September 3, 2015 I downloaded the mod and it's awesome so far but I've got a problem that prevents me from advancing. So I god enslaved and the Jarl sent me to the dungeon for training. After that guy (that I forgot the name of) whips me , he teleports me inside a canal with a tamed falmer inside. My PC automaticaly approaches the falmer , the words "Stage 1 begin" "Stage 1 end" "Stage 2 begin" Stage 2 end" "Stage 3 begin" appear at the top left corner of the screen and after that nothing happens. That falmer just stands there. Do I miss something? I tried reloading to a previous save but this didn't work.  "he teleports me inside a canal with a tamed falmer inside"  I have seen this also once, slave guard was in another room, troll in another cell, falmer down in the prison escape tunnel, i reloaded a save from outside dragons reach and everything was fine when i entered again  This is the correct layout for slave training falmer in right cell, troll in left cell, slave guard in the middle in front of the cells  if you are using zdd.esp , make sure its before slaverun in load order Are you using prison overhaul mod?  Â
edtide25 Posted September 3, 2015 Posted September 3, 2015  Nicely done updating this mod. But there is some few issues that won't let me to advance the main slaverun quest. The one quest that says you need to collect 300g as a whore job. I tried to talk to Hulda the innkeeper at the Bannered Mare and nothing happens. I'm stuck at the moment.  There is no special whoring quest, you can earn the 300 gold in any way you like. I only add that hint as pchs did recommend Radiant prostitution mod, which i also use in my setups   Now I understand.. Sorry about that.. lol
edtide25 Posted September 3, 2015 Posted September 3, 2015  I downloaded the mod and it's awesome so far but I've got a problem that prevents me from advancing. So I god enslaved and the Jarl sent me to the dungeon for training. After that guy (that I forgot the name of) whips me , he teleports me inside a canal with a tamed falmer inside. My PC automaticaly approaches the falmer , the words "Stage 1 begin" "Stage 1 end" "Stage 2 begin" Stage 2 end" "Stage 3 begin" appear at the top left corner of the screen and after that nothing happens. That falmer just stands there. Do I miss something? I tried reloading to a previous save but this didn't work.  "he teleports me inside a canal with a tamed falmer inside"  I have seen this also once, slave guard was in another room, troll in another cell, falmer down in the prison escape tunnel, i reloaded a save from outside dragons reach and everything was fine when i entered again  This is the correct layout for slave training 2015-09-03_00001.jpg falmer in right cell, troll in left cell, slave guard in the middle in front of the cells  if you are using zdd.esp , make sure its before slaverun in load order Are you using prison overhaul mod?  When you said Prison Overhaul.. does this mean this mod is not compatible and might cause issues? Â
Tepi Posted September 3, 2015 Posted September 3, 2015 ... Â Â Â Â Â What... is... *krhm* Is it a male or female? Â Jokes aside, double yay for you sharing your modifications! More story content is always welcome in my game. Maybe start your own topic for this so more ppl would know about it?
Saeros Posted September 3, 2015 Posted September 3, 2015 ...and the SexSlavesForVanillaBandits.esp? you have also made changes in this esp? changelog?  thanks S. Â
edtide25 Posted September 3, 2015 Posted September 3, 2015  ...and the SexSlavesForVanillaBandits.esp? you have also made changes in this esp? changelog?  thanks S.  Seems you can talk to slave bandits after you release the bindings. Which its a plus
ylenard Posted September 3, 2015 Posted September 3, 2015 I have a possibly stupid question (I might be missing something). Â How is a female slave PC supposed to earn gold if she has an armbinder on? I know prostitution works, but it seems like a workaround since slaves are supposed to be free to fuck in whiterun, right?
