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Yeah, can't say Ysolda makes a good slave - she talks too much, she's apparently a loan shark, and she's even a drug dealer.

 

But that's relatively minor - my second question is, does that mean this'll have conflicts with any mods that change those NPCs, or are they fine because all you did was change their Outfits?

 

Changing outfits can conflict with a lot of things; the most relevant mod here on LL is DD - For the Masses. Load it before, and they'll wear their normal clothes and maybe a device or two. Load it after, and there's no chance for devices. Also, most of the mods adding cloaks to npc's would conflict with this as well. 

 

Something to remember - for all practical purposes, every bit of information about an NPC (outfit worn, combat behavior, appearance, perks, default weapon, Artificial Intelligence packages, and more) is kept in one record. If a mod intends to change, say, only the appearance, the changed record in the new mod has its own version of all that information. 

 

So in this case, for another example, if you have SkyRe installed, placing this mod above it would give Ysolda her normal outfit and Skyre perks and combat data. If you loaded it after, you'd get her in slave gear with vanilla perks and combat data. (working from memory here, pretty sure skyre changes ysolda's perks).

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game crashes ever time i try to load it up whats going on?

Perhaps you didn't install all the required mods? Or perhaps you didn't install all the mods required by the required mods.

 

 

Having same problem. All mods are set perfectly. All new because I didn't have all of them, so updated. I'm assuming it's a conflict now because the game crashes after logo video.

 

EDIT- Turned everything off but what was needed and it loaded the game. So I'll go through each one and post the conflicting addon so it might help to control the beginning crashes.

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game crashes ever time i try to load it up whats going on?

Perhaps you didn't install all the required mods? Or perhaps you didn't install all the mods required by the required mods.

 

 

Having same problem. All mods are set perfectly. All new because I didn't have all of them, so updated. I'm assuming it's a conflict now because the game crashes after logo video.

 

EDIT- Turned everything off but what was needed and it loaded the game. So I'll go through each one and post the conflicting addon so it might help to control the beginning crashes.

 

 

Ok, I must be losing my mind. I slowly checked each mod on and tested them... After all that I returned to the same state and nothing. My only guess is a fluke.

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For NPCs that fall through architecture, just put a collision plane beneath the NPC, barely beneath the floor/pier/whatever. You can also place them between walls to keep NPCs confined to a particular space.

 

Trykz

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Can you create an alternate mod but without the HDT Highheels System? I get a CTD everytime i installed it. For some strange reason conflicts with apachii hair mod.

I had to reinstall it every time.

 

I have apachii skyhair installed (requirement for sexlab alicia) and i'm not having CTD so i think you'll need to look again.

 

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This mod is eally Nice..! ^_^


I found some bugs.. post-204983-0-31479000-1399787295_thumb.jpg ..sometimes the npc when they are indoors, go inside the walls  :D


This mod has Great potential, if it were added the ability to interact with SleveùGirls, with options for dialogue and interaction with all SexLab Rougha animations (similsr to Prison Overhaul) and the latest version of Zaz animations ? :)


Would be Amazing if he was also made a Slavery-version of Solitude and Windhelm ? :blush:

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I tried this Mod, looks good. Do the slaves moan from time to time? I can hear this strange sound in Whiterun, sounds like a woman moaning in a barrel. I can hear it everywhere in Whiterun, in my home, in Dragons Reach and so on. It stops when i leave the City, but it starts again if i enter the City again and i can hear it in Riften too. I can hear it even after uninstalling the Mod. I guess my saved game is fucked up now, cant get rid of this annoying sound.

 

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I tried this Mod, looks good. Do the slaves moan from time to time? I can hear this strange sound in Whiterun, sounds like a woman moaning in a barrel. I can hear it everywhere in Whiterun, in my home, in Dragons Reach and so on. It stops when i leave the City, but it starts again if i enter the City again and i can hear it in Riften too. I can hear it even after uninstalling the Mod. I guess my saved game is fucked up now, cant get rid of this annoying sound.

I don't use this mod (seems like nice work, but a bit too blatant for my tastes), but the same thing happens to me when using Hydragorgon's Slave Girls and GagSFX. If any of the women in Slaverun are gagged and you have GagSFX, I'd presume this can happen to you as well.

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I tried this Mod, looks good. Do the slaves moan from time to time? I can hear this strange sound in Whiterun, sounds like a woman moaning in a barrel. I can hear it everywhere in Whiterun, in my home, in Dragons Reach and so on. It stops when i leave the City, but it starts again if i enter the City again and i can hear it in Riften too. I can hear it even after uninstalling the Mod. I guess my saved game is fucked up now, cant get rid of this annoying sound.

I don't use this mod (seems like nice work, but a bit too blatant for my tastes), but the same thing happens to me when using Hydragorgon's Slave Girls and GagSFX. If any of the women in Slaverun are gagged and you have GagSFX, I'd presume this can happen to you as well.

 

 

Well, in this case i will remove the Slave Girls Mod.

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Tried this mod last night and I'm very impressed.  Adds just the right atmosphere to link in with all the other mods I'm running. Only glitch I found was the two figures standing halfway through the platform at the auction block. But oh my... an Auction Block! To have that functioning in some way would be just incredible. 

 

Some suggestions:

 

* Attach a note to each of the crucifixes saying something like "Tried to escape for the third time. Won't run far now." or "Attacked her master." or "Spilled wine on Jarl Balgruuf's new cloak."

 

* Perhaps put some slave workers in the farms around Whiterun?

* Slavetown Mod has stocks and X-Crosses that you can interact with and I see you've done the same in the prison. Any chance of making the crucifixes and chained up locations able to be used by the player?

 

* The "morality" of all the slavers and slaver guards isn't right. If that makes any sense? When using SD Enhanced, none of them are interested in "lending you a firm hand" or letting you "go with them" and change masters. 

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I tried this Mod, looks good. Do the slaves moan from time to time? I can hear this strange sound in Whiterun, sounds like a woman moaning in a barrel. I can hear it everywhere in Whiterun, in my home, in Dragons Reach and so on. It stops when i leave the City, but it starts again if i enter the City again and i can hear it in Riften too. I can hear it even after uninstalling the Mod. I guess my saved game is fucked up now, cant get rid of this annoying sound.

I don't use this mod (seems like nice work, but a bit too blatant for my tastes), but the same thing happens to me when using Hydragorgon's Slave Girls and GagSFX. If any of the women in Slaverun are gagged and you have GagSFX, I'd presume this can happen to you as well.

 

 

Well, in this case i will remove the Slave Girls Mod.

 

 

You can change the volume of the gag sounds, along with how often then happen in the ZaZ animations mcm.

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Yeah, can't say Ysolda makes a good slave - she talks too much, she's apparently a loan shark, and she's even a drug dealer.

 

But that's relatively minor - my second question is, does that mean this'll have conflicts with any mods that change those NPCs, or are they fine because all you did was change their Outfits?

 

Changing outfits can conflict with a lot of things; the most relevant mod here on LL is DD - For the Masses. Load it before, and they'll wear their normal clothes and maybe a device or two. Load it after, and there's no chance for devices. Also, most of the mods adding cloaks to npc's would conflict with this as well. 

 

Something to remember - for all practical purposes, every bit of information about an NPC (outfit worn, combat behavior, appearance, perks, default weapon, Artificial Intelligence packages, and more) is kept in one record. If a mod intends to change, say, only the appearance, the changed record in the new mod has its own version of all that information. 

 

So in this case, for another example, if you have SkyRe installed, placing this mod above it would give Ysolda her normal outfit and Skyre perks and combat data. If you loaded it after, you'd get her in slave gear with vanilla perks and combat data. (working from memory here, pretty sure skyre changes ysolda's perks).

 

 

 

OK, thanks for clearing it up for me. However it seems there is no clear solution. Or what do you suggest?

 

For NPCs that fall through architecture, just put a collision plane beneath the NPC, barely beneath the floor/pier/whatever. You can also place them between walls to keep NPCs confined to a particular space.

 

Trykz

 

Thanks, but it didn't solve the issue. NPC's on the pier keep falling through. They are positioned OK initially, but when player gets far about 50 meters ingame, NPC fall down through the pier. Am I missing some settings or have you any idea what can be wrong?

 

Can you create an alternate mod but without the HDT Highheels System? I get a CTD everytime i installed it. For some strange reason conflicts with apachii hair mod.

I had to reinstall it every time.

 

I'll add it later, when I am done getting rid of the major bugs.

 

 

I found some bugs.. attachicon.gif2014-05-09_00001.jpg ..sometimes the npc when they are indoors, go inside the walls  :D

 

 

I can confirm this. Having the same issues with some npcs. Mainly the ones standing on that platform.

 

Also there's a cage in the water with a slave in it called "death slave". Yet she is alive. 

 

 

Thanks! Will solve asap.

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Yeah, can't say Ysolda makes a good slave - she talks too much, she's apparently a loan shark, and she's even a drug dealer.

 

But that's relatively minor - my second question is, does that mean this'll have conflicts with any mods that change those NPCs, or are they fine because all you did was change their Outfits?