Saeros Posted September 3, 2015 Posted September 3, 2015   ...and the SexSlavesForVanillaBandits.esp? you have also made changes in this esp? changelog?  thanks S.  Seems you can talk to slave bandits after you release the bindings. Which its a plus   ok, thanks, this is cool!... excellent.. excellent... my male slaver PG, maybe free the sex bandit slaves, only to reduce them to slavery again (with Paradise Halls for SexLab) mwahahah! ..  now, I extracted the original bsa file (i prefer loose files) for Slaverun + enforcer and SexSlave for vanilla bandit camp.. copy the last Kenjoka patch and overwrite all... I put this package in my Mod Organizer to verify and i have found a little overwrite from meshes and textures (nothing strange anyway).. but one SkyUI script.. meh  ..  maybe this can create problems... I'm not sure. What does this script over the original?  S.  edit: @Kenjoka, maybe you can add a new thread and a new dowload section for your patch (like PO patch by inte), to leave in the OP all your efforts. Â
Kenjoka Posted September 3, 2015 Posted September 3, 2015   ...and the SexSlavesForVanillaBandits.esp? you have also made changes in this esp? changelog?  thanks S.  Seems you can talk to slave bandits after you release the bindings. Which its a plus  yes, here is the long version what i did: ZAZAnimationPack Mod has some slave and slaver faction: zbfFactionSlave and others Hydragons Slavegirl mod works with this faction and i think Maria Eden also, but slaverun and SexSlavesForVanillaBandits had their own factions. I changed that, so they use also the faction from ZAZAnimation Mod,  i use them in the dialogue conditions, so you have some interaction with all slave or slaver mods which use them also For SexSlavesForVanillaBandits thats all i changed,  but i probably add some more dialogs for slaves and slavers  Kenjoka (Looks like Loverslab doesn't allow me to quote something until I reach a certain ammount of posts. Anyway.) I tried everything you told me and it didn't work. The cells that you showed me in the image , are empty in my game. And no , I am not using Prison Overhaul. The 2 cells with the falmer and troll are empty (except falmer and troll) , thats probably ok, but do you have the wooden cross in the room before? If not, you have some mod conflict, as its static content and not going around (i hope), can you post your load order?   I have a possibly stupid question (I might be missing something).  How is a female slave PC supposed to earn gold if she has an armbinder on? I know prostitution works, but it seems like a workaround since slaves are supposed to be free to fuck in whiterun, right? In the first version i posted you will get a yoke by Brutus, and nobody removes it, i was just playing with devious scripts *giggle* in the last version 20150902 Brutus gives you a yoke and Zaid should remove it again, if everything works, are you using the last version?     ...and the SexSlavesForVanillaBandits.esp? you have also made changes in this esp? changelog?  thanks S.  Seems you can talk to slave bandits after you release the bindings. Which its a plus   ok, thanks, this is cool!... excellent.. excellent... my male slaver PG, maybe free the sex bandit slaves, only to reduce them to slavery again (with Paradise Halls for SexLab) mwahahah! ..  now, I extracted the original bsa file (i prefer loose files) for Slaverun + enforcer and SexSlave for vanilla bandit camp.. copy the last Kenjoka patch and overwrite all... I put this package in my Mod Organizer to verify and i have found a little overwrite from meshes and textures (nothing strange anyway).. but one SkyUI script.. meh  .. slave.PNG  maybe this can create problems... I'm not sure. What does this script over the original?  S.  edit: @Kenjoka, maybe you can add a new thread and a new dowload section for your patch (like PO patch by inte), to leave in the OP all your efforts.   The script was in the original mod and and til now i didn't understand why its there i will remove it and see whats happening, learning by try and error  About the new thread, i will think about it, in the beginning i only wanted to do some small tweaks, but its growing....  Â
hkhsthksksy Posted September 3, 2015 Posted September 3, 2015 @Kenjoka Somehow, your last patch managed to fix my problem. I made it to the part of the quest where I need to talk with the cariage guy for transport to Riverwood. I don't see any dialogue option so I think this is the end for now, right? Can't wait for the next patch , if there is going to be a new one. (It would be nice to leave some instructions on how to upgrade. I am using mod organizer btw) Anyway , keep up the good work
wfowfo Posted September 3, 2015 Posted September 3, 2015 Can you remove slave tats from dependencies?
Saeros Posted September 3, 2015 Posted September 3, 2015     ...and the SexSlavesForVanillaBandits.esp? you have also made changes in this esp? changelog?  thanks S.  Seems you can talk to slave bandits after you release the bindings. Which its a plus   ok, thanks, this is cool!... excellent.. excellent... my male slaver PG, maybe free the sex bandit slaves, only to reduce them to slavery again (with Paradise Halls for SexLab) mwahahah! ..  now, I extracted the original bsa file (i prefer loose files) for Slaverun + enforcer and SexSlave for vanilla bandit camp.. copy the last Kenjoka patch and overwrite all... I put this package in my Mod Organizer to verify and i have found a little overwrite from meshes and textures (nothing strange anyway).. but one SkyUI script.. meh  .. slave.PNG  maybe this can create problems... I'm not sure. What does this script over the original?  S.  edit: @Kenjoka, maybe you can add a new thread and a new dowload section for your patch (like PO patch by inte), to leave in the OP all your efforts.   The script was in the original mod and and til now i didn't understand why its there i will remove it and see whats happening, learning by try and error  About the new thread, i will think about it, in the beginning i only wanted to do some small tweaks, but its growing....   ok, read this: http://www.loverslab.com/topic/37205-what-is-ski-playerloadgamealias-psc-and-is-it-okay-to-overwrite/ owerwrite original SkyUI ski_playerloadgamealias.pex with an old version (SkyUI 4.1 i presume) is bad.. maybe this script is in the Slaverun mod, but is not needed.. only pchs know why it was put there..  edit:  in original SkiUI https://github.com/schlangster/skyui/blob/master/dist/Data/Scripts/Source/SKI_PlayerLoadGameAlias.psc  and in pchs mod: scriptname SKI_PlayerLoadGameAlias extends ReferenceAlias ; EVENTS ----------------------------------------------------------------------------------------- event OnPlayerLoadGame() (GetOwningQuest() as SKI_QuestBase).OnGameReload() endEvent is the same file.. remove it
WaxenFigure Posted September 3, 2015 Posted September 3, 2015 Â I endorse the idea of taking my Enforcer mod and merging it with the base mod. Feel free to ask me any questions about how/why I did various things in that mod. Â I especially like that you are making it compatible with JK's Whiterun because I just can't see Whiterun or any other city now without those additions. Â This is of course my opinion but the base mod needs to have the dead slaves removed from the moat and by the Hall of the Dead, those add to the NPC count in Whiterun which makes the mod harder for people with lightweight systems to use the mod and honestly add nothing to the mod story wise. The slaves on crosses etc all belong in a vore mod and can also be removed, PCHS was really going in two directions at once with that mod but had no story behind the vore side so it could easily be eliminated without affecting the story and again reducing the number of NPCs added by this mod will dramatically help those with lightweight computers. Those of us with more powerful systems can (and do) use mods like the Enso Populated series of mods to add NPCs everywhere to fill the town up with people and in fact it was the NPCs added by that mod running around fully clothed and oblivious to the "new laws" that prompted me to write the Enforcer mod in the first place. Â One thing I considered doing was to have different outfits for the rich vs the poor. The poorest like beggars would be completely nude except for the items marking them as enslaved while the gals from the rich families would be allowed to wear high heels, stockings, gloves, necklaces, tiaras and other items as long as they don't cover their bits that the law says must be available. Middle income would try to do the same but the quality of the items would be lower and or the number of items would be less. This would mirror a real society better though it could also be added to the story that you or your family can pay a tax to allow you to wear items since the whole story is based on the idea that this is being done to raise funds for the war effort.
Lute Posted September 4, 2015 Posted September 4, 2015 Got some issues to report: Â Enforcement in Falkreath and Riverwood doesn't seem to work. There's a script for a scene with Delphine and Orgnar, but it doesn't seem to fire. The Jarl of Falkreath refuses to speak to me, I have to setstage to move forward in the quest. Â I like your additions though, looking forward to future versions.
Kenjoka Posted September 4, 2015 Posted September 4, 2015 @Kenjoka Somehow, your last patch managed to fix my problem. I made it to the part of the quest where I need to talk with the cariage guy for transport to Riverwood. I don't see any dialogue option so I think this is the end for now, right? Can't wait for the next patch , if there is going to be a new one. (It would be nice to leave some instructions on how to upgrade. I am using mod organizer btw) Anyway , keep up the good work Thanx for your feedback, do you have a quest marker on the carriage driver and a new horse appearing next to him? the last quest step is at the moment in falkreath, so you are not at the end :-)  what i don't know at the moment, is doing updates of a quest mod, i always test the quest with clean saves or complete new chars, something may break if you just overwrite one version above the previous  Can you remove slave tats from dependencies? I have already done this on my side, and made it a soft dependency       ...and the SexSlavesForVanillaBandits.esp? you have also made changes in this esp? changelog?  thanks S.  