 

Changing outfits can conflict with a lot of things; the most relevant mod here on LL is DD - For the Masses. Load it before, and they'll wear their normal clothes and maybe a device or two. Load it after, and there's no chance for devices. Also, most of the mods adding cloaks to npc's would conflict with this as well. 

 

Something to remember - for all practical purposes, every bit of information about an NPC (outfit worn, combat behavior, appearance, perks, default weapon, Artificial Intelligence packages, and more) is kept in one record. If a mod intends to change, say, only the appearance, the changed record in the new mod has its own version of all that information. 

 

So in this case, for another example, if you have SkyRe installed, placing this mod above it would give Ysolda her normal outfit and Skyre perks and combat data. If you loaded it after, you'd get her in slave gear with vanilla perks and combat data. (working from memory here, pretty sure skyre changes ysolda's perks).

 

OK, thanks for clearing it up for me. However it seems there is no clear solution. Or what do you suggest?

 

 

For NPCs that fall through architecture, just put a collision plane beneath the NPC, barely beneath the floor/pier/whatever. You can also place them between walls to keep NPCs confined to a particular space.

 

Trykz

 

Thanks, but it didn't solve the issue. NPC's on the pier keep falling through. They are positioned OK initially, but when player gets far about 50 meters ingame, NPC fall down through the pier. Am I missing some settings or have you any idea what can be wrong?

 

Can you create an alternate mod but without the HDT Highheels System? I get a CTD everytime i installed it. For some strange reason conflicts with apachii hair mod.

I had to reinstall it every time.

 

I'll add it later, when I am done getting rid of the major bugs.

 

 

I found some bugs.. attachicon.gif2014-05-09_00001.jpg ..sometimes the npc when they are indoors, go inside the walls  :D

 

 

I can confirm this. Having the same issues with some npcs. Mainly the ones standing on that platform.

 

Also there's a cage in the water with a slave in it called "death slave". Yet she is alive. 

 

 

Thanks! Will solve asap.

 

 

 

You could have a main mod file that adds all the of the slaves around whiterun, then have a separate patch file that just modifies Ysolda's and/or other vanilla npc's outfits. That way people have the option of keeping whatever changes they've made to Ysolda, or keep her at vanilla settings except for your outfit change.

 

Or, you could provide a patch between yours and FTM and/or some other mods, but maintaining a bunch of possible patches could become prohibitive.

 

I'd suggest the first option, and that you tell people that if they want other mod's changes and yours, they'll need to learn how to use tes5edit and you won't be providing support for that :).

 

edit: I forgot to thank you for giving me the idea of putting Ysolda into some bit of the slave business; I've equipped her with a whip instead of a dagger :)

 

 

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is there any Action in the wolf pit ? i throwed match maker on them , but the wolf fizzled and the slaves made skyrim freeze.

 

 

i overhauled the mod to my taste and thought i can attach it here.

 

- no crucifixes anymore

- slave market three slaves and traders now on normal ground, no wooden construction anymore, (slaves and Trader stood half through the Wood)

- above the slave market only one cage with slave in it , no doublehigh cage anymore.

- no changes with the punished slaves near the bannered mane, prison overhaul pillories

- no changes with the slave and the wolf

- no changes with the cage in the water basin

- no changes with the two dead slaves in front of the hall of dead

- no changes in dragonreach dungeon

 

 

 

the second file cuts also the wolf pit, the two dead corpses in front of the hall of the dead, the cage in the water basin, the empty cage near the stairs to jorvaskr to the right.

- no Change to the punished slaves near bannered mare

- no changes in dragonreach dungeon

 

this version keeps the atmosphere of the comfortable whiterun as we love it, especially with perfect whiterun mod, but adds slavery market and punishment area (where prison overhaul pillaries already are) plus the slave filled dragonreach dungeon.

 

as already mentioned from the posts before, the mod needs action, sexlab animations and real slave trade. 

( and please rework the dark faces of the slaves !)

 

 

slaverun.esp

slaverun.esp

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New version (20140515) up!

I have fixed the major bug with NPC standing through the trading pier. It was a navMesh issue. Some other minor bugs taken care for, too. Now I will focus on expanding the mod around Whiterun until I feel it is immersive enough. I'll try to add some furniture and not much NPC, for 'lag's sake'.

 

I strongly recommend updating on clean save!

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Love this mod. Was trying earlier to decorate my house with a crucified Lydia. But was hard to have it stay that way. Now I have girls all over town. Nice

 

Since you are doing this sweet mod I like to throw in a few request if you feel like doing anyone of them. 
Maybe have some execution square to? Maybe in the prison. 
Like Hydra Lair http://www.nexusmods.com/skyrim/mods/12556/?