Seems you can talk to slave bandits after you release the bindings. Which its a plus   ok, thanks, this is cool!... excellent.. excellent... my male slaver PG, maybe free the sex bandit slaves, only to reduce them to slavery again (with Paradise Halls for SexLab) mwahahah! ..  now, I extracted the original bsa file (i prefer loose files) for Slaverun + enforcer and SexSlave for vanilla bandit camp.. copy the last Kenjoka patch and overwrite all... I put this package in my Mod Organizer to verify and i have found a little overwrite from meshes and textures (nothing strange anyway).. but one SkyUI script.. meh  .. slave.PNG  maybe this can create problems... I'm not sure. What does this script over the original?  S.  edit: @Kenjoka, maybe you can add a new thread and a new dowload section for your patch (like PO patch by inte), to leave in the OP all your efforts.   The script was in the original mod and and til now i didn't understand why its there i will remove it and see whats happening, learning by try and error  About the new thread, i will think about it, in the beginning i only wanted to do some small tweaks, but its growing....   ok, read this: http://www.loverslab.com/topic/37205-what-is-ski-playerloadgamealias-psc-and-is-it-okay-to-overwrite/ owerwrite original SkyUI ski_playerloadgamealias.pex with an old version (SkyUI 4.1 i presume) is bad.. maybe this script is in the Slaverun mod, but is not needed.. only pchs know why it was put there..  edit:  in original SkiUI https://github.com/schlangster/skyui/blob/master/dist/Data/Scripts/Source/SKI_PlayerLoadGameAlias.psc  and in pchs mod: scriptname SKI_PlayerLoadGameAlias extends ReferenceAlias ; EVENTS ----------------------------------------------------------------------------------------- event OnPlayerLoadGame() (GetOwningQuest() as SKI_QuestBase).OnGameReload() endEvent is the same file.. remove it  i removed it and at the moment everyhing seems running fine without it  Got some issues to report:  Enforcement in Falkreath and Riverwood doesn't seem to work. There's a script for a scene with Delphine and Orgnar, but it doesn't seem to fire. The Jarl of Falkreath refuses to speak to me, I have to setstage to move forward in the quest.  I like your additions though, looking forward to future versions. i will see if i broke something in the last version Delphine always seems a bit too arrogant to poor Orgnar  I endorse the idea of taking my Enforcer mod and merging it with the base mod. Feel free to ask me any questions about how/why I did various things in that mod.  I especially like that you are making it compatible with JK's Whiterun because I just can't see Whiterun or any other city now without those additions.  This is of course my opinion but the base mod needs to have the dead slaves removed from the moat and by the Hall of the Dead, those add to the NPC count in Whiterun which makes the mod harder for people with lightweight systems to use the mod and honestly add nothing to the mod story wise. The slaves on crosses etc all belong in a vore mod and can also be removed, PCHS was really going in two directions at once with that mod but had no story behind the vore side so it could easily be eliminated without affecting the story and again reducing the number of NPCs added by this mod will dramatically help those with lightweight computers. Those of us with more powerful systems can (and do) use mods like the Enso Populated series of mods to add NPCs everywhere to fill the town up with people and in fact it was the NPCs added by that mod running around fully clothed and oblivious to the "new laws" that prompted me to write the Enforcer mod in the first place.  One thing I considered doing was to have different outfits for the rich vs the poor. The poorest like beggars would be completely nude except for the items marking them as enslaved while the gals from the rich families would be allowed to wear high heels, stockings, gloves, necklaces, tiaras and other items as long as they don't cover their bits that the law says must be available. Middle income would try to do the same but the quality of the items would be lower and or the number of items would be less. This would mirror a real society better though it could also be added to the story that you or your family can pay a tax to allow you to wear items since the whole story is based on the idea that this is being done to raise funds for the war effort. Thank you, WaxenFigure, for your feedback i merged them already and yes, i saw some script properties for rich and poor, there are already different slave outfits in the original mod, maybe i can play or randomize al little with them   At the moment i try to use that big branding machine of doom, don't worry it will be a soft dependency also i can use the machine manualy and everything works, but in the script all runs fine, no errors on papyrus, but nothing happens so i will have to look at that again when coming back from work
leprechaun99 Posted September 5, 2015 Posted September 5, 2015 (edited) I keep having issues with the part of the quest after the part where you first talk to Fang in the dungeon. after I talk to him, my character will walk towards the door farthest back from the door you use to enter, and then circle back and keeps making a circle in the corner to the left of that door. I'm certain that everything is installed properly, but I do not know how to fix this, or if it's supposed to happen. been doing this for about 15 minutes now. is there a console command I can use to correct this or advance the quest or something? Otherwise, unless i go to a previous save(which isn't an issue for me) I will be, as far as I can tell, unable to do anything other than watch my character walk around, running into a barrel and a crate. Edited September 5, 2015 by leprechaun99
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