Where you can have a girl beheaded by two other woman. 

 

A dolcett BBQ somewhere in town where you can roast a tasty girl with zaz spit roast. 

 

 

Maybe among the werewolfs, they see humans as a snack so now they should be able to fest on some xD. 

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is there any Action in the wolf pit ? i throwed match maker on them , but the wolf fizzled and the slaves made skyrim freeze.

 

 

Weird, for me it was putting the female slave in the pen but the wolf outside and when i matchmakered (thinking it would move the wolf in side) it moved the chick outside and they had sex.

 

Do you have creature animation enabled?

 

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I love the idea behind this. Sad to say, I had to remove the last version since it game me a bad attack of the infinite loading screens. (I looked at it with script scalpel - seemed to be lots of threads spawned by single instances of an object. From what I was able to make out it was ZAZ related, possibly the slave heel animation script. In any case, I removed it and the ILS problem went away. I'll have to see if I have better luck with the latest version.

 

Speaking of slave boots, a lot of the women had gaps between their ankles and lower legs where they were wearing the boots (which may or may not be relevant as far as the script bloat is concerned). HDT heels work with most things on my setup, so it's probably not a skeleton issue. 

 

Like I say, I'll try again and see if I have better luck this time around :)

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I love the idea behind this. Sad to say, I had to remove the last version since it game me a bad attack of the infinite loading screens. (I looked at it with script scalpel - seemed to be lots of threads spawned by single instances of an object. From what I was able to make out it was ZAZ related, possibly the slave heel animation script. In any case, I removed it and the ILS problem went away. I'll have to see if I have better luck with the latest version.

 

Speaking of slave boots, a lot of the women had gaps between their ankles and lower legs where they were wearing the boots (which may or may not be relevant as far as the script bloat is concerned). HDT heels work with most things on my setup, so it's probably not a skeleton issue. 

 

Like I say, I'll try again and see if I have better luck this time around :)

 

That explains it, I was getting the same infinite loading screen, and papyrus logs pointed to the slave heel animation.

 

I love this mod, but I have a few issues I'd like to see addressed. One is the fact that slaves still respond with vanilla voices, even those crucified. Perhaps tweak them to not respond at all, or to respond with submissive voice files. It's a little immersion breaking when a slave nailed to a cross asks, "What do you need?", and a slave working the forge snaps, "Make it quick!".

 

Another issue I seem to have is the slaves at the auction platform don't appear in their cages, they're just outside of them. I don't know if that's a conflict on my end or yours, but it's kind of annoying.

 

But that said, I think this mod is the shit, and I'd love to see this expanded to include the other cities as well. I really, really love the addition of random slavers escorting their property across Skyrim, it adds a nice touch of immersion. Keep it up!

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I love the idea behind this. Sad to say, I had to remove the last version since it game me a bad attack of the infinite loading screens. (I looked at it with script scalpel - seemed to be lots of threads spawned by single instances of an object. From what I was able to make out it was ZAZ related, possibly the slave heel animation script. In any case, I removed it and the ILS problem went away. I'll have to see if I have better luck with the latest version.

 

Speaking of slave boots, a lot of the women had gaps between their ankles and lower legs where they were wearing the boots (which may or may not be relevant as far as the script bloat is concerned). HDT heels work with most things on my setup, so it's probably not a skeleton issue. 

 

Like I say, I'll try again and see if I have better luck this time around :)

 

That explains it, I was getting the same infinite loading screen, and papyrus logs pointed to the slave heel animation.

 

I love this mod, but I have a few issues I'd like to see addressed. One is the fact that slaves still respond with vanilla voices, even those crucified. Perhaps tweak them to not respond at all, or to respond with submissive voice files. It's a little immersion breaking when a slave nailed to a cross asks, "What do you need?", and a slave working the forge snaps, "Make it quick!".

 

Another issue I seem to have is the slaves at the auction platform don't appear in their cages, they're just outside of them. I don't know if that's a conflict on my end or yours, but it's kind of annoying.

 

But that said, I think this mod is the shit, and I'd love to see this expanded to include the other cities as well. I really, really love the addition of random slavers escorting their property across Skyrim, it adds a nice touch of immersion. Keep it up!

 

 

 

 

 

I am thinking about removing the HDT SlaveHeels in future releases, for it seems to be a cause of major bugs/conflicts.

 

I'll also try to find a solution for slave reactions towards the player, maybe even some dialogue.

 

For slaves being outside their cage, try selecting them and typing 'resetai' or 'resurrect', it could respawn them on their original position. If it won't help, reinstall the mod on a clean save.